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"/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ManaCostEffectClass": { "name": "ManaCostEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": "SkillRateEffectClass", "type": "TSoftClassPtr ", "defaultValue": "None", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", 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"AN_ShowFirearmProjectile_C", "CustomProperties": { "bVisible": "", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "AN_PlayCharacterEffect_C", "TriggerTime": 0.8643326163291931, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_PlayCharacterEffect_C", "CustomProperties": { "bAttach": "", "DataRowName": "Urud_Arrow_Shoot", "SocketName": "socket_L_Weapon", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "AN_CameraShake_Viewed_C", "TriggerTime": 0.8643326163291931, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_CameraShake_Viewed_C", "CustomProperties": { "Shake Class": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Camera/Shake/BP_CameraShakeDamaged_New.BP_CameraShakeDamaged_New_C'", "Shake Scale": "1.000000", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true } ], "attackNotifies": [ { "notifyName": "AN_ShowFirearmProjectile_C", "notifyClass": "AN_ShowFirearmProjectile_C", "notifyStateClass": "", "triggerTime": 0.1747741997241974, "duration": 0, "notifyType": "Notify", "customProperties": { "bVisible": "True", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": "True" } }, { "notifyName": "AN_Trigger_Projectile_Shot_C", "notifyClass": "AN_Trigger_Projectile_Shot_C", "notifyStateClass": "", "triggerTime": 0.8500000238418579, "duration": 0, "notifyType": "Notify", "customProperties": { "EventTag": "(TagName=\"Event.Effect.Shot\")", "NotifyName": "ProjectileShot", "NotifyColor": "(B=133,G=255,R=163,A=255)", "bShouldFireInEditor": "True" } }, { "notifyName": "AN_ShowFirearmProjectile_C", "notifyClass": "AN_ShowFirearmProjectile_C", "notifyStateClass": "", "triggerTime": 0.8500000238418579, "duration": 0, "notifyType": "Notify", "customProperties": { "bVisible": "", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": 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"useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'" ], "gameplayEffectSet": [], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C", "icon": "/Game/_UI/Icon_Skill/SkillIcon_110201.SkillIcon_110201", "bUsable": true, "bUnSelectable": false, "source": "DT_Skill", "blueprintVariables": { "bActiveOnGive": { "name": "bActiveOnGive", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanSkillCancel": { "name": "bCanSkillCancel", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AttackEffectClass": { "name": 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"bDisableOrderGroup": { "name": "bDisableOrderGroup", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanBeCancel": { "name": "bCanBeCancel", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": false, "isBlueprintVisible": true }, "ActivationTrigger": { "name": "ActivationTrigger", "type": "EWSAbilityActivationTrigger", "defaultValue": "OnceInput", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false } }, "montageData": [ { "assetName": "AM_PC_Urud_B_Skill_MakeTrap", "assetPath": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap", "sequenceLength": 6.154640197753906, "rateScale": 1, "actualDuration": 6.154640197753906, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ { "SectionName": "Default", "StartTime": 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"/Script/Engine.SoundCue'/Game/_Sound/PC/WeaponEquipCloth_SFX_01_Cue.WeaponEquipCloth_SFX_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "PlaySound", "TriggerTime": 0.21202027797698975, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/Footstep/Jump_Cloth.Jump_Cloth'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "AN_SetVisibleHandObject_C", "TriggerTime": 0.21809080243110657, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_ShowEquip_C", 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"NotifyState", "NotifyStateClass": "ANS_ShowFirearmMeleeAttack_C", "CustomProperties": { "BowVisibility": "True", "NotifyColor": "(B=255,G=200,R=200,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "ANS_ShowFirearmMeleeAttack_C", "TriggerTime": 1.0267952680587769, "Duration": 0.5231194496154785, "NotifyType": "NotifyState", "NotifyStateClass": "ANS_ShowFirearmMeleeAttack_C", "CustomProperties": { "BowVisibility": "True", "NotifyColor": "(B=255,G=200,R=200,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "PlaySound", "TriggerTime": 1.4333332777023315, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Weapon/Urud_Bow_Reload_SFX_03_Cue.Urud_Bow_Reload_SFX_03_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": 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"blendOutTime": 0.10000000149011612, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": false }, "ultimateSkill": { "skillId": "SK110301", "stalkerName": "urud", "name": "마석 ‘폭쇄’", "desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.", "descFormatted": "마석의 힘을 해방하여 15초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 30% 확률로 화상에 걸립니다.", "descValues": [ 15, 30 ], "simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1, "skillAttackType": "Normal", "skillElementType": "None", "manaCost": 0, "coolTime": 0, "castingTime": 2, "activeDuration": 15, "activeRange": { "bShowTargetOutline": false, "dist": 75, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 5, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ 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"isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "9", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": 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'약점' 판정이 적용됩니다.", "descFormatted": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, 15초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.", "descValues": [ 15, 0 ], "simpleDesc": "연계 점수 3점을 획득합니다.