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}, { "RowName": "State_Rune_20101", "Data": { "bUseNiagara": true, "particleSystem": "None", "offsetTransform": { "rotation": { "x": 0, "y": -0, "z": 0, "w": 1 }, "translation": { "x": 0, "y": 0, "z": 0 }, "scale3D": { "x": 1, "y": 1, "z": 1 } }, "attachedBoneName": "socket_Spine_FX", "attachmentLocationRule": "SnapToTarget", "bKillEmitterWhenDestroy": false, "delayDestroyTime": 0, "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Debuff_Curse_Hit_01.NS_Debuff_Curse_Hit_01", "userParameterFloat": [], "userParameterVector2D": [], "userParameterVector3D": [], "userParameterColor": [], "userParameterSkeletalMeshName": "", "userParameterStaticMeshName": "" } }, { "RowName": "DungoneRule_Stat_Up", "Data": { "bUseNiagara": true, "particleSystem": "None", "offsetTransform": { "rotation": { "x": 0, "y": 0, "z": 0, "w": 1 }, "translation": { "x": 0, "y": 0, "z": 0 }, "scale3D": { "x": 1, "y": 1, "z": 1 } }, "attachedBoneName": "None", "attachmentLocationRule": "SnapToTarget", "bKillEmitterWhenDestroy": true, "delayDestroyTime": 0, "niagaraSystem": "/Game/_Art/FX/Effects/Common/Witch/NS_Witch_Burst_G001.NS_Witch_Burst_G001", "userParameterFloat": [], "userParameterVector2D": [], "userParameterVector3D": [], "userParameterColor": [], "userParameterSkeletalMeshName": "", "userParameterStaticMeshName": "" } }, { "RowName": "DungoneRule_Stat_Down", "Data": { "bUseNiagara": true, "particleSystem": "None", "offsetTransform": { "rotation": { "x": 0, "y": 0, "z": 0, "w": 1 }, "translation": { "x": 0, "y": 0, "z": 0 }, "scale3D": { "x": 1, "y": 1, "z": 1 } }, "attachedBoneName": "None", "attachmentLocationRule": "SnapToTarget", "bKillEmitterWhenDestroy": true, "delayDestroyTime": 0, "niagaraSystem": "/Game/_Art/FX/Effects/Common/Witch/NS_Witch_Burst_G002.NS_Witch_Burst_G002", "userParameterFloat": [], "userParameterVector2D": [], "userParameterVector3D": [], "userParameterColor": [], "userParameterSkeletalMeshName": "", "userParameterStaticMeshName": "" } } ] }, { "AssetName": "DT_AbilityFailText", "AssetPath": "/Game/Blueprints/DataTable/DT_AbilityFailText.DT_AbilityFailText", "RowStructure": "S_GameplayTagTextPair", "Rows": [ { "RowName": "AbilityFailText_0", "Data": { "tag": { "tagName": "Skill.Data.CoolTime" }, "text": "아직 사용할 수 없습니다" } }, { "RowName": "AbilityFailText_1", "Data": { "tag": { "tagName": "Skill.Data.ManaCost" }, "text": "마나가 부족합니다" } }, { "RowName": "AbilityFailText_2", "Data": { "tag": { "tagName": "Skill.Fail.UltimateCondition" }, "text": "궁극기 충전이 부족합니다" } }, { "RowName": "AbilityFailText_3", "Data": { "tag": { "tagName": "Ability.BlockGroup.DungeonRuleSkeleton" }, "text": "스킬을 사용할 수 없습니다" } }, { "RowName": "AbilityFailText_5", "Data": { "tag": { "tagName": "Skill.Fail.AmmoMax" }, "text": "재장전 할 수 없습니다" } }, { "RowName": "AbilityFailText_Require_Dungeon", "Data": { "tag": { "tagName": "Ability.RequireGroup.Dungeon" }, "text": "던전 안에서만 사용할 수 있습니다." } }, { "RowName": "AbilityFailText_6", "Data": { "tag": { "tagName": "Skill.Fail.NotEnoughStamina" }, "text": "지구력이 부족합니다" } }, { "RowName": "AbilityFailText_7", "Data": { "tag": { "tagName": "Character.State.NoWeapon" }, "text": "무기를 착용해야 합니다." } } ] }, { "AssetName": "DT_CharacterSkin", "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterSkin.DT_CharacterSkin", "RowStructure": "CharacterSkinDataRow", "Rows": [ { "RowName": "dungeonrule_skeleton", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 0, "handItemScale": 1, "bCanEquipShield": true, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Skeleton/Rigs/ABP_PC_Skeleton.ABP_PC_Skeleton_C", "sKMesh": "/Game/_Art/_Monster/Skeleton/SkeletonFighter/SK_Mon_Skeleton_A01_Fighter.SK_Mon_Skeleton_A01_Fighter", "changeMaterials": { } } }, { "RowName": "hilda", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1, "bCanEquipShield": true, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01", "changeMaterials": { } } }, { "RowName": "hilda_a01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1, "bCanEquipShield": true, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01", "changeMaterials": { "armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A01_Body.MI_PC_Hilda_A01_Body" } } }, { "RowName": "hilda_a02", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1, "bCanEquipShield": true, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A04_Armorset.MI_PC_Hilda_A04_Armorset", "armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A04_Armorset.MI_PC_Hilda_A04_Armorset", "hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A04_Hair.MI_PC_Hilda_A04_Hair", "armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A04_Armorset.MI_PC_Hilda_A04_Armorset" } } }, { "RowName": "hilda_a03", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1, "bCanEquipShield": true, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A03_Armorset.MI_PC_Hilda_A03_Armorset", "armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A03_Armorset.MI_PC_Hilda_A03_Armorset", "hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A03_Hair.MI_PC_Hilda_A03_Hair", "armor_Cloth": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A03_Armorset.MI_PC_Hilda_A03_Armorset" } } }, { "RowName": "hilda_a04", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1, "bCanEquipShield": true, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_PC_Hilda_Base.ABP_PC_Hilda_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Hilda/Meshs/SK_PC_Hilda_A01.SK_PC_Hilda_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A02_Armorset.MI_PC_Hilda_A02_Armorset", "armor_Thigh": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A01_Body.MI_PC_Hilda_A01_Body", "hair": "/Game/_Art/_Character/PC/Hilda/Materials/MI_PC_Hilda_A02_Hair.MI_PC_Hilda_A02_Hair", "armor_Cloth": 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"/Game/_Art/_Character/PC/Clad/Meshs/SK_PC_Clad_ArmorsetB_000.SK_PC_Clad_ArmorsetB_000", "changeMaterials": { } } }, { "RowName": "clad_c01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 0.89999997615814209, "bCanEquipShield": true, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Clad/Rigs/ABP_PC_Clad_Base.ABP_PC_Clad_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Clad/Meshs/SK_PC_Clad_ArmorsetC_000.SK_PC_Clad_ArmorsetC_000", "changeMaterials": { } } }, { "RowName": "clad_d01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 0.89999997615814209, "bCanEquipShield": true, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Clad/Rigs/ABP_PC_Clad_Base.ABP_PC_Clad_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Clad/Meshs/SK_PC_Clad_ArmorsetD_000.SK_PC_Clad_ArmorsetD_000", "changeMaterials": { } } }, { "RowName": "rene", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_A01.SK_PC_Rene_A01", "changeMaterials": { } } }, { "RowName": "rene_a01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetC_000.SK_PC_Rene_ArmorsetC_000", "changeMaterials": { } } }, { "RowName": "rene_a02", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_A01.SK_PC_Rene_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Armorset.MI_PC_Rene_A02_Armorset", "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A02_Hair.MI_PC_Rene_A02_Hair" } } }, { "RowName": "rene_a03", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_A01.SK_PC_Rene_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Armorset.MI_PC_Rene_A03_Armorset", "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A03_Hair.MI_PC_Rene_A03_Hair" } } }, { "RowName": "rene_a04", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_A01.SK_PC_Rene_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Armorset.MI_PC_Rene_A04_Armorset", "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A04_Hair.MI_PC_Rene_A04_Hair" } } }, { "RowName": "rene_a05", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_A01.SK_PC_Rene_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Armorset.MI_PC_Rene_A05_Armorset", "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A05_Hair.MI_PC_Rene_A05_Hair" } } }, { "RowName": "rene_a06", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_A01.SK_PC_Rene_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Armorset.MI_PC_Rene_A06_Armorset", "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A06_Hair.MI_PC_Rene_A06_Hair" } } }, { "RowName": "rene_a07", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_A01.SK_PC_Rene_A01", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Armorset.MI_PC_Rene_A07_Armorset", "hair": "/Game/_Art/_Character/PC/Rene/Materials/MI_PC_Rene_A07_Hair.MI_PC_Rene_A07_Hair" } } }, { "RowName": "rene_b01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetB_000.SK_PC_Rene_ArmorsetB_000", "changeMaterials": { } } }, { "RowName": "rene_c01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetD_000.SK_PC_Rene_ArmorsetD_000", "changeMaterials": { } } }, { "RowName": "rene_e01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetE_000.SK_PC_Rene_ArmorsetE_000", "changeMaterials": { } } }, { "RowName": "rene_f01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.1000000238418579, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_PC_Rene_Base.ABP_PC_Rene_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Rene/Meshs/SK_PC_Rene_ArmorsetF_000.SK_PC_Rene_ArmorsetF_000", "changeMaterials": { } } }, { "RowName": "sinobu", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetA_000.SK_PC_Sinobu_ArmorsetA_000", "changeMaterials": { } } }, { "RowName": "sinobu_a01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetD_000.SK_PC_Sinobu_ArmorsetD_000", "changeMaterials": { "body": "/Game/_Art/_Character/PC/Sinobu/Materials/MI_PC_Sinobu_BodyD_000.MI_PC_Sinobu_BodyD_000" } } }, { "RowName": "sinobu_b01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetB_000.SK_PC_Sinobu_ArmorsetB_000", "changeMaterials": { } } }, { "RowName": "sinobu_c01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetC_000.SK_PC_Sinobu_ArmorsetC_000", "changeMaterials": { } } }, { "RowName": "sinobu_e01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetE_000.SK_PC_Sinobu_ArmorsetE_000", "changeMaterials": { } } }, { "RowName": "sinobu_f01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_PC_Sinobu_Base.ABP_PC_Sinobu_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Sinobu/Meshs/SK_PC_Sinobu_ArmorsetF_000.SK_PC_Sinobu_ArmorsetF_000", "changeMaterials": { } } }, { "RowName": "lian", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Lian/Meshs/SK_PC_Lian_ArmorsetA_000.SK_PC_Lian_ArmorsetA_000", "changeMaterials": { } } }, { "RowName": "lian_a01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Lian/Meshs/SK_PC_Lian_ArmorsetB_000.SK_PC_Lian_ArmorsetB_000", "changeMaterials": { } } }, { "RowName": "lian_e01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Lian/Meshs/SK_PC_Lian_ArmorsetC_000.SK_PC_Lian_ArmorsetC_000", "changeMaterials": { } } }, { "RowName": "cazimord", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": true, "animClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_PC_Cazimord_Base.ABP_PC_Cazimord_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Cazimord/Meshs/SK_PC_Cazimord_ArmorsetA_000.SK_PC_Cazimord_ArmorsetA_000", "changeMaterials": { } } }, { "RowName": "cazimord_b01", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": true, "animClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_PC_Cazimord_Base.ABP_PC_Cazimord_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Cazimord/Meshs/SK_PC_Cazimord_ArmorsetB_000.SK_PC_Cazimord_ArmorsetB_000", "changeMaterials": { } } }, { "RowName": "cazimord_a03", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": true, "animClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_PC_Cazimord_Base.ABP_PC_Cazimord_Base_C", "sKMesh": "/Game/_Art/_Character/PC/Cazimord/Meshs/SK_PC_Cazimord_ArmorsetA_000.SK_PC_Cazimord_ArmorsetA_000", "changeMaterials": { "armor": "/Game/_Art/_Character/PC/Cazimord/Materials/MI_PC_Cazimord_ArmorsetA_003_A.MI_PC_Cazimord_ArmorsetA_003_A", "hair": "/Game/_Art/_Character/PC/Cazimord/Materials/MI_PC_Cazimord_HairA_006.MI_PC_Cazimord_HairA_006" } } }, { "RowName": "blackmaria", "Data": { "height": 176, "width": 68, "eyeHeight": 150, "throwHeight": 60, "handItemScale": 1.3999999761581421, "bCanEquipShield": false, "bUseDualWeapon": false, "animClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_PC_Lian_Base.ABP_PC_Lian_Base_C", "sKMesh": "/Game/_Art/_Character/PC/BlackMaria/Mesh/SK_PC_BlackMaria_ArmorsetA_000.SK_PC_BlackMaria_ArmorsetA_000", "changeMaterials": { } } } ] }, { "AssetName": "DT_DungeonRule", "AssetPath": "/Game/Blueprints/DataTable/DT_DungeonRule.DT_DungeonRule", "RowStructure": "DungeonRuleDataRow", "Rows": [ { "RowName": "EnemyAtkUpPlus", "Data": { "name": "몬스터 강화", "desc": "몬스터들이 매우 강해질지어다", "effectDesc": "몬스터 공격력, 방어력 증가", "ruleAbility": "None" } }, { "RowName": "EnemyDefDownPlus", "Data": { "name": "몬스터 약화", "desc": "몬스터들이 매우 약해질지어다", "effectDesc": "몬스터 공격력, 방어력 감소", "ruleAbility": "None" } }, { "RowName": "SpawnEnemy", "Data": { "name": "악마 소환", "desc": "나의 하수인을 이겨볼지어다", "effectDesc": "일정 확률로 근처에 엘리트 몬스터 소환", "ruleAbility": "None" } }, { "RowName": "PlayerPosition", "Data": { "name": "위치 노출", "desc": "서로를 찾아내어 죽일지어다", "effectDesc": "지도에 모든 스토커의 위치 표시", "ruleAbility": "None" } }, { "RowName": "DefNo", "Data": { "name": "맨몸 승부", "desc": "방해되는 갑옷을 벗고 싸울지어다", "effectDesc": "장착한 갑옷 내구도 완전 파괴", "ruleAbility": "None" } }, { "RowName": "HealAll", "Data": { "name": "생명의 기운", "desc": "생명의 기운이 퍼질지어다", "effectDesc": "체력 전체 회복", "ruleAbility": "None" } }, { "RowName": "Thunder", "Data": { "name": "천벌", "desc": "저주받은 자들에게 천벌을 내릴지어다.", "effectDesc": "일정 간격으로 스토커의 위치에 낙뢰 시전", "ruleAbility": "None" } }, { "RowName": "KillPortal", "Data": { "name": "피로 만든 포탈", "desc": "저주받은 자를 죽이면 포탈이 나타날 지어다.", "effectDesc": "스토커 사망 시 탈출 포탈 생성", "ruleAbility": "None" } }, { "RowName": "RepairArmor", "Data": { "name": "갑옷 수선", "desc": "그 엉망인 갑옷을 친히 고쳐 줄 지어다.", "effectDesc": "장착한 갑옷 내구도 완전 복구", "ruleAbility": "None" } }, { "RowName": "ManaCostUp", "Data": { "name": "마력 누출", "desc": "저주받은 자들의 마나 소모가 더 커질지어다.", "effectDesc": "마나 소모 증가", "ruleAbility": "None" } }, { "RowName": "SpawnBlag", "Data": { "name": "블라그 소굴", "desc": "잘 익은 블라그들이 저주받은 자들을 기다릴 지어다.", "effectDesc": "화염 블라그 소환", "ruleAbility": "None" } }, { "RowName": "OpenDoor", "Data": { "name": "열린 문", "desc": "던전안의 모든 문이 열릴지어다.", "effectDesc": "모든 문이 열림 상태로 변경", "ruleAbility": "None" } }, { "RowName": "PowerOfLightning", "Data": { "name": "번개의 힘", "desc": "저주받은 자들에게 번개의 힘이 생길지어다.", "effectDesc": "신단 효과 활성화 : 낙뢰", "ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_PowerOfLightning.GA_DungeonRule_PowerOfLightning_C" } }, { "RowName": "SpawnRedPortal", "Data": { "name": "레이드 포탈", "desc": "나의 종들과 싸울 기회를 줄지어다.", "effectDesc": "레이드 포탈 대량 발생", "ruleAbility": "None" } }, { "RowName": "InfiniteMana", "Data": { "name": "마력 무한", "desc": "저주받은 자의 마력이 무한할지어다.", "effectDesc": "마나 소모 없음", "ruleAbility": "None" } }, { "RowName": "GravityWeak", "Data": { "name": "약해진 중력", "desc": "던전안의 중력이 약해질지어다.", "effectDesc": "중력 약화", "ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_GravityWeak.GA_DungeonRule_GravityWeak_C" } }, { "RowName": "PowerOfFire", "Data": { "name": "불의 힘", "desc": "저주받은 자들에게 불의 힘이 생길지어다.", "effectDesc": "신단 효과 활성화 : 화염탄", "ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_PowerOfFire.GA_DungeonRule_PowerOfFire_C" } }, { "RowName": "InfiniteStamina", "Data": { "name": "피로회복", "desc": "피로란 단어는 잊어버릴지어다.", "effectDesc": "지구력 회복 상승", "ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_InfiniteStamina.GA_DungeonRule_InfiniteStamina_C" } }, { "RowName": "GrowthTime", "Data": { "name": "진화의 시간", "desc": "능력이 예측할 수 없게 오르내릴지니, 운명을 시험해보아라.", "effectDesc": "적 처치 시 능력치 무작위 변동", "ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_GrowthStats.GA_DungeonRule_GrowthStats_C" } }, { "RowName": "ChaosTime", "Data": { "name": "불안정한 힘", "desc": "불안정한 힘의 기운이 번지니, 혼돈의 공격이 가득하리라.", "effectDesc": "공격이 피해를 -30%~+50% 추가", "ruleAbility": "/Game/Blueprints/Abilities/GA_DungeonRule_RandomDamagePer.GA_DungeonRule_RandomDamagePer_C" } } ] }, { "AssetName": "DT_Float", "AssetPath": "/Game/Blueprints/DataTable/DT_Float.DT_Float", "RowStructure": "FloatData", "Rows": [ { "RowName": "RedField_WaitTime", "Data": { "value": 120 } }, { "RowName": "RedField_ReductionWaitTime", "Data": { "value": 300 } }, { "RowName": "RedField_ImmediatelyReductionWaitTime", "Data": { "value": 5 } }, { "RowName": "RedField_ReductionTime", "Data": { "value": 60 } }, { "RowName": "Time_ReadyStartGame", "Data": { "value": 180 } }, { "RowName": "Elemental_StickTime", "Data": { "value": 15 } }, { "RowName": "Elemental_StunTime", "Data": { "value": 5 } }, { "RowName": "DustSpawn_MinInterval", "Data": { "value": 3 } }, { "RowName": "DustSpawn_MaxInterval", "Data": { "value": 6 } }, { "RowName": "DustSpawn_SpawnRange", "Data": { "value": 500 } }, { "RowName": "Treasure_SpawnRate", "Data": { "value": 75 } }, { "RowName": "Mimic_SpawnRate", "Data": { "value": 10 } }, { "RowName": "HalfDeath_HP", "Data": { "value": 5 } }, { "RowName": "HalfDeath_Duration", "Data": { "value": 60 } }, { "RowName": "HalfDeath_HP_RecoverPer", "Data": { "value": 50 } }, { "RowName": "Execution_Armor_RecoverPer", "Data": { "value": 50 } }, { "RowName": "Time_ReadyStartGameCoop", "Data": { "value": 60 } }, { "RowName": "LightStone_Fuel", "Data": { "value": 1800 } }, { "RowName": "LightStone_RegenRate", "Data": { "value": 50 } }, { "RowName": "Corpse_SpawnRate", "Data": { "value": 30 } }, { "RowName": "Relic_SpawnRate", "Data": { "value": 30 } }, { "RowName": "Ping_ActiveDuration", "Data": { "value": 8 } }, { "RowName": "Ping_ActiveCooldown", "Data": { "value": 0.5 } }, { "RowName": "Ping_BlockCheckTime", "Data": { "value": 8 } }, { "RowName": "Ping_BlockCheckValue", "Data": { "value": 4 } }, { "RowName": "Ping_BlockTime", "Data": { "value": 60 } }, { "RowName": "Ping_MaxCount", "Data": { "value": 5 } }, { "RowName": "Market_RegistrationTime", "Data": { "value": 3 } }, { "RowName": "Market_WaitingTime", "Data": { "value": 60 } }, { "RowName": "Market_FixedFee", "Data": { "value": 10 } }, { "RowName": "Market_PercentageFee", "Data": { "value": 5 } }, { "RowName": "BattlefieldRewardGoldWin", "Data": { "value": 90 } }, { "RowName": "BattlefieldRewardGoldLose", "Data": { "value": 10 } }, { "RowName": "BattlefieldRewardGoldKill", "Data": { "value": 5 } }, { "RowName": "BattlefieldRewardGoldScore", "Data": { "value": 3 } }, { "RowName": "BattlefieldRewardGoldFinish", "Data": { "value": 100 } }, { "RowName": "BattlefieldRewardIDWin", "Data": { "value": 40000 } }, { "RowName": "BattlefieldRewardIDLose", "Data": { "value": 40010 } }, { "RowName": "BattlefieldPlayerRespawnTime", "Data": { "value": 10 } }, { "RowName": "Craft_CommonPrice", "Data": { "value": 0.5 } }, { "RowName": "Craft_UncommonPrice", "Data": { "value": 0.5 } }, { "RowName": "Craft_RarePrice", "Data": { "value": 0.5 } }, { "RowName": "Craft_LegendaryPrice", "Data": { "value": 0 } }, { "RowName": "DailyQuest_Count", "Data": { "value": 5 } }, { "RowName": "ItemSellPrice", "Data": { "value": 0.20000000298023224 } }, { "RowName": "PlayerSpawnDistanceLimitStepFirst", "Data": { "value": 3500 } }, { "RowName": "PlayerSpawnDistanceLimitStepSecond", "Data": { "value": 1000 } }, { "RowName": "PlayerSpawnDistanceLimitStepFinal", "Data": { "value": 0 } }, { "RowName": "WitchsCurseCautionToast_ShowTime", "Data": { "value": 5 } }, { "RowName": "WitchsCurseCautionTime", "Data": { "value": 20 } }, { "RowName": "DropAP_Min", "Data": { "value": 20 } }, { "RowName": "DropAP_Max", "Data": { "value": 90 } }, { "RowName": "PerkRequireCharLevelTier1", "Data": { "value": 0 } }, { "RowName": "PerkRequireCharLevelTier2", "Data": { "value": 10 } }, { "RowName": "PerkRequireCharLevelTier3", "Data": { "value": 20 } }, { "RowName": "MissionRelicRewardValue", "Data": { "value": 3 } }, { "RowName": "MissionCorpseRewardValue", "Data": { "value": 2 } }, { "RowName": "UltimateCharge", "Data": { "value": 5 } }, { "RowName": "EloScorePoolTimer", "Data": { "value": 10 } }, { "RowName": "EloScoreRange", "Data": { "value": 30 } }, { "RowName": "EloScoreDefault", "Data": { "value": 1000 } }, { "RowName": "EloScoreIncWin", "Data": { "value": 10 } }, { "RowName": "EloScoreDecDefeat", "Data": { "value": 5 } }, { "RowName": "EloScoreIncKill", "Data": { "value": 1 } }, { "RowName": "EloTimeWaitForReady", "Data": { "value": 60 } }, { "RowName": "GearScoreEquipCommon", "Data": { "value": 10 } }, { "RowName": "GearScoreEquipUncommon", "Data": { "value": 30 } }, { "RowName": "GearScoreEquipRare", "Data": { "value": 50 } }, { "RowName": "GearScoreEquipLegendary", "Data": { "value": 100 } }, { "RowName": "GearScoreSkillPassive", "Data": { "value": 50 } }, { "RowName": "GearScoreSkillPerk", "Data": { "value": 50 } }, { "RowName": "MMRLobbyT1ScoreMax", "Data": { "value": 0 } }, { "RowName": "MMRLobbyT2ScoreMax", "Data": { "value": 0 } }, { "RowName": "MMRLobbyT3ScoreMax", "Data": { "value": 0 } }, { "RowName": "StressCareMMR", "Data": { "value": 1000 } }, { "RowName": "StressCareLoseStack", "Data": { "value": 5 } }, { "RowName": "DailyQuestChangeFirstCost", "Data": { "value": 500 } }, { "RowName": "DailyQuestChangeIncreaseCost", "Data": { "value": 0 } }, { "RowName": "DailyQuestChangeMaxCount", "Data": { "value": 50 } }, { "RowName": "WaitTimeForEnter_Coop", "Data": { "value": 60 } }, { "RowName": "WaitTimeForEnter_Survival", "Data": { "value": 60 } }, { "RowName": "WaitTimeForEnter_Survival_UnProtected", "Data": { "value": 60 } }, { "RowName": "Killcam_KillcamRewindTime", "Data": { "value": 15 } }, { "RowName": "Killcam_HalfDieKillcamRewindTime", "Data": { "value": 5 } }, { "RowName": "Killcam_DamageLogDuration", "Data": { "value": 6000 } }, { "RowName": "Killcam_DamageLogCount", "Data": { "value": 5 } }, { "RowName": "StashCount", "Data": { "value": 5 } }, { "RowName": "Build_Instant_Completion_Gold", "Data": { "value": 100 } }, { "RowName": "Market_BasicSalesSlot", "Data": { "value": 3 } }, { "RowName": "all_region_matching_waittime_sec", "Data": { "value": 60 } }, { "RowName": "Killcam_KillcamAfterTime", "Data": { "value": 2 } }, { "RowName": "CareUserQuickMatchCount", "Data": { "value": 3 } }, { "RowName": "RankMatchConditionCount", "Data": { "value": 1 } }, { "RowName": "MembershipSafeSlot", "Data": { "value": 1 } }, { "RowName": "MembershipCareAdd", "Data": { "value": 2 } }, { "RowName": "MembershipMarketSlot", "Data": { "value": 2 } }, { "RowName": "MembershipMarketDiscount", "Data": { "value": 5 } }, { "RowName": "DefaultCareCount", "Data": { "value": 3 } }, { "RowName": "CareModeUserCount", "Data": { "value": 6 } }, { "RowName": "PrimeAccountSafeSlot", "Data": { "value": 1 } }, { "RowName": "PrimeAccountFreeCash", "Data": { "value": 500 } }, { "RowName": "PrimeAccountSeasonReward", "Data": { "value": 50002 } }, { "RowName": "RankedMatchCountdown", "Data": { "value": 20 } }, { "RowName": "EloScroeT1EntranceFee", "Data": { "value": 0 } }, { "RowName": "EloScroeT2EntranceFee", "Data": { "value": 15 } }, { "RowName": "EloScroeT3EntranceFee", "Data": { "value": 15 } }, { "RowName": "MMRLobbyT1RatingMax", "Data": { "value": 1199 } }, { "RowName": "MMRLobbyT2RatingMax", "Data": { "value": 9999 } }, { "RowName": "MMRLobbyT3RatingMax", "Data": { "value": 9999 } }, { "RowName": "GearScoreAvgT0", "Data": { "value": 300 } }, { "RowName": "GearScoreMaxT0", "Data": { "value": 500 } }, { "RowName": "FleamarketDeposit", "Data": { "value": 10 } }, { "RowName": "FleamarketDeposit_PrimeBenefit", "Data": { "value": 2 } }, { "RowName": "FleamarketDeposit_MembershipBenefit", "Data": { "value": 3 } } ] }, { "AssetName": "DT_FX_SurfaceHit", "AssetPath": "/Game/Blueprints/DataTable/DT_FX_SurfaceHit.DT_FX_SurfaceHit", "RowStructure": "SurfaceHitDataRow", "Rows": [ { "RowName": "Metal", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/Stone_Hit.Stone_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "Wood", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/Stone_Hit.Stone_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "Stone", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/SwordHitBlock.SwordHitBlock", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/SwordHitBlock.SwordHitBlock", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/Stone_Hit.Stone_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "Hit_Arrow", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "BowHit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/ArrowHitStone.ArrowHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "MaceHit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/OneBluntHitStone.OneBluntHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/OneBluntHitStone.OneBluntHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/OneBluntHitStone.OneBluntHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "ShortSwordHit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/KnifeHitStone.KnifeHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/KnifeHitStone.KnifeHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/KnifeHitStone.KnifeHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "StaffHit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/StickHitStone.StickHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/StickHitStone.StickHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/StickHitStone.StickHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "WandHit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/StickHitStone.StickHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/StickHitStone.StickHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/StickHitStone.StickHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "TwoHandWeaponHit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/TwoSwordHitStone.TwoSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/TwoSwordHitStone.TwoSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/TwoSwordHitStone.TwoSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "WeaponShieldHit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "Hit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "None", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/Metal_Hit.Metal_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/StickHitStone.StickHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } }, { "RowName": "BodyHit", "Data": { "vS": { "SurfaceType_Default": { "soundSource": "/Game/_Sound/BodyHitBlood.BodyHitBlood", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType1": { "soundSource": "/Game/_Sound/OneSwordHitStone.OneSwordHitStone", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType2": { "soundSource": "/Game/_Sound/Wood_Hit.Wood_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" }, "SurfaceType3": { "soundSource": "/Game/_Sound/Stone_Hit.Stone_Hit", "particleSystem": "None", "niagaraSystem": "/Game/_Art/FX/Effects/Common/NS_Hit_Spark_E001.NS_Hit_Spark_E001", "niagaraSystem2": "None" } } } } ] }, { "AssetName": "DT_Item", "AssetPath": "/Game/Blueprints/DataTable/DT_Item.DT_Item", "RowStructure": "ItemDataRow", "Rows": [ { "RowName": "I10090", "Data": { "name": "보급용 치유 물약", "effectDesc": "사용 시 체력 {0} 회복", "effectDescValues": [ 30, 0 ], "desc": "상처를 치유하는 보급품 물약, 모험가 길드에서 보급한다.", "maxStack": 1, "itemType": "Consume", "subType": "Potion", "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add_C", "useEffectValue": 30, "visualId": "IV21001", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Hp.SM_DropItem_Potion_Hp", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I10091", "Data": { "name": "보급용 마나 물약", "effectDesc": "사용 시 MP {0} 회복", "effectDescValues": [ 20, 0 ], "desc": "정신력을 회복 시키는 보급품 물약, 모험가 길드에서 보급한다.", "maxStack": 1, "itemType": "Consume", "subType": "Potion", "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add_C", "useEffectValue": 20, "visualId": "IV21002", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Mp.SM_DropItem_Potion_Mp", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I110001", "Data": { "name": "보급용 지구력 물약", "effectDesc": "사용 시 지구력 {0} 회복, {1}초간 지구력 회복 {2}% 증가 ", "effectDescValues": [ 20, 15, 30 ], "desc": "지구력을 회복 시키는 보급품 물약, 모험가 길드에서 보급한다.", "maxStack": 1, "itemType": "Consume", "subType": "Potion", "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_Stamina_Add.GE_Stamina_Add_C", "useEffectValue": 20, "visualId": "IV21014", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_InvisibilityPotion.SM_DropItem_Potion_InvisibilityPotion", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Stamina.GA_Item_UsePotion_Stamina_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I10220", "Data": { "name": "공훈 증표 -격전지", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "격전지 전투의 공적을 기록한 문서, 모험가 길드에서 보상으로 교환할 수 있다.", "maxStack": 5, "itemType": "Reward", "subType": "Material", "rarity": "Junk", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I10300", "Data": { "name": "유물 조각", "effectDesc": "스킬 성장 재료", "effectDescValues": [], "desc": "유물 탐사 임무 보상으로 획득, 미지와 탐험에 맞서는 용기를 상징한다.", "maxStack": 5, "itemType": "Goods", "subType": "Collect", "rarity": "Junk", "price": 1890, "sellPrice": 945, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I10301", "Data": { "name": "모험가 징표", "effectDesc": "스킬 성장 재료", "effectDescValues": [], "desc": "유해 송환 임무 보상으로 획득, 모험과 죽음에 대한 존중을 상징한다.", "maxStack": 5, "itemType": "Goods", "subType": "Collect", "rarity": "Junk", "price": 1350, "sellPrice": 675, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24001", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I10302", "Data": { "name": "피 묻은 마석", "effectDesc": "스킬 성장 재료", "effectDescValues": [], "desc": "암살 임무의 보상으로 획득, 목표로 향하는 비정한 의지를 상징한다.", "maxStack": 5, "itemType": "Goods", "subType": "Collect", "rarity": "Junk", "price": 2430, "sellPrice": 1215, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24002", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I10310", "Data": { "name": "갈망의 가루", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "소원석이 만들어 지는 과정에서 생겨난, 스러진 갈망의 부스러기. '모두가 갈망을 소원으로 착각하고 어둠으로 향하지만, 갈망은 작은 고통 앞에서도 쉽게 부스러진다.'", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25100", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I10311", "Data": { "name": "집념의 조각", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "소원석이 만들어 지는 과정에서 생겨난, 꺠진 집념의 조각. '집념은 사람에게 강한 의지를 주지만, 대가로 진짜 소중한 것을 가져간다.'", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 50, "sellPrice": 25, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25101", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I10312", "Data": { "name": "충동의 파편", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "소원석이 만들어 지는 과정에서 생겨난, 쪼개진 충동의 파편. '충동은 폭발하는 불꽃과도 같다. 아름답게 빛을 피워낸 후에는 파편과 재만 남는다.'", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I10312", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25102", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I10313", "Data": { "name": "허무의 결정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "소원석이 만들어 지는 과정에서 생겨난, 돌이킬 수 없는 후회의 결정. '소원이 자라나 맻은 허무가 사무치는 순간, 당신은 마녀의 얼굴을 마주하게 될 것이다.'", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Legendary", "price": 2000, "sellPrice": 1000, "recipeId": "I10313", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25103", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I10400", "Data": { "name": "마녀 동전", "effectDesc": "하수인 보상", "effectDescValues": [], "desc": "올빼미 조각이 새겨진 불길한 동전", "maxStack": 5, "itemType": "Goods", "subType": "Collect", "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV99000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I10401", "Data": { "name": "깜짝 이벤트 선물", "effectDesc": "이벤트", "effectDescValues": [], "desc": "테스트에 참여해 주셔서 감사드립니다.\r\n선물 박스를 상인에게 판매하셔서 대량의 골드를 획득하세요!", "maxStack": 99, "itemType": "Reward", "subType": "Treasure", "rarity": "Junk", "price": 20000, "sellPrice": 10000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV29000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "BF0001", "Data": { "name": "오벨리스크 파편", "effectDesc": "격전지", "effectDescValues": [], "desc": "전송 상자에 납품 시 100의 승점 획득", "maxStack": 1, "itemType": "None", "subType": "Collect", "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22033", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "BF0002", "Data": { "name": "오벨리스크 파편", "effectDesc": "격전지", "effectDescValues": [], "desc": "전송 상자에 납품 시 200의 승점 획득", "maxStack": 1, "itemType": "None", "subType": "BattleField", "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22033", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "BF0003", "Data": { "name": "오벨리스크 파편", "effectDesc": "격전지", "effectDescValues": [], "desc": "전송 상자에 납품 시 300의 승점 획득", "maxStack": 1, "itemType": "None", "subType": "BattleField", "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22033", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I100000", "Data": { "name": "하급 치유 물약", "effectDesc": "사용 시 체력 {0} 회복", "effectDescValues": [ 30, 0 ], "desc": "상처를 치유하는 저품질의 응급 물약, 효능보다 끔찍한 맛으로 유명하다", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Common", "price": 80, "sellPrice": 40, "recipeId": "I100000", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add_C", "useEffectValue": 30, "visualId": "IV21001", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Hp.SM_DropItem_Potion_Hp", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I100001", "Data": { "name": "하급 마나 물약", "effectDesc": "사용 시 마나 {0} 회복", "effectDescValues": [ 30, 0 ], "desc": "정신력을 회복 시키는 저품질의 물약", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Common", "price": 80, "sellPrice": 40, "recipeId": "I100001", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add_C", "useEffectValue": 30, "visualId": "IV21002", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Mp.SM_DropItem_Potion_Mp", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I100002", "Data": { "name": "치유 물약", "effectDesc": "사용 시 체력 {0} 회복", "effectDescValues": [ 50, 0 ], "desc": "상처를 치유하는 응급 물약, 효능보다 끔찍한 맛으로 유명하다", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "I100002", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add_C", "useEffectValue": 50, "visualId": "IV21001", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Hp.SM_DropItem_Potion_Hp", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I100003", "Data": { "name": "마나 물약", "effectDesc": "사용 시 마나 {0} 회복", "effectDescValues": [ 50, 0 ], "desc": "정신력을 회복 시키는 물약\r\n과일 맛 추가에 대한 요청은 계속해서 묵살 되고 있다", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "I100003", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add_C", "useEffectValue": 50, "visualId": "IV21002", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Mp.SM_DropItem_Potion_Mp", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I100004", "Data": { "name": "고급 치유 물약", "effectDesc": "사용 시 체력 {0} 회복", "effectDescValues": [ 100, 0 ], "desc": "상처를 치유하는 고품질의 응급 물약, 효능보다 끔찍한 맛으로 유명하다", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Rare", "price": 400, "sellPrice": 200, "recipeId": "I100004", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_HP_Add.GE_HP_Add_C", "useEffectValue": 100, "visualId": "IV21001", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Hp.SM_DropItem_Potion_Hp", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I100005", "Data": { "name": "고급 마나 물약", "effectDesc": "사용 시 마나 {0} 회복", "effectDescValues": [ 100, 0 ], "desc": "정신력을 회복 시키는 고품질 물약\r\n과일 맛이 추가되었다", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Rare", "price": 400, "sellPrice": 200, "recipeId": "I100005", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_MP_Add.GE_MP_Add_C", "useEffectValue": 100, "visualId": "IV21002", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Mp.SM_DropItem_Potion_Mp", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I100010", "Data": { "name": "지구력 물약", "effectDesc": "사용 시 지구력 {0} 회복, {1}초간 지구력 회복 {2}% 증가 ", "effectDescValues": [ 50, 120, 100 ], "desc": "심폐 기능과 근육 회복에 도움을 주는 물약, 미묘한 감칠맛이 나서 요리 재료로 쓰인다는 소문이 있다.", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Common", "price": 50, "sellPrice": 25, "recipeId": "I110002", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_Stamina_Add.GE_Stamina_Add_C", "useEffectValue": 50, "visualId": "IV21014", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_InvisibilityPotion.SM_DropItem_Potion_InvisibilityPotion", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Stamina.GA_Item_UsePotion_Stamina_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I100100", "Data": { "name": "붕대", "effectDesc": "사용 시 {0}초에 걸쳐 {1}초당 {2}%의 체력 회복", "effectDescValues": [ 10, 1, 3 ], "desc": "약품 처리된 천 조각, 안정된 상태로 사용해야 한다. 가끔 일부 모험가가 금지된 힘을 위해 왼 팔에 감는 경우가 있다.", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Common", "price": 30, "sellPrice": 15, "recipeId": "I110005", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24015", "handObjMesh": "/Game/_Art/_Item/Bandage/Meshs/SM_Item_Bandage.SM_Item_Bandage", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_Bandage.GA_Item_Use_Bandage_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I101000", "Data": { "name": "해독제", "effectDesc": "사용 시 중독 상태를 제거", "effectDescValues": [], "desc": "중독 상태를 해제하는 물약, 고약한 냄새가 난다.", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Common", "price": 120, "sellPrice": 60, "recipeId": "I101000", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_Detox.GE_Detox_C", "useEffectValue": 0, "visualId": "IV21004", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Antidote.SM_DropItem_Potion_Antidote", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I101001", "Data": { "name": "신속 물약", "effectDesc": "사용 시 {0}초간 이동 속도 {1}% 증가", "effectDescValues": [ 9, 30 ], "desc": "민트색 액체가 담긴 병, 흐름이 기묘하게 빨라 보인다.", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", "price": 120, "sellPrice": 60, "recipeId": "I101001", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_SpeedUp_Potion.GE_SpeedUp_Potion_C", "useEffectValue": 30, "visualId": "IV21008", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_SwiftnessPotion.SM_DropItem_Potion_SwiftnessPotion", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Common.GA_Item_UsePotion_Common_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I101002", "Data": { "name": "투명 물약", "effectDesc": "사용 시 {0}초간 투명화 효과 부여", "effectDescValues": [ 20, 0 ], "desc": "빈 병 같지만, 병 속에서 무색의 액체가 일렁거리고 있다.", "maxStack": 3, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "I101002", "rewardId": 0, "icon": "None", "useEffect": "/Game/Blueprints/Abilities/GE_Potion_Invisible.GE_Potion_Invisible_C", "useEffectValue": 20, "visualId": "IV21006", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Potion_Invisible.SM_DropItem_Potion_Invisible", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UsePotion_Invisible.GA_Item_UsePotion_Invisible_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I102000", "Data": { "name": "독구름 폭탄", "effectDesc": "착탄 지점에 독구름 생성", "effectDescValues": [], "desc": "폭발하지 않아도 매우 나쁜 냄새가 나기 때문에 데이트에 지참하는 건 권장되지 않는다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21009", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_02.SM_DropItem_Bomb_02", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Poison.BP_Bomb_Poison_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I102001", "Data": { "name": "빙결 폭탄", "effectDesc": "착탄 지점에 빙결 지대 생성.", "effectDescValues": [], "desc": "거친 금속 표면에 서리가 맺혀있다. 