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DS-Combat_analy/원본데이터/20251023/샘플_Blueprint.json

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[
{
"AssetName": "GA_Skill_Hilda_SwordStrike",
"ParentClass": "GA_Skill_Knight_LeapAttack_C",
"Variables": [
{
"Name": "bActiveOnGive",
"Type": "bool",
"DefaultValue": "False",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
"OwnerClass": "WSGameplayAbility"
},
{
"Name": "ActivationOrderGroup",
"Type": "uint8",
"DefaultValue": "4",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
"OwnerClass": "WSGameplayAbility"
},
{
"Name": "AttackEffectClass",
"Type": "TSoftClassPtr<UGameplayEffect> ",
"DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
"OwnerClass": "WSGameplayAbility"
},
{
"Name": "ManaCostEffectClass",
"Type": "TSoftClassPtr<UGameplayEffect> ",
"DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
"OwnerClass": "WSGameplayAbility"
},
{
"Name": "CoolTimeEffectClass",
"Type": "TSoftClassPtr<UGameplayEffect> ",
"DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
"IsEditable": true,
"IsBlueprintVisible": false,
"IsBlueprintReadOnly": false,
"IsEditDefaultsOnly": true,
"CategoryName": "WorldStalker",
"Source": "C++ParentClass",
"OwnerClass": "WSGameplayAbility"
}
],
"EventGraphs": [
{
"GraphName": "EventGraph",
"Nodes": [
"(예시) 실제로는 수십~수백 개의 노드가 포함됨"
]
}
],
"Notes": "샘플: Hilda SwordStrike 스킬 Blueprint (주요 Variables만 포함, 구조 참고용)"
}
]