\r\n일시적으로 은신 및 투시 효과를 획득합니다.", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 0.3, "skillAttackType": "Normal", "skillElementType": "None", "manaCost": 0, "coolTime": 0, "castingTime": 2, "activeDuration": 15, "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Sensitive.AM_PC_Rio_B_Skill_Sensitive'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Equipment.AM_PC_Rio_B_Equipment'" ], 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"isBlueprintVisible": true }, "bActiveOnGive": { "name": "bActiveOnGive", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanSkillCancel": { "name": "bCanSkillCancel", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AttackEffectClass": { "name": "AttackEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ManaCostEffectClass": { "name": "ManaCostEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": "SkillRateEffectClass", "type": "TSoftClassPtr ", "defaultValue": "None", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": 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"/Script/Engine.SoundCue'/Game/_Sound/PC/Knife_WeaponEquip_SFX_01_Cue.Knife_WeaponEquip_SFX_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": true }, "summons": {} }, "clad": { "id": "clad", "stats": { "id": "clad", "name": "Clad (클라드)", "koreanName": "클라드", "englishName": "Clad", "jobName": "성직자", "stats": { "str": 15, "dex": 10, "int": 10, "con": 20, "wis": 20 }, "hp": 100, "mp": 50, "manaRegen": 0.2, "physicalDamage": 0, "magicalDamage": 0, "criticalPer": 5, "criticalDamage": 0, "defaultSkills": [ "SK150206", "SK150201", "SK150202" ], "subSkill": "SK150101", "ultimateSkill": "SK150301", "equipableTypes": [ "Mace", "Heavy", "Light" ], "ultimatePoint": 2325, "source": "DT_CharacterStat" }, "abilities": { "attackMontageMap": { "mace": { "abilityClass": "None", "montageArray": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_Attack_Mace1.AM_PC_Clad_Base_Attack_Mace1'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_Attack_Mace2.AM_PC_Clad_Base_Attack_Mace2'" ] } }, "abilities": [], "source": "DT_CharacterAbility" }, "basicAttacks": { "mace": [ { "index": 1, "montageName": "AM_PC_Clad_Base_Attack_Mace1", "sequenceLength": 1.899999976158142, "rateScale": 1, "actualDuration": 1.899999976158142, "attackStateEndTime": 0.8999999761581421, "effectiveDuration": 0.8999999761581421, "attackMultiplier": 5.0, "hasAttack": true }, { "index": 2, "montageName": "AM_PC_Clad_Base_Attack_Mace2", "sequenceLength": 2.2666666507720947, "rateScale": 1, "actualDuration": 2.2666666507720947, "attackStateEndTime": 0.9976869225502014, "effectiveDuration": 0.9976869225502014, "attackMultiplier": 5.0, "hasAttack": true } ] }, "skills": { "SK150206": { "skillId": "SK150206", "stalkerName": "clad", "name": "치유", "desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.", "descFormatted": "대상의 체력의 60 회복합니다. 대상이 없을 경우 자신에게 시전합니다.", "descValues": [ 60, 0 ], "simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1, "skillAttackType": "MagicalSkill", "skillElementType": "None", "manaCost": 12, "coolTime": 3, "castingTime": 1, "activeDuration": 0, "activeRange": { "bShowTargetOutline": true, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 100, "bHitSelf": true, "bHitPlayer": true, "bHitParty": true, "bPartyOnly": true, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'" ], "gameplayEffectSet": [], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206", "bUsable": true, "bUnSelectable": false, "source": "DT_Skill", "blueprintVariables": { "bActiveOnGive": { "name": "bActiveOnGive", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanSkillCancel": { "name": "bCanSkillCancel", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AttackEffectClass": { "name": "AttackEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ManaCostEffectClass": { "name": "ManaCostEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": "SkillRateEffectClass", "type": "TSoftClassPtr ", "defaultValue": "None", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "3", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": "bDisableOrderGroup", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanBeCancel": { "name": "bCanBeCancel", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": false, "isBlueprintVisible": true }, "ActivationTrigger": { "name": "ActivationTrigger", "type": "EWSAbilityActivationTrigger", "defaultValue": "OnceInput", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false } }, "montageData": [ { "assetName": "AM_PC_Clad_Base_B_Skill_Ready", "assetPath": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready", "sequenceLength": 2.2333333492279053, "rateScale": 1, "actualDuration": 2.2333333492279053, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ { "SectionName": "Default", "StartTime": 0, "NextSectionName": "Loop" }, { "SectionName": "Loop", 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"Notify", "NotifyClass": "AnimNotify_PlayNiagaraEffect", "CustomProperties": { "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Clad/NS_Clad_Weapon_CastingFX_Start_E001.NS_Clad_Weapon_CastingFX_Start_E001'", "LocationOffset": "(X=0.000000,Y=0.000000,Z=80.