시원한 음료수 생각이 간절해도 이걸 음료에 넣어선 안된다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21010", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_03.SM_DropItem_Bomb_03", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Ice.BP_Bomb_Ice_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I102002", "Data": { "name": "충격 플라스크", "effectDesc": "충돌 지점의 반경 {0}m 내에 {1}의 번개 피해를 주고, 쇼크를 부여", "effectDescValues": [ 2, 30 ], "desc": "동료에게 충격을 주는 방법은 많지만, 이 플라스크는 최후의 수단으로 삼는 것이 좋다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Common", "price": 100, "sellPrice": 30, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21011", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_Shock.SM_Dropitem_Flask_Shock", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Lightning.BP_Flask_Lightning_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I102003", "Data": { "name": "성수 플라스크", "effectDesc": "충돌 지점의 반경 {0}m 내에 {1}의 빛 피해를 주고, 화상과 부식 상태를 제거", "effectDescValues": [ 2, 10 ], "desc": "안에 든 것이 성수라 믿으면 성수가 된다. 아이오스 사제의 말에 사람들은 미심쩍은 표정을 지었다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21012", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_HolyWater.SM_Dropitem_Flask_HolyWater", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Holy.BP_Flask_Holy_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I102004", "Data": { "name": "방벽 플라스크", "effectDesc": "충돌 지점에 {0}m 길이의 벽을 가로로 생성", "effectDescValues": [ 2, 0 ], "desc": "사람들이 '이 안에 어떻게 목재가 들어있나?'고 물었지만 연금술사는 시선을 피할 뿐, 대답하지 않았다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21013", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_Barrier.SM_Dropitem_Flask_Barrier", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Barrier.BP_Flask_Barrier_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I102005", "Data": { "name": "화염 폭탄", "effectDesc": "착탄 지점에 화염 지역 생성", "effectDescValues": [], "desc": "기름과 불꽃을 흩뿌려 화상을 유발하는 화염 지대를 만드는 폭탄, 요리용으로 사용 금지", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21003", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_01.SM_DropItem_Bomb_01", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Fire.BP_Bomb_Fire_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I103000", "Data": { "name": "모닥불 키트", "effectDesc": "사용 시 치유 효과가 있는 모닥불 설치", "effectDescValues": [], "desc": "부싯깃과 목재 더미로 구성된 간단한 캠핑 키트", "maxStack": 1, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21007", "handObjMesh": "/Game/_Art/_Item/CampfireKit/SM_DropItem_CampfireKit_001.SM_DropItem_CampfireKit_001", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_Campfire.GA_Item_Use_Campfire_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I103001", "Data": { "name": "포탈 스크롤", "effectDesc": "사용 시 탈출 포탈 생성", "effectDescValues": [], "desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서", "maxStack": 1, "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", "price": 3000, "sellPrice": 1500, "recipeId": "I103001", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22011", "handObjMesh": "/Game/_Art/_Item/Scroll/SM_Item_Scroll.SM_Item_Scroll", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_ExitPortalScroll.GA_Item_UseScroll_ExitPortalScroll_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I103002", "Data": { "name": "임시 수리 키트", "effectDesc": "사용 시 착용 중인 갑옷의 내구도를 {0}% 회복", "effectDescValues": [ 40, 0 ], "desc": "단단한 가죽과 철사, 고정용 리벳 등이 들어있는 가죽 파우치.", "maxStack": 2, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", "price": 240, "sellPrice": 120, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22016", "handObjMesh": "/Game/_Art/_Item/RepairKit/Meshs/SM_Item_RepairKit.SM_Item_RepairKit", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_ArmorKit.GA_Item_Use_ArmorKit_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I103003", "Data": { "name": "수술 키트", "effectDesc": "사용 시 체력 {1}% 회복", "effectDescValues": [ 8, 100 ], "desc": "강력한 안정제와 봉합 및 지혈을 위한 도구들이 들어있다.", "maxStack": 1, "itemType": "Consume", "subType": "Potion", "rarity": "Uncommon", "price": 400, "sellPrice": 200, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24017", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_RollPack_001.SM_Dropitem_RollPack_001", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_Use_SurgeryKit.GA_Item_Use_SurgeryKit_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104000", "Data": { "name": "항아리", "effectDesc": "", "effectDescValues": [], "desc": "장인이 만든 소형 도기 그릇. 제작소에서 제작의 재료로 사용된다.", "maxStack": 10, "itemType": "Goods", "subType": "Treasure", "rarity": "Common", "price": 66, "sellPrice": 33, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22001", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104001", "Data": { "name": "긴 항아리", "effectDesc": "", "effectDescValues": [], "desc": "장인이 만든 도기 그릇, 귀중품으로 취급되며 제작소에서 제작의 재료로 사용된다.", "maxStack": 10, "itemType": "Goods", "subType": "Treasure", "rarity": "Common", "price": 68, "sellPrice": 34, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22002", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104002", "Data": { "name": "촛대", "effectDesc": "", "effectDescValues": [], "desc": "심플하고 묵직한 작은 금속 촛대. 제작소에서 제작의 재료로 사용된다.", "maxStack": 10, "itemType": "Goods", "subType": "Treasure", "rarity": "Common", "price": 60, "sellPrice": 30, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104003", "Data": { "name": "긴 촛대", "effectDesc": "", "effectDescValues": [], "desc": "세심한 장식이 들어간 긴 길이의 금속 촛대. 제작소에서 제작의 재료로 사용된다.", "maxStack": 10, "itemType": "Goods", "subType": "Treasure", "rarity": "Common", "price": 62, "sellPrice": 31, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104004", "Data": { "name": "돈주머니", "effectDesc": "", "effectDescValues": [], "desc": "고대 금화가 가득 들어있는 가죽 주머니. 제작소에서 제작의 재료로 사용된다.", "maxStack": 10, "itemType": "Goods", "subType": "Treasure", "rarity": "Common", "price": 62, "sellPrice": 31, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22007", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104005", "Data": { "name": "은 접시", "effectDesc": "", "effectDescValues": [], "desc": "귀족들이 사용했을 것으로 보이는 고급 은제 식기. 제작소에서 제작의 재료로 사용된다.", "maxStack": 5, "itemType": "Goods", "subType": "Treasure", "rarity": "Uncommon", "price": 164, "sellPrice": 82, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22031", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104006", "Data": { "name": "은 물잔", "effectDesc": "", "effectDescValues": [], "desc": "은으로 만든 잔, 부딪힐 때 청명한 소리를 낸다. 제작소에서 제작의 재료로 사용된다.", "maxStack": 5, "itemType": "Goods", "subType": "Treasure", "rarity": "Uncommon", "price": 174, "sellPrice": 87, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22032", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104007", "Data": { "name": "은 맥주잔", "effectDesc": "", "effectDescValues": [], "desc": "주로 술을 담아 마시는데 쓰는 거대한 은 잔. 제작소에서 제작의 재료로 사용된다.", "maxStack": 5, "itemType": "Goods", "subType": "Treasure", "rarity": "Uncommon", "price": 186, "sellPrice": 93, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22026", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104008", "Data": { "name": "은 물병", "effectDesc": "", "effectDescValues": [], "desc": "물이나 액체를 담을 수 있는 실용적인 순은 주전자. 제작소에서 제작의 재료로 사용된다.", "maxStack": 5, "itemType": "Goods", "subType": "Treasure", "rarity": "Uncommon", "price": 198, "sellPrice": 99, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22025", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104009", "Data": { "name": "은 찻주전자", "effectDesc": "", "effectDescValues": [], "desc": "독이나 해로운 기운을 제거한다는 미신이 있는 은 주전자. 제작소에서 제작의 재료로 사용된다.", "maxStack": 5, "itemType": "Goods", "subType": "Treasure", "rarity": "Uncommon", "price": 188, "sellPrice": 94, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22027", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104010", "Data": { "name": "금팔찌", "effectDesc": "", "effectDescValues": [], "desc": "금으로 두껍게 만든 팔찌. 제작소에서 제작의 재료로 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Treasure", "rarity": "Rare", "price": 2020, "sellPrice": 1010, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22020", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104011", "Data": { "name": "황금 컵", "effectDesc": "", "effectDescValues": [], "desc": "황금과 보석 장식으로 만들어진 잔. 제작소에서 제작의 재료로 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Treasure", "rarity": "Rare", "price": 2592, "sellPrice": 1296, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22012", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104012", "Data": { "name": "황금 찻잔", "effectDesc": "", "effectDescValues": [], "desc": "정교한 세공이 들어간 금 찻잔. 제작소에서 제작의 재료로 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Treasure", "rarity": "Rare", "price": 2144, "sellPrice": 1072, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22019", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104013", "Data": { "name": "황금 그릇", "effectDesc": "", "effectDescValues": [], "desc": "보석으로 장식된 금 그릇, 사치품으로 취급되지만 제작소에서 제작의 재료로도 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Treasure", "rarity": "Rare", "price": 2308, "sellPrice": 1154, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22017", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104014", "Data": { "name": "은 성배", "effectDesc": "", "effectDescValues": [], "desc": "은으로 만들어진 종교적인 성물. 제작소에서 제작의 재료로 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Treasure", "rarity": "Rare", "price": 3780, "sellPrice": 1890, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22024", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104015", "Data": { "name": "성배", "effectDesc": "", "effectDescValues": [], "desc": "사치스럽게 장식된 묵직한 황금 성배. 제작소에서 제작의 재료로 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Treasure", "rarity": "Rare", "price": 6040, "sellPrice": 3020, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22018", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I104100", "Data": { "name": "고대 동전", "effectDesc": "", "effectDescValues": [], "desc": "고대에 사용되어 가치를 측정할 수 없는 동전, 액면가 그대로 사용할 수는 없고 수집품으로 사용되거나, 제작소에서 제작의 재료로 사용된다.", "maxStack": 10, "itemType": "Goods", "subType": "Treasure", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 0, "icon": "/Game/_UI/Icon_Item/Icon_Item_Supremacy_OwlCoin.Icon_Item_Supremacy_OwlCoin", "useEffect": "None", "useEffectValue": 0, "visualId": "IV99000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105000", "Data": { "name": "저급 철광석", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "고블린 광산 지역의 광맥에서 얻을 수 있는 광물질 재료, 주로 장비를 제작하는데 쓰인다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23012", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105001", "Data": { "name": "철광석", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "고블린 광산 지역의 광맥에서 얻을 수 있는 광물질 재료, 주로 장비를 제작하는데 쓰인다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 40, "sellPrice": 20, "recipeId": "I105001", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23012", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105002", "Data": { "name": "고급 철광석", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "고블린 광산 지역의 광맥에서 얻을 수 있는 광물질 재료, 주로 장비를 제작하는데 쓰인다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I105002", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23012", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105003", "Data": { "name": "사용안함 광석", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "", "maxStack": 1, "itemType": "Goods", "subType": "Material", "rarity": "Junk", "price": 40, "sellPrice": 20, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23012", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105004", "Data": { "name": "사용안함 광석2", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "", "maxStack": 1, "itemType": "Goods", "subType": "Material", "rarity": "Junk", "price": 90, "sellPrice": 45, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22035", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105005", "Data": { "name": "서풍의 검 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "무게가 거의 없는 검으로, 공격 중 더 빠르게 움직일 수 있는 마법검의 설계도", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "MREQ3030300", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1000072", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105006", "Data": { "name": "샛별 파수꾼 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "파수꾼의 의지가 깃든 활로, 무게가 무거워 공격 중 이동이 불가능한 강궁의 설계도", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "MREQ3130310", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1001072", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105007", "Data": { "name": "완력의 지팡이 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "착용자의 힘을 상승시키고, 강력한 물리력을 부여하는 지팡이의 설계도", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "MREQ3230320", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1003041", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105008", "Data": { "name": "트롤 사냥꾼 대검 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "착용자의 건강을 상승시키는 트롤의 원시 주술이 담긴 대검의 설계도", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "MREQ3330330", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1002092", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105009", "Data": { "name": "마나 칼날 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "마력 조각으로 만들어져 착용자의 마력을 상승시키는 단검의 설계도", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "MREQ3430340", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1004103", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105010", "Data": { "name": "명상의 전투 망치 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "마음을 안정시켜, 마력 회복력을 상승시키는 주문이 새겨진 비전투용 홀의 설계도", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "MREQ3530350", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1005062", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105011", "Data": { "name": "심안의 투구 설계도", "effectDesc": "장비 제작 도안", "effectDescValues": [], "desc": "약점을 꿰뚫어볼 수 있는 마법의 렌즈가 달린 투구의 설계도", "maxStack": 1, "itemType": "Goods", "subType": "Scroll", "rarity": "Junk", "price": 1875, "sellPrice": 937, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105012", "Data": { "name": "철벽의 갑옷 설계도", "effectDesc": "장비 제작 도안", "effectDescValues": [], "desc": "마법 걸린 재질로 만들어 강력한 내구력을 보유한 갑옷의 설계도", "maxStack": 1, "itemType": "Goods", "subType": "Scroll", "rarity": "Junk", "price": 1875, "sellPrice": 937, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105013", "Data": { "name": "괴력의 장갑 설계도", "effectDesc": "장비 제작 도안", "effectDescValues": [], "desc": "괴물의 피와 가죽으로 만들어 괴력을 부여하는 장갑의 설계도", "maxStack": 1, "itemType": "Goods", "subType": "Scroll", "rarity": "Junk", "price": 1875, "sellPrice": 937, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105014", "Data": { "name": "속도의 가죽 부츠 설계도", "effectDesc": "장비 제작 도안", "effectDescValues": [], "desc": "착용자의 속도를 대폭 증가시키는 부츠의 설계도", "maxStack": 1, "itemType": "Goods", "subType": "Scroll", "rarity": "Junk", "price": 1875, "sellPrice": 937, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105015", "Data": { "name": "생명의 바지 설계도", "effectDesc": "장비 제작 도안", "effectDescValues": [], "desc": "생명력을 끌어올리는 효과를 가진 마법의 바지의 설계도", "maxStack": 1, "itemType": "Goods", "subType": "Scroll", "rarity": "Junk", "price": 1875, "sellPrice": 937, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105016", "Data": { "name": "[이벤트] 황금 무기 설계도", "effectDesc": "장비 제작 도안", "effectDescValues": [], "desc": "고대 예술품 단검, 황금률을 제작할 수 있는 설계도.", "maxStack": 1, "itemType": "Goods", "subType": "Scroll", "rarity": "Junk", "price": 495, "sellPrice": 247, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105095", "Data": { "name": "희귀 마석", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "희귀 장비 추가 제작 재료", "maxStack": 1, "itemType": "Goods", "subType": "Material", "rarity": "Junk", "price": 2, "sellPrice": 1, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23009", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105096", "Data": { "name": "전설 마석", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "전설 장비 추가 제작 재료", "maxStack": 1, "itemType": "Goods", "subType": "Material", "rarity": "Junk", "price": 2, "sellPrice": 1, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23009", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I105100", "Data": { "name": "낡은 천", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "실로 직조된 직물, 던전 내의 직물 근처나 선반에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105101", "Data": { "name": "낡은 가죽", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "무두질로 가공된 동물의 가죽. 동물 몬스터나 던전 내의 선반에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105102", "Data": { "name": "목재 조각", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "벌목 후 가공된 단단한 나무. 던전의 목재 근처나, 나무로 된 물건을 부수면 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105103", "Data": { "name": "석재 조각", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "건설 등에 사용하기 쉽게 가공된 암석. 던전의 쌓인 석재 근처에서 발견하거나, 고블린 광산에서 채광할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25001", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105104", "Data": { "name": "낡은 밧줄", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "식물의 섬유를 꼬아 만든 섬유 타래. 던전의 작업대나 쌓인 물건들 근처에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25002", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105105", "Data": { "name": "낡은 부품", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "다양한 재료의 결합을 위해 사용되는 금속 재료. 던전의 작업대 근처나 나무로 된 물건을 부수면 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105106", "Data": { "name": "저급 레진", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "끈적하게 뭉쳐진 수지 덩어리. 동물 몬스터나 독극물, 오염물이 있는 지역에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105107", "Data": { "name": "흠집 난 루비", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 붉은색 광물. 흠집이 많아 높은 가치는 없다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 20, "sellPrice": 10, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105108", "Data": { "name": "흠집 난 사파이어", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 푸른색 광물. 흠집이 많아 높은 가치는 없다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 20, "sellPrice": 10, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22023", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105109", "Data": { "name": "흠집 난 에메랄드", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 녹색 광물. 흠집이 많아 높은 가치는 없다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 20, "sellPrice": 10, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22028", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105110", "Data": { "name": "흠집 난 황수정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 황색 광물. 흠집이 많아 높은 가치는 없다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 20, "sellPrice": 10, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22029", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105111", "Data": { "name": "흠집 난 자수정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 자색 광물. 흠집이 많아 높은 가치는 없다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Common", "price": 20, "sellPrice": 10, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22030", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105200", "Data": { "name": "천", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "실로 직조된 직물, 던전 내의 직물 근처나 선반에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "I105200", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105201", "Data": { "name": "가죽", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "무두질로 가공된 동물의 가죽. 동물 몬스터나 던전 내의 선반에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "I105201", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105202", "Data": { "name": "목재", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "벌목 후 가공된 단단한 나무. 던전의 목재 근처나, 나무로 된 물건을 부수면 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "I105202", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105203", "Data": { "name": "석재", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "건설 등에 사용하기 쉽게 가공된 암석. 던전의 쌓인 석재 근처에서 발견하거나, 고블린 광산에서 채광할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "I105203", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25001", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105204", "Data": { "name": "밧줄", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "식물의 섬유를 꼬아 만든 섬유 타래. 던전의 작업대나 쌓인 물건들 근처에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "I105204", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25002", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105205", "Data": { "name": "부품", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "다양한 재료의 결합을 위해 사용되는 금속 재료. 던전의 작업대 근처나 나무로 된 물건을 부수면 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "I105205", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105206", "Data": { "name": "레진", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "끈적하게 뭉쳐진 수지 덩어리. 동물 몬스터나 독극물, 오염물이 있는 지역에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "I105206", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105207", "Data": { "name": "루비", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 붉은색 광물. 피를 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "I105207", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105208", "Data": { "name": "사파이어", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 푸른색 광물. 신성함을 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "I105208", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22023", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105209", "Data": { "name": "에메랄드", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 녹색 광물. 귄위를 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "I105209", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22028", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105210", "Data": { "name": "황수정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 황색 광물. 생명을 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "I105210", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22029", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105211", "Data": { "name": "자수정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 자색 광물. 지혜를 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "I105211", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22030", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105300", "Data": { "name": "고급 천", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "실로 직조된 직물, 던전 내의 직물 근처나 선반에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I105300", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105301", "Data": { "name": "고급 가죽", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "무두질로 가공된 동물의 가죽. 동물 몬스터나 던전 내의 선반에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I105301", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105302", "Data": { "name": "고급 목재", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "벌목 후 가공된 단단한 나무. 던전의 목재 근처나, 나무로 된 물건을 부수면 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I105302", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105303", "Data": { "name": "고급 석재", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "건설 등에 사용하기 쉽게 가공된 암석. 던전의 쌓인 석재 근처에서 발견하거나, 고블린 광산에서 채광할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I105303", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25001", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105304", "Data": { "name": "고급 밧줄", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "식물의 섬유를 꼬아 만든 섬유 타래. 던전의 작업대나 쌓인 물건들 근처에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I105304", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25002", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105305", "Data": { "name": "고급 부품", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "다양한 재료의 결합을 위해 사용되는 금속 재료. 던전의 작업대 근처나 나무로 된 물건을 부수면 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I105305", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105306", "Data": { "name": "고급 레진", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "끈적하게 뭉쳐진 수지 덩어리. 동물 몬스터나 독극물, 오염물이 있는 지역에서 발견할 수 있다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 200, "sellPrice": 100, "recipeId": "I105306", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV25004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105307", "Data": { "name": "온전한 루비", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 붉은색 광물. 힘차게 맥동하는 생명의 힘을 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 500, "sellPrice": 250, "recipeId": "I105307", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105308", "Data": { "name": "온전한 사파이어", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 푸른색 광물. 모든 이에게 내리는 빛의 은총을 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 500, "sellPrice": 250, "recipeId": "I105308", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22023", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105309", "Data": { "name": "온전한 에메랄드", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 녹색 광물. 대지에 내려진 신앙의 귄위를 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 500, "sellPrice": 250, "recipeId": "I105309", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22028", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105310", "Data": { "name": "온전한 황수정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 황색 광물. 죽음을 이겨내고 피어오르는 생명을 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 500, "sellPrice": 250, "recipeId": "I105310", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22029", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I105311", "Data": { "name": "온전한 자수정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "보석으로 취급되는 자색 광물. 세상을 아우르는 통찰과 지혜를 상징한다.", "maxStack": 99, "itemType": "Goods", "subType": "Material", "rarity": "Rare", "price": 500, "sellPrice": 250, "recipeId": "I105311", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22030", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106000", "Data": { "name": "마물의 정수", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "던전에서 발견할 수 있는 저주 받은 정수, 묽게 희석하여 물약의 재료로 사용한다", "maxStack": 10, "itemType": "Goods", "subType": "Material", "rarity": "Junk", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I106001", "Data": { "name": "풍화된 뼈", "effectDesc": "수집품", "effectDescValues": [], "desc": "던전 안에서 흔하게 발견할 수 있는 잘 마른 하얀 뼈", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106002", "Data": { "name": "박쥐 날개", "effectDesc": "수집품", "effectDescValues": [], "desc": "거대한 박쥐 몬스터의 날개, 피막과 뼈가 좋은 재료가 된다", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23002", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106003", "Data": { "name": "유리질 눈알", "effectDesc": "수집품", "effectDescValues": [], "desc": "몬스터의 거대한 안구, 만지면 끈적거리고 탱글거린다", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23006", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106004", "Data": { "name": "거미줄", "effectDesc": "수집품", "effectDescValues": [], "desc": "거미가 분비한 섬유 뭉치, 몰락의 힘이 담겨 있어 마법 옷감의 원료가 된다", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23001", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106005", "Data": { "name": "석화된 심장", "effectDesc": "수집품", "effectDescValues": [], "desc": "마력이 맥동하는 돌 심장, 가고일을 움직이는 마력의 집합체이다.", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 6000, "sellPrice": 3000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23010", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106006", "Data": { "name": "석화된 두개골", "effectDesc": "수집품", "effectDescValues": [], "desc": "인간의 것도, 짐승의 것도 아닌 기이한 두개골", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23005", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106007", "Data": { "name": "꿈틀거리는 살점", "effectDesc": "수집품", "effectDescValues": [], "desc": "기괴하게 변형된 것으로 보이는 신체 조직", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23007", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106008", "Data": { "name": "심장석", "effectDesc": "수집품", "effectDescValues": [], "desc": "괴물의 심장을 대체해 강한 저주의 힘을 부여하는 마석", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 6000, "sellPrice": 3000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23009", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106010", "Data": { "name": "붉은 결정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "던전에서 발견할 수 있는 광물질 결정, 희미한 치유의 힘을 가지고 있어 물약의 재료로 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Material", "rarity": "Junk", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I106011", "Data": { "name": "푸른 결정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "던전에서 발견할 수 있는 광물질 결정, 희미한 마나의 힘을 가지고 있어 물약의 재료로 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Material", "rarity": "Junk", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22023", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I106012", "Data": { "name": "녹색 결정", "effectDesc": "제작 재료", "effectDescValues": [], "desc": "던전에서 발견할 수 있는 광물질 결정, 희미한 강화의 힘을 가지고 있어 물약의 재료로 사용된다.", "maxStack": 1, "itemType": "Goods", "subType": "Material", "rarity": "Junk", "price": 10, "sellPrice": 5, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22028", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I106013", "Data": { "name": "짐승 가죽", "effectDesc": "수집품", "effectDescValues": [], "desc": "나쁜 냄새가 나는 가죽, 저주의 영향을 받아 가볍고 견고해졌다", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106014", "Data": { "name": "고블린 귀", "effectDesc": "수집품", "effectDescValues": [], "desc": "피와 오물로 더렵혀진 고블린의 신체 조각, 고블린 사냥의 증표로 쓰인다.", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV106014", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106015", "Data": { "name": "살아있는 나뭇가지", "effectDesc": "수집품", "effectDescValues": [], "desc": "저주에 의해 몸 안에서 뻗어나온 하얀 나뭇가지, 증발한 의지가 형상화 되었다.", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 6000, "sellPrice": 3000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV106015", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I106016", "Data": { "name": "침식된 장신구", "effectDesc": "수집품", "effectDescValues": [], "desc": "저주에 의해 몰락하기 전, 인간이었음을 증명하는 장신구.", "maxStack": 99, "itemType": "Goods", "subType": "Collect", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV106016", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I107003", "Data": { "name": "영혼석", "effectDesc": "영혼의 전당", "effectDescValues": [], "desc": "손에 쥐면 소름끼치는 힘이 맥동치는 것이 느껴지는 수정, 영혼의 전당에서 강대한 몬스터를 소환하는데 사용된다.", "maxStack": 99, "itemType": "Goods", "subType": "Treasure", "rarity": "Legendary", "price": 2000, "sellPrice": 1000, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22034", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I107100", "Data": { "name": "영혼의 파편", "effectDesc": "영혼의 전당", "effectDescValues": [], "desc": "강대한 힘을 소환한 여파로 파괴된 영혼석의 파편, 마녀교 사도가 큰 관심을 갖고 있는 물건이다.", "maxStack": 99, "itemType": "Goods", "subType": "Treasure", "rarity": "Legendary", "price": 600, "sellPrice": 300, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV22035", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I108000", "Data": { "name": "골드", "effectDesc": "{0} 골드", "effectDescValues": [], "desc": "스토커들이 기본적으로 사용하는 주화", "maxStack": 999999, "itemType": "Reward", "subType": "Gold", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I108100", "Data": { "name": "소원석", "effectDesc": "{0} 소원석", "effectDescValues": [], "desc": "던전의 깊은 곳에서 가끔 발견 되는 희귀한 광석. 짙은 파란색, 혹은 보라색으로 보이며 안 쪽에서 가끔 무지개 스펙트럼과 은빛의 흐름이 비친다.", "maxStack": 999999, "itemType": "Reward", "subType": "Cash", "rarity": "Legendary", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24014", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I108101", "Data": { "name": "소원석", "effectDesc": "{0} 소원석", "effectDescValues": [], "desc": "던전의 깊은 곳에서 가끔 발견 되는 희귀한 광석. 짙은 파란색, 혹은 보라색으로 보이며 안 쪽에서 가끔 무지개 스펙트럼과 은빛의 흐름이 비친다.", "maxStack": 999999, "itemType": "Reward", "subType": "FreeCash", "rarity": "Legendary", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24014", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I108200", "Data": { "name": "모험 주화", "effectDesc": "{0} 모험 주화", "effectDescValues": [], "desc": "", "maxStack": 10, "itemType": "Reward", "subType": "SkillPoint", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24013", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I108301", "Data": { "name": "고급 무기 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "2100", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300001", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I108302", "Data": { "name": "고급 갑옷 선택 상자", "effectDesc": " ", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Uncommon", "price": 100, "sellPrice": 50, "recipeId": "2101", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300005", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I109000", "Data": { "name": "힐다", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109001", "Data": { "name": "우르드", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24005", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109002", "Data": { "name": "네이브", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24006", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109003", "Data": { "name": "바란", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "None", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24007", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109004", "Data": { "name": "리오", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "None", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24008", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109005", "Data": { "name": "클라드", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "None", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24009", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109006", "Data": { "name": "레네", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24010", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109007", "Data": { "name": "카지모르드", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "None", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109008", "Data": { "name": "시노부", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "None", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24012", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I109009", "Data": { "name": "리옌", "effectDesc": "", "effectDescValues": [], "desc": "해당 스토커즈를 획득합니다", "maxStack": 1, "itemType": "Reward", "subType": "Stalkers", "rarity": "None", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24016", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I199000", "Data": { "name": "화염 폭탄", "effectDesc": "착탄 지점에 화염 지역 생성", "effectDescValues": [], "desc": "기름과 불꽃을 흩뿌려 화상을 유발하는 화염 지대를 만드는 폭탄, 요리용으로 사용 금지", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Junk", "price": 250, "sellPrice": 125, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21003", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_01.SM_DropItem_Bomb_01", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Fire.BP_Bomb_Fire_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I199001", "Data": { "name": "독구름 폭탄", "effectDesc": "착탄 지점에 독구름 생성", "effectDescValues": [], "desc": "폭발하지 않아도 매우 나쁜 냄새가 나기 때문에 데이트에 지참하는 건 권장되지 않는다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Junk", "price": 250, "sellPrice": 125, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21009", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_02.SM_DropItem_Bomb_02", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Poison.BP_Bomb_Poison_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I199002", "Data": { "name": "빙결 폭탄", "effectDesc": "착탄 지점에 빙결 지대 생성.", "effectDescValues": [], "desc": "거친 금속 표면에 서리가 맺혀있다. 시원한 음료수 생각이 간절해도 이걸 음료에 넣어선 안된다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Junk", "price": 250, "sellPrice": 125, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21010", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Bomb_03.SM_DropItem_Bomb_03", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Bomb_Ice.BP_Bomb_Ice_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I199003", "Data": { "name": "충격 플라스크", "effectDesc": "충돌 지점의 반경 {0}m 내에 {1}의 번개 피해를 주고, 쇼크를 부여", "effectDescValues": [ 2, 30 ], "desc": "동료에게 충격을 주는 방법은 많지만, 이 플라스크는 최후의 수단으로 삼는 것이 좋다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Junk", "price": 250, "sellPrice": 125, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21011", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_Shock.SM_Dropitem_Flask_Shock", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Lightning.BP_Flask_Lightning_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I199004", "Data": { "name": "성수 플라스크", "effectDesc": "충돌 지점의 반경 {0}m 내에 {1}의 빛 피해를 주고, 화상과 부식 상태를 제거", "effectDescValues": [ 2, 10 ], "desc": "안에 든 것이 성수라 믿으면 성수가 된다. 아이오스 사제의 말에 사람들은 미심쩍은 표정을 지었다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Junk", "price": 250, "sellPrice": 125, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21012", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_HolyWater.SM_Dropitem_Flask_HolyWater", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Holy.BP_Flask_Holy_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I199005", "Data": { "name": "방벽 플라스크", "effectDesc": "충돌 지점에 {0}m 길이의 벽을 가로로 생성.", "effectDescValues": [ 2, 0 ], "desc": "사람들이 '이 안에 어떻게 목재가 들어있나?'고 물었지만 연금술사는 시선을 피할 뿐, 대답하지 않았다.", "maxStack": 1, "itemType": "Consume", "subType": "Battle", "rarity": "Junk", "price": 250, "sellPrice": 125, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV21013", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_Dropitem_Flask_Barrier.SM_Dropitem_Flask_Barrier", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_ThrowItem.GA_ThrowItem_C", "optionBP": "/Game/Blueprints/Projectile/Bomb/BP_Flask_Barrier.BP_Flask_Barrier_C", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I110000", "Data": { "name": "낡은 열쇠", "effectDesc": "소지 시 잠긴 상자 해제 가능", "effectDescValues": [], "desc": "사람의 마음은 열 수 없습니다. 