리뉴얼

This commit is contained in:
Gnill82
2025-10-27 17:04:37 +09:00
parent faef6ce8bd
commit af7de76bc0
57 changed files with 479079 additions and 633159 deletions

View File

@ -0,0 +1,89 @@
"""리옌 연화, 정조준 몽타주 확인 (수정)"""
import json
with open('../../원본데이터/AnimMontage.json', 'r', encoding='utf-8') as f:
montage_data = json.load(f)
with open('../../원본데이터/DataTable.json', 'r', encoding='utf-8') as f:
dt_data = json.load(f)
# DT_Skill에서 SK190201, SK190101의 몽타주 이름 찾기
dt_skill = None
for asset in dt_data.get('Assets', []):
if asset.get('AssetName') == 'DT_Skill':
dt_skill = asset
break
print("=== 리옌 스킬 몽타주 확인 ===\n")
target_skills = {
'SK190201': '연화',
'SK190101': '정조준'
}
skill_montages = {}
for row in dt_skill.get('Rows', []):
row_name = row.get('RowName', '')
if row_name in target_skills:
row_data = row.get('Data', {})
use_montages = row_data.get('useMontages', [])
skill_name = row_data.get('name', '')
print(f"[{row_name}] {skill_name}")
print(f" useMontages: {len(use_montages)}")
if use_montages:
montage_path = use_montages[0]
print(f" Path: {montage_path}")
# 몽타주 이름 추출
montage_name = montage_path.split('/')[-1].replace("'", "").split('.')[0]
skill_montages[row_name] = montage_name
print(f" Name: {montage_name}\n")
# 각 몽타주에서 노티파이 확인
print("\n=== 몽타주 노티파이 확인 ===\n")
for skill_id, montage_name in skill_montages.items():
for asset in montage_data.get('Assets', []):
if asset.get('AssetName') == montage_name:
print(f"[{skill_id}] {target_skills[skill_id]} - {montage_name}")
notifies = asset.get('AnimNotifies', [])
print(f" 총 노티파이: {len(notifies)}\n")
found_attack_notify = False
for idx, notify in enumerate(notifies):
notify_class = notify.get('NotifyClass', '')
# SimpleSendEvent 노티파이
if 'SimpleSendEvent' in notify_class:
custom_props = notify.get('CustomProperties', {})
event_tag = custom_props.get('Event Tag', '')
# Event.SpawnProjectile 또는 Event.SkillActivate 확인
if 'SpawnProjectile' in event_tag or 'SkillActivate' in event_tag:
print(f" [{idx}] SimpleSendEvent")
print(f" Event Tag: {event_tag}")
print(f" >>> 공격 스킬 판정!")
found_attack_notify = True
print()
# Projectile 노티파이
if 'Projectile' in notify_class:
print(f" [{idx}] Projectile 노티파이")
print(f" NotifyClass: {notify_class}")
trigger_time = notify.get('TriggerTime', 0)
print(f" TriggerTime: {trigger_time}")
if 'ProjectileShot' in notify_class or 'Trigger_Projectile' in notify_class:
print(f" >>> 공격 스킬 판정!")
found_attack_notify = True
print()
if not found_attack_notify:
print(" *** 공격 노티파이를 찾지 못했습니다. ***\n")
print("-" * 60)
print()