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAbsoluteScale": "", "Attached": "True", "SocketName": "socket_R_Weapon", "NotifyColor": "(B=99,G=255,R=192,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "AN_CameraShake_Viewed_C", "TriggerTime": 0.5461329817771912, "Duration": 0, "NotifyType": "Notify", "IsBranchingPoint": true }, { "NotifyName": "PlaySound", "TriggerTime": 0.6506645083427429, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Clad_Skill_Ready_SFX_01_Cue.Clad_Skill_Ready_SFX_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "TimedNiagaraEffect", "TriggerTime": 0.8999999761581421, "Duration": 1.3333333730697632, "NotifyType": "NotifyState", "NotifyStateClass": "AnimNotifyState_TimedNiagaraEffect", "CustomProperties": { "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Clad/NS_Clad_Weapon_CastingFX_E001.NS_Clad_Weapon_CastingFX_E001'", "SocketName": "socket_R_Weapon", "LocationOffset": "(X=0.000000,Y=0.000000,Z=80.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "bApplyRateScaleAsTimeDilation": "", "bDestroyAtEnd": "", "NotifyColor": "(B=255,G=200,R=200,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" }, { "assetName": "AM_PC_Clad_Base_B_Skill_HolyCure", "assetPath": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure", "sequenceLength": 1.1666666269302368, "rateScale": 1, "actualDuration": 1.1666666269302368, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ { "SectionName": "Default", "StartTime": 0, "NextSectionName": "None" } ], "numSections": 1, "allNotifies": [ { "NotifyName": "AN_SetVisibleHandObject_C", "TriggerTime": 0, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_ShowEquip_C", "CustomProperties": { "New Visibility": "True", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "PlaySound", "TriggerTime": 0.33806055784225464, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Clad_Skill_HolyCure_01_Cue.Clad_Skill_HolyCure_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "TimedNiagaraEffect", "TriggerTime": 0.45961499214172363, "Duration": 0.4816949963569641, "NotifyType": "NotifyState", "NotifyStateClass": "AnimNotifyState_TimedNiagaraEffect", "CustomProperties": { "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Clad/NS_Clad_Weapon_CastingFX_End_E001.NS_Clad_Weapon_CastingFX_End_E001'", "SocketName": "socket_R_Weapon", "LocationOffset": "(X=0.000000,Y=0.000000,Z=80.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "bApplyRateScaleAsTimeDilation": "", "bDestroyAtEnd": "", "NotifyColor": "(B=255,G=200,R=200,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": true }, "SK150201": { "skillId": "SK150201", "stalkerName": "clad", "name": "다시 흙으로", "desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.", "descFormatted": "3m 내의 적에게 150% 빛 속성 마법 피해를 주고, 3초 동안 5 방어력을 감소 시킵니다.", "descValues": [ 3, 150, 3, 5 ], "simpleDesc": "범위 내의 적에게 피해를 입힙니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1.5, "skillAttackType": "MagicalSkill", "skillElementType": "Holy", "manaCost": 9, "coolTime": 5, "castingTime": 0.5, "activeDuration": 5, "activeRange": { "bShowTargetOutline": true, "dist": 300, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'" ], "gameplayEffectSet": [], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201", "bUsable": true, "bUnSelectable": false, "source": "DT_Skill", "blueprintVariables": { "bActiveOnGive": { "name": "bActiveOnGive", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanSkillCancel": { "name": "bCanSkillCancel", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AttackEffectClass": { "name": "AttackEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ManaCostEffectClass": { "name": "ManaCostEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": "SkillRateEffectClass", "type": "TSoftClassPtr ", "defaultValue": "None", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "3", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": "bDisableOrderGroup", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanBeCancel": { "name": "bCanBeCancel", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": false, "isBlueprintVisible": true }, "ActivationTrigger": { "name": "ActivationTrigger", "type": "EWSAbilityActivationTrigger", "defaultValue": "OnceInput", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false } }, "montageData": [ { "assetName": "AM_PC_Clad_Base_B_Skill_Ready", "assetPath": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready", "sequenceLength": 2.2333333492279053, "rateScale": 1, "actualDuration": 2.2333333492279053, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ { 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"NotifyColor": "(B=255,G=200,R=200,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true } ], "attackNotifies": [ { "notifyName": "AN_SimpleSendEvent_C", "notifyClass": "AN_SimpleSendEvent_C", "notifyStateClass": "", "triggerTime": 0.4186219871044159, "duration": 0, "notifyType": "Notify", "customProperties": { "Event Tag": "(TagName=\"Event.SkillActivate\")", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": "" } } ], "hasAttack": true, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": false }, "SK150202": { "skillId": "SK150202", "stalkerName": "clad", "name": "신성한 빛", "desc": "주변 아군의 지속 피해 효과를 제거하고. {0}초 동안 면역 효과를 제공합니다.", "descFormatted": "주변 아군의 지속 피해 효과를 제거하고. 6초 동안 면역 효과를 제공합니다.", "descValues": [ 6, 0 ], "simpleDesc": "주변 아군의 지속 피해 효과를 제거합니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 0, "skillAttackType": "MagicalSkill", 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}, "IsBranchingPoint": true } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": true }, "SK150101": { "skillId": "SK150101", "stalkerName": "clad", "name": "방패 