많은 사람들이 이미 시도해봤으니 믿으셔도 좋습니다.", "maxStack": 5, "itemType": "Goods", "subType": "Treasure", "rarity": "Uncommon", "price": 150, "sellPrice": 75, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV23015", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "CO100901", "Data": { "name": "아카데미 유니폼", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24018", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO120901", "Data": { "name": "아카데미 유니폼", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24019", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO140901", "Data": { "name": "아카데미 유니폼", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24020", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO160901", "Data": { "name": "아카데미 유니폼", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24021", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO180301", "Data": { "name": "아카데미 유니폼", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO100102", "Data": { "name": "킹스가더", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24018", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO120102", "Data": { "name": "후회의 나그네", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24019", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO160102", "Data": { "name": "묵빛 고독", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24021", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO180102", "Data": { "name": "꽃 그늘", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO100801", "Data": { "name": "비룡 기수", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24018", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO120801", "Data": { "name": "광명의 날개", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24019", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO110801", "Data": { "name": "강철 늑대", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24029", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO130801", "Data": { "name": "암석 거인", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24030", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO140801", "Data": { "name": "사막 은여우", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24020", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO140701", "Data": { "name": "타오르는 선홍", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "CO140701", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24020", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO160801", "Data": { "name": "그림자 베일", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24021", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO150801", "Data": { "name": "광명의 방패", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24033", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO150701", "Data": { "name": "폭발하는 선홍", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "CO150701", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24033", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO180201", "Data": { "name": "붉은 매화", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO190201", "Data": { "name": "아라홍련", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24031", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO101001", "Data": { "name": "아이오스의 용사", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Legendary", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24018", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO101101", "Data": { "name": "메이드 드레스", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": " ", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO121101", "Data": { "name": "메이드 드레스", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24019", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO141101", "Data": { "name": "메이드 드레스", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24020", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO161101", "Data": { "name": "메이드 드레스", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24021", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO181101", "Data": { "name": "메이드 드레스", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO191101", "Data": { "name": "메이드 드레스", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24031", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO110901", "Data": { "name": "집사 수트", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24029", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO130901", "Data": { "name": "집사 수트", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24030", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO150901", "Data": { "name": "집사 수트", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24033", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO100103", "Data": { "name": "트위치", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "CO100103", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24018", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO100104", "Data": { "name": "치지직", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "CO100104", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24018", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "EM2001013", "Data": { "name": "승천", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 1, "itemType": "Reward", "subType": "None", "rarity": "Legendary", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24034", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "EM2003013", "Data": { "name": "승천", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 1, "itemType": "Reward", "subType": "None", "rarity": "Legendary", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24034", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO121001", "Data": { "name": "아이오스의 용사", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Legendary", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24019", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO101201", "Data": { "name": "수영복", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24018", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO121201", "Data": { "name": "수영복", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24019", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO131001", "Data": { "name": "수영복", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24030", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO141201", "Data": { "name": "수영복", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24020", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO151001", "Data": { "name": "수영복", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24033", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO161201", "Data": { "name": "수영복", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24021", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "CO181201", "Data": { "name": "수영복", "effectDesc": "코스튬", "effectDescValues": [], "desc": "코스튬을 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "Costume", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "None", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV24022", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I103004", "Data": { "name": "장벽의 스크롤", "effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}의 보호막 부여", "effectDescValues": [ 5, 60, 75 ], "desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서", "maxStack": 2, "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "I103004", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV103004", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_A.SM_DropItem_Scroll_A", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Shield.GA_Item_UseScroll_InRange_Shield_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I103005", "Data": { "name": "신속의 스크롤", "effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}%의 이동속도 증가 부여", "effectDescValues": [ 5, 300, 10 ], "desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서", "maxStack": 2, "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "I103004", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV103005", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_B.SM_DropItem_Scroll_B", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Speed.GA_Item_UseScroll_InRange_Speed_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I103006", "Data": { "name": "축복의 스크롤", "effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}의 모든 능력치 증가 부여", "effectDescValues": [ 5, 300, 3 ], "desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서", "maxStack": 2, "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "I103004", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV103006", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_C.SM_DropItem_Scroll_C", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_AllStatUp.GA_Item_UseScroll_InRange_AllStatUp_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I103007", "Data": { "name": "보호의 스크롤", "effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}의 방어력을 부여", "effectDescValues": [ 5, 300, 10 ], "desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서", "maxStack": 2, "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "I103004", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV103007", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_D.SM_DropItem_Scroll_D", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Defense.GA_Item_UseScroll_InRange_Defense_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I103008", "Data": { "name": "분노의 스크롤", "effectDesc": "사용 시 반경 {0}m 내 아군에게 {1}초간 {2}%의 피해 증가 효과 부여", "effectDescValues": [ 5, 300, 10 ], "desc": "알 수 없는 문자가 빽빽히 적힌 두루마리 문서", "maxStack": 2, "itemType": "Consume", "subType": "Scroll", "rarity": "Rare", "price": 2000, "sellPrice": 1000, "recipeId": "I103004", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV103008", "handObjMesh": "/Game/Environment/DropItem/Meshs/SM_DropItem_Scroll_E.SM_DropItem_Scroll_E", "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Item_UseScroll_InRange_Damage.GA_Item_UseScroll_InRange_Damage_C", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I200000", "Data": { "name": "스톰브링어 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0040000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1000144", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200001", "Data": { "name": "심장추적자 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0140000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1001103", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200002", "Data": { "name": "검은 히드라 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0140300", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1001113", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200003", "Data": { "name": "파괴자 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0241000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1002144", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200004", "Data": { "name": "망각 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0341000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1003113", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200005", "Data": { "name": "피의 갈증 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0440000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1004144", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200006", "Data": { "name": "심판 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0541000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1005123", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200007", "Data": { "name": "하늘 날개옷 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ1143002", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV12015", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200008", "Data": { "name": "빛무리 장화 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ1443002", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV12035", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200009", "Data": { "name": "망자의 악의 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ1443006", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV12035", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200010", "Data": { "name": "갈래꽃 걸음 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ1443007", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV12035", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200011", "Data": { "name": "굶주린 턱 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ2043004", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV13006", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200012", "Data": { "name": "전율의 비늘 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ2143001", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV13016", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200013", "Data": { "name": "네 번째 연꽃 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ2143008", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV13016", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200014", "Data": { "name": "덫 사냥꾼 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ2243001", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV13026", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200015", "Data": { "name": "가시 방울뱀 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ2343004", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV13046", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200016", "Data": { "name": "끝없는 파괴의 얼굴 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ3043003", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV14009", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200017", "Data": { "name": "격퇴의 관 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ3043005", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV14009", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200018", "Data": { "name": "사자의 수호 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ3243000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV14029", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200019", "Data": { "name": "화염 군주의 의복 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ1143006", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV12015", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200020", "Data": { "name": "등롱지기 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ2343008", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV13046", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200021", "Data": { "name": "칼리번 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0041000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1000113", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200022", "Data": { "name": "강철 가시 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0142000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1001123", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200023", "Data": { "name": "살해자 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0240000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1002123", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200024", "Data": { "name": "복수 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0441000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1004133", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I200025", "Data": { "name": "용살자 설계도", "effectDesc": "설계도", "effectDescValues": [], "desc": "재료와 제조법이 적힌 설계도, 획득 즉시 제작소에 등록되어 사용 가능하다.", "maxStack": 1, "itemType": "Reward", "subType": "MasonBlueprint", "rarity": "Legendary", "price": 100, "sellPrice": 100, "recipeId": "MREQ0540000", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV1005103", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "ItemEquip", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "I300000", "Data": { "name": "일반 무기 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 3000000, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300000", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300001", "Data": { "name": "고급 무기 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Uncommon", "price": 200, "sellPrice": 100, "recipeId": "None", "rewardId": 3000010, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300001", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300002", "Data": { "name": "희귀 무기 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Rare", "price": 1000, "sellPrice": 500, "recipeId": "I300002", "rewardId": 3000020, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300002", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300003", "Data": { "name": "전설 무기 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Legendary", "price": 20000, "sellPrice": 10000, "recipeId": "I300003", "rewardId": 3000030, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV301003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300004", "Data": { "name": "일반 갑옷 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 3000040, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300005", "Data": { "name": "고급 갑옷 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Uncommon", "price": 200, "sellPrice": 100, "recipeId": "None", "rewardId": 3000050, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300005", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300006", "Data": { "name": "희귀 갑옷 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Rare", "price": 1000, "sellPrice": 500, "recipeId": "None", "rewardId": 3000060, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300006", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300007", "Data": { "name": "일반 장신구 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 3000070, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300007", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300008", "Data": { "name": "고급 장신구 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Uncommon", "price": 200, "sellPrice": 100, "recipeId": "None", "rewardId": 3000080, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300008", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300009", "Data": { "name": "희귀 장신구 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Rare", "price": 1000, "sellPrice": 500, "recipeId": "None", "rewardId": 3000090, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300009", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300010", "Data": { "name": "일반 목걸이 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 3000100, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300010", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300011", "Data": { "name": "고급 목걸이 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Uncommon", "price": 200, "sellPrice": 100, "recipeId": "None", "rewardId": 3000110, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300012", "Data": { "name": "희귀 목걸이 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Rare", "price": 1000, "sellPrice": 500, "recipeId": "None", "rewardId": 3000120, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300012", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300013", "Data": { "name": "일반 보석 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Common", "price": 100, "sellPrice": 50, "recipeId": "None", "rewardId": 3000130, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300013", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300014", "Data": { "name": "고급 보석 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Uncommon", "price": 200, "sellPrice": 100, "recipeId": "None", "rewardId": 3000140, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300014", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": true } }, { "RowName": "I300015", "Data": { "name": "희귀 보석 선택 상자", "effectDesc": "", "effectDescValues": [], "desc": "", "maxStack": 99, "itemType": "Box", "subType": "SelectBox", "rarity": "Rare", "price": 1000, "sellPrice": 500, "recipeId": "None", "rewardId": 3000150, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV300015", "handObjMesh": "None", 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"visualId": "IV401002", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000003", "Data": { "name": "던전 문 (초록)", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "PB000003", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401003", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000004", "Data": { "name": "캠프 파이어", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Common", "price": 0, "sellPrice": 0, "recipeId": "PB000004", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401004", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000005", "Data": { "name": "금속 와이어", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "PB000005", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401005", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000006", "Data": { "name": "금박", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "PB000006", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401006", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000007", "Data": { "name": "던전 입구", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "PB000007", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401007", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000008", "Data": { "name": "미믹을 찾아라", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Uncommon", "price": 0, "sellPrice": 0, "recipeId": "PB000008", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401008", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000009", "Data": { "name": "던전 게이트", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "PB000009", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401009", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000010", "Data": { "name": "새벽의 빛", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "PB000010", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401010", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000011", "Data": { "name": "잊혀진 왕", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "PB000011", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401011", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000012", "Data": { "name": "검은 순례자", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "PB000012", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401012", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000013", "Data": { "name": "별의 그림자", "effectDesc": "네임카드 배너", "effectDescValues": [], "desc": "배너를 획득합니다.", "maxStack": 1, "itemType": "Reward", "subType": "ProfileBanner", "rarity": "Rare", "price": 0, "sellPrice": 0, "recipeId": "PB000013", "rewardId": 0, "icon": "None", "useEffect": "None", "useEffectValue": 0, "visualId": "IV401013", "handObjMesh": "None", "activeAbilityClass": "None", "optionBP": "None", "itemEquipMontageName": "None", "itemEquipCameraMode": "None", "bRegister": false } }, { "RowName": "PB000014", "Data": { "name": "떨어진 매", "effectDesc": "네임카드 배너", "effectDescValues": [], 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"Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO100102", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO100103", "Data": { "icon": "None", "name": "트위치", "desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Bundle", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO100104", "Data": { "icon": "None", "name": "치지직", "desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Bundle", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO100201", "Data": { "icon": "None", "name": "붉은 검사", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO100301", "Data": { "icon": "None", "name": "흑요석 수호자", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO100401", "Data": { "icon": "None", "name": "청사자", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO100501", "Data": { "icon": "None", "name": "백련", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO100601", "Data": { "icon": "None", "name": "검은 칼날", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO100701", "Data": { "icon": "None", "name": "불타는 선홍", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO100801", "Data": { "icon": "None", "name": "비룡 기수", "desc": "아시온 비룡 기수의 갑옷 입니다. 와이번을 타고 날 수 있을 정도의 경량화와 일반적인 전투를 수행할 수 있을 정도의 내구도를 양립시키기 위한 장인들의 많은 연구가 담겨 있습니다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO100801", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO100901", "Data": { "icon": "None", "name": "아카데미 유니폼", "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO100901", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO101001", "Data": { "icon": "None", "name": "아이오스의 용사", "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.", "rarity": "Legendary", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 2400, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO101001", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO101101", "Data": { "icon": "None", "name": "메이드 드레스", "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO101101", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO101201", "Data": { "icon": "None", "name": "수영복", "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO101201", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO110101", "Data": { "icon": "None", "name": "변방의 용병", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO110201", "Data": { "icon": "None", "name": "붉은 활잡이", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "SkillPoint", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO110301", "Data": { "icon": "None", "name": "흑요석 야수잡이", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO110401", "Data": { "icon": "None", "name": "녹주석", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO110501", "Data": { "icon": "None", "name": "백익", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO110601", "Data": { "icon": "None", "name": "검은 가시", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO110701", "Data": { "icon": "None", "name": "그을린 선홍", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO110801", "Data": { "icon": "None", "name": "강철 늑대", "desc": "타니아 강철 늑대단의 척후병 전용 갑옷입니다. 이들은 7년 전쟁 내내 '재앙 그림자'라 불리며, 이들이 목격된 곳에 재앙을 불러온다는 소문이 날 정도로 공포의 대상이었습니다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO110801", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO110901", "Data": { "icon": "None", "name": "집사 수트", "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO110901", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120101", "Data": { "icon": "None", "name": "속죄의 방랑자", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120102", "Data": { "icon": "None", "name": "후회의 나그네", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO120102", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120103", "Data": { "icon": "None", "name": "트위치", "desc": "이벤트 코스튬, 트위치 드롭스 참여로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Bundle", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120104", "Data": { "icon": "None", "name": "치지직", "desc": "이벤트 코스튬, 치지직 드롭스 참여로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Bundle", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120201", "Data": { "icon": "None", "name": "붉은 이단자", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "SkillPoint", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120301", "Data": { "icon": "None", "name": "흑요석 주문술사", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120401", "Data": { "icon": "None", "name": "백색 기원", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO120501", "Data": { "icon": "None", "name": "잿빛 개화", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO120601", "Data": { "icon": "None", "name": "봄빛 꽃비", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120701", "Data": { "icon": "None", "name": "야생 들꽃", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO120801", "Data": { "icon": "None", "name": "광명의 날개", "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 마법사들에게 지급되었던 전투복입니다. 이 복장을 착용했던 자들은 '날개'라 불렸습니다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO120801", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO120901", "Data": { "icon": "None", "name": "아카데미 유니폼", "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO120901", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO121001", "Data": { "icon": "None", "name": "아이오스의 용사", "desc": "피어오르는 생명과 새벽의 성위, 여신 아이오스의 대전사에게 내려지는 신성한 의복.", "rarity": "Legendary", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 2400, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO121001", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO121101", "Data": { "icon": "None", "name": "메이드 드레스", "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO121101", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO121201", "Data": { "icon": "None", "name": "수영복", "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO121201", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO130101", "Data": { "icon": "None", "name": "돌격대장", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO130201", "Data": { "icon": "None", "name": "황색 수호자", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO130301", "Data": { "icon": "None", "name": "흑요석 투사", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO130401", "Data": { "icon": "None", "name": "옛 영광", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO130501", "Data": { "icon": "None", "name": "백야", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO130601", "Data": { "icon": "None", "name": "검은 심장", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO130701", "Data": { "icon": "None", "name": "작열하는 선홍", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO130801", "Data": { "icon": "None", "name": "암석 거인", "desc": "사막의 군인 부족이었던 암석 부족의 중장보병 갑주입니다. 암석 부족은 사막 지역에서 무적의 위용을 자랑했지만, 노예들의 반란으로 역사의 뒤안길로 사라졌습니다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO130801", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO130901", "Data": { "icon": "None", "name": "집사 수트", "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO130901", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO131001", "Data": { "icon": "None", "name": "수영복", "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO131001", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO140101", "Data": { "icon": "None", "name": "사막의 샛별", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO140201", "Data": { "icon": "None", "name": "붉은 도적", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO140301", "Data": { "icon": "None", "name": "흑요석 무희", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO140401", "Data": { "icon": "None", "name": "고요한 흑백 ", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO140501", "Data": { "icon": "None", "name": "백설", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO140601", "Data": { "icon": "None", "name": "검은 피", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO140701", "Data": { "icon": "None", "name": "타오르는 선홍", "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Bundle", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO140801", "Data": { "icon": "None", "name": "사막 은여우", "desc": "악명 높은 도적단 슈미터의 선봉 정찰대가 착용하는 의복, 슈미터의 주 활동 무대인 황색 사막의 모래 색과 유사한 보호색을 띄고 있으며 고급 재질을 사용해 가볍고 활동성이 높다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO140801", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO140901", "Data": { "icon": "None", "name": "아카데미 유니폼", "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO140901", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO141101", "Data": { "icon": "None", "name": "메이드 드레스", "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO141101", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO141201", "Data": { "icon": "None", "name": "수영복", "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO141201", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO150101", "Data": { "icon": "None", "name": "진실의 추적자", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO150201", "Data": { "icon": "None", "name": "백색 성기사", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO150301", "Data": { "icon": "None", "name": "흑요석 이단심문관", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO150401", "Data": { "icon": "None", "name": "굳은 신앙", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO150501", "Data": { "icon": "None", "name": "잿빛 상념", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO150601", "Data": { "icon": "None", "name": "포근한 꽃비", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO150701", "Data": { "icon": "None", "name": "폭발하는 선홍", "desc": "시즌 상점에서 명성 점수로 구매 가능합니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Bundle", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO150801", "Data": { "icon": "None", "name": "광명의 방패", "desc": "약자를 위해 중립을 지키며 전쟁의 피해자들을 구호하기 위한 목적으로 설립된 구호 기사단의 성직자들에게 지급되었던 갑옷입니다. 이 갑옷을 착용했던 자들은 '방패'라 불렸습니다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO150801", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO150901", "Data": { "icon": "None", "name": "집사 수트", "desc": "귀족 풍 집사 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 수트라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO150901", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO151001", "Data": { "icon": "None", "name": "수영복", "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO151001", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO160101", "Data": { "icon": "None", "name": "검은 순례자", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO160102", "Data": { "icon": "None", "name": "묵빛 고독", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO160102", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO160201", "Data": { "icon": "None", "name": "교단 정령사", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO160301", "Data": { "icon": "None", "name": "자색 상념", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO160401", "Data": { "icon": "None", "name": "늪지 라미아", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO160501", "Data": { "icon": "None", "name": "백령", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO160601", "Data": { "icon": "None", "name": "장미 연지", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "CO160701", "Data": { "icon": "None", "name": "이글거리는 선홍", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO160801", "Data": { "icon": "None", "name": "그림자 베일", "desc": "아이오스 교단의 소수 종파였던 그림자 수녀회의 의복, 그녀들은 주로 교단의 최고 사제를 수행했습니다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO160801", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO160901", "Data": { "icon": "None", "name": "아카데미 유니폼", "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO160901", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO161101", "Data": { "icon": "None", "name": "메이드 드레스", "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO161101", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO161201", "Data": { "icon": "None", "name": "수영복", "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO161201", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO180101", "Data": { "icon": "None", "name": "꽃 그림자", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO180102", "Data": { "icon": "None", "name": "꽃 그늘", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO180102", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO180201", "Data": { "icon": "None", "name": "붉은 매화", "desc": "전설 속 자객의 이름을 딴 의복. 밤에 보면 피어나는 꽃 같은 붉은 아름다움으로 상대의 눈을 현혹합니다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO180201", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO180301", "Data": { "icon": "None", "name": "아카데미 유니폼", "desc": "기사도 학원 '스콜라 에퀘스테르'의 정식 유니폼.