전투 밸런스 심층 분석
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65
분석도구/check_ultimate_effects.py
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65
분석도구/check_ultimate_effects.py
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#!/usr/bin/env python3
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"""
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궁극기 GameplayEffectSet 확인
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"""
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import json
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import sys
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from pathlib import Path
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STALKERS = ['hilda', 'urud', 'nave', 'baran', 'rio', 'clad', 'rene', 'sinobu', 'lian', 'cazimord']
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def main():
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if len(sys.argv) < 2:
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print("사용법: python check_ultimate_effects.py <DataTable.json 경로>")
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sys.exit(1)
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json_path = Path(sys.argv[1])
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with open(json_path, 'r', encoding='utf-8') as f:
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data = json.load(f)
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assets = data.get('Assets', [])
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# DT_CharacterStat에서 궁극기 ID 추출
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dt_char_stat = next((dt for dt in assets if dt.get('AssetName') == 'DT_CharacterStat'), None)
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stalker_ultimates = {}
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for row in dt_char_stat.get('Rows', []):
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row_name = row['RowName']
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if row_name in STALKERS:
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stalker_ultimates[row_name] = row['Data'].get('ultimateSkill', '')
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# DT_Skill에서 궁극기 정보 확인
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dt_skill = next((dt for dt in assets if dt.get('AssetName') == 'DT_Skill'), None)
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print("=" * 100)
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print("궁극기 GameplayEffectSet 확인")
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print("=" * 100)
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for stalker in STALKERS:
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ult_id = stalker_ultimates.get(stalker, '')
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if not ult_id:
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continue
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skill_row = next((row for row in dt_skill['Rows'] if row['RowName'] == ult_id), None)
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if not skill_row:
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continue
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data_field = skill_row['Data']
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print(f"\n【{stalker.upper()}】 {ult_id}")
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print(f" 이름: {data_field.get('name', 'N/A')}")
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print(f" 간단 설명: {data_field.get('simpleDesc', 'N/A')}")
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print(f" skillDamageRate: {data_field.get('skillDamageRate', 0)}")
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print(f" skillAttackType: {data_field.get('skillAttackType', 'N/A')}")
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effect_set = data_field.get('gameplayEffectSet', [])
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if effect_set:
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print(f" gameplayEffectSet: {len(effect_set)}개 효과")
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for i, effect in enumerate(effect_set, 1):
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print(f" [{i}] {effect}")
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else:
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print(f" gameplayEffectSet: 비어있음 → Blueprint 확인 필요")
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if __name__ == "__main__":
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main()
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