방어", "desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", "descFormatted": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", "descValues": [], "simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1, "skillAttackType": "Normal", "skillElementType": "None", "manaCost": 0, "coolTime": 0, "castingTime": 0, "activeDuration": 0, "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ 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"/Game/Blueprints/Abilities/GE_Skill_Blocking_WalkSpeedMultiplier.GE_Skill_Blocking_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "3", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": "bDisableOrderGroup", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanBeCancel": { "name": "bCanBeCancel", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": false, "isBlueprintVisible": true }, "ActivationTrigger": { "name": "ActivationTrigger", "type": "EWSAbilityActivationTrigger", "defaultValue": "WhileInput", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false } }, "montageData": [ { "assetName": "AM_PC_Clad_Base_B_Skill_Block", "assetPath": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Block.AM_PC_Clad_Base_B_Skill_Block", "sequenceLength": 5.300000190734863, "rateScale": 1, "actualDuration": 5.300000190734863, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ { "SectionName": "Default", "StartTime": 0, "NextSectionName": "Loop" }, { "SectionName": "Loop", "StartTime": 2.1666667461395264, "NextSectionName": "Loop" }, { "SectionName": "Block", "StartTime": 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"IsBranchingPoint": true }, { "NotifyName": "PlaySound", "TriggerTime": 0.2345418632030487, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/PC/Twonhandsword_WeaponEquip_SFX_02_Cue.Twonhandsword_WeaponEquip_SFX_02_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "PlaySound", "TriggerTime": 0.23472486436367035, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/PC/WeaponEquipCloth_SFX_01_Cue.WeaponEquipCloth_SFX_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": 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"/Script/Engine.SoundCue'/Game/_Sound/PC/Stick_WeaponEquip_SFX_02_Cue.Stick_WeaponEquip_SFX_02_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": true } }, "defaultSkills": [ { "skillId": "SK160202", "stalkerName": "rene", "name": "정령 소환 : 화염", "desc": "{0}초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 {1}% 화염 속성 마법 피해를 입힙니다.", "descFormatted": "20초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 120% 화염 속성 마법 피해를 입힙니다.", "descValues": [ 20, 120 ], "simpleDesc": "화염 화살을 발사하는 화염의 정령을 소환합니다.\r\n정령은 이동하지 않습니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1.2, "skillAttackType": "MagicalSkill", 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"name": "기폭찰", "desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.", "descFormatted": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 130%만큼 물리 피해를 입힙니다. 사용 시 표창 1개를 충전합니다.", "descValues": [ 130, 1 ], "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1.3, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "manaCost": 10, "coolTime": 6, "castingTime": 1, "activeDuration": 0, "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman'" ], 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"(B=99,G=255,R=192,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "PlaySound", "TriggerTime": 0, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Sinobu_ChangeWood_01_Cue.Sinobu_ChangeWood_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": true }, "SK180101": { "skillId": "SK180101", "stalkerName": "sinobu", "name": "표창", "desc": "표창을 던져 {0}%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 {1}개까지 충전 가능합니다.", "descFormatted": "표창을 던져 120%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 3개까지 충전 가능합니다.", "descValues": [ 120, 3 ], "simpleDesc": "표창을 던져 피해를 입힙니다.\r\n일반 공격이나 스킬을 사용하면 표창이 충전됩니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1.2, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "manaCost": 0, "coolTime": 0, "castingTime": 1, "activeDuration": 60, "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_Shuriken.AM_PC_Sinobu_B_Skill_Shuriken'" ], "gameplayEffectSet": [], "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken_C", "icon": "/Game/_UI/Icon_Skill/SkillIcon_180101.SkillIcon_180101", "bUsable": false, 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"/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "5", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": "bDisableOrderGroup", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanBeCancel": { "name": "bCanBeCancel", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": false, "isBlueprintVisible": true }, "ActivationTrigger": { "name": "ActivationTrigger", "type": "EWSAbilityActivationTrigger", "defaultValue": "WhileInput", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false } }, "montageData": [ { "assetName": "AM_PC_Sinobu_B_Skill_Shuriken", "assetPath": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_Shuriken.AM_PC_Sinobu_B_Skill_Shuriken", "sequenceLength": 1.2333333492279053, "rateScale": 1.399999976158142, "actualDuration": 0.8809524073081767, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ { "SectionName": "Default", "StartTime": 0, "NextSectionName": "None" } ], "numSections": 1, "allNotifies": [ { "NotifyName": "PlaySound", "TriggerTime": 0.29855015873908997, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Weapon/Sinobu_Shuriken_01_Cue.Sinobu_Shuriken_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "PlaySound", "TriggerTime": 