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO180301", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO181101", "Data": { "icon": "None", "name": "메이드 드레스", "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO181101", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO181201", "Data": { "icon": "None", "name": "수영복", "desc": "먼 대륙의 휴양지 해변에서 입는 전통 복장, 활동성과 기능성이 강렬하게 부각된다 (이 코스튬은 내구도에 따른 외형 변화가 없습니다)", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO181201", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO190101", "Data": { "icon": "None", "name": "여덟 번째 연꽃", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO190201", "Data": { "icon": "None", "name": "아라홍련", "desc": "영원의 생명을 상징하는 붉은 연꽃의 이름을 가진 의복, 고위 수행자의 의복으로 신성함을 뿜어낸다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO190201", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO191101", "Data": { "icon": "None", "name": "메이드 드레스", "desc": "귀족 풍 팔러메이드 복장으로, 이를 유행시킨 귀부인의 이름을 따 오넬 드레스라 불린다.", "rarity": "Rare", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 1200, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO191101", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO170101", "Data": { "icon": "None", "name": "떨어진 매", "desc": "기본 코스튬 입니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO170101", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO170201", "Data": { "icon": "None", "name": "비늘 깃매", "desc": "비늘을 가진 거대한 맹금류의 이름을 가진 전투용 갑옷, 쌍검을 사용하는 전사를 위해 타니아의 장인이 특별히 제작했다.", "rarity": "Uncommon", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 720, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO170201", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "CO170102", "Data": { "icon": "None", "name": "섬광의 매", "desc": "일반 코스튬, 구매로 획득할 수 있습니다.", "rarity": "Common", "goodsType": "Costume", "goodsPriceType": "Cash", "price": 450, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "CO170102", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "DS1001", "Data": { "icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201", "name": "탈출 포탈 생성", "desc": "마녀의 하수인 주변에 탈출 포탈을 생성합니다.", "rarity": "Common", "goodsType": "DungeonShop", "goodsPriceType": "Gold", "price": 2500, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyExitPortal.BP_BuyExitPortal_C", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "DS1002", "Data": { "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014", "name": "AP 회복", "desc": "해당 플레이어의 AP를 즉시 회복합니다.", "rarity": "Common", "goodsType": "DungeonShop", "goodsPriceType": "Gold", "price": 1500, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyAP.BP_BuyAP_C", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "DS1003", "Data": { "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206", "name": "체력 회복", "desc": "해당 플레이어의 체력을 즉시 회복합니다.", "rarity": "Common", "goodsType": "DungeonShop", "goodsPriceType": "Gold", "price": 250, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "/Game/Blueprints/Enemy/Servant/BP_BuyHP.BP_BuyHP_C", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "LB100000", "Data": { "icon": "None", "name": "던전 입구", "desc": "", "rarity": "Common", "goodsType": "Lobby", "goodsPriceType": "Cash", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "LB100010", "Data": { "icon": "None", "name": "오벨리스크", "desc": "", "rarity": "Common", "goodsType": "Lobby", "goodsPriceType": "Cash", "price": 120, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "LB100020", "Data": { "icon": "None", "name": "숲 야영지", "desc": "", "rarity": "Common", "goodsType": "Lobby", "goodsPriceType": "Cash", "price": 120, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "LB100030", "Data": { "icon": "None", "name": "고대 유적지", "desc": "", "rarity": "Common", "goodsType": "Lobby", "goodsPriceType": "Cash", "price": 120, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "LB100040", "Data": { "icon": "None", "name": "귀환한 자", "desc": "", "rarity": "Common", "goodsType": "Lobby", "goodsPriceType": "Cash", "price": 120, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "LB100050", "Data": { "icon": "None", "name": "숭배의 사원", "desc": "", "rarity": "Common", "goodsType": "Lobby", "goodsPriceType": "Cash", "price": 120, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": false } }, { "RowName": "LB100060", "Data": { "icon": "None", "name": "쌍둥이 여신상", "desc": "", "rarity": "Common", "goodsType": "Lobby", "goodsPriceType": "Cash", "price": 120, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "LB100070", "Data": { "icon": "None", "name": "보라색 섬광", "desc": "", "rarity": "Common", "goodsType": "Lobby", "goodsPriceType": "Reward", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "None", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "hilda", "Data": { "icon": "None", "name": "힐다", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Gold", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "I109000", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "urud", "Data": { "icon": "None", "name": "우르드", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Gold", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "I109001", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "nave", "Data": { "icon": "None", "name": "네이브", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Gold", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "I109002", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "baran", "Data": { "icon": "None", "name": "바란", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Gold", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "I109003", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "rio", "Data": { "icon": "None", "name": "리오", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Gold", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "I109004", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "clad", "Data": { "icon": "None", "name": "클라드", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Gold", "price": 0, "subGoodsPriceType": "Gold", "subPrice": 0, "bPClass": "None", "productDTId": "I109005", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "rene", "Data": { "icon": "None", "name": "레네", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Cash", "price": 300, "subGoodsPriceType": "SkillPoint", "subPrice": 600, "bPClass": "None", "productDTId": "I109006", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "cazimord", "Data": { "icon": "None", "name": "카지모르드", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Cash", "price": 300, "subGoodsPriceType": "SkillPoint", "subPrice": 600, "bPClass": "None", "productDTId": "I109007", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "sinobu", "Data": { "icon": "None", "name": "시노부", "desc": "", "rarity": "Rare", "goodsType": "Character", "goodsPriceType": "Cash", "price": 300, "subGoodsPriceType": "SkillPoint", "subPrice": 600, "bPClass": "None", "productDTId": "I109008", "count": 1, "bSoldout": false, "bEnable": true } }, { "RowName": "lian", "Data": { 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"/Game/_UI/Profile/T_UI_PlateIcon_Rare_04.T_UI_PlateIcon_Rare_04", "conditionText": "소원석으로 구매", "quests": [], "displayType": "Visible", "goodsId": "PI000012", "bDirectPurchase": true } }, { "RowName": "PI000013", "Data": { "profileType": "Icon", "name": "작은 레네", "rarity": "Rare", "widget": "None", "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_05.T_UI_PlateIcon_Rare_05", "conditionText": "소원석으로 구매", "quests": [], "displayType": "Visible", "goodsId": "PI000013", "bDirectPurchase": true } }, { "RowName": "PI000014", "Data": { "profileType": "Icon", "name": "새벽의 빛", "rarity": "Rare", "widget": "None", "texture": "/Game/_UI/Profile/T_UI_PlateIcon_Rare_06.T_UI_PlateIcon_Rare_06", "conditionText": "시즌 패스 보상으로 획득", "quests": [], "displayType": "Visible", "goodsId": "PI000014", "bDirectPurchase": false } }, { "RowName": "PI000015", "Data": { "profileType": "Icon", "name": "별의 그림자", "rarity": "Rare", "widget": "None", "texture": 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"/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_03.WBP_PlateBanner_Common_03_C", "texture": "None", "conditionText": "기본 지급", "quests": [], "displayType": "Basic", "goodsId": "None", "bDirectPurchase": false } }, { "RowName": "PB000004", "Data": { "profileType": "Banner", "name": "캠프 파이어", "rarity": "Common", "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Common_04.WBP_PlateBanner_Common_04_C", "texture": "None", "conditionText": "시즌 패스 보상으로 획득", "quests": [], "displayType": "Visible", "goodsId": "PB000004", "bDirectPurchase": false } }, { "RowName": "PB000005", "Data": { "profileType": "Banner", "name": "금속 와이어", "rarity": "Uncommon", "widget": "/Game/Blueprints/UI/Common/Art_Base/NamePlate/WBP_PlateBanner_Uncommon_01.WBP_PlateBanner_Uncommon_01_C", "texture": "None", "conditionText": "시즌 상점에서 구매", "quests": [], "displayType": "Visible", "goodsId": "PB000005", "bDirectPurchase": false } }, { "RowName": "PB000006", "Data": { 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"value": 0, "visible": false } ], "rerollCount": 10, "armor": 0, "breakDamageNormal": 0, "breakDamageSKill": 0, "range": 0, "equipModify": { "stalkerName": "None", "equipStateModify": { "attribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "bAttributeReplicated": false, "value": 0 }, "equipSkillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0 }, "equipSkillChange": { "skillRowName": "None", "changeSkillRowName": "None" } }, "additionalEffectToSelf": [], "additionalEffectToTarget": [], "bPClass": "None", "physicalMaterial": "None", "socketName": "None", "abilityIcon": "None", "abilityClass": "None", "aditionalAbilityClass": "None", "montages": [], "additionalBPClass": [], "visualId": "IV16008", "bRegister": false } }, { "RowName": "EQ9230920", "Data": { "name": "보루의 목걸이", "desc": "", "descValues": [], 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"attributeName": "CriticalRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": false } ], "rerollCount": 10, "armor": 0, "breakDamageNormal": 0, "breakDamageSKill": 0, "range": 0, "equipModify": { "stalkerName": "None", "equipStateModify": { "attribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "bAttributeReplicated": false, "value": 0 }, "equipSkillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0 }, "equipSkillChange": { "skillRowName": "None", "changeSkillRowName": "None" } }, "additionalEffectToSelf": [], "additionalEffectToTarget": [], "bPClass": "None", "physicalMaterial": "None", "socketName": "None", "abilityIcon": "None", "abilityClass": "None", "aditionalAbilityClass": "None", "montages": [], "additionalBPClass": [], "visualId": "IV16003", "bRegister": false } }, { "RowName": "EQ9330930", "Data": { "name": "쾌속의 목걸이", "desc": "", "descValues": [], "equipSlotType": "Necklaces", "equipType": "Necklaces", "bluntWeapon": false, "rarity": "Junk", "price": 4500, "sellPrice": 2250, "recipeId": "EQ9330930", "equipSetGroupId": "None", "stats": [ { "attribute": { "attributeName": "SkillCastingReduceRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 24, "visible": true }, { "attribute": { "attributeName": "Defense", "attribute": "/Script/WorldStalker.CharacterSet:Defense", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": -4, "visible": true }, { "attribute": { "attributeName": "CriticalRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": false }, { "attribute": { "attributeName": "CriticalRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": false }, { "attribute": { "attributeName": "CriticalRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": false } ], "rerollCount": 10, "armor": 0, "breakDamageNormal": 0, "breakDamageSKill": 0, "range": 0, "equipModify": { "stalkerName": "None", "equipStateModify": { "attribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "bAttributeReplicated": false, "value": 0 }, "equipSkillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0 }, "equipSkillChange": { "skillRowName": "None", "changeSkillRowName": "None" } }, "additionalEffectToSelf": [], "additionalEffectToTarget": [], "bPClass": "None", "physicalMaterial": "None", "socketName": "None", "abilityIcon": "None", "abilityClass": "None", "aditionalAbilityClass": "None", "montages": [], "additionalBPClass": [], "visualId": "IV16012", "bRegister": false } }, { "RowName": "EQ9430940", "Data": { "name": "절약의 반지", "desc": "", "descValues": [], "equipSlotType": "Rings", "equipType": "Rings", "bluntWeapon": false, "rarity": "Junk", "price": 4250, "sellPrice": 2125, "recipeId": "EQ9430940", "equipSetGroupId": "None", "stats": [ { "attribute": { "attributeName": "SkillCostReduceRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 18, "visible": true }, { "attribute": { "attributeName": "MagicalDamage", "attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": -2, "visible": true }, { "attribute": { "attributeName": "CriticalRate", "attribute": "", "attributeOwner": 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"None", "changeSkillRowName": "None" } }, "additionalEffectToSelf": [], "additionalEffectToTarget": [], "bPClass": "None", "physicalMaterial": "None", "socketName": "None", "abilityIcon": "None", "abilityClass": "None", "aditionalAbilityClass": "None", "montages": [], "additionalBPClass": [], "visualId": "IV15006", "bRegister": false } }, { "RowName": "9999999", "Data": { "name": "개발자의검", "desc": "", "descValues": [], "equipSlotType": "Weapon", "equipType": "WeaponShield", "bluntWeapon": false, "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "9999999", "equipSetGroupId": "None", "stats": [ { "attribute": { "attributeName": "PhysicalDamage", "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 18, "visible": true }, { "attribute": { "attributeName": "MagicalDamage", "attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 54, "visible": true }, { "attribute": { "attributeName": "Defense", "attribute": "/Script/WorldStalker.CharacterSet:Defense", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": true }, { "attribute": { "attributeName": "CriticalRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": true }, { "attribute": { "attributeName": "AttackSpeedRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": true }, { "attribute": { "attributeName": "MoveSpeedModify", "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": true }, { "attribute": { "attributeName": "HeadShotDamReduce", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": true }, { "attribute": { "attributeName": "PhysicalResistance", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": true }, { "attribute": { "attributeName": "RangedResistance", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0.10000000149011612, "visible": true }, { "attribute": { "attributeName": "MagicalResistance", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": true } ], "rerollCount": 0, "armor": 0, "breakDamageNormal": 2, "breakDamageSKill": 3, "range": 0, "equipModify": { "stalkerName": "None", "equipStateModify": { "attribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "bAttributeReplicated": false, "value": 0 }, "equipSkillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0 }, "equipSkillChange": { "skillRowName": "None", "changeSkillRowName": "None" } }, "additionalEffectToSelf": [], "additionalEffectToTarget": [], "bPClass": "/Game/Blueprints/Equips/BP_PC_SkeletonSword.BP_PC_SkeletonSword_C", "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal", "socketName": "b_L_Weapon", "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack", "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", "aditionalAbilityClass": "None", "montages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Skeleton/AnimMontage/AM_PC_Skeleton_B_Attack_N_01.AM_PC_Skeleton_B_Attack_N_01'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Skeleton/AnimMontage/AM_PC_Skeleton_B_Attack_N_02.AM_PC_Skeleton_B_Attack_N_02'" ], "additionalBPClass": [], "visualId": "IV11001", "bRegister": false } }, { "RowName": "9999998", "Data": { "name": "Rene_BloodSword", "desc": "", "descValues": [], "equipSlotType": "Weapon", "equipType": "WeaponShield", "bluntWeapon": false, "rarity": "Junk", "price": 0, "sellPrice": 0, "recipeId": "9999998", "equipSetGroupId": "None", "stats": [], "rerollCount": 0, "armor": 0, "breakDamageNormal": 2, "breakDamageSKill": 3, "range": 0, "equipModify": { "stalkerName": "None", "equipStateModify": { "attribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "bAttributeReplicated": false, "value": 0 }, "equipSkillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0 }, "equipSkillChange": { "skillRowName": "None", "changeSkillRowName": "None" } }, "additionalEffectToSelf": [], "additionalEffectToTarget": [], "bPClass": "/Game/Blueprints/Equips/BP_Rene_BloodSword.BP_Rene_BloodSword_C", "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Water.PM_Water", "socketName": "b_R_Weapon", "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack", "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", "aditionalAbilityClass": "None", "montages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Attack_W02_01.AM_PC_Rene_B_Attack_W02_01'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Attack_W02_02.AM_PC_Rene_B_Attack_W02_02'" ], "additionalBPClass": [], "visualId": "IV11001", "bRegister": false } }, { "RowName": "9999997", "Data": { "name": "무장 검", "desc": "", "descValues": [], "equipSlotType": "Weapon", "equipType": "WeaponShield", "bluntWeapon": false, "rarity": "Unique", "price": 30, "sellPrice": 15, "recipeId": "", "equipSetGroupId": "None", "stats": [ { "attribute": { "attributeName": "PhysicalDamage", "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 28, "visible": true }, { "attribute": { "attributeName": "MagicalDamage", "attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": false }, { "attribute": { "attributeName": "CriticalPer", "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": false }, { "attribute": { "attributeName": "AttackMovementSpeed", "attribute": "/Script/WorldStalker.CharacterSet:AttackMovementSpeed", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 100, "visible": false }, { "attribute": { "attributeName": "AttackSpeedPer", "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "value": 0, "visible": false } ], "rerollCount": 10, "armor": 0, "breakDamageNormal": 3, "breakDamageSKill": 3, "range": 0, "equipModify": { "stalkerName": "None", "equipStateModify": { "attribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "bAttributeReplicated": false, "value": 0 }, "equipSkillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0 }, "equipSkillChange": { "skillRowName": "None", "changeSkillRowName": "None" } }, "additionalEffectToSelf": [], "additionalEffectToTarget": [], "bPClass": "/Game/Blueprints/Equips/WeaponShield/BP_ArmingSword.BP_ArmingSword_C", "physicalMaterial": "/Game/Blueprints/PhysMaterials/PM_Metal.PM_Metal", "socketName": "socket_R_Weapon", "abilityIcon": "/Game/_UI/Icon_Skill/SkillIcon_Knight_BasicAttack.SkillIcon_Knight_BasicAttack", "abilityClass": "/Game/Blueprints/Abilities/GA_Attack.GA_Attack_C", "aditionalAbilityClass": "None", "montages": [], "additionalBPClass": [], "visualId": "IV1000021", "bRegister": true } } ] }, { "AssetName": "DT_Skill", "AssetPath": "/Game/Blueprints/DataTable/DT_Skill.DT_Skill", "RowStructure": "SkillDataRow", "Rows": [ { "RowName": "SK100101", "Data": { "stalkerName": "hilda", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100101.SkillIcon_100101", "name": "방패 방어", "desc": "방패로 공격을 방어합니다.방어 유지 시 지구력이 소모됩니다.", "simpleDesc": "방패로 공격을 방어합니다. \r\n방어 유지 시 지구력이 소모됩니다.", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Blocking.AM_PC_Hilda_B_Skill_Blocking'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Hilda_RightClick.mp4" } }, { "RowName": "SK100201", "Data": { "stalkerName": "hilda", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201", "name": "칼날 격돌", "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.", "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.", "descValues": [ 130, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "Lightning", "skillDamageRate": 1.3, "walkSpeedMultiplier": 0, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 11, "coolTime": 6, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Ready.AM_PC_Hilda_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_SwordStrike.AM_PC_Hilda_B_Skill_SwordStrike'" ], "abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SwordStrike.GA_Skill_Hilda_SwordStrike_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 25 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1101000", "1101001" ], "perkT2": [ "1101010", "1101011", "1101012" ], "perkT3": [ "1101020" ], "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4" } }, { "RowName": "SK100202", "Data": { "stalkerName": "hilda", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100202.SkillIcon_100202", "name": "반격", "desc": "방패를 들어 {0}초 동안 반격 자세를 취합니다. 반격 성공 시 {1}%만큼 물리 피해를 줍니다.", "simpleDesc": "방패를 들어 반격 자세를 취합니다.\r\n반격 성공 시 피해를 입힙니다.", "descValues": [ 5, 80 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.80000000000000004, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 10, "coolTime": 4, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Counter.AM_PC_Hilda_B_Skill_Counter'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Knight_Counter.GA_Skill_Knight_Counter_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", "activeDuration": 5, "gameplayEffectSet": [ { "trigger": "Instant", "gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_Counter_Duration.GE_Skill_Hilda_Counter_Duration_C", "gETagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 5 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1101100", "1101101" ], "perkT2": [ "1101110", "1101111", "1101112" ], "perkT3": [ "1101120" ], "videoPath": "./Movies/Guide_Video_Hilda_E.mp4" } }, { "RowName": "SK100203", "Data": { "stalkerName": "hilda", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100203.SkillIcon_100203", "name": "강타", "desc": "방패를 휘둘러 공격력의 {0}%만큼 물리 피해를 입힙니다.\r\n시전 동작 중 정면의 공격을 방어합니다.", "simpleDesc": "방패를 휘둘러 피해를 입힙니다\r\n시전 중 정면의 공격을 방어합니다.", "descValues": [ 105, 2 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.05, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 12, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_ShieldBash.AM_PC_Hilda_B_Skill_ShieldBash'" ], "abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_Bash.GA_Skill_Hilda_Bash_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1101200", "1101201" ], "perkT2": [ "1101210", "1101211", "1101212" ], "perkT3": [ "1101220" ], "videoPath": "./Movies/Tutorial_Video_Curse.mp4" } }, { "RowName": "SK100204", "Data": { "stalkerName": "hilda", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100204.SkillIcon_100204", "name": "도발", "desc": "주변 {0}m 내의 몬스터를 도발하여 위협 수치를 획득하고 대상의 이동속도를 {1}초 동안 {2}% 감속시킵니다.{3}초 동안 방어력이 {4} 증가합니다.", "simpleDesc": "주변의 몬스터를 도발하며, 일시적으로 방어력이 증가합니다.", "descValues": [ 5, 3, 25, 10, 15 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 250, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 8, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Provoke.AM_PC_Hilda_B_Skill_Provoke'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C", "activeRange": { "bShowTargetOutline": true, "dist": 500, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InstantTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C", "gETagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 10 } ] }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Hilda/GE_HildaTauntDefense.GE_HildaTauntDefense_C", "gETagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 10 }, { "tag": { "tagName": "Data.Value" }, "value": 15 } ] }, { "trigger": "InstantTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1101300", "1101301" ], "perkT2": [ "1101310", "1101311", "1101312" ], "perkT3": [ "1101320" ], "videoPath": "./Movies/Guide_Video_Hilda_R.mp4" } }, { "RowName": "SK100205", "Data": { "stalkerName": "hilda", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100205.SkillIcon_100205", "name": "Second Wind", "desc": "응급약을 사용해 최대 HP의 {0}% 만큼의 HP를 회복합니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "FixedSkill", "skillElementType": "None", "skillDamageRate": 30, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 5, "castingCrossHairRowName": "None", "manaCost": 20, "coolTime": 30, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill7" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_EmergencyTreatment.AM_PC_Hilda_B_Skill_EmergencyTreatment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_EmergencyTreatment.GE_Skill_Hilda_EmergencyTreatment_C", "gETagValues": [] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1101400", "1101401" ], "perkT2": [ "1101410", "1101411", "1101412" ], "perkT3": [ "1101420" ], "videoPath": "./Movies/Tutorial_Video_Curse.mp4" } }, { "RowName": "SK100206", "Data": { "stalkerName": "hilda", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100206.SkillIcon_100206", "name": "Ultimate Defense", "desc": "{0}초 동안 방패 방어 시 소모되는 지구력을 {1}% 경감합니다.", "simpleDesc": "", "descValues": [ 15, 50 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0.34999999999999998, "castingCrossHairRowName": "None", "manaCost": 9, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill8" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_SteelBlocking.AM_PC_Hilda_B_Skill_SteelBlocking'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantCancel.GA_Skill_Casting_CantCancel_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SteelBlocking.GA_Skill_Hilda_SteelBlocking_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_SteelBlocking.GE_Skill_Hilda_SteelBlocking_C", "gETagValues": [] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1101500", "1101501" ], "perkT2": [ "1101510", "1101511", "1101512" ], "perkT3": [ "1101520" ], "videoPath": "./Movies/Tutorial_Video_Curse.mp4" } }, { "RowName": "SK100301", "Data": { "stalkerName": "hilda", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100301.SkillIcon_100301", "name": "마석 ‘핏빛 달’", "desc": "마석의 힘을 해방하여 {0}초 동안 공격력 {1}, 방어력 {2} 증가합니다.", "simpleDesc": "일시적으로 공격력과 방어력이 증가합니다.", "descValues": [ 20, 15, 25 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_BloodMoon.AM_PC_Hilda_B_Skill_BloodMoon'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Equipment.AM_PC_Hilda_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_BloodMoon_Active.GA_Skill_Hilda_BloodMoon_Active_C", "activeDuration": 20, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 15 }, { "tag": { "tagName": "Data.Value2" }, "value": 25 } ] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Hilda_V.mp4" } }, { "RowName": "SK110101", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110101.SkillIcon_110101", "name": "화살 찌르기", "desc": "화살로 찔러 {0}%만큼 물리 피해를 입힙니다. 적중 시 다음 일반 공격이 {1}% 증가합니다.", "simpleDesc": "화살로 찔러 피해를 입힙니다.\r\n적중 시 다음 일반 공격 피해량이 증가합니다.", "descValues": [ 75, 50 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.69999999999999996, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "None" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_ArrowStab.AM_PC_Urud_Base_B_Skill_ArrowStab'" ], "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_ArrowAttack.GA_Skill_Urud_ArrowAttack_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Urud_RightClick.mp4" } }, { "RowName": "SK110201", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110201.SkillIcon_110201", "name": "덫 설치", "desc": "{0}초 동안 유지되는 덫을 최대 {1}개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.", "simpleDesc": "일정 시간 동안 유지되는 덫을 설치합니다. 덫을 밟은 대상은 기절합니다.", "descValues": [ 60, 4 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 9, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_MakeTrap.AM_PC_Urud_B_Skill_MakeTrap'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_MakeTrap.GA_Skill_Urud_MakeTrap_C", "activeDuration": 3, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1102000", "1102001" ], "perkT2": [ "1102010", "1102011" ], "perkT3": [ "1102020" ], "videoPath": "./Movies/Guide_Video_Urud_R.mp4" } }, { "RowName": "SK110202", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110208.SkillIcon_110208", "name": "Rapid Fire", "desc": "{0}발의 화살을 빠르게 발사하여 각 화살 당 공격력의 {1}%만큼 물리 피해를 입힙니다.", "simpleDesc": "", "descValues": [ 4, 0.89999997615814209 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.90000000000000002, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CantRelease.GA_Skill_Casting_CanMove_CantRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": -1, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK110203", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110203.SkillIcon_110203", "name": "Pursuit", "desc": "추격 태세로 돌입하여 {0}초 동안 이동 속도를 {1}% 증가 시킵니다.", "simpleDesc": "", "descValues": [ 7.5, 30 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0.29999999999999999, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1, "castingCrossHairRowName": "TargetCasting", "manaCost": 14, "coolTime": 15, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_SpeedUp.AM_PC_Urud_Base_B_Skill_SpeedUp'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_SpeedUp.GA_Skill_Urud_SpeedUp_C", "activeDuration": 7.5, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_PursuitWalkSpeed_Active.GE_Skill_Urud_PursuitWalkSpeed_Active_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1102100", "1102101" ], "perkT2": [ "1102110", "1102111" ], "perkT3": [ "1102120" ], "videoPath": "" } }, { "RowName": "SK110204", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110204.SkillIcon_110204", "name": "독성 화살", "desc": "화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.", "simpleDesc": "화살에 독을 발라 발사합니다.\r\n적중된 대상은 중독됩니다.", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "Poison", "skillDamageRate": 1, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 9, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_PoisonArrow.AM_PC_Urud_Base_B_Skill_PoisonArrow'" ], "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PoisonArrow.GA_Skill_Urud_PoisonArrow_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attach_Poison.GE_Attach_Poison_C", "gETagValues": [] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1102200", "1102201" ], "perkT2": [ "1102210", "1102211", "1102212" ], "perkT3": [ "1102220" ], "videoPath": "./Movies/Guide_Video_Urud_E.mp4" } }, { "RowName": "SK110205", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110205.SkillIcon_110205", "name": "다발 화살", "desc": "{0}발의 화살을 동시에 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살 3개 소모합니다.", "simpleDesc": "3발의 화살을 동시에 발사하여 피해를 입힙니다.", "descValues": [ 3, 90 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.90000000000000002, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 14, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_MultiArrow.AM_PC_Urud_Base_B_Skill_MultiArrow'" ], "abilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_MultiShot_Quick.GA_Skill_Urud_MultiShot_Quick_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1102300", "1102301" ], "perkT2": [ "1102310", "1102311", "1102312" ], "perkT3": [ "1102320" ], "videoPath": "./Movies/Guide_Video_Urud_Q.mp4" } }, { "RowName": "SK110206", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110206.SkillIcon_110206", "name": "Campfire", "desc": "{0}초 동안 유지되는 모닥불을 설치해 주변 아군의 HP를 {1}초에 한 번씩 {2}만큼 회복합니다. 화살에 불을 붙일 수 있습니다.", "simpleDesc": "", "descValues": [ 30, 2, 7 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 7, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 3, "castingCrossHairRowName": "None", "manaCost": 35, "coolTime": 30, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Skill_Campfire.AM_PC_Urud_B_Skill_Campfire'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CantMove_CanRelease.GA_Skill_Casting_CantMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 300, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": true, "bHitParty": true, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_CampFire.GA_Skill_Urud_CampFire_C", "activeDuration": 30, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1102400", "1102401" ], "perkT2": [ "1102410", "1102411", "1102412" ], "perkT3": [ "1102420" ], "videoPath": "" } }, { "RowName": "SK110207", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110208.SkillIcon_110208", "name": "재장전", "desc": "화살을 화살통에 장전 합니다.", "simpleDesc": "화살을 화살통에 장전 합니다.", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 5, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill7" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Reload.AM_PC_Urud_B_Reload'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 1, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK110208", "Data": { "stalkerName": "urud", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110208.SkillIcon_110208", "name": "Impaling Bolt", "desc": "{0}초 동안 화살 공격에 관통 효과를 부여합니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.80000000000000004, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1, "castingCrossHairRowName": "TargetCasting", "manaCost": 15, "coolTime": 20, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill8" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_CastingCommon.AM_PC_Urud_Base_B_Skill_CastingCommon'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Urud/GA_Skill_Urud_PierceShot.GA_Skill_Urud_PierceShot_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_PierceShot.GE_Skill_Urud_PierceShot_C", "gETagValues": [] }, { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Elemental_Dark.GE_Elemental_Dark_C", "gETagValues": [] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1102500", "1102501" ], "perkT2": [ "1102510", "1102511" ], "perkT3": [ "1102510" ], "videoPath": "" } }, { "RowName": "SK110301", "Data": { "stalkerName": "urud", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_110301.SkillIcon_110301", "name": "마석 ‘폭쇄’", "desc": "마석의 힘을 해방하여 {0}초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 {1}% 확률로 화상에 걸립니다.", "simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.", "descValues": [ 15, 30 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill9" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Base_B_Skill_Explosion.AM_PC_Urud_Base_B_Skill_Explosion'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_Equipment.AM_PC_Urud_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeRange": { "bShowTargetOutline": false, "dist": 75, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 5, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Urud_Explosion_Active.GA_Skill_Urud_Explosion_Active_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] }, { "trigger": "OnProjectileHitRangedTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 0.30000001192092896 }, { "tag": { "tagName": "Data.SkillRate" }, "value": 0.30000001192092896 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Urud_V.mp4" } }, { "RowName": "SK120101", "Data": { "stalkerName": "nave", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120101.SkillIcon_120101", "name": "마력 충전", "desc": "시전하는 동안 {0}의 마나를 추가로 회복합니다.", "simpleDesc": "시전하는 동안 마나를 추가로 회복합니다.", "descValues": [ 1, 0 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 5, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 9999, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 1, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_ManaRestore.AM_PC_Nave_B_Skill_ManaRestore'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Equipment.AM_PC_Nave_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_ManaCharge_Casting.GA_Skill_Nave_ManaCharge_Casting_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Nave_RightClick.mp4" } }, { "RowName": "SK120201", "Data": { "stalkerName": "nave", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120201.SkillIcon_120201", "name": "마법 화살", "desc": "최대 {0}개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 {1}%만큼 마법 피해를 입힙니다.", "simpleDesc": "3개의 마법 화살을 생성하여 발사합니다.", "descValues": [ 3, 80 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.80000000000000004, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "TargetCasting", "manaCost": 18, "coolTime": 3.5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_MagicMissile.AM_PC_Nave_B_Skill_MagicMissile'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicMissile_Active.GA_Skill_Nave_MagicMissile_Active_C", "activeDuration": 600, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1103000", "1103001" ], "perkT2": [ "1103010", "1103011", "1103012" ], "perkT3": [ "1103020", "1103021" ], "videoPath": "./Movies/Guide_Video_Nave_Q.mp4" } }, { "RowName": "SK120202", "Data": { "stalkerName": "nave", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120202.SkillIcon_120202", "name": "화염구", "desc": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 {0}% 화염 속성 마법 피해와 주변에 {1}% 추가 피해를 입힙니다.", "simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.", "descValues": [ 200, 150 ], "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "skillDamageRate": 2, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 4, "castingCrossHairRowName": "TargetCasting", "manaCost": 25, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_FireWall.AM_PC_Nave_B_Skill_FireWall'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 225, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_FireWall_Active.GA_Skill_Nave_FireWall_Active_C", "activeDuration": 600, "gameplayEffectSet": [ { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [] }, { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [] }, { "trigger": "OnProjectileHitRangedTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash_Fire.GE_Attack_Projectile_Splash_Fire_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 1 }, { "tag": { "tagName": "Data.SkillRate" }, "value": 1.5 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1103100", "1103101" ], "perkT2": [ "1103110", "1103111", "1103112" ], "perkT3": [ "1103120" ], "videoPath": "./Movies/Guide_Video_Nave_E.mp4" } }, { "RowName": "SK120203", "Data": { "stalkerName": "nave", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120203.SkillIcon_120203", "name": "Invisibility", "desc": "투명화 상태가 되어 {0}초 동안 적에게 보이지 않게 됩니다. 투명화 상태에서는 느린 속도로 이동할 수 있으며, 모든 종류의 공격 행위는 투명화 효과를 즉시 종료 시킵니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 8, "coolTime": 20, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_Invisible.AM_PC_Nave_B_Skill_Invisible'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Invisible.GA_Skill_Nave_Invisible_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Invisibility.GE_Skill_Nave_Invisibility_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1103200", "1103201" ], "perkT2": [ "1103210", "1103211", "1103212" ], "perkT3": [ "1103220" ], "videoPath": "" } }, { "RowName": "SK120204", "Data": { "stalkerName": "nave", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120101.SkillIcon_120101", "name": "Magic Barrier", "desc": "몸 주변에 마력을 둘러 {0}초 동안 {1}만큼의 피해를 흡수합니다.", "simpleDesc": "", "descValues": [ 15, 90 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 100, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 3, "castingCrossHairRowName": "None", "manaCost": 18, "coolTime": 15, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_MagicShield.AM_PC_Nave_B_Skill_MagicShield'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_MagicShield.GA_Skill_Nave_MagicShield_C", "activeDuration": 15, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 500, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK120205", "Data": { "stalkerName": "nave", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120205.SkillIcon_120205", "name": "Lesser Fire Control", "desc": "Controls the power of the wind to extinguish all torches within line of sight.", "simpleDesc": "", "descValues": [], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 7, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_TurnOff.AM_PC_Nave_B_Skill_TurnOff'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_TurnOff.GA_Skill_Nave_TurnOff_C", "activeDuration": 5, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1103300", "1103301" ], "perkT2": [ "1103310", "1103311" ], "perkT3": [ "1103320" ], "videoPath": "" } }, { "RowName": "SK120206", "Data": { "stalkerName": "nave", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120206.SkillIcon_120206", "name": "노대바람", "desc": "강한 바람으로 밀쳐내고 {0}%만큼 마법 피해를 입힙니다.", "simpleDesc": "강한 바람으로 적을 밀쳐내며, 피해를 입힙니다.", "descValues": [ 50, 0 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 9, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WindForce.AM_PC_Nave_B_Skill_WindForce'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 400, "tick": 1, "count": 1, "height": 0, "angle": 90, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_WindForce.GA_Skill_Nave_WindForce_C", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnActiveRangedTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C", "gETagValues": [ { "tag": { "tagName": "Data.AttackType" }, "value": 2 } ] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1103400", "1103401" ], "perkT2": [ "1103410", "1103411", "1103412" ], "perkT3": [ "1103420" ], "videoPath": "./Movies/Guide_Video_Nave_R.mp4" } }, { "RowName": "SK120207", "Data": { "stalkerName": "nave", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120207.SkillIcon_120207", "name": "Magic Weapon", "desc": "무기에 마력을 부여하여 {0}초 동안 자신, 혹은 아군의 일반 공격의 공격력을 {1}% 증가 시킵니다.", "simpleDesc": "", "descValues": [ 15, 35 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "TargetCasting", "manaCost": 14, "coolTime": 20, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill8" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_WeaponReinforcement.AM_PC_Nave_B_Skill_WeaponReinforcement'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": true, "bHitParty": true, "bPartyOnly": true, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", "activeDuration": 2, "gameplayEffectSet": [ { "trigger": "OnActiveRangedTarget", "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_WeaponReinforcement.GE_Skill_Nave_WeaponReinforcement_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 35 }, { "tag": { "tagName": "Data.Duration" }, "value": 15 } ] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1103500", "1103501" ], "perkT2": [ "1103510", "1103511" ], "perkT3": [ "1103520" ], "videoPath": "" } }, { "RowName": "SK120301", "Data": { "stalkerName": "nave", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_120301.SkillIcon_120301", "name": "마석 ‘해방’", "desc": "마석의 힘으로 {0}초 동안 적을 관통하는 광선을 발사합니다. 광선은 {1}초 간격마다 {2}%의 마법 피해를 입힙니다.", "simpleDesc": "적을 관통하는 광선을 발사합니다.", "descValues": [ 5, 0.5, 100 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill7" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_Escape4.AM_PC_Nave_B_Skill_Escape4'" ], "abilityClass": "/Game/Blueprints/Characters/Nave/GA_Skill_Nave_Escape4.GA_Skill_Nave_Escape4_C", "activeRange": { "bShowTargetOutline": true, "dist": 1200, "tick": 0.5, "count": 10, "height": 0, "angle": 0, "toBreakableDamage": 10, "traceRadius": 50, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": true, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 5, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C", "gETagValues": [] }, { "trigger": "OnActiveRangedTarget", "gEClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C", "gETagValues": [ { "tag": { "tagName": "Skill.Effect.SkillPer" }, "value": 0 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Nave_V.mp4" } }, { "RowName": "SK130101", "Data": { "stalkerName": "baran", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130101.SkillIcon_130101", "name": "무기 막기", "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", "simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Blocking.AM_PC_Baran_B_Skill_Blocking'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Baran_RightClick.mp4" } }, { "RowName": "SK130201", "Data": { "stalkerName": "baran", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130201.SkillIcon_130201", "name": "Warm Up", "desc": "몸을 전투 상태로 만들어 {0}초 동안 공격 속도를 {1}% 만큼 증가 시킵니다.", "simpleDesc": "", "descValues": [ 15, 10 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1.1000000000000001, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0.5, "castingCrossHairRowName": "None", "manaCost": 10, "coolTime": 20, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Prepare.AM_PC_Baran_B_Skill_Prepare'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Prepare.GA_Skill_Baran_Prepare_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Baran/GE_Skill_Baran_Prepare.GE_Skill_Baran_Prepare_C", "gETagValues": [] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1104000", "1104001" ], "perkT2": [ "1104010", "1104011" ], "perkT3": [ "1104020" ], "videoPath": "" } }, { "RowName": "SK130202", "Data": { "stalkerName": "baran", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130202.SkillIcon_130202", "name": "Death Crush", "desc": "강력한 내려치기 공격으로 공격력의 {0}%만큼 범위 물리 피해를 입힙니다.\r\n적중된 적은 잠시 경직 상태에 빠집니다. 또한 해당 공격은 문과 장애물을 일격에 파괴할 수 있습니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.7, "walkSpeedMultiplier": 0, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 15, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker.AM_PC_Baran_B_Skill_RockBraker'" ], "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_RockBreaker.GA_Skill_Baran_RockBreaker_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1104100", "1104101" ], "perkT2": [ "1104110", "1104111", "1104112" ], "perkT3": [ "1104120" ], "videoPath": "" } }, { "RowName": "SK130203", "Data": { "stalkerName": "baran", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130203.SkillIcon_130203", "name": "후려치기", "desc": "대검을 크게 휘둘러 두 번 연속으로 {0}%만큼 물리 피해를 입힙니다.", "simpleDesc": "대검을 크게 휘둘러 두 번 연속으로 피해를 입힙니다.", "descValues": [ 120, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 9, "coolTime": 8, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Smash.AM_PC_Baran_B_Skill_Smash'" ], "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Smash.GA_Skill_Baran_Smash_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 5, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1104200", "1104201" ], "perkT2": [ "1104210", "1104211", "1104212" ], "perkT3": [ "1104220" ], "videoPath": "./Movies/Guide_Video_Baran_E.mp4" } }, { "RowName": "SK130204", "Data": { "stalkerName": "baran", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130204.SkillIcon_130204", "name": "갈고리 투척", "desc": "갈고리를 던져 {0}%만큼 물리 피해를 입히고, 대상을 끌어당깁니다. 적중된 대상은 잠시 경직됩니다.", "simpleDesc": "갈고리를 던져 피해를 입힙니다.\r\n적중된 대상을 끌어당기며, 잠시 경직됩니다.", "descValues": [ 25, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.25, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 14, "coolTime": 13, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Pulling.AM_PC_Baran_B_Skill_Pulling'" ], "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Pulling.GA_Skill_Baran_Pulling_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [] }, { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [] }, { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 5 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1104300", "1104301" ], "perkT2": [ "1104310", "1104311", "1104312" ], "perkT3": [ "1104320" ], "videoPath": "./Movies/Guide_Video_Baran_Q.mp4" } }, { "RowName": "SK130205", "Data": { "stalkerName": "baran", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130205.SkillIcon_130205", "name": "Taunt", "desc": "주변의 적을 {0}초 동안 도발해 {1}의 위협 수치를 획득합니다.", "simpleDesc": "", "descValues": [ 15, 250 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 250, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 7, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_Provoke.AM_PC_Baran_B_Skill_Provoke'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke.GA_Skill_Common_Provoke_C", "activeRange": { "bShowTargetOutline": false, "dist": 500, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Provoke_Active.GA_Skill_Common_Provoke_Active_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InstantTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C", "gETagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 15 } ] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1104400", "1104401" ], "perkT2": [ "1104410", "1104411", "1104412" ], "perkT3": [ "1104420" ], "videoPath": "" } }, { "RowName": "SK130206", "Data": { "stalkerName": "baran", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130206.SkillIcon_130206", "name": "깊게 찌르기", "desc": "대검을 깊게 찔러 넣어 {0}%만큼 물리 피해를 입힙니다. 문을 파괴할 수 있습니다. 적중된 대상은 잠시 경직됩니다.", "simpleDesc": "대검을 깊게 찔러 넣어 피해를 입힙니다.\r\n문을 파괴할 수 있으며, 적중된 대상은 잠시 경직됩니다.", "descValues": [ 120, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.1000000000000001, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 10, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill7" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_SwordStab.AM_PC_Baran_B_Skill_SwordStab'" ], "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_SwordStab.GA_Skill_Baran_SwordStab_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 25 } ] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1104500", "1104501" ], "perkT2": [ "1104510", "1104511", "1104512" ], "perkT3": [ "1104520" ], "videoPath": "./Movies/Guide_Video_Baran_R.mp4" } }, { "RowName": "SK130301", "Data": { "stalkerName": "baran", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130301.SkillIcon_130301", "name": "마석 '일격분쇄'", "desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내 {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.", "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.", "descValues": [ 4, 170 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.7, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 10, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill8" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'" ], "abilityClass": "/Game/Blueprints/Characters/Baran/GA_Skill_Baran_Decision.GA_Skill_Baran_Decision_C", "activeRange": { "bShowTargetOutline": true, "dist": 400, "tick": 0, "count": 0, "height": 0, "angle": 90, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 2, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C", "gETagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 3 } ] }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Baran_V.mp4" } }, { "RowName": "SK140101", "Data": { "stalkerName": "rio", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_140101.SkillIcon_140101", "name": "내려 찍기", "desc": "단검으로 내려 찍어 {0}%만큼 물리 피해를 입힙니다. 연계 점수에 따라 {1}/{2}/{3}% 추가 피해를 입힙니다.", "simpleDesc": "단검으로 내려 찍어 피해를 입힙니다. 연계 점수에 따라 추가 피해를 입힙니다.", "descValues": [ 70, 50, 100, 150 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.69999999999999996, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_DroppingAttack.AM_PC_Rio_B_Skill_DroppingAttack'" ], "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_DroppingAttack.GA_Skill_Rio_DroppingAttack_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Rio_RightClick.mp4" } }, { "RowName": "SK140201", "Data": { "stalkerName": "rio", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_140201.SkillIcon_140201", "name": "연속 찌르기", "desc": "단검을 빠르게 2번 찔러 각각 {0}%만큼 암흑 속성 물리 피해를 입힙니다. 각 공격은 {1}%의 추가 치명타 확률을 가집니다. 타격당 연계 점수 1점을 획득합니다.", "simpleDesc": "단검을 빠르게 2번 찔러 피해를 입힙니다. 각 공격은 추가 치명타 확률을 가집니다.", "descValues": [ 100, 25 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 9, "coolTime": 3.5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_RapidStab.AM_PC_Rio_B_Skill_RapidStab'" ], "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_RapidStab.GA_Skill_Rio_RapidStab_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "Instant", "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_RapidStab_Buff.GE_Skill_Rio_RapidStab_Buff_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 25 }, { "tag": { "tagName": "Data.Duration" }, "value": 1.5 } ] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1105000", "1105001" ], "perkT2": [ "1105010", "1105011", "1105012" ], "perkT3": [ "1105020" ], "videoPath": "./Movies/Guide_Video_Rio_Q.mp4" } }, { "RowName": "SK140202", "Data": { "stalkerName": "rio", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_140202.SkillIcon_140202", "name": "단검 투척", "desc": "단검을 던져 {0}%만큼 피해를 입힙니다.", "simpleDesc": "단검을 던져 피해를 입힙니다.", "descValues": [ 100, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 1, "castingCrossHairRowName": "TargetCasting", "manaCost": 10, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger.AM_PC_Rio_B_Skill_ThrowingDagger'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_ThrowingDagger_E.AM_PC_Rio_B_Skill_ThrowingDagger_E'" ], "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_ThrowingDagger.GA_Skill_Rio_ThrowingDagger_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1105100", "1105101" ], "perkT2": [ "1105110", "1105111", "1105112" ], "perkT3": [ "1105120" ], "videoPath": "./Movies/Guide_Video_Rio_R.mp4" } }, { "RowName": "SK140203", "Data": { "stalkerName": "rio", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_140203.SkillIcon_140203", "name": "Corrosive Poison Injection", "desc": "단검에 부식 독을 발라 {0}초 동안 일반 공격, 내려 찍기, 연속 찌르기, 단검 투척이 ‘부식’ 상태를 유발하도록 합니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 1.5, "castingCrossHairRowName": "None", "manaCost": 12, "coolTime": 15, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_CorrosionDagger.AM_PC_Rio_B_Skill_CorrosionDagger'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Equipment.AM_PC_Rio_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_CorrosionDagger.GA_Skill_Rio_CorrosionDagger_C", "activeDuration": 10, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Abilities/GE_EquipBuff_Corrosion.GE_EquipBuff_Corrosion_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attach_Corrosion.GE_Attach_Corrosion_C", "gETagValues": [] }, { "trigger": "OnProjectileHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Attach_Corrosion.GE_Attach_Corrosion_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1105200", "1105201" ], "perkT2": [ "1105210", "1105211" ], "perkT3": [ "1105220" ], "videoPath": "" } }, { "RowName": "SK140204", "Data": { "stalkerName": "rio", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_140204.SkillIcon_140204", "name": "Feline Eyes", "desc": "{0}초 동안 시야 내의 적들을 외곽선으로 표시합니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 15, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Ready.AM_PC_Rio_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_CatEyes.AM_PC_Rio_B_Skill_CatEyes'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_CatEyes.GA_Skill_Rio_CatEyes_C", "activeDuration": 10, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_CatEyes.GE_Skill_Rio_CatEyes_C", "gETagValues": [] } ], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1105300", "1105301" ], "perkT2": [ "1105310", "1105311" ], "perkT3": [ "1105320" ], "videoPath": "" } }, { "RowName": "SK140205", "Data": { "stalkerName": "rio", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_140205.SkillIcon_140205", "name": "접근", "desc": "낮은 자세로 돌진합니다. 돌진 중 피격되지 않으며, 돌진 후 {0}초 동안 {1}%만큼 물리 피해가 증가합니다.", "simpleDesc": "낮은 자세로 돌진합니다.\r\n돌진 중 피격되지 않으며, 돌진 후 피해량이 증가합니다.", "descValues": [ 3, 30 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 8, "coolTime": 4, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Approach.AM_PC_Rio_B_Skill_Approach'" ], "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Approach.GA_Skill_Rio_Approach_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1105400", "1105401" ], "perkT2": [ "1105410", "1105411" ], "perkT3": [ "1105420" ], "videoPath": "./Movies/Guide_Video_Rio_E.mp4" } }, { "RowName": "SK140206", "Data": { "stalkerName": "rio", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_140206.SkillIcon_140206", "name": "Flash Bomb Throw", "desc": "Throws a flash bomb that blinds enemies.\r\nHit targets are briefly staggered.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "Lightning", "skillDamageRate": 1, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 10, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill7" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_ItemEquip.AM_PC_Rio_B_ItemEquip'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Throwing.AM_PC_Rio_B_Throwing'" ], "abilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Flashbang.GA_Skill_Rio_Flashbang_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 1, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1105500", "1105501" ], "perkT2": [ "1105510", "1105511" ], "perkT3": [ "1105520", "1105521" ], "videoPath": "" } }, { "RowName": "SK140301", "Data": { "stalkerName": "rio", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_140301.SkillIcon_140301", "name": "마석 ‘민감’", "desc": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, {0}초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.", "simpleDesc": "연계 점수 3점을 획득합니다.\r\n일시적으로 은신 및 투시 효과를 획득합니다.", "descValues": [ 15, 0 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0.29999999999999999, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill8" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Skill_Sensitive.AM_PC_Rio_B_Skill_Sensitive'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_B_Equipment.AM_PC_Rio_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rio/GA_Skill_Rio_Sensitive.GA_Skill_Rio_Sensitive_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Rio_V.mp4" } }, { "RowName": "SK150101", "Data": { "stalkerName": "clad", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_150101.SkillIcon_150101", "name": "방패 방어", "desc": "방패로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", "simpleDesc": "방패로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "None" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Block.AM_PC_Clad_Base_B_Skill_Block'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Common_Blocking.GA_Skill_Common_Blocking_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Clad_RightClick.mp4" } }, { "RowName": "SK150201", "Data": { "stalkerName": "clad", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_150201.SkillIcon_150201", "name": "다시 흙으로", "desc": "{0}m 내의 적에게 {1}% 빛 속성 마법 피해를 주고, {2}초 동안 {3} 방어력을 감소 시킵니다.", "simpleDesc": "범위 내의 적에게 피해를 입힙니다.", "descValues": [ 3, 150, 3, 5 ], "skillAttackType": "MagicalSkill", "skillElementType": "Holy", "skillDamageRate": 1.5, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0.5, "castingCrossHairRowName": "None", "manaCost": 9, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_TurnUndead.AM_PC_Clad_Base_B_Skill_TurnUndead'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 300, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_TurnUndead.GA_Skill_Clad_TurnUndead_C", "activeDuration": 5, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1106000", "1106001" ], "perkT2": [ "1106010", "1106011", "1106012" ], "perkT3": [ "1106020" ], "videoPath": "./Movies/Guide_Video_Clad_E.mp4" } }, { "RowName": "SK150202", "Data": { "stalkerName": "clad", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_150202.SkillIcon_150202", "name": "신성한 빛", "desc": "주변 아군의 지속 피해 효과를 제거하고. {0}초 동안 면역 효과를 제공합니다.", "simpleDesc": "주변 아군의 지속 피해 효과를 제거합니다.", "descValues": [ 6, 0 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 15, "coolTime": 7.5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyLight.AM_PC_Clad_Base_B_Skill_HolyLight'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 200, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": true, "bHitParty": true, "bPartyOnly": true, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyLight.GA_Skill_Clad_HolyLight_C", "activeDuration": 30, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1106100", "1106101" ], "perkT2": [ "1106110", "1106111" ], "perkT3": [ "1106120" ], "videoPath": "./Movies/Guide_Video_Clad_R.mp4" } }, { "RowName": "SK150203", "Data": { "stalkerName": "clad", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_150203.SkillIcon_150203", "name": "Wall of Faith", "desc": "자신 혹은 대상에게 {0}초 동안 유지되는 보호막을 부여합니다. {1}만큼의 피해를 흡수합니다. 아군에게 시전 할 수 있습니다.", "simpleDesc": "", "descValues": [ 15, 45 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 45, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 2, "castingCrossHairRowName": "TargetCasting", "manaCost": 12, "coolTime": 8, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyShield.AM_PC_Clad_Base_B_Skill_HolyShield'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": true, "bHitParty": true, "bPartyOnly": true, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyShield.GA_Skill_Clad_HolyShield_C", "activeDuration": 15, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1106200", "1106201" ], "perkT2": [ "1106210", "1106211", "1106212" ], "perkT3": [ "1106220" ], "videoPath": "" } }, { "RowName": "SK150204", "Data": { "stalkerName": "clad", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_150204.SkillIcon_150204", "name": "Brand", "desc": "대상에게 {0}초 동안 유지되는 낙인을 찍습니다. 낙인은 대상의 방어력을 {1}% 감소 시킵니다.", "simpleDesc": "", "descValues": [ 10, 50 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 2, "castingCrossHairRowName": "TargetCasting", "manaCost": 16, "coolTime": 18, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Stigma.AM_PC_Clad_Base_B_Skill_Stigma'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 2000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_Stigma.GA_Skill_Clad_Stigma_C", "activeDuration": 10, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1106300", "1106301" ], "perkT2": [ "1106310", "1106311", "1106312" ], "perkT3": [ "1106320", "1106321" ], "videoPath": "" } }, { "RowName": "SK150205", "Data": { "stalkerName": "clad", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_150205.SkillIcon_150205", "name": "Sanctuary", "desc": "시전 위치에 {0}초 동안 유지되는 구체 방어막을 만듭니다.\r\n방어막은 날아오는 발사체를 무효화합니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 20, "coolTime": 18, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyWall.AM_PC_Clad_Base_B_Skill_HolyWall'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyWall.GA_Skill_Clad_HolyWall_C", "activeDuration": 12.5, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1106400", "1106401" ], "perkT2": [ "1106410", "1106411", "1106412" ], "perkT3": [ "1106420" ], "videoPath": "" } }, { "RowName": "SK150206", "Data": { "stalkerName": "clad", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206", "name": "치유", "desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.", "simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.", "descValues": [ 60, 0 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 1, "castingCrossHairRowName": "TargetCasting", "manaCost": 12, "coolTime": 3, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 100, "bHitSelf": true, "bHitPlayer": true, "bHitParty": true, "bPartyOnly": true, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_HolyCure.GA_Skill_Clad_HolyCure_C", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1106500", "1106501" ], "perkT2": [ "1106510", "1106511", "1106512" ], "perkT3": [ "1106520" ], "videoPath": "./Movies/Guide_Video_Clad_Q.mp4" } }, { "RowName": "SK150301", "Data": { "stalkerName": "clad", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_150301.SkillIcon_150301", "name": "마석 ‘황금’", "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군에게 {1}의 보호막을 생성합니다.", "simpleDesc": "일시적으로 자신과 아군에게 보호막을 생성합니다.", "descValues": [ 5, 300 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 300, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 0.55000000000000004, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill7" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Gold.AM_PC_Clad_Base_B_Skill_Gold'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_Equipment.AM_PC_Clad_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeRange": { "bShowTargetOutline": true, "dist": 500, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": false, "bHitParty": true, "bPartyOnly": true, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Clad/GA_Skill_Clad_Gold.GA_Skill_Clad_Gold_C", "activeDuration": 6, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Clad_V.mp4" } }, { "RowName": "SK160101", "Data": { "stalkerName": "rene", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_160101.SkillIcon_160101", "name": "할퀴기", "desc": "손톱을 휘둘러 {0}%만큼 마법 피해를 입히고 흡혈합니다. 피해의 {1}%만큼 체력을 회복합니다.", "simpleDesc": "손톱을 휘둘러 피해를 입힙니다.\r\n피해량의 일정 수치를 회복합니다.", "descValues": [ 75, 30 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.75, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "None" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching.AM_PC_Rene_B_Skill_Scratching'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Scratching2.AM_PC_Rene_B_Skill_Scratching2'" ], "abilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_Scratching.GA_Skill_Rene_Scratching_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Rene_RightClick.mp4" } }, { "RowName": "SK160201", "Data": { "stalkerName": "rene", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_160201.SkillIcon_160201", "name": "Curse of Fugitive", "desc": "정면의 적에게 저주를 걸어 {0}초간 이동 속도를 {1}% 감소 시키고, 회복 금지 상태로 만듭니다.", "simpleDesc": "", "descValues": [ 5, 25 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 15, "coolTime": 8, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_Slow.AM_PC_Rene_B_Skill_Slow'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 400, "tick": 0, "count": 0, "height": 0, "angle": 90, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_Slow_Active.GA_Skill_Rene_Slow_Active_C", "activeDuration": 5, "gameplayEffectSet": [ { "trigger": "OnActiveRangedTarget", "gEClass": "/Game/Blueprints/Characters/Rene/GE_Skill_Rene_Slow.GE_Skill_Rene_Slow_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1107000", "1107001" ], "perkT2": [ "1107010", "1107011" ], "perkT3": [ "1107020" ], "videoPath": "" } }, { "RowName": "SK160202", "Data": { "stalkerName": "rene", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_160202.SkillIcon_160202", "name": "정령 소환 : 화염", "desc": "{0}초 동안 유지되는 화염의 정령을 소환합니다. 정령은 이동하지 않고 화염 화살을 발사하여 {1}% 화염 속성 마법 피해를 입힙니다.", "simpleDesc": "화염 화살을 발사하는 화염의 정령을 소환합니다.\r\n정령은 이동하지 않습니다.", "descValues": [ 20, 120 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "TargetCasting", "manaCost": 8, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonIfrit.AM_PC_Rene_B_Skill_SummonIfrit'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonIfrit_Active.GA_Skill_Rene_SummonIfrit_Active_C", "activeDuration": 20, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1107100", "1107101" ], "perkT2": [ "1107110", "1107111", "1107112" ], "perkT3": [ "1107120" ], "videoPath": "./Movies/Guide_Video_Rene_Q.mp4" } }, { "RowName": "SK160203", "Data": { "stalkerName": "rene", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_160203.SkillIcon_160203", "name": "독기 화살", "desc": "방어력을 무시하고 {0}만큼 암흑 속성 마법 피해를 입힙니다. 적중된 적은 출혈 상태가 됩니다.", "simpleDesc": "방어력을 무시하는 피해를 입힙니다.\r\n적중된 적은 출혈 상태가 됩니다.", "descValues": [ 30, 0 ], "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "skillDamageRate": 1, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "TargetCasting", "manaCost": 15, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_PoisonGas.AM_PC_Rene_B_Skill_PoisonGas'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_PoisonGas_Active.GA_Skill_Rene_PoisonGas_Active_C", "activeDuration": 600, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1107200", "1107201" ], "perkT2": [ "1107210", "1107211", "1107212" ], "perkT3": [ "1107220" ], "videoPath": "./Movies/Guide_Video_Rene_R.mp4" } }, { "RowName": "SK160204", "Data": { "stalkerName": "rene", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_160204.SkillIcon_160204", "name": "Sword of Blood", "desc": "{0}초간 피의 칼날을 소환합니다. 일반 공격 시 칼날이 정면으로 발사되어 AP를 무시하고 마법 공격력의 {1}%만큼의 피해를 입힙니다.", "simpleDesc": "", "descValues": [ 20, 60 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.59999999999999998, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 3.5, "castingCrossHairRowName": "None", "manaCost": 9, "coolTime": 25, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_BloodSword.AM_PC_Rene_B_Skill_BloodSword'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_BloodSword_Active.GA_Skill_Rene_BloodSword_Active_C", "activeDuration": 20, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1107300", "1107301" ], "perkT2": [ "1107310", "1107311", "1107312" ], "perkT3": [ "1107320" ], "videoPath": "" } }, { "RowName": "SK160205", "Data": { "stalkerName": "rene", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_160205.SkillIcon_160205", "name": "Veil of Blood", "desc": "자신 혹은 대상에게 보호의 마법을 걸어 {0}초간 피격 시 피해량의 {1}%를 감쇄시키고, 해당 수치 만큼의 MP가 소모됩니다.\r\n잔여 MP가 감쇄한 피해량보다 낮을 시, 효과는 종료됩니다.", "simpleDesc": "", "descValues": [ 20, 30 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 30, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "TargetCasting", "manaCost": 10, "coolTime": 8, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_BloodChange.AM_PC_Rene_B_Skill_BloodChange'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": true, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": true, "bHitParty": true, "bPartyOnly": true, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_BloodChange_Active.GA_Skill_Rene_BloodChange_Active_C", "activeDuration": 20, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 5400, "unlockCost": [], "perkT1": [ "1107400", "1107401" ], "perkT2": [ "1107410", "1107411", "1107412" ], "perkT3": [ "1107420" ], "videoPath": "" } }, { "RowName": "SK160206", "Data": { "stalkerName": "rene", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_160206.SkillIcon_160206", "name": "정령 소환 : 냉기", "desc": "{0}초 동안 유지되는 냉기의 정령을 소환합니다. 정령은 레네를 따라 이동하며 얼음 송곳을 소환합니다. 얼음 송곳은 {1}%만큼 물 속성 마법 피해를 입히며, 적중된 적은 둔화됩니다.", "simpleDesc": "얼음 송곳을 발사하는 냉기의 정령을 소환합니다.\r\n정령은 레네를 따라 이동합니다.", "descValues": [ 60, 80 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 0.80000000000000004, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 15, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_SummonShiva.AM_PC_Rene_B_Skill_SummonShiva'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_SummonShiva_Active.GA_Skill_Rene_SummonShiva_Active_C", "activeDuration": 60, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1107500", "1107501" ], "perkT2": [ "1107510", "1107511", "1107512" ], "perkT3": [ "1107520" ], "videoPath": "./Movies/Guide_Video_Rene_E.mp4" } }, { "RowName": "SK160301", "Data": { "stalkerName": "rene", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_160301.SkillIcon_160301", "name": "마석 ‘붉은 축제’", "desc": "마석의 힘을 해방하여 {0}초 동안 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다. 피해의 {1}%만큼 체력을 회복합니다.", "simpleDesc": "일시적으로 자신과 아군의 모든 공격에 흡혈 효과를 부여합니다.", "descValues": [ 20, 50 ], "skillAttackType": "MagicalSkill", "skillElementType": "None", "skillDamageRate": 50, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Ultimate" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Skill_ManaStoneCarnival.AM_PC_Rene_B_Skill_ManaStoneCarnival'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_B_Equipment.AM_PC_Rene_B_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Rene/GA_Skill_Rene_ManaStoneCarnival_Active.GA_Skill_Rene_ManaStoneCarnival_Active_C", "activeDuration": 20, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Rene_V.mp4" } }, { "RowName": "SK170101", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170102.SkillIcon_170102", "name": "흘리기", "desc": "무기로 적의 공격을 흘려냅니다. 흘리기에 성공하면 적의 공격을 막아냅니다. 그리고 스킬의 재사용 대기시간 일부가 감소됩니다. 섬광 및 날개베기는 각각 {0}초, 작열은 {1}초씩 감소 합니다.", "simpleDesc": "흘리기에 성공할 시 적의 공격을 막아내고, 일부 스킬의 재사용 대기시간이 감소됩니다.", "descValues": [ 3.7999999523162842, 6.8000001907348633 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 1, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Parrying.AM_PC_Cazimord_B_Skill_Parrying'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Parrying.GA_Skill_Cazimord_Parrying_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Cazimord_RightClick.mp4" } }, { "RowName": "SK170201", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": true, "maxStackCount": 2, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170101.SkillIcon_170101", "name": "섬광", "desc": "정면으로 {0}m 돌진하며, 베기 공격으로 공격력의 {1}%의 피해를 가합니다.", "simpleDesc": "정면으로 돌진해 베기 공격으로 피해를 입힙니다.", "descValues": [ 4, 100 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 1, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 5, "coolTime": 15.5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "Skill.Type.Stack" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash.AM_PC_Cazimord_B_Skill_Flash'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Flash_Active.AM_PC_Cazimord_B_Skill_Flash_Active'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Flash.GA_Skill_Cazimord_Flash_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Cazimord_Q.mp4" } }, { "RowName": "SK170202", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170202.SkillIcon_170202", "name": "날개 베기", "desc": "{0}번 베기로 공격력의 {1}% 피해를 입힙니다. 스킬 사용 중에는 경직에 면역 됩니다.", "simpleDesc": "연속 베기로 피해를 입힙니다.", "descValues": [ 4, 30 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.29999999999999999, "walkSpeedMultiplier": 1, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 10, "coolTime": 15.5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_BladeStorm.AM_PC_Cazimord_B_Skill_BladeStorm'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_BladeStorm.GA_Skill_Cazimord_BladeStorm_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Cazimord_E.mp4" } }, { "RowName": "SK170203", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170301.SkillIcon_170301", "name": "작열", "desc": "{0}초간 무기에 불을 붙여서 적중시킨 적에게 물리 피해의 {1}%만큼을 추가 마법 피해로 주고, 화상 상태로 만듭니다.", "simpleDesc": "무기에 불을 붙여 적에게 추가 마법 피해를 주고 화상 상태로 만듭니다.", "descValues": [ 15, 20 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 1, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 3, "coolTime": 27.5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Burn.AM_PC_Cazimord_B_Skill_Burn'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Burn_Active.GA_Skill_Cazimord_Burn_Active_C", "activeDuration": 15, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Cazimord_C.mp4" } }, { "RowName": "SK170201_1", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170201.SkillIcon_170201", "name": "발차기", "desc": "정면의 적을 발로 차서 공격력의 {0}의 피해를 입히고 {1}m 밀어냅니다. 밀려난 적은 경직 상태가 됩니다.", "simpleDesc": "", "descValues": [ 50, 5 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 1, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 5, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_FrontKick.AM_PC_Cazimord_B_Skill_FrontKick'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_FrontKick.GA_Skill_Cazimord_FrontKick_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK170202_1", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170202.SkillIcon_170202", "name": "날개 절단", "desc": "쌍검을 내려베어 공격합니다. 물리 공격력의 {0}%의 피해를 가하고 경직 상태로 만듭니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.5, "walkSpeedMultiplier": 1, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 8, "coolTime": 4, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_WingCutter.AM_PC_Cazimord_B_Skill_WingCutter'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_WingCutter.GA_Skill_Cazimord_WingCutter_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK170203_1", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170203.SkillIcon_170203", "name": "깊은 호흡", "desc": "{0}초간 강화 상태에 돌입합니다. 강화 상태에서는 스태미너 소모량이 {1}% 감소합니다.", "simpleDesc": "", "descValues": [ 15, 30 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1.3, "walkSpeedMultiplier": 1, "castingTime": 0.63, "castingCrossHairRowName": "None", "manaCost": 20, "coolTime": 30, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_DeepBreath.AM_PC_Cazimord_B_Skill_DeepBreath'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_DeepBreath.GE_Skill_Cazimord_DeepBreath_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK170204_1", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170204.SkillIcon_170204", "name": "흘리기", "desc": "뒤로 미끄러지듯 이동합니다. 시전 시 잠시 동안 모든 공격을 회피하는 상태가 됩니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 1, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 5, "coolTime": 3, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Sway.AM_PC_Cazimord_B_Skill_Sway'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Sway.GA_Skill_Cazimord_Sway_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK170206_1", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170206.SkillIcon_170206", "name": "뼛가루 연고", "desc": "{0}초간 지속 피해(중독, 화상, 부식)에 걸리지 않는 상태가 됩니다. 이미 적용 된 디버프를 해제할 수는 없습니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 1, "castingTime": 0.63, "castingCrossHairRowName": "None", "manaCost": 20, "coolTime": 45, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_DeepBreath.AM_PC_Cazimord_B_Skill_DeepBreath'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", "activeDuration": 30, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_BoneOint.GE_Skill_Cazimord_BoneOint_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK170301", "Data": { "stalkerName": "cazimord", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1108000.SkillIcon_1108000", "name": "마석 '칼날폭풍'", "desc": "마석의 힘을 빌려 빠르게 정면을 {0}회 공격해 각각 {1}%의 물리 피해를 입힙니다. 마지막 2회의 타격은 {2}%의 물리 피해를 입힙니다. 시전 중에는 천천히 이동할 수 있지만, 마지막 타격때는 이동할 수 없습니다. 또한 스킬 사용 중에는 경직에 면역 됩니다.", "simpleDesc": "빠르게 정면을 연속 공격해 큰 피해를 입힙니다.", "descValues": [ 12, 80, 100 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.80000000000000004, "walkSpeedMultiplier": 0.29999999999999999, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill7" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_ManaStoneBurn.AM_PC_Cazimord_B_Skill_ManaStoneBurn'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_SKill_Cazimord_ManaStoneBurn.GA_SKill_Cazimord_ManaStoneBurn_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 15, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Cazimord_V.mp4" } }, { "RowName": "SK180101", "Data": { "stalkerName": "sinobu", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180101.SkillIcon_180101", "name": "표창", "desc": "표창을 던져 {0}%만큼 물리 피해를 입힙니다. 일반 공격이 적중하거나 스킬을 사용하면 충전됩니다. 최대 {1}개까지 충전 가능합니다.", "simpleDesc": "표창을 던져 피해를 입힙니다.\r\n일반 공격이나 스킬을 사용하면 표창이 충전됩니다.", "descValues": [ 120, 3 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "None" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_Shuriken.AM_PC_Sinobu_B_Skill_Shuriken'" ], "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Shuriken.GA_Skill_Sinobu_Shuriken_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 60, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Sinobu_RightClick.mp4" } }, { "RowName": "SK180201", "Data": { "stalkerName": "sinobu", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180201.SkillIcon_180201", "name": "표식 표창", "desc": "표식 표창을 던져 {0}%의 피해를 입힙니다. 