0.3001391887664795, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/VoiceAttackSinobu.VoiceAttackSinobu'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "AN_Projectile_C", "TriggerTime": 0.3015761971473694, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_Projectile_C", "CustomProperties": { "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/EffectMontage/AM_Skill_Sinobu_Shuriken.AM_Skill_Sinobu_Shuriken'", "SkinEffectMontage": "", "Template": "", "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "AdditionalLocation": "((X=0.000000,Y=-5.000000,Z=-7.000000))", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAttachSocketRotation": "", "SocketName": "b_L_Hand", "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Shuriken.BP_Sinobu_Shuriken_C'", "EventTag": "(TagName=\"Event.SpawnProjectile\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true } ], "attackNotifies": [ { "notifyName": "AN_Projectile_C", "notifyClass": "AN_Projectile_C", "notifyStateClass": "", "triggerTime": 0.3015761971473694, "duration": 0, "notifyType": "Notify", "customProperties": { "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/EffectMontage/AM_Skill_Sinobu_Shuriken.AM_Skill_Sinobu_Shuriken'", "SkinEffectMontage": "", "Template": "", "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "AdditionalLocation": "((X=0.000000,Y=-5.000000,Z=-7.000000))", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAttachSocketRotation": "", "SocketName": "b_L_Hand", "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Shuriken.BP_Sinobu_Shuriken_C'", "EventTag": "(TagName=\"Event.SpawnProjectile\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" } } ], "hasAttack": true, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": false }, "SK180301": { "skillId": "SK180301", "stalkerName": "sinobu", "name": "마석 '반환'", "desc": "마석의 힘을 개방하여 {0}초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.", "descFormatted": "마석의 힘을 개방하여 7초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.", "descValues": [ 7, 0 ], "simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 0, "skillAttackType": "Normal", "skillElementType": "None", "manaCost": 0, "coolTime": 0, "castingTime": 0, "activeDuration": 7, "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect'" ], "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": 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"AttackEffectClass": { "name": "AttackEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ManaCostEffectClass": { "name": "ManaCostEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": "SkillRateEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "9", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": "bDisableOrderGroup", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanBeCancel": { "name": "bCanBeCancel", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": false, "isBlueprintVisible": true }, "ActivationTrigger": { "name": "ActivationTrigger", "type": "EWSAbilityActivationTrigger", "defaultValue": "OnceInput", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false } }, "montageData": [ { "assetName": "AM_PC_Sinobu_Base_Skill_Deflect", "assetPath": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect", "sequenceLength": 2.3333332538604736, "rateScale": 1, "actualDuration": 2.3333332538604736, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ 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"/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Silence_Effect.BP_Sinobu_Silence_Effect_C'", "EventTag": "(TagName=\"Event.SpawnEffect\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "PlaySound", "TriggerTime": 0, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Sinobu_NinpoChangeEnd_01_Cue.Sinobu_NinpoChangeEnd_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "ANS_Sound_Loop_C", "TriggerTime": 0.009525264613330364, "Duration": 2.1571412086486816, "NotifyType": "NotifyState", "NotifyStateClass": "ANS_Sound_Loop_C", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Sinobu_DeflectArms_Loop_01_Cue.Sinobu_DeflectArms_Loop_01_Cue'", "Attenuation Settings": "/Script/Engine.SoundAttenuation'/Game/_Sound/DefaultSoundAttenuation.DefaultSoundAttenuation'", "AttachName": "", "LocalViewVolumeMult": "1.000000", "MasterVolume": "1.000000", "NotifyColor": "(B=255,G=200,R=200,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "AN_EffectBP_C", "TriggerTime": 0.14165359735488892, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_EffectBP_C", "CustomProperties": { "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect_Arm2.AM_PC_Sinobu_Base_Skill_Deflect_Arm2'", "SkinEffectMontage": "", "Template": "", "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "AdditionalLocation": "", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAttachSocketRotation": "True", "SocketName": "socket_Root_FX", "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Silence_Effect.BP_Sinobu_Silence_Effect_C'", "EventTag": "(TagName=\"Event.SpawnEffect\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "AN_EffectBP_C", "TriggerTime": 0.3091249167919159, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_EffectBP_C", "CustomProperties": { "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect_Arm1.AM_PC_Sinobu_Base_Skill_Deflect_Arm1'", "SkinEffectMontage": "", "Template": "", "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "AdditionalLocation": "", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAttachSocketRotation": "True", "SocketName": "socket_Root_FX", "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Silence_Effect.BP_Sinobu_Silence_Effect_C'", "EventTag": "(TagName=\"Event.SpawnEffect\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": true } }, "defaultSkills": [ { "skillId": "SK180202", "stalkerName": "sinobu", "name": "기폭찰", "desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.", "descFormatted": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 130%만큼 물리 피해를 입힙니다. 