표식 표창에 적중된 적은 {1}초간 위치가 노출됩니다.", "simpleDesc": "", "descValues": [ 110, 60 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.1000000000000001, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 9, "coolTime": 3, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_MarkingSting.AM_PC_Sinobu_B_Skill_MarkingSting'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_MarkingSting_E.AM_PC_Sinobu_B_Skill_MarkingSting_E'" ], "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_MarkingSting.GA_Skill_Sinobu_MarkingSting_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 60, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK180202", "Data": { "stalkerName": "sinobu", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180202.SkillIcon_180202", "name": "기폭찰", "desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.", "simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.", "descValues": [ 130, 1 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.3, "walkSpeedMultiplier": 0, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 10, "coolTime": 6, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_BombTalisman.AM_PC_Sinobu_B_Skill_BombTalisman'" ], "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_BombTalisman.GA_Skill_Sinobu_BombTalisman_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1108000", "1108001" ], "perkT2": [ "1108010", "1108011", "1108012" ], "perkT3": [ "1108020" ], "videoPath": "./Movies/Guide_Video_Sinobu_Q.mp4" } }, { "RowName": "SK180203", "Data": { "stalkerName": "sinobu", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180203.SkillIcon_180203", "name": "비뢰각", "desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.", "simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.", "descValues": [ 110, 1 ], "skillAttackType": "PhysicalSkill", "skillElementType": "Lightning", "skillDamageRate": 1.1000000000000001, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 11, "coolTime": 8, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick.AM_PC_Sinobu_B_Skill_ThunderKick'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick_E.AM_PC_Sinobu_B_Skill_ThunderKick_E'" ], "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_ThunderKick.GA_Skill_Sinobu_ThunderKick_C", "activeRange": { "bShowTargetOutline": false, "dist": 700, "tick": 0, "count": 0, "height": 0, "angle": 30, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 20 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1108100", "1108101" ], "perkT2": [ "1108110", "1108111", "1108112" ], "perkT3": [ "1108120" ], "videoPath": "./Movies/Guide_Video_Sinobu_E.mp4" } }, { "RowName": "SK180204", "Data": { "stalkerName": "sinobu", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180204.SkillIcon_180204", "name": "인술 ‘화풍’", "desc": "입으로 불을 내뿜어 {0}% 화염 피햬를 입히고 화상을 유발합니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 8, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoFlame.AM_PC_Sinobu_B_Skill_NinpoFlame'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoFlame.GA_Skill_Sinobu_NinpoFlame_C", "activeDuration": 1.5, "gameplayEffectSet": [], "unlockLevel": 1, "unlockGold": 1000, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK180205", "Data": { "stalkerName": "sinobu", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180205.SkillIcon_180205", "name": "인술 ‘바꿔치기’", "desc": "{0}초 동안 유지되는 '바꿔치기'를 사용합니다. '바꿔치기' 상태 중 피격 시 피해가 {1}% 감소하며, {2}초 동안 투명화와 이동속도 증가 효과를 얻습니다.\r\n효과 발동 시 표창 {3}개를 충전합니다.", "simpleDesc": "바꿔치기를 사용 후 피격 시 피해량이 감소하며, 투명화와 이동속도 증가 효과를 받습니다.", "descValues": [ 7, 50, 3, 1 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.90000000000000002, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 1.5, "castingCrossHairRowName": "None", "manaCost": 12, "coolTime": 11, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange.AM_PC_Sinobu_B_Skill_NinpoChange'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Equipment.AM_PC_Sinobu_B_Equipment'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoChange_Active.AM_PC_Sinobu_B_Skill_NinpoChange_Active'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 100, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoChange.GA_Skill_Sinobu_NinpoChange_C", "activeDuration": 10, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoChange.GE_Skill_Sinobu_NinpoChange_C", "gETagValues": [] } ], "unlockLevel": 1, "unlockGold": 1000, "unlockCost": [], "perkT1": [ "1108200", "1108201" ], "perkT2": [ "1108210", "1108211" ], "perkT3": [ "" ], "videoPath": "./Movies/Guide_Video_Sinobu_R.mp4" } }, { "RowName": "SK180206", "Data": { "stalkerName": "sinobu", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180206.SkillIcon_180206", "name": "인술 ‘도마뱀붙이’", "desc": "천장으로 뛰어올라 {0}초간 거꾸로 매달립니다. 획득한 어그로를 모두 제거하며 더 이상 몬스터의 어그로를 획득하지 않는 상태가 됩니다. 이 상태에서는 이동 및 공격할 수 없고, 점프 버튼으로 해당 상태를 해제하고 지면으로 내려올 수 있습니다.천장이 너무 높을 경우 시전 할 수 없습니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 13, "coolTime": 12, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_NinpoGecko.AM_PC_Sinobu_B_Skill_NinpoGecko'" ], "abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoGecko_Casting.GA_Skill_Sinobu_NinpoGecko_Casting_C", "activeRange": { "bShowTargetOutline": false, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_NinpoGecko.GA_Skill_Sinobu_NinpoGecko_C", "activeDuration": 10, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK180301", "Data": { "stalkerName": "sinobu", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180301.SkillIcon_180301", "name": "마석 '반환'", "desc": "마석의 힘을 개방하여 {0}초 동안 전방의 투사체 공격을 튕겨내고 근접 공격을 막아냅니다.", "simpleDesc": "일시적으로 전방의 투사체를 튕겨내고 근접 공격을 막아냅니다.", "descValues": [ 7, 0 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill8" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_Base_Skill_Deflect.AM_PC_Sinobu_Base_Skill_Deflect'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Ultimate_Base.GA_Skill_Ultimate_Base_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Skill_Sinobu_Deflect.GA_Skill_Sinobu_Deflect_C", "activeDuration": 7, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Sinobu_V.mp4" } }, { "RowName": "SK170204_0", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170204.SkillIcon_170204", "name": "흘리기", "desc": "뒤로 미끄러지듯 이동합니다. 시전 시 잠시 동안 모든 공격을 회피하는 상태가 됩니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 1, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 20, "coolTime": 3, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_Sway.AM_PC_Cazimord_B_Skill_Sway'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_Sway_Perk.GA_Skill_Cazimord_Sway_Perk_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK170205_0", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170205.SkillIcon_170205", "name": "칼날 폭풍", "desc": "{0}번 베기로 공격력의 {1}% 피해를 입힙니다. 시전 중 이동할 수 없습니다.", "simpleDesc": "", "descValues": [ 2, 50 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.5, "walkSpeedMultiplier": 0, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 10, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_BladeStorm.AM_PC_Cazimord_B_Skill_BladeStorm'" ], "abilityClass": "/Game/Blueprints/Characters/Cazimord/GA_Skill_Cazimord_BladeStorm_Perk.GA_Skill_Cazimord_BladeStorm_Perk_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK170203_0", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170203.SkillIcon_170203", "name": "깊은 호흡", "desc": "{0}초간 강화 상태에 돌입합니다. 강화 상태에서는 스태미너 소모량이 {1}% 감소합니다.", "simpleDesc": "", "descValues": [ 15, 30 ], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1.3, "walkSpeedMultiplier": 1, "castingTime": 0.63, "castingCrossHairRowName": "None", "manaCost": 20, "coolTime": 30, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_DeepBreath.AM_PC_Cazimord_B_Skill_DeepBreath'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_DeepBreath_Perk.GE_Skill_Cazimord_DeepBreath_Perk_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK170206_0", "Data": { "stalkerName": "cazimord", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_170206.SkillIcon_170206", "name": "뼛가루 연고", "desc": "{0}초간 지속 피해(중독, 화상, 부식)에 걸리지 않는 상태가 됩니다. 이미 적용 된 디버프를 해제할 수는 없습니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 11, "castingTime": 0.63, "castingCrossHairRowName": "None", "manaCost": 20, "coolTime": 90, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_Skill_DeepBreath.AM_PC_Cazimord_B_Skill_DeepBreath'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Abilities/GA_Skill_ActiveBase.GA_Skill_ActiveBase_C", "activeDuration": 30, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Cazimord/GE_Skill_Cazimord_BoneOint_Perk.GE_Skill_Cazimord_BoneOint_Perk_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK190101", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_190202.SkillIcon_190202", "name": "정조준", "desc": "조준하는 동안 물리 피해가 증가하는 화살을 발사합니다. 최대 {0}%까지 물리 피해가 증가합니다. 화살을 1개 소모합니다.", "simpleDesc": "조준하는 동안 피해량이 증가하는 화살을 발사합니다.", "descValues": [ 150, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.69999999999999996, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1.5, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "None" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ChargingBow.AM_PC_Lian_Base_000_Skill_ChargingBow'" ], "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ChargingBow.GA_Skill_Lian_ChargingBow_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Lian_RightClick.mp4" } }, { "RowName": "SK190201", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_190201.SkillIcon_190201", "name": "연화", "desc": "{0}초 동안 적을 천천히 추적하는 연꽃을 만들어 발사합니다. 연꽃은 {1}%만큼 빛 속성 물리 피해를 입히며, 적중된 대상은 {2}초 동안 {3}%의 주는 피해 감소 효과를 받습니다.", "simpleDesc": "적을 추적하는 연꽃을 만들어 발사합니다. 연꽃에 적중된 대상은 주는 피해 감소 효과를 받습니다.", "descValues": [ 60, 120, 10, 25 ], "skillAttackType": "PhysicalSkill", "skillElementType": "Holy", "skillDamageRate": 1.2, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 12, "coolTime": 7.5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting.AM_PC_Lian_Base_000_Skill_DarkSouls_NoCasting'" ], "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_DarkSouls.GA_Skill_Lian_DarkSouls_C", "activeRange": { "bShowTargetOutline": true, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Lian_R.mp4" } }, { "RowName": "SK190202", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack", "name": "공격력 증가", "desc": "활의 공격력을 {ActiveDuration}초간 {SkillRate}% 상승시킨다.", "simpleDesc": "", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.25, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 8, "coolTime": 30, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Asha/AnimMontage/Base/AM_PC_Asha_B_Skill_OneAim.AM_PC_Asha_B_Skill_OneAim'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": true, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_OneAim.GA_Skill_Lian_OneAim_C", "activeDuration": 30, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_OneAim.GE_Skill_Lian_OneAim_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 25 }, { "tag": { "tagName": "Data.Duration" }, "value": 30 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK190203", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack", "name": "쥐 호출", "desc": "HP 50의 쥐를 불러내서 전투를 한다. 불러낸 쥐는 근처의 적을 공격한다.", "simpleDesc": "", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 5, "castingCrossHairRowName": "None", "manaCost": 15, "coolTime": 5, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Asha/AnimMontage/Base/AM_PC_Asha_B_Skill_CallingRat.AM_PC_Asha_B_Skill_CallingRat'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_CallingRat.GA_Skill_Lian_CallingRat_C", "activeDuration": 12, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK190204", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack", "name": "엄폐물 생성", "desc": "눈 앞에 생명력 70인 나무로 만든 엄폐물을 만든다.", "simpleDesc": "", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 2, "castingCrossHairRowName": "None", "manaCost": 6, "coolTime": 12, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Asha/AnimMontage/Base/AM_PC_Asha_B_Skill_MakeWoodCover.AM_PC_Asha_B_Skill_MakeWoodCover'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_MakeWoodCover.GA_Skill_Lian_MakeWoodCover_C", "activeDuration": 40, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK190205", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_190205.SkillIcon_190205", "name": "비연사", "desc": "뒤로 빠지며 화살을 발사하여 {0}%만큼 물리 피해를 입힙니다. 화살을 1개 소모합니다.", "simpleDesc": "뒤로 빠지며 화살을 발사하여 피해를 입힙니다.", "descValues": [ 150, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.5, "walkSpeedMultiplier": 0, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 15, "coolTime": 10, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill5" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_BackStepBowAttack.AM_PC_Lian_Base_000_Skill_BackStepBowAttack'" ], "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_BackStepBowAttack.GA_Skill_Lian_BackStepBowAttack_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Lian_E.mp4" } }, { "RowName": "SK190206", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack", "name": "화살보충", "desc": "{ActiveDuration}초간 화살의 갯수를 소비하지 않고 화살을 쓸 수 있다.", "simpleDesc": "", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 15, "coolTime": 40, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill6" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Asha/AnimMontage/Base/AM_PC_Asha_B_Skill_MoreArrow.AM_PC_Asha_B_Skill_MoreArrow'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 1000, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_MoreArrow.GA_Skill_Lian_MoreArrow_C", "activeDuration": 30, "gameplayEffectSet": [ { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_MoreArrowDuration.GE_Skill_Lian_MoreArrowDuration_C", "gETagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 30 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK190207", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_190207.SkillIcon_190207", "name": "속사", "desc": "{0}발의 화살을 빠르게 발사하여 각각 {1}%만큼 물리 피해를 입힙니다. 화살을 4개 소모합니다.", "simpleDesc": "4발의 화살을 빠르게 발사하여 피해를 입힙니다.", "descValues": [ 4, 85 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 0.84999999999999998, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 16, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_RapidShot1.AM_PC_Lian_Base_000_Skill_RapidShot1'" ], "abilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_RapidShot.GA_Skill_Lian_RapidShot_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": -1, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Lian_Q.mp4" } }, { "RowName": "SK190209", "Data": { "stalkerName": "lian", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_Hunter_BasicAttack.SkillIcon_Hunter_BasicAttack", "name": "재장전", "desc": "화살을 화살통에 장전 합니다.", "simpleDesc": "", "descValues": [], "skillAttackType": "Normal", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0.90000000000000002, "castingTime": 5, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill7" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_Reload.AM_PC_Lian_Base_000_Skill_Reload'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Equipment.AM_PC_Lian_Base_000_Interaction_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Attack_Firearm_Reload.GA_Attack_Firearm_Reload_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 1, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "" } }, { "RowName": "SK190301", "Data": { "stalkerName": "lian", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_190301.SkillIcon_190301", "name": "마석 '폭우'", "desc": "마석의 힘을 개방하여 {0}초 동안 화살을 소모하지 않으며, 쿨타임이 {1}% 감소합니다.", "simpleDesc": "일시적으로 화살을 소모하지 않으며,\r\n다른 스킬들의 쿨타임이 감소합니다.", "descValues": [ 15, 50 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 50, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1.5, "castingCrossHairRowName": "TargetCasting", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill8" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Skill_ManastoneSilence.AM_PC_Lian_Base_000_Skill_ManastoneSilence'", "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Interaction_Equipment.AM_PC_Lian_Base_000_Interaction_Equipment'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_Ultimate.GA_Skill_Casting_Ultimate_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/Lian/GA_Skill_Lian_ManaStoneSilence_Active.GA_Skill_Lian_ManaStoneSilence_Active_C", "activeDuration": 15, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] }, { "trigger": "InActive", "gEClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Lian_V.mp4" } }, { "RowName": "SK200101", "Data": { "stalkerName": "blackmaria", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130101.SkillIcon_130101", "name": "투구 깨기", "desc": "무기로 공격을 방어합니다. 방어 유지 시 지구력이 소모됩니다.", "simpleDesc": "무기로 공격을 방어합니다.\r\n방어 유지 시 지구력이 소모됩니다.", "descValues": [], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1, "walkSpeedMultiplier": 0, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill1" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_HelmBreaker.AM_PC_BlackMaria_B_Skill_HelmBreaker'" ], "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_HelmBreaker.GA_Skill_BlackMaria_HelmBreaker_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Baran_RightClick.mp4" } }, { "RowName": "SK200201", "Data": { "stalkerName": "blackmaria", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100203.SkillIcon_100203", "name": "돌진", "desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.", "simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.", "descValues": [ 130, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.3, "walkSpeedMultiplier": 0, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 11, "coolTime": 6, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill2" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_Strike.AM_PC_BlackMaria_B_Skill_Strike'" ], "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_Strike.GA_Skill_BlackMaria_Strike_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 25 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1101000", "1101001" ], "perkT2": [ "1101010", "1101011", "1101012" ], "perkT3": [ "1101020" ], "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4" } }, { "RowName": "SK200202", "Data": { "stalkerName": "blackmaria", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201", "name": "올려치기", "desc": "대검을 올려쳐 {0}%만큼 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.", "simpleDesc": "대검을 올려쳐 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.", "descValues": [ 160, 0 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.6000000000000001, "walkSpeedMultiplier": 0, "castingTime": 0, "castingCrossHairRowName": "None", "manaCost": 8, "coolTime": 7, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill3" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_RisingSlash.AM_PC_BlackMaria_B_Skill_RisingSlash'" ], "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_RisingSlash.GA_Skill_BlackMaria_RisingSlash_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 0, "gameplayEffectSet": [ { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [] }, { "trigger": "OnHitTarget", "gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C", "gETagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 25 } ] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1101000", "1101001" ], "perkT2": [ "1101010", "1101011", "1101012" ], "perkT3": [ "1101020" ], "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4" } }, { "RowName": "SK200203", "Data": { "stalkerName": "blackmaria", "bIsUltimate": false, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_100206.SkillIcon_100206", "name": "갑옷 보강", "desc": "{0}초간 피해를 입어도 방어구가 1 이하로 떨어지지 않는 상태에 돌입합니다. 방어구가 0일시 즉시 방어구를 {1}%만큼 충전합니다.", "simpleDesc": "일정 시간 동안 방어구가 파괴되지 않는 상태에 돌입합니다. 방어구가 없다면 일정 수치 회복합니다.", "descValues": [ 10, 30 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.3, "walkSpeedMultiplier": 0.80000000000000004, "castingTime": 1, "castingCrossHairRowName": "None", "manaCost": 11, "coolTime": 30, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill4" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/BlackMaria/AnimMontage/Base/AM_PC_BlackMaria_B_Skill_FortifyArmor.AM_PC_BlackMaria_B_Skill_FortifyArmor'" ], "abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C", "activeRange": { "bShowTargetOutline": false, "dist": 0, "tick": 0, "count": 0, "height": 0, "angle": 0, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": false, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": false, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_IgnoreArmorDamage.GA_Skill_BlackMaria_IgnoreArmorDamage_C", "activeDuration": 10, "gameplayEffectSet": [], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [ "1101000", "1101001" ], "perkT2": [ "1101010", "1101011", "1101012" ], "perkT3": [ "1101020" ], "videoPath": "./Movies/Guide_Video_Hilda_Q.mp4" } }, { "RowName": "SK200301", "Data": { "stalkerName": "blackmaria", "bIsUltimate": true, "bIsStackable": false, "maxStackCount": 0, "bUnSelectable": true, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_130301.SkillIcon_130301", "name": "땅꺼짐", "desc": "대검을 내리찍어 {0}m의 균열을 생성합니다. 균열 범위 내 {1}%의 물리 피해를 주며, 적중된 대상은 기절합니다.", "simpleDesc": "대검을 내리찍어 균열을 생성하여 적에게 피해를 입힙니다.\r\n적중된 대상은 기절합니다.", "descValues": [ 4, 170 ], "skillAttackType": "PhysicalSkill", "skillElementType": "None", "skillDamageRate": 1.7, "walkSpeedMultiplier": 0.69999999999999996, "castingTime": 10, "castingCrossHairRowName": "None", "manaCost": 0, "coolTime": 0, "cooltimeGameplayTag": { "tagName": "Skill.CoolTime.Skill8" }, "stackGameplayTag": { "tagName": "None" }, "useMontages": [ "/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_Skill_RockBraker2.AM_PC_Baran_B_Skill_RockBraker2'" ], "abilityClass": "/Game/Blueprints/Characters/BlackMaria/GA_Skill_BlackMaria_ShockWave.GA_Skill_BlackMaria_ShockWave_C", "activeRange": { "bShowTargetOutline": true, "dist": 600, "tick": 0, "count": 0, "height": 0, "angle": 360, "toBreakableDamage": 0, "traceRadius": 20, "bHitSelf": false, "bHitPlayer": true, "bHitParty": false, "bPartyOnly": false, "bHitEnemy": true, "multiTarget": false, "bBlockBreakable": true }, "activeAbilityClass": "None", "activeDuration": 2, "gameplayEffectSet": [ { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Shock.GE_Ignore_Shock_C", "gETagValues": [] }, { "trigger": "InCasting", "gEClass": "/Game/Blueprints/Abilities/GE_Ignore_Stun.GE_Ignore_Stun_C", "gETagValues": [] }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C", "gETagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 3 } ] }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C", "gETagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 3 } ] }, { "trigger": "CustomEventTarget1", "gEClass": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C", "gETagValues": [] } ], "unlockLevel": 0, "unlockGold": 0, "unlockCost": [], "perkT1": [], "perkT2": [], "perkT3": [], "videoPath": "./Movies/Guide_Video_Baran_V.mp4" } } ] }, { "AssetName": "DT_ShopTrader", "AssetPath": "/Game/Blueprints/DataTable/DT_ShopTrader.DT_ShopTrader", "RowStructure": "ShopTraderDataRow", "Rows": [ { "RowName": "10001", "Data": { "traderGroup": "TraderAlchemy", "name": "연금술사", "tradeType": "Trade", "level": 1, "rewardGroupId": 220000, "discountRate": 0, "requiredShopLevel": 0, "resetGroup": 1, "maxResetCount": 1, "resetHours": 2, "currentLevelDescs": [], "totalDescs": [] } }, { "RowName": "10004", "Data": { "traderGroup": "TraderAlchemy", "name": "연금술사", "tradeType": "Exchange", "level": 1, "rewardGroupId": 220200, "discountRate": 0, "requiredShopLevel": 0, "resetGroup": 1, "maxResetCount": 3, "resetHours": 2, "currentLevelDescs": [], "totalDescs": [] } }, { "RowName": "10002", "Data": { "traderGroup": "TraderAdventureGuild", "name": "모험가 길드", "tradeType": "Trade", "level": 1, "rewardGroupId": 230000, "discountRate": 0, "requiredShopLevel": 0, "resetGroup": 1, "maxResetCount": 1, "resetHours": 2, "currentLevelDescs": [], "totalDescs": [] } }, { "RowName": "11001", "Data": { "traderGroup": "TraderWeapon", "name": "무기 상인", "tradeType": "Trade", "level": 1, "rewardGroupId": 200000, "discountRate": 0, "requiredShopLevel": 1, "resetGroup": 1, "maxResetCount": 1, "resetHours": 2, "currentLevelDescs": [ "{Name} 오픈" ], "totalDescs": [ "{Name} 오픈" ] } }, { "RowName": "11002", "Data": { "traderGroup": "TraderArmor", "name": "방어구 상인", "tradeType": "Trade", "level": 1, "rewardGroupId": 210000, "discountRate": 0, "requiredShopLevel": 1, "resetGroup": 1, "maxResetCount": 1, "resetHours": 2, "currentLevelDescs": [ "{Name} 오픈" ], "totalDescs": [ "{Name} 오픈" ] } }, { "RowName": "15001", "Data": { "traderGroup": "TraderLegendary", "name": "마녀교 사도", "tradeType": "Exchange", "level": 1, "rewardGroupId": 350000, "discountRate": 0, "requiredShopLevel": 1, "resetGroup": 1, "maxResetCount": 0, "resetHours": 24, "currentLevelDescs": [ "{Name} 오픈" ], "totalDescs": [ "{Name} 오픈" ] } }, { "RowName": "15002", "Data": { "traderGroup": "TraderLegendary", "name": "마녀교 사도", "tradeType": "Season", "level": 1, "rewardGroupId": 350001, "discountRate": 0, "requiredShopLevel": 1, "resetGroup": 1, "maxResetCount": 0, "resetHours": -1, "currentLevelDescs": [ "{Name} 오픈" ], "totalDescs": [ "{Name} 오픈" ] } }, { "RowName": "12001", "Data": { "traderGroup": "TraderAlchemy", "name": "연금술사", "tradeType": "Trade", "level": 2, "rewardGroupId": 220000, "discountRate": 0, 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부활 1회, 부활 대기 시간 {Value0}초", "descValue": [ 25 ], "attributeModifies": [ { "attribute": { "attributeName": "ReviveTime", "attribute": "/Script/WorldStalker.PassiveSet:ReviveTime", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 25 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "4010102", "Data": { "runeSet": "40101", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Resurrection.RuneIcon_Resurrection", "runeName": "부활", "desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초", "descValue": [ 20 ], "attributeModifies": [ { "attribute": { "attributeName": "ReviveTime", "attribute": "/Script/WorldStalker.PassiveSet:ReviveTime", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 20 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 5 } }, { "RowName": "4010103", "Data": { "runeSet": "40101", "level": 3, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Resurrection.RuneIcon_Resurrection", "runeName": "부활", "desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초", "descValue": [ 15 ], "attributeModifies": [ { "attribute": { "attributeName": "ReviveTime", "attribute": "/Script/WorldStalker.PassiveSet:ReviveTime", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 15 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "4010104", "Data": { "runeSet": "40101", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Resurrection.RuneIcon_Resurrection", "runeName": "부활", "desc": "쓰러진 상태에서 자동 부활 1회, 부활 대기 시간 {Value0}초", "descValue": [ 10 ], "attributeModifies": [ { "attribute": { "attributeName": "ReviveTime", "attribute": "/Script/WorldStalker.PassiveSet:ReviveTime", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 10 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 15 } }, { "RowName": "4010105", "Data": 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"던전 진입 시 기본 궁극기 {Value0}% 획득", "descValue": [ 31 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C", "unlockGold": 0, "unlockSkillPoint": 5 } }, { "RowName": "4010203", "Data": { "runeSet": "40102", "level": 3, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect", "runeName": "만전", "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득", "descValue": [ 37 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "4010204", "Data": { "runeSet": "40102", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect", "runeName": "만전", "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득", "descValue": [ 43 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C", "unlockGold": 0, "unlockSkillPoint": 15 } }, { "RowName": "4010205", "Data": { "runeSet": "40102", "level": 5, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfect.RuneIcon_Perfect", "runeName": "만전", "desc": "던전 진입 시 기본 궁극기 {Value0}% 획득", "descValue": [ 50 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40102.GA_Rune_40102_C", "unlockGold": 0, "unlockSkillPoint": 20 } }, { "RowName": "4020101", "Data": { "runeSet": "40201", "level": 1, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", "runeName": "면역", "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", "descValue": [ 20, 10 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "4020102", "Data": { "runeSet": "40201", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", "runeName": "면역", "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", "descValue": [ 20, 12 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", "unlockGold": 0, "unlockSkillPoint": 5 } }, { "RowName": "4020103", "Data": { "runeSet": "40201", "level": 3, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", "runeName": "면역", "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", "descValue": [ 20, 15 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "4020104", "Data": { "runeSet": "40201", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", "runeName": "면역", "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", "descValue": [ 20, 17 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", "unlockGold": 0, "unlockSkillPoint": 15 } }, { "RowName": "4020105", "Data": { "runeSet": "40201", "level": 5, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", "runeName": "면역", "desc": "물약 사용 시 {Value0}초간 물리, 마법 저항 {Value1}% 증가", "descValue": [ 20, 20 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40201.GA_Rune_40201_C", "unlockGold": 0, "unlockSkillPoint": 20 } }, { "RowName": "4020201", "Data": { "runeSet": "40202", "level": 1, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", "runeName": "기습", "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", "descValue": [ 20, 10 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "4020202", "Data": { "runeSet": "40202", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", "runeName": "기습", "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", "descValue": [ 20, 12 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", "unlockGold": 0, "unlockSkillPoint": 5 } }, { "RowName": "4020203", "Data": { "runeSet": "40202", "level": 3, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", "runeName": "기습", "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", "descValue": [ 20, 15 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "4020204", "Data": { "runeSet": "40202", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", "runeName": "기습", "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", "descValue": [ 20, 17 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", "unlockGold": 0, "unlockSkillPoint": 15 } }, { "RowName": "4020205", "Data": { "runeSet": "40202", "level": 5, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", "runeName": "기습", "desc": "투척 아이템 사용 시 {Value0}초간 공격 속도 {Value1}% 증가", "descValue": [ 20, 20 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_40202.GA_Rune_40202_C", "unlockGold": 0, "unlockSkillPoint": 20 } }, { "RowName": "4030101", "Data": { "runeSet": "40301", "level": 1, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", "runeName": "효율", "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", "descValue": [ 25 ], "attributeModifies": [ { "attribute": { "attributeName": "PotionEffectPer", "attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 25 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "4030102", "Data": { "runeSet": "40301", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", "runeName": "효율", "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", "descValue": [ 31 ], "attributeModifies": [ { "attribute": { "attributeName": "PotionEffectPer", "attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 31 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 5 } }, { "RowName": "4030103", "Data": { "runeSet": "40301", "level": 3, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", "runeName": "효율", "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", "descValue": [ 37 ], "attributeModifies": [ { "attribute": { "attributeName": "PotionEffectPer", "attribute": "/Script/WorldStalker.PassiveSet:PotionEffectPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 37 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "4030104", "Data": { "runeSet": "40301", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Efficiency.RuneIcon_Efficiency", "runeName": "효율", "desc": "물약 효과 {Value0}% 증가 (지속 시간 제외)", "descValue": [ 43 ], "attributeModifies": [ { "attribute": { "attributeName": "PotionEffectPer", "attribute": 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"ThrowItemImpactRangePer", "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 25 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "4030202", "Data": { "runeSet": "40302", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion", "runeName": "폭발", "desc": "투척 아이템 범위 {Value0}% 증가", "descValue": [ 30 ], "attributeModifies": [ { "attribute": { "attributeName": "ThrowItemImpactRangePer", "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 30 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 5 } }, { "RowName": "4030203", "Data": { "runeSet": "40302", "level": 3, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion", "runeName": "폭발", "desc": "투척 아이템 범위 {Value0}% 증가", "descValue": [ 36 ], "attributeModifies": [ { "attribute": { "attributeName": "ThrowItemImpactRangePer", "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 36 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "4030204", "Data": { "runeSet": "40302", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion", "runeName": "폭발", "desc": "투척 아이템 범위 {Value0}% 증가", "descValue": [ 43 ], "attributeModifies": [ { "attribute": { "attributeName": "ThrowItemImpactRangePer", "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 43 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 15 } }, { "RowName": "4030205", "Data": { "runeSet": "40302", "level": 5, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explosion.RuneIcon_Explosion", "runeName": "폭발", "desc": "투척 아이템 범위 {Value0}% 증가", "descValue": [ 50 ], "attributeModifies": [ { "attribute": { "attributeName": "ThrowItemImpactRangePer", "attribute": "/Script/WorldStalker.PassiveSet:ThrowItemImpactRangePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 50 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 20 } }, { "RowName": "5010101", "Data": { "runeSet": "50101", "level": 1, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift", "runeName": "선물", "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)", "descValue": [ 11 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "5010102", "Data": { "runeSet": "50101", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift", "runeName": "선물", "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)", "descValue": [ 13 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C", "unlockGold": 0, "unlockSkillPoint": 5 } }, { "RowName": "5010103", "Data": { "runeSet": "50101", "level": 3, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift", "runeName": "선물", "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)", "descValue": [ 16 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "5010104", "Data": { "runeSet": "50101", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift", "runeName": "선물", "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)", "descValue": [ 19 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C", "unlockGold": 0, "unlockSkillPoint": 15 } }, { "RowName": "5010105", "Data": { "runeSet": "50101", "level": 5, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift", "runeName": "선물", "desc": "맵에 잠긴 보물 상자 표시, 잠긴 보물 상자 오픈 시 최대 HP {Value0}증가 (최대 10회)", "descValue": [ 22 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50101.GA_Rune_50101_C", "unlockGold": 0, "unlockSkillPoint": 20 } }, { "RowName": "5010201", "Data": { "runeSet": "50102", "level": 1, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation", "runeName": "누적", "desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)", "descValue": [ 1.1000000238418579, 11 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50102.GA_Rune_50102_C", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "5010202", "Data": { "runeSet": "50102", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation", "runeName": "누적", "desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)", "descValue": [ 1.2000000476837158, 12 ], "attributeModifies": [], "ability": 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"/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation", "runeName": "누적", "desc": "몬스터 처치시 피해 증가 ({Value0}%, 최대 {Value1}%까지 증가)", "descValue": [ 1.5, 15 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50102.GA_Rune_50102_C", "unlockGold": 0, "unlockSkillPoint": 20 } }, { "RowName": "5010301", "Data": { "runeSet": "50103", "level": 1, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explore.RuneIcon_Explore", "runeName": "탐험", "desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소", "descValue": [ 30 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50103.GA_Rune_50103_C", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "5010302", "Data": { "runeSet": "50103", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Explore.RuneIcon_Explore", "runeName": "탐험", "desc": "조명석 사용 중 지구력 소모량 {Value0}% 감소", "descValue": [ 35 ], "attributeModifies": [], "ability": "/Game/Blueprints/Abilities/Rune/GA_Rune_50103.GA_Rune_50103_C", "unlockGold": 0, 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"descValue": [ 18 ], "attributeModifies": [ { "attribute": { "attributeName": "EliteEnemyDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:EliteEnemyDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 18 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "5020204", "Data": { "runeSet": "50202", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Exterminate.RuneIcon_Exterminate", "runeName": "퇴치", "desc": "엘리트 몬스터 대상 피해 {Value0}% 증가", "descValue": [ 19 ], "attributeModifies": [ { "attribute": { "attributeName": "EliteEnemyDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:EliteEnemyDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": 19 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 15 } }, { "RowName": "5020205", "Data": { "runeSet": "50202", "level": 5, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Exterminate.RuneIcon_Exterminate", 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} }, { "RowName": "5030101", "Data": { "runeSet": "50301", "level": 1, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Expectation.RuneIcon_Expectation", "runeName": "기대", "desc": "상자 열기 시간 {Value0}% 감소", "descValue": [ 25 ], "attributeModifies": [ { "attribute": { "attributeName": "ChestInteractionTimePer", "attribute": "/Script/WorldStalker.PassiveSet:ChestInteractionTimePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": -25 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 2 } }, { "RowName": "5030102", "Data": { "runeSet": "50301", "level": 2, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Expectation.RuneIcon_Expectation", "runeName": "기대", "desc": "상자 