사용 시 표창 1개를 충전합니다.", "descValues": [ 130, 1 ], "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1.3, "skillAttackType": "PhysicalSkill", "skillElementType": "None", 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"/Script/Engine.SoundCue'/Game/_Sound/Weapon/Sinobu_Shuriken_01_Cue.Sinobu_Shuriken_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "PlaySound", "TriggerTime": 1.3656996488571167, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/Footstep/Land_Cloth.Land_Cloth'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false } ], "attackNotifies": [ { "notifyName": "AN_Projectile_C", "notifyClass": "AN_Projectile_C", "notifyStateClass": "", "triggerTime": 0.8553490042686462, "duration": 0, "notifyType": "Notify", "customProperties": { "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/EffectMontage/AM_Skill_Sinobu_BombTalisman.AM_Skill_Sinobu_BombTalisman'", "SkinEffectMontage": "", "Template": "", "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "AdditionalLocation": "((X=0.000000,Y=0.000000,Z=0.000000),(X=0.000000,Y=0.000000,Z=0.000000))", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAttachSocketRotation": "", "SocketName": "socket_Projectile", "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_BombTalisman.BP_Sinobu_BombTalisman_C'", "EventTag": "(TagName=\"Event.SpawnProjectile\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" } } ], "hasAttack": true, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": false }, { "skillId": "SK180203", "stalkerName": "sinobu", "name": "비뢰각", "desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.", "descFormatted": "대각선으로 날아차기를 하여 110%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다. 적중 시 표창 1개를 충전합니다.", "descValues": [ 110, 1 ], "simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 1.1, "skillAttackType": "PhysicalSkill", "skillElementType": "Lightning", "manaCost": 11, "coolTime": 8, "castingTime": 0, "activeDuration": 0, "activeRange": { "bShowTargetOutline": false, "dist": 700, "tick": 0, "count": 0, "height": 0, "angle": 30, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ 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"blueprintVariables": { "DelayKickPower": { "name": "DelayKickPower", "type": "real", "defaultValue": "", "source": "Blueprint", "category": "디폴트", "isEditable": true, "isBlueprintVisible": true }, "DelayKickTime": { "name": "DelayKickTime", "type": "real", "defaultValue": "", "source": "Blueprint", "category": "디폴트", "isEditable": true, "isBlueprintVisible": true }, "OriginGravityScale": { "name": "OriginGravityScale", "type": "real", "defaultValue": "", "source": "Blueprint", "category": "디폴트", "isEditable": true, "isBlueprintVisible": true }, "bActiveOnGive": { "name": "bActiveOnGive", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanSkillCancel": { "name": "bCanSkillCancel", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AttackEffectClass": { "name": "AttackEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ManaCostEffectClass": { "name": "ManaCostEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": "SkillRateEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "4", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": 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"/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C", "gETagValues": [] } ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C", "icon": "/Game/_UI/Icon_Skill/SkillIcon_180301.SkillIcon_180301", "bUsable": false, "bUnSelectable": true, "source": "DT_Skill", "blueprintVariables": { "bActiveOnGive": { "name": "bActiveOnGive", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanSkillCancel": { "name": "bCanSkillCancel", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AttackEffectClass": { "name": "AttackEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ManaCostEffectClass": { "name": "ManaCostEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": "SkillRateEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "9", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": "bDisableOrderGroup", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanBeCancel": { "name": "bCanBeCancel", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": false, "isBlueprintVisible": true }, "ActivationTrigger": { "name": "ActivationTrigger", "type": "EWSAbilityActivationTrigger", "defaultValue": "OnceInput", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false } }, "montageData": [ { "assetName": "AM_PC_Sinobu_Base_Skill_Deflect", "assetPath": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect", "sequenceLength": 2.3333332538604736, "rateScale": 1, "actualDuration": 2.3333332538604736, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ 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"/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Silence_Effect.BP_Sinobu_Silence_Effect_C'", "EventTag": "(TagName=\"Event.SpawnEffect\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "PlaySound", "TriggerTime": 0, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Sinobu_NinpoChangeEnd_01_Cue.Sinobu_NinpoChangeEnd_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "ANS_Sound_Loop_C", "TriggerTime": 0.009525264613330364, "Duration": 2.1571412086486816, "NotifyType": "NotifyState", "NotifyStateClass": "ANS_Sound_Loop_C", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/Skill/Sinobu_DeflectArms_Loop_01_Cue.Sinobu_DeflectArms_Loop_01_Cue'", "Attenuation Settings": "/Script/Engine.SoundAttenuation'/Game/_Sound/DefaultSoundAttenuation.DefaultSoundAttenuation'", "AttachName": "", "LocalViewVolumeMult": "1.000000", "MasterVolume": "1.000000", "NotifyColor": "(B=255,G=200,R=200,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "AN_EffectBP_C", "TriggerTime": 0.14165359735488892, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_EffectBP_C", "CustomProperties": { "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect_Arm2.AM_PC_Sinobu_Base_Skill_Deflect_Arm2'", "SkinEffectMontage": "", "Template": "", "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "AdditionalLocation": "", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAttachSocketRotation": "True", "SocketName": "socket_Root_FX", "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Silence_Effect.BP_Sinobu_Silence_Effect_C'", "EventTag": "(TagName=\"Event.SpawnEffect\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "AN_EffectBP_C", "TriggerTime": 0.3091249167919159, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_EffectBP_C", "CustomProperties": { "EffectMontage": "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect_Arm1.AM_PC_Sinobu_Base_Skill_Deflect_Arm1'", "SkinEffectMontage": "", "Template": "", "LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "AdditionalLocation": "", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAttachSocketRotation": "True", "SocketName": "socket_Root_FX", "BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_Silence_Effect.BP_Sinobu_Silence_Effect_C'", "EventTag": "(TagName=\"Event.SpawnEffect\")", "NotifyColor": "(B=255,G=192,R=99,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": true }, "summons": {} }, "lian": { "id": "lian", "stats": { "id": "lian", "name": "Lian (리옌)", "koreanName": "리옌", "englishName": "Lian", "jobName": "레인저", "stats": { "str": 10, "dex": 20, "int": 10, "con": 15, "wis": 20 }, "hp": 100, "mp": 50, "manaRegen": 0.2, "physicalDamage": 0, "magicalDamage": 0, "criticalPer": 5, "criticalDamage": 0, "defaultSkills": [ "SK190207", "SK190205", "SK190201", "SK190209" ], "subSkill": "SK190101", "ultimateSkill": "SK190301", "equipableTypes": [ "Bow", "Light", "Cloth" ], "ultimatePoint": 2775, "source": "DT_CharacterStat" }, "abilities": { "attackMontageMap": { "bow": { "abilityClass": "None", "montageArray": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Attack_Bow.AM_PC_Lian_Base_000_Attack_Bow'" ] } }, "abilities": [], "source": "DT_CharacterAbility" }, "basicAttacks": { "bow": [ { "index": 1, "montageName": "AM_PC_Lian_Base_000_Attack_Bow", "sequenceLength": 3.2666666507720947, "rateScale": 1, "actualDuration": 3.2666666507720947, "attackStateEndTime": null, "effectiveDuration": 3.2666666507720947, "attackMultiplier": 0.0, "hasAttack": true } ] }, "skills": { "SK190207": { "skillId": "SK190207", "stalkerName": "lian", "name": "속사", "desc": "{0}발의 화살을 빠르게 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.", "descFormatted": "4발의 화살을 빠르게 발사하여 각각 85%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.", "descValues": [ 4, 85 ], "simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "skillDamageRate": 0.85, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "manaCost": 16, "coolTime": 7, "castingTime": 0, "activeDuration": -1, "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_RapidShot1.AM_PC_Lian_Base_000_Skill_RapidShot1'" ], "gameplayEffectSet": [], "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_RapidShot.GA_Skill_Lian_RapidShot_C", "icon": "/Game/_UI/Icon_Skill/SkillIcon_190207.SkillIcon_190207", "bUsable": true, "bUnSelectable": false, "source": "DT_Skill", "blueprintVariables": { "AmmoTag": { "name": "AmmoTag", "type": "struct", "defaultValue": "", "source": "Blueprint", "category": "디폴트", 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"type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AttackEffectClass": { "name": "AttackEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ManaCostEffectClass": { "name": "ManaCostEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": 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"/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "CoolTimeEffectClass": { "name": "CoolTimeEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "SkillRateEffectClass": { "name": "SkillRateEffectClass", "type": "TSoftClassPtr ", "defaultValue": "None", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "WalkSpeedEffectClass": { "name": "WalkSpeedEffectClass", "type": "TSoftClassPtr ", "defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "AdditionalCosts": { "name": "AdditionalCosts", "type": "TArray", "defaultValue": "", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bStopAutoTargetWhenEndAbility": { "name": "bStopAutoTargetWhenEndAbility", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "ActivationOrderGroup": { "name": "ActivationOrderGroup", "type": "uint8", "defaultValue": "9", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bDisableOrderGroup": { "name": "bDisableOrderGroup", "type": "bool", "defaultValue": "False", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": true, "isBlueprintVisible": false }, "bCanBeCancel": { "name": "bCanBeCancel", "type": "bool", "defaultValue": "True", "source": "C++ParentClass", "category": "WorldStalker", "isEditable": false, "isBlueprintVisible": true }, 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{ "Template": "/Script/Niagara.NiagaraSystem'/Game/_Art/FX/Effects/CharacterFX/Clad/NS_Clad_Ult_Burst_E002.NS_Clad_Ult_Burst_E002'", "LocationOffset": "(X=0.000000,Y=0.000000,Z=5.000000)", "RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)", "Scale": "(X=1.000000,Y=1.000000,Z=1.000000)", "bAbsoluteScale": "", "Attached": "True", "SocketName": "socket_R_Hand", "NotifyColor": "(B=99,G=255,R=192,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "AN_ApplyEffectWithActiveAbility_C", "TriggerTime": 1.5, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_ApplyEffectWithActiveAbility_C", "CustomProperties": { "Ability Class": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C'", "Gameplay Effect Class": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Abilities/GE_Skill_Common_SelfArmorBreak.GE_Skill_Common_SelfArmorBreak_C'", "NotifyColor": "(B=227,G=255,R=0,A=255)", "bShouldFireInEditor": "" }, "IsBranchingPoint": true } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" }, { "assetName": "AM_PC_Lian_Base_000_Interaction_Equipment", "assetPath": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Equipment.AM_PC_Lian_Base_000_Interaction_Equipment", "sequenceLength": 1, "rateScale": 1, "actualDuration": 1.0, "attackStateEndTime": null, "attackMultiplier": 0.0, "sections": [ { "SectionName": "Default", "StartTime": 0, "NextSectionName": "None" } ], "numSections": 1, "allNotifies": [ { "NotifyName": "AN_SetVisibleHandObject_C", "TriggerTime": 0.2549999952316284, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_ShowEquip_C", "CustomProperties": { "New Visibility": "", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "PlaySound", "TriggerTime": 0.550000011920929, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/Engine.SoundCue'/Game/_Sound/PC/WeaponEquipCloth_SFX_01_Cue.WeaponEquipCloth_SFX_01_Cue'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false }, { "NotifyName": "AN_SetVisibleHandObject_C", "TriggerTime": 0.550000011920929, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AN_ShowEquip_C", "CustomProperties": { "New Visibility": "True", "NotifyColor": "(B=200,G=200,R=255,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": true }, { "NotifyName": "PlaySound", "TriggerTime": 0.550000011920929, "Duration": 0, "NotifyType": "Notify", "NotifyClass": "AnimNotify_PlaySound", "CustomProperties": { "Sound": "/Script/MetasoundEngine.MetaSoundSource'/Game/_Sound/Footstep/Jump_Cloth.Jump_Cloth'", "VolumeMultiplier": "1.000000", "PitchMultiplier": "1.000000", "bFollow": "True", "bPreviewIgnoreAttenuation": "", "AttachName": "", "NotifyColor": "(B=255,G=142,R=196,A=255)", "bShouldFireInEditor": "True" }, "IsBranchingPoint": false } ], "attackNotifies": [], "hasAttack": false, "blendInTime": 0.25, "blendOutTime": 0.25, "source": "AnimMontage" } ], "isDot": false, "isSummon": false, "isUtility": true }, "summons": {} }, "cazimord": { "id": "cazimord", "stats": { "id": "cazimord", "name": "Cazimord (카지모르드)", "koreanName": "카지모르드", "englishName": "Cazimord", "jobName": "전사", "stats": { "str": 15, "dex": 25, "int": 10, "con": 15, "wis": 10 }, "hp": 100, "mp": 50, "manaRegen": 0.2, "physicalDamage": 0, "magicalDamage": 0, "criticalPer": 5, "criticalDamage": 0, "defaultSkills": [ "SK170201", "SK170202", "SK170203" ], "subSkill": "SK170101", "ultimateSkill": "SK170301", "equipableTypes": [ "WeaponShield", "Light", "Cloth" ], "ultimatePoint": 2368, "source": "DT_CharacterStat" }, "abilities": { "attackMontageMap": { "weaponShield": { "abilityClass": "None", "montageArray": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Attack_W01_01.AM_PC_Cazimord_B_Attack_W01_01'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Attack_W01_02.AM_PC_Cazimord_B_Attack_W01_02'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Attack_W01_03.AM_PC_Cazimord_B_Attack_W01_03'" ] } }, "abilities": [ { "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Cazimord_Stack_Manager.GA_Cazimord_Stack_Manager_C", "inputId": "None" } ], "source": "DT_CharacterAbility" }, "basicAttacks": { "weaponShield": [ { "index": 1, "montageName": "AM_PC_Cazimord_B_Attack_W01_01", "sequenceLength": 1.6666666269302368, "rateScale": 1, "actualDuration": 1.6666666269302368, "attackStateEndTime": 0.900271475315094, "effectiveDuration": 0.900271475315094, "attackMultiplier": -5.0, "hasAttack": true }, { "index": 2, "montageName": "AM_PC_Cazimord_B_Attack_W01_02", "sequenceLength": 1.899999976158142, "rateScale": 1, "actualDuration": 1.899999976158142, "attackStateEndTime": 0.9432878494262695, "effectiveDuration": 0.9432878494262695, "attackMultiplier": 10.0, "hasAttack": true }, { "index": 3, "montageName": "AM_PC_Cazimord_B_Attack_W01_03", "sequenceLength": 1.8666666746139526, "rateScale": 1, "actualDuration": 1.8666666746139526, "attackStateEndTime": 0.8458409309387207, "effectiveDuration": 0.8458409309387207, "attackMultiplier": 0.0, "hasAttack": true } ] }, "skills": { "SK170201": { "skillId": "SK170201", "stalkerName": "cazimord", "name": "섬광", "desc": "정면으로 {0}m 돌진하며, 베기 공격으로 공격력의 {1}%의 피해를 가합니다.", "descFormatted": "정면으로 4m 돌진하며, 베기 공격으로 공격력의 100%의 피해를 가합니다.", "descValues": [ 4, 100 ], "simpleDesc": "정면으로 돌진해 베기 공격으로 피해를 입힙니다.", "bIsUltimate": false, "bIsStackable": true, "maxStackCount": 2, "skillDamageRate": 0.5, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "manaCost": 5, "coolTime": 15.5, "castingTime": 0, "activeDuration": 0, "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash.AM_PC_Cazimord_B_Skill_Flash'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash_Active.AM_PC_Cazimord_B_Skill_Flash_Active'" ], "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] } ], "abilityClass": 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