열기 시간 {Value0}% 감소", "descValue": [ 30 ], "attributeModifies": [ { "attribute": { "attributeName": "ChestInteractionTimePer", "attribute": "/Script/WorldStalker.PassiveSet:ChestInteractionTimePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": -30 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 5 } }, { "RowName": "5030103", "Data": { "runeSet": "50301", "level": 3, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Expectation.RuneIcon_Expectation", "runeName": "기대", "desc": "상자 열기 시간 {Value0}% 감소", "descValue": [ 35 ], "attributeModifies": [ { "attribute": { "attributeName": "ChestInteractionTimePer", "attribute": "/Script/WorldStalker.PassiveSet:ChestInteractionTimePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "value": -35 } ], "ability": "None", "unlockGold": 0, "unlockSkillPoint": 8 } }, { "RowName": "5030104", "Data": { "runeSet": "50301", "level": 4, "icon": "/Game/_UI/Icon_Rune/RuneIcon_Expectation.RuneIcon_Expectation", "runeName": "기대", "desc": "상자 열기 시간 {Value0}% 감소", "descValue": [ 40 ], "attributeModifies": [ { "attribute": { "attributeName": "ChestInteractionTimePer", "attribute": "/Script/WorldStalker.PassiveSet:ChestInteractionTimePer", "attributeOwner": 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"SeasonPassPoint", "rewardDTId": "None", "value": 60 } } }, { "RowName": "Q103901", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "마법 부여사에게 옵션 변경 {0}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "RerollEquipmentOptions", "dTIdInfos": [], "dTIdSet": [], "dTIdMap": { } }, "count": 60, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 40 } } }, { "RowName": "Q103902", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "룬 구매 {0}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "BuyRune", "dTIdInfos": [], "dTIdSet": [], "dTIdMap": { } }, "count": 20, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 40 } } }, { "RowName": "Q103903", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "제작소 아이템 제작 {0}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "UseMason", "dTIdInfos": [], "dTIdSet": [], "dTIdMap": { } }, "count": 20, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 40 } } }, { "RowName": "Q103904", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "던전 플레이 {0}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [], "dTIdSet": [], "dTIdMap": { } }, "count": 50, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 30 } } }, { "RowName": "Q103905", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "스토커 처치 {0}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "PlayerKill", "dTIdInfos": [], "dTIdSet": [], "dTIdMap": { } }, "count": 20, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 120 } } }, { "RowName": "Q103906", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "마녀의 저주 {0}회 적용", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "CurseCount", "dTIdInfos": [], "dTIdSet": [], "dTIdMap": { } }, "count": 50, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 50 } } }, { "RowName": "Q103907", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0} 처치 {1}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "MonsterKill", "dTIdInfos": [ { "rowName": "EEnemyType::Elite", "tableText": "엘리트 몬스터", "postPosition": "", "targetTable": "None", "textRowFieldName": "Name" } ], "dTIdSet": [ "EEnemyType::Elite" ], "dTIdMap": { "eEnemyType::Elite": true } }, "count": 30, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 100 } } }, { "RowName": "Q103908", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0} 처치 {1}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "MonsterKill", "dTIdInfos": [ { "rowName": "EEnemyType::Boss", "tableText": "보스 몬스터", "postPosition": "", "targetTable": "None", "textRowFieldName": "Name" } ], "dTIdSet": [ "EEnemyType::Boss" ], "dTIdMap": { "eEnemyType::Boss": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 100 } } }, { "RowName": "Q103909", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "hilda", "tableText": "힐다", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "hilda" ], "dTIdMap": { "hilda": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103910", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "nave", "tableText": "네이브", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "nave" ], "dTIdMap": { "nave": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103911", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "baran", "tableText": "바란", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "baran" ], "dTIdMap": { "baran": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103912", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "clad", "tableText": "클라드", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "clad" ], "dTIdMap": { "clad": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103913", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "urud", "tableText": "우르드", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "urud" ], "dTIdMap": { "urud": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103914", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "rio", "tableText": "리오", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "rio" ], "dTIdMap": { "rio": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103915", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "rene", "tableText": "레네", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "rene" ], "dTIdMap": { "rene": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103916", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "sinobu", "tableText": "시노부", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "sinobu" ], "dTIdMap": { "sinobu": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103917", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "lian", "tableText": "리옌", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "lian" ], "dTIdMap": { "lian": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 75 } } }, { "RowName": "Q103918", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}(으)로 플레이 하기", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEnter", "dTIdInfos": [ { "rowName": "cazimord", "tableText": "카지모르드", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "textRowFieldName": "Name" } ], "dTIdSet": [ "cazimord" ], "dTIdMap": { "cazimord": true } }, "count": 10, "rate": 0, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 90 } } }, { "RowName": "Q103919", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}을(를) 가지고 탈출 {1}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEscapeWithItem", "dTIdInfos": [ { "rowName": "I104013", "tableText": "황금 그릇", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item", "textRowFieldName": "Name" } ], "dTIdSet": [ "I104013" ], "dTIdMap": { "i104013": true } }, "count": 10, "rate": 100, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 60 } } }, { "RowName": "Q103920", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}을(를) 가지고 탈출 {1}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEscapeWithItem", "dTIdInfos": [ { "rowName": "I104014", "tableText": "은 성배", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item", "textRowFieldName": "Name" } ], "dTIdSet": [ "I104014" ], "dTIdMap": { "i104014": true } }, "count": 10, "rate": 100, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 60 } } }, { "RowName": "Q103921", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}을(를) 가지고 탈출 {1}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEscapeWithItem", "dTIdInfos": [ { "rowName": "I104015", "tableText": "성배", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item", "textRowFieldName": "Name" } ], "dTIdSet": [ "I104015" ], "dTIdMap": { "i104015": true } }, "count": 10, "rate": 100, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 60 } } }, { "RowName": "Q103922", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}을(를) 가지고 탈출 {1}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEscapeWithItem", "dTIdInfos": [ { "rowName": "I104011", "tableText": "황금 컵", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item", "textRowFieldName": "Name" } ], "dTIdSet": [ "I104011" ], "dTIdMap": { "i104011": true } }, "count": 10, "rate": 100, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 60 } } }, { "RowName": "Q103923", "Data": { "seasonType": "Season1", "categoryName": "None", "name": "{0}을(를) 가지고 탈출 {1}회", "questType": "Season", "startWeekNumber": 0, "questCondition": { "dungeonModes": { }, "type": "DungeonEscapeWithItem", "dTIdInfos": [ { "rowName": "I104012", "tableText": "황금 찻잔", "postPosition": "", "targetTable": "/Game/Blueprints/DataTable/DT_Item.DT_Item", "textRowFieldName": "Name" } ], "dTIdSet": [ "I104012" ], "dTIdMap": { "i104012": true } }, "count": 10, "rate": 100, "reward": { "rewardType": "SeasonPassPoint", "rewardDTId": "None", "value": 60 } } } ] }, { "AssetName": "DT_PassiveSkill", "AssetPath": "/Game/Blueprints/DataTable/DT_PassiveSkill.DT_PassiveSkill", "RowStructure": "PassiveSkillDataRow", "Rows": [ { "RowName": "1000001", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000001.SkillIcon_1000001", "name": "활력", "desc": "최대 체력이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.", "descValues": [ 10, 5 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "HPPer", "attribute": "/Script/WorldStalker.PassiveSet:HPPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 10, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "DefensePer", "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": -5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 300, "unlockSkillPoint": 3, "unlockCost": [] } }, { "RowName": "1000002", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000002.SkillIcon_1000002", "name": "직격", "desc": "공격 스킬 위력이 {Value0}% 증가하지만, 스킬 MP 소모량도 {Value1}% 증가합니다.", "descValues": [ 12, 5 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "SkillDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 12, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "ManaCostPer", "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 300, "unlockSkillPoint": 3, "unlockCost": [] } }, { "RowName": "1000003", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000003.SkillIcon_1000003", "name": "조용한 걸음", "desc": "앉아서 이동 시 발소리가 {Value0}% 만큼 감소합니다.", "descValues": [ 100, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "CrouchWalkSoundPer", "attribute": "/Script/WorldStalker.PassiveSet:CrouchWalkSoundPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -100, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 300, "unlockSkillPoint": 3, "unlockCost": [] } }, { "RowName": "1000004", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000004.SkillIcon_1000004", "name": "철갑 피부", "desc": "물리 저항력이 {0}% 만큼 증가합니다.", "descValues": [ 10, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PhysicalResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "bAttributeReplicated": true, "value": 10, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 300, "unlockSkillPoint": 3, "unlockCost": [] } }, { "RowName": "1000005", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000005.SkillIcon_1000005", "name": "정신력", "desc": "기본 MP 자연 회복량이 {Value0}% 증가하지만, 방어력이 {Value1}% 만큼 감소합니다.", "descValues": [ 100, 3 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "MPRegenPer", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 100, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "DefensePer", "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": -3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 300, "unlockSkillPoint": 3, "unlockCost": [] } }, { "RowName": "1000006", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000006.SkillIcon_1000006", "name": "냉철함", "desc": "스킬 재사용 대기 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.", "descValues": [ 20, 5 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "CooldownTimePer", "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "ManaCostPer", "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 600, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1000007", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000007.SkillIcon_1000007", "name": "사기 증대", "desc": "몬스터에게 마지막 일격을 가하면 {Duration0}초간 공격력이 {Value0}% 상승합니다.", "descValues": [ 20, 10 ], "type": "Passive", "descArguments": [ { "argumentName": "Duration0", "type": "Duration", "index": 0 }, { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "AttackDamagePerOnNpcKill", "attribute": "/Script/WorldStalker.PassiveSet:AttackDamagePerOnNpcKill", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 10, "valueRate": 1, "duration": 20, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 600, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1000008", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000008.SkillIcon_1000008", "name": "신속", "desc": "공격 속도가 {Value0}% 증가하지만, 이동 속도가 {Value1}% 만큼 감소합니다.", "descValues": [ 10, 3 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "AttackSpeedPer", "attribute": "/Script/WorldStalker.PassiveSet:AttackSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 10, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "WalkSpeedPer", "attribute": "/Script/WorldStalker.PassiveSet:WalkSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 600, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1000009", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000009.SkillIcon_1000009", "name": "예리", "desc": "스킬 위력이 {Value0}% 증가하지만, 스킬 재사용 대기 시간도 {Value1}% 증가합니다.", "descValues": [ 12, 5 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "SkillDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:SkillDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 12, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "CooldownTimePer", "attribute": "/Script/WorldStalker.PassiveSet:CooldownTimePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 600, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1000010", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000010.SkillIcon_1000010", "name": "둔감", "desc": "자물쇠/문열기/횃불 동작 동안 받는 피해가 {Value0}% 만큼 감소합니다.", "descValues": [ 40, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "InteractionTakenDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:InteractionTakenDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -40, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 600, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1000011", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000011.SkillIcon_1000011", "name": "신속 시전", "desc": "스킬 시전 시간이 {Value0}% 만큼 감소하지만, MP 소모량이 {Value1}% 증가합니다.", "descValues": [ 20, 5 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "CastingTimePer", "attribute": "/Script/WorldStalker.PassiveSet:CastingTimePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "ManaCostPer", "attribute": "/Script/WorldStalker.PassiveSet:ManaCostPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 900, "unlockSkillPoint": 7, "unlockCost": [] } }, { "RowName": "1000012", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000012.SkillIcon_1000012", "name": "은밀", "desc": "모든 위협 수치 획득량이 {Value0}% 만큼 감소하지만, 최대 체력이 {Value1}% 만큼 감소합니다.", "descValues": [ 50, 5 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "AggroPer", "attribute": "/Script/WorldStalker.PassiveSet:AggroPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "HPPer", "attribute": "/Script/WorldStalker.PassiveSet:HPPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 900, "unlockSkillPoint": 7, "unlockCost": [] } }, { "RowName": "1000013", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000013.SkillIcon_1000013", "name": "찬스", "desc": "기절한 적에게 가하는 피해량이 {Value0}% 증가합니다.", "descValues": [ 30, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "InflictDamagePerOnStunTarget", "attribute": "/Script/WorldStalker.PassiveSet:InflictDamagePerOnStunTarget", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 900, "unlockSkillPoint": 7, "unlockCost": [] } }, { "RowName": "1000014", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000014.SkillIcon_1000014", "name": "중장갑", "desc": "방어구 내구도가 {Value0}% 증가하지만, 최대 MP가 {Value1}% 만큼 감소합니다.", "descValues": [ 25, 10 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "APPer", "attribute": "/Script/WorldStalker.PassiveSet:APPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 25, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "MPPer", "attribute": "/Script/WorldStalker.PassiveSet:MPPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -10, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 900, "unlockSkillPoint": 7, "unlockCost": [] } }, { "RowName": "1000015", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000015.SkillIcon_1000015", "name": "참철", "desc": "모든 공격이 {Value0}%의 방어구 추가 피해를 입히지만, 방어력이 {Value1}% 만큼 감소합니다.", "descValues": [ 20, 5 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "ArmorAttackDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:ArmorAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "DefensePer", "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 900, "unlockSkillPoint": 7, "unlockCost": [] } }, { "RowName": "1000016", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000016.SkillIcon_1000016", "name": "강인함", "desc": "상태 이상, 기절, 쇼크, 수면 시간이 {Value0}% 만큼 감소합니다.", "descValues": [ 30, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "TakenCCDurationTimePer", "attribute": "/Script/WorldStalker.PassiveSet:TakenCCDurationTimePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1200, "unlockSkillPoint": 9, "unlockCost": [] } }, { "RowName": "1000017", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000017.SkillIcon_1000017", "name": "적응 체질", "desc": "독, 화상, 지속 피해가 {Value0}% 만큼 감소합니다.", "descValues": [ 40, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "TakenDOTPer", "attribute": "/Script/WorldStalker.CharacterSet:TakenDOTPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "bAttributeReplicated": true, "value": -40, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1200, "unlockSkillPoint": 9, "unlockCost": [] } }, { "RowName": "1000018", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000018.SkillIcon_1000018", "name": "항마력", "desc": "받는 마법 피해가 {0}% 만큼 감소합니다.", "descValues": [ 20, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "MagicalResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "bAttributeReplicated": true, "value": 20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "bAttributeReplicated": true, "value": 0, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1200, "unlockSkillPoint": 9, "unlockCost": [] } }, { "RowName": "1000019", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000019.SkillIcon_1000019", "name": "방어 집중", "desc": "공격력이 {Value0}% 만큼 감소하고, 방어력이 {Value1}% 증가합니다.", "descValues": [ 5, 15 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "PhysicalDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "DefensePer", "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 15, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "MagicalDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1200, "unlockSkillPoint": 9, "unlockCost": [] } }, { "RowName": "1000020", "Data": { "stalkerName": "None", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000020.SkillIcon_1000020", "name": "공격 집중", "desc": "방어력이 {Value0}% 만큼 감소하고, 공격력이 {Value1}% 증가합니다.", "descValues": [ 5, 15 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "DefensePer", "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": -5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PhysicalDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PhysicalDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 15, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "MagicalDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:MagicalDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": true, "value": 15, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1200, "unlockSkillPoint": 9, "unlockCost": [] } }, { "RowName": "1000101", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101", "name": "모욕하기", "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "ManaCostPer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaTauntAggroPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK100204", "manaCost": 0, "manaCostPer": 20, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000102", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102", "name": "다리 노리기", "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaStrikeSpeedDownPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 3, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000103", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103", "name": "버티기", "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaTauntDefensePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000104", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104", "name": "기술적인 치료", "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "CoolTimePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100205", "manaCost": 0, "manaCostPer": -100, "coolTime": 0, "coolTimePer": 10, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000105", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105", "name": "기세", "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Duration0", "type": "Duration", "index": 0 }, { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaCounterNormalAttackDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 35, "valueRate": 1, "duration": 20, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000106", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106", "name": "내부 충격", "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaBashDirectDamage", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000201", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000201.SkillIcon_1000201", "name": "중량 화살", "desc": "일반 사격 공격의 장전 시간이 {Value0}% 늘어나고 공격력이 {Value1}% 상승합니다.", "descValues": [ 25, 25 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReducePer", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "PerkUrudChargeAttackLevel", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackLevel", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 25, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkUrudChargeAttackDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudChargeAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK110207", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": -25, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1500, "unlockSkillPoint": 10, "unlockCost": [] } }, { "RowName": "1000202", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000202.SkillIcon_1000202", "name": "빠르게 찌르기", "desc": "'화살 찌르기'의 공격 속도가 {Value0}% 증가합니다.", "descValues": [ 30, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkUrudArrowStabAttackSpeedPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudArrowStabAttackSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1500, "unlockSkillPoint": 10, "unlockCost": [] } }, { "RowName": "1000203", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203", "name": "치명적인 독기", "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Duration0", "type": "Duration", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkUrudPoisonArrowCloudOnCritical", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 10, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000204", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204", "name": "덫 사냥꾼", "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [], "skillModify": { "skillRowName": "SK110201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 100, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000205", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205", "name": "혹독한 사냥", "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkUrudSpeedUpUnlimitedArrow", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000206", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206", "name": "상급 캠프 킷", "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkUrudBonfireManaRegen", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000301", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301", "name": "불의 기운", "desc": "‘화염구',가 적에게 적중 시 MP를 {Value0} 회복합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkNaveManaRegenOnFireHit", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000302", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302", "name": "추적자", "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n해당 주문 투사체의 비행 속도가 {Value0}% 감소합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "PerkNaveMagicMissileGuided", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkNaveMagicMissileProjectileSpeedPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": -20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000303", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303", "name": "상급 투명화", "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkNaveInvisibilityMovePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 100, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000304", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304", "name": "동기화", "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 1발, 최대 5발까지 생성합니다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkNaveMagicMissileOnWindforceHit", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000305", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305", "name": "연속 화살", "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "PerkNaveMagicMissileManaCostPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkNaveMagicMissileManaProjectileAddPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 54, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK120201", "manaCost": 0, "manaCostPer": 50, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000306", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306", "name": "상급 불 제어", "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkNaveFireballBlackOutCount", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 2, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkNaveFirewallBlackOutCount", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 4, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000401", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401", "name": "발산", "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranPrepareCriticalPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 35, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000402", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000402.SkillIcon_1000402", "name": "고속 분쇄", "desc": "‘일격 분쇄’의 공격 속도가 {Value0}% 상승합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranRockBreakerAttackSpeedPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerAttackSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000403", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403", "name": "불에 달군 칼날", "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Duration0", "type": "Duration", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranFireSword", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 20, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000404", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404", "name": "사슬 트릭", "desc": "시전 된 ‘끌어오기’가 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 끌어오기에 적중 된 대상이 잠시 동안 충격 상태가 됩니다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkBaranPullingMissCooldownPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 300, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkBaranPullingShock", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK130204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000405", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405", "name": "버티기", "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranProvokeDefensePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000406", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", "name": "틀어 막기", "desc": "’무기 막기‘ 방어 성공 시 받는 일반 공격 피해를 {Value0}% 감소 시킵니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranBlockingDamageReducePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranBlockingDamageReducePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 300, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000407", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", "name": "강제 개척", "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranRockBreakerDoorManaPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 90, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000501", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000501.SkillIcon_1000501", "name": "자물쇠 전문가", "desc": "문과 자물쇠를 여는 속도가 {Value0}% 감소하며, 어려운 자물쇠를 열 수 있습니다.", "descValues": [ 50, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkRioUnlockSpeedPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkRioUnlockLevel", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1500, "unlockSkillPoint": 10, "unlockCost": [] } }, { "RowName": "1000502", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000502.SkillIcon_1000502", "name": "후방 주의", "desc": "‘일반 공격’, ‘내려 찍기’, ‘연속 찌르기’가 후방 공격 판정일 시 {Value0}% 추가 피해를 가합니다.", "descValues": [ 30, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "BackAttackDamagePer", "attribute": "/Script/WorldStalker.CharacterSet:BackAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "bAttributeReplicated": true, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "DefensePer", "attribute": "/Script/WorldStalker.PassiveSet:DefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": -5, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1500, "unlockSkillPoint": 10, "unlockCost": [] } }, { "RowName": "1000503", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503", "name": "녹슨 칼날", "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkRioCorrosiveDaggerManaCostPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkRioCorrosiveDaggerAddPoison", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK140203", "manaCost": 0, "manaCostPer": 30, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000504", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504", "name": "동료 고양이", "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkRioCatsEyeParty", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000505", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505", "name": "부식 단검", "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkRioThrowingDaggerCorrosion", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000506", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506", "name": "습격 준비", "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkRioDashAttackDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000601", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601", "name": "수호", "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladStigmaAggroPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000602", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602", "name": "광휘", "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Duration0", "type": "Duration", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladTurnUndeadAttackDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 4, "valueRate": 1, "duration": 40, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000603", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603", "name": "축복", "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "ManaCostPer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150202", "manaCost": 0, "manaCostPer": -25, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000604", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604", "name": "안온", "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladHolyShieldAddToNoArmor", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000605", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605", "name": "흡마", "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladHolyWallManaRegen", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000606", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606", "name": "파문", "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladStigmaAttackDamageDownPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 7, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000701", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000701.SkillIcon_1000701", "name": "손톱 세우기", "desc": "‘할퀴기’의 흡혈 효과가 {Value0} 증가합니다.", "descValues": [ 10, 0 ], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk1", "attribute": "/Script/WorldStalker.PassiveSet:Perk1", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 10, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1500, "unlockSkillPoint": 10, "unlockCost": [] } }, { "RowName": "1000702", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702", "name": "검붉은 피", "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk2", "attribute": "/Script/WorldStalker.PassiveSet:Perk2", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000703", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703", "name": "도망자의 구속", "desc": "거래소 #1", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk3", "attribute": "/Script/WorldStalker.PassiveSet:Perk3", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000704", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704", "name": "타오르는 계약", "desc": "‘정령 지배 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk4", "attribute": "/Script/WorldStalker.PassiveSet:Perk4", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000705", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705", "name": "얼어붙은 계약", "desc": "‘정령 지배 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk5", "attribute": "/Script/WorldStalker.PassiveSet:Perk5", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000706", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000706.SkillIcon_1000706", "name": "늪의 안개", "desc": "'독기 화살'이 닿은 곳에 독안개가 생성됩니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk6", "attribute": "/Script/WorldStalker.PassiveSet:Perk6", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkRioUnlockLevel", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioUnlockLevel", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1000801", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109100.SkillIcon_1109100", "name": "민들레 씨앗", "desc": "시노부의 공중 체공 시간이 증가합니다.", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk1", "attribute": "/Script/WorldStalker.PassiveSet:Perk1", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1500, "unlockSkillPoint": 10, "unlockCost": [] } }, { "RowName": "1000802", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109200.SkillIcon_1109200", "name": "갈래꽃 다발", "desc": "표창 사용 시, {0}% 감소된 피해량을 가진 표창 {1}개를 동시에 던집니다.", "descValues": [ 40, 2 ], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk5", "attribute": "/Script/WorldStalker.PassiveSet:Perk5", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 1500, "unlockSkillPoint": 10, "unlockCost": [] } }, { "RowName": "1101000", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101001", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100201", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101010", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 20, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101011", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 4, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100201", "manaCost": -4, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101012", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100201", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101020", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000102.SkillIcon_1000102", "name": "다리 노리기", "desc": "‘칼날 격돌’ 사용 시, 피격 된 적의 이동 속도가 {Value0}% 만큼 감소합니다.", "descValues": [ 50, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaStrikeSpeedDownPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaStrikeSpeedDownPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 3, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1101100", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": -2 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100202", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101101", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100202", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101110", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 30, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101111", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 4, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100202", "manaCost": -4, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101112", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100202", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101120", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000105.SkillIcon_1000105", "name": "기세", "desc": "‘반격’의 찌르기 공격 성공 시, {Duration0}초간 일반 공격의 피해량이 {Value0}% 상승합니다.", "descValues": [ 20, 35 ], "type": "Perk", "descArguments": [ { "argumentName": "Duration0", "type": "Duration", "index": 0 }, { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaCounterNormalAttackDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaCounterNormalAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 35, "valueRate": 1, "duration": 20, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1101200", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101201", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100203", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101210", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101211", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100203", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101212", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100203", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101220", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000106.SkillIcon_1000106", "name": "내부 충격", "desc": "‘강타’ 적중 시, 갑옷을 입은 대상의 체력에 공격력의 {Value0}% 만큼 추가 피해를 줍니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaBashDirectDamage", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaBashDirectDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1101300", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", "name": "위협 수치 증가", "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", "descValues": [ 100, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 100, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101301", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100204", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101310", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", "name": "위협 수치 증가", "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", "descValues": [ 150, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 150, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101311", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100204", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101312", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100204", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101320", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101", "name": "모욕하기", "desc": "‘도발’ 스킬의 MP 소모량이 {Value0}% 증가하지만, 위협 수치 획득량이 {Value1}% 상승합니다.", "descValues": [ 5, 30 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "ManaCostPer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaTauntAggroPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntAggroPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK100204", "manaCost": 0, "manaCostPer": 5, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1101321", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": false, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000103.SkillIcon_1000103", "name": "버티기", "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkHildaTauntDefensePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkHildaTauntDefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1101400", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", "name": "치유량 증가", "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 5, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101401", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100205", "manaCost": 0, "manaCostPer": 0, "coolTime": -5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101410", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", "name": "치유량 증가", "desc": "스킬에 의한 체력 회복이 {Value0}% 만큼 추가로 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 5, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101411", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100205", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101412", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100205", "manaCost": 0, "manaCostPer": 0, "coolTime": -5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101420", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000104.SkillIcon_1000104", "name": "기술적인 치료", "desc": "'재기의 바람' 사용 시, MP를 소모하지 않지만 재사용 대기 시간이 {Value0}배 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTimePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100205", "manaCost": 0, "manaCostPer": -100, "coolTime": 0, "coolTimePer": 3, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1101500", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100206", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101501", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 5, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1101510", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100206", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101511", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100206", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101512", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 5, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1101520", "Data": { "stalkerName": "hilda", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK100206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 10, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1102000", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110201", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102001", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110201", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102010", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110201", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102011", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1.5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110201", "manaCost": 0, "manaCostPer": 0, "coolTime": -1.5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102020", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000204.SkillIcon_1000204", "name": "덫 사냥꾼", "desc": "‘덫 설치’의 시전 시간을 제거하고 즉시 시전으로 변경합니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [], "skillModify": { "skillRowName": "SK110201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 100, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1102100", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110203", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102101", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110203", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102110", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110203", "manaCost": -4, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102111", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110203", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102120", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000205.SkillIcon_1000205", "name": "혹독한 사냥", "desc": "‘추격’이 활성화 된 상태에서 일반 사격 시, 화살을 소모하지 않습니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkUrudSpeedUpUnlimitedArrow", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudSpeedUpUnlimitedArrow", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1102200", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110204", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102201", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102210", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110204", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102211", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110204", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102212", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102220", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000203.SkillIcon_1000203", "name": "치명적인 독기", "desc": "‘독성 화살’ 상태에서 치명타 발생 시, {Duration0}초간 부식 효과를 추가로 부여합니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Duration0", "type": "Duration", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkUrudPoisonArrowCloudOnCritical", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudPoisonArrowCloudOnCritical", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 10, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1102300", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 5, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102301", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110205", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102310", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102311", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 4, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110205", "manaCost": -4, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102312", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110205", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102320", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 15, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 15, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1102400", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110206", "manaCost": 0, "manaCostPer": 0, "coolTime": -5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102401", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110206", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102410", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", "name": "치유량 증가", "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 5, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102411", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110206", "manaCost": 0, "manaCostPer": 0, "coolTime": -5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102412", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110206", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102420", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000206.SkillIcon_1000206", "name": "상급 캠프 킷", "desc": "‘모닥불’에 적용 된 대상의 MP 재생량을 {Value0}% 상승 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkUrudBonfireManaRegen", "attribute": "/Script/WorldStalker.PassiveSet:PerkUrudBonfireManaRegen", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1102500", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110208", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102501", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110208", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1102510", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110208", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102511", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110208", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1102520", "Data": { "stalkerName": "urud", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK110208", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1103000", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103001", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [ 0.5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0.5, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103010", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103011", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120201", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103012", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [ 0.5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0.5, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103020", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000302.SkillIcon_1000302", "name": "추적자", "desc": "마법 화살과 강화 마법 화살이 발사된 이후에도 조준점을 따라서 이동합니다.\r\n투사체의 비행 속도가 {Value0}% 감소합니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "PerkNaveMagicMissileGuided", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileGuided", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkNaveMagicMissileProjectileSpeedPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileProjectileSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": -20, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1103021", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000305.SkillIcon_1000305", "name": "연속 화살", "desc": "‘마법 화살’의 MP 소모량이 {Value0}% 상승하는 대신, 한 번에 피해량이 {Value1}%인 2발의 화살을 연속으로 발사합니다.", "descValues": [ 25, 75 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Value1", "type": "Value", "index": 1 } ], "stateModify": [ { "attribute": { "attributeName": "PerkNaveMagicMissileManaCostPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaCostPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkNaveMagicMissileManaProjectileAddPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileManaProjectileAddPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 75, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK120201", "manaCost": 0, "manaCostPer": 25, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1103100", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 15, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 15, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103101", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120202", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103110", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 25, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 25, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103111", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120202", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103112", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 1, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103120", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000301.SkillIcon_1000301", "name": "불의 기운", "desc": "‘화염구'가 적에게 적중 시 MP를 {Value0} 회복합니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkNaveManaRegenOnFireHit", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveManaRegenOnFireHit", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 10, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1103200", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 2, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103201", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120203", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103210", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 3, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103211", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120203", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103212", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120203", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103220", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000303.SkillIcon_1000303", "name": "상급 투명화", "desc": "‘투명화’ 상태에서 {Value0}%의 속도로 이동할 수 있습니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkNaveInvisibilityMovePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveInvisibilityMovePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 100, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1103300", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120205", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103301", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120205", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103310", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120205", "manaCost": 0, "manaCostPer": 0, "coolTime": -5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103311", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120205", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103320", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000306.SkillIcon_1000306", "name": "상급 불 제어", "desc": "‘하급 불 제어’로 꺼지게 한 횃불 수량 2/4개마다 화염구/화염벽을 1발 생성합니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkNaveFireballBlackOutCount", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFireballBlackOutCount", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 2, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkNaveFirewallBlackOutCount", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveFirewallBlackOutCount", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 4, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1103400", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103401", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1.5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120206", "manaCost": 0, "manaCostPer": 0, "coolTime": -1.5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103410", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 20, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103411", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120206", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103412", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ -3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120206", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103420", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000304.SkillIcon_1000304", "name": "동기화", "desc": "‘노대바람’을 사용하여 적을 밀어내는데 성공하면 대상 하나 당 마법 화살을 {0}발, 최대 {1}발까지 생성합니다.", "descValues": [ 1, 3 ], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkNaveMagicMissileOnWindforceHit", "attribute": "/Script/WorldStalker.PassiveSet:PerkNaveMagicMissileOnWindforceHit", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1103500", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120207", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103501", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120207", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1103510", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120207", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103511", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120207", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1103520", "Data": { "stalkerName": "nave", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK120207", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1104000", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130201", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104001", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130201", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104010", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130201", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104011", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130201", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104020", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000401.SkillIcon_1000401", "name": "발산", "desc": "‘몸 풀기’의 지속 시간 동안 치명타 확률이 {Value0}% 상승합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranPrepareCriticalPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPrepareCriticalPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 35, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1104100", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104101", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130202", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104110", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 20, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104111", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130202", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104112", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130202", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104120", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000406.SkillIcon_1000406", "name": "강제 개척", "desc": "‘일격 분쇄’로 문을 부수면 사용한 마나의 {Value0}%를 돌려 받습니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranRockBreakerDoorManaPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranRockBreakerDoorManaPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 90, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1104200", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 5, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104201", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130203", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104210", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104211", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130203", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104212", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130203", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104220", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 25, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 25, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104300", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130204", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104301", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130204", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104310", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 30, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104311", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130204", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104312", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130204", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104320", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000404.SkillIcon_1000404", "name": "사슬 트릭", "desc": "시전 된 ‘갈고리 투척’이 적에게 적중하지 않았을 경우 재사용 대기 시간이 초기화 되며, 적중 된 대상이 잠시 동안 충격 상태가 됩니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkBaranPullingMissCooldownPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingMissCooldownPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 300, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkBaranPullingShock", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranPullingShock", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK130204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1104400", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", "name": "위협 수치 증가", "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 100, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104401", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130205", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104410", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkAggroInc.SkillIcon_PerkAggroInc", "name": "위협 수치 증가", "desc": "획득하는 위협 수치가 {Value0}만큼 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 200, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104411", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130205", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104412", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130205", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104420", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000405.SkillIcon_1000405", "name": "버티기", "desc": "‘도발’ 스킬 지속 시간 동안 방어력이 {Value0}% 상승합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranProvokeDefensePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranProvokeDefensePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1104500", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 5, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104501", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130206", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1104510", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104511", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130206", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104512", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK130206", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1104520", "Data": { "stalkerName": "baran", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000403.SkillIcon_1000403", "name": "불에 달군 칼날", "desc": "‘폭풍 가르기’와 ‘깊게 찌르기’에 적중 된 적에게 {Duration0}초간 화상 상태를 적용합니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Duration0", "type": "Duration", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkBaranFireSword", "attribute": "/Script/WorldStalker.PassiveSet:PerkBaranFireSword", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 20, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1105000", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105001", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140201", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105010", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 20, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105011", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140201", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105012", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140201", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105020", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140201", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1105100", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105101", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140202", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105110", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 20, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105111", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140202", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105112", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140202", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105120", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000505.SkillIcon_1000505", "name": "부식 단검", "desc": "‘단검 투척’에 적중된 적에게 부식 효과를 추가로 부여합니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkRioThrowingDaggerCorrosion", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioThrowingDaggerCorrosion", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1105200", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140203", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105201", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140203", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105210", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140203", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105211", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140203", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105220", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000503.SkillIcon_1000503", "name": "녹슨 칼날", "desc": "'부식 독 부여' 사용 시, MP를 {Value0}% 더 소모하며 적중된 적에게 중독 효과를 추가로 부여합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkRioCorrosiveDaggerManaCostPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerManaCostPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } }, { "attribute": { "attributeName": "PerkRioCorrosiveDaggerAddPoison", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCorrosiveDaggerAddPoison", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK140203", "manaCost": 0, "manaCostPer": 30, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1105300", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140204", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105301", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140204", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105310", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140204", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105311", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140204", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105320", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000504.SkillIcon_1000504", "name": "동료 고양이", "desc": "‘고양이 눈’ 사용 시 투시 효과를 20m내의 파티원과 공유합니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "PerkRioCatsEyeParty", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioCatsEyeParty", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 3, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1105400", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140205", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105401", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 0.5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140205", "manaCost": 0, "manaCostPer": 0, "coolTime": -0.5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105410", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140205", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105411", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 0.5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140205", "manaCost": 0, "manaCostPer": 0, "coolTime": -0.5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105420", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000506.SkillIcon_1000506", "name": "습격 준비", "desc": "‘접근’ 사용 중 공격력이 {Value0}% 상승합니다. ’접근‘의 사용이 끝나면 공격력 상승 효과가 즉시 사라집니다.", "descValues": [ 30, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkRioDashAttackDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkRioDashAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1105500", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140206", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105501", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140206", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1105510", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140206", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105511", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK140206", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1105520", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToHoly.SkillIcon_PerkElementToHoly", "name": "속성 변환 : 빛", "desc": "스킬의 속성을 빛 속성으로 변환합니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [], "skillModify": { "skillRowName": "SK140206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "Holy", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1105521", "Data": { "stalkerName": "rio", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkElementToDark.SkillIcon_PerkElementToDark", "name": "속성 변환 : 어둠", "desc": "스킬의 속성을 어둠 속성으로 변환합니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [], "skillModify": { "skillRowName": "SK140206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "Dark", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1106000", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150201", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106001", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150201", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106010", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150201", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 20, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106011", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150201", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106012", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150201", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106020", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000602.SkillIcon_1000602", "name": "광휘", "desc": "‘다시 흙으로’ 주문의 영향에 받는 몬스터의 수만큼 {Value0}%씩 공격력이 {Duration0}초간 상승합니다.", "descValues": [ 4, 40 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 }, { "argumentName": "Duration0", "type": "Duration", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladTurnUndeadAttackDamagePer", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladTurnUndeadAttackDamagePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 4, "valueRate": 1, "duration": 40, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1106100", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150202", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106101", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150202", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106110", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150202", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106111", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 4, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150202", "manaCost": 0, "manaCostPer": 0, "coolTime": -4, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106120", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000603.SkillIcon_1000603", "name": "축복", "desc": "‘신성한 빛’의 MP 소모량이 {Value0}% 만큼 감소합니다.", "descValues": [ 25, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCostPer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150202", "manaCost": 0, "manaCostPer": -25, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1106200", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc", "name": "보호막 증가", "desc": "보호막의 흡수량이 {Value0} 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 10, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106201", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150203", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106210", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkShieldInc.SkillIcon_PerkShieldInc", "name": "보호막 증가", "desc": "보호막의 흡수량이 {Value0} 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 20, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106211", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 5, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106212", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 1, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106220", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000604.SkillIcon_1000604", "name": "안온", "desc": "AP가 0인 대상에게 ‘신앙의 방벽’을 사용 시, 피해 흡수량이 {Value0}% 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladHolyShieldAddToNoArmor", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyShieldAddToNoArmor", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1106300", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150204", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106301", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 1, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106310", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150204", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106311", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150204", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106312", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 1, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106320", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000606.SkillIcon_1000606", "name": "파문", "desc": "‘낙인’이 추가적으로 대상의 공격력을 {Value0}% 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladStigmaAttackDamageDownPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAttackDamageDownPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 7, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1106321", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000601.SkillIcon_1000601", "name": "수호", "desc": "‘낙인’에 적중 된 몬스터에게 받는 위협 수치가 {Value0}% 상승합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladStigmaAggroPer", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladStigmaAggroPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1106400", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 5, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106401", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150205", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106410", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 5, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106411", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150205", "manaCost": -5, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106412", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150205", "manaCost": 0, "manaCostPer": 0, "coolTime": -5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106420", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000605.SkillIcon_1000605", "name": "흡마", "desc": "‘성역’에 의해서 마법 공격이 무효화 될 때마다 MP를 {Value0} 회복합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "PerkCladHolyWallManaRegen", "attribute": "/Script/WorldStalker.PassiveSet:PerkCladHolyWallManaRegen", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1106500", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", "name": "치유량 증가", "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 10, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106501", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150206", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1106510", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", "name": "치유량 증가", "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", "descValues": [ 15, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 15, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106511", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150206", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106512", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 1, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1106520", "Data": { "stalkerName": "clad", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkHealInc.SkillIcon_PerkHealInc", "name": "치유량 증가", "desc": "스킬에 의한 체력 회복이 {Value0}만큼 추가로 증가합니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRate", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK150206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 20, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1107000", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160201", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107001", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160201", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107010", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160201", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107011", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160201", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107020", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000703.SkillIcon_1000703", "name": "도망자의 구속", "desc": "‘도망자의 저주’에 상대방의 지구력 소모량이 {Value0}% 증가하는 효과를 추가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk3", "attribute": "/Script/WorldStalker.PassiveSet:Perk3", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1107100", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 2, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107101", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160202", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107110", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 2, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107111", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160202", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107112", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160202", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107120", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000704.SkillIcon_1000704", "name": "타오르는 계약", "desc": "‘정령 소환 : 화염’ 사용 시, 정령의 공격력이 {Value0}% 증가합니다.", "descValues": [ 30, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk4", "attribute": "/Script/WorldStalker.PassiveSet:Perk4", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 30, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1107200", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107201", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160203", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107210", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 15, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 15, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107211", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 1, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107212", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160203", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107220", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 30, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1107300", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 5, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107301", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 2, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107310", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107311", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 3, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107312", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160204", "manaCost": 0, "manaCostPer": 0, "coolTime": -5, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107320", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000702.SkillIcon_1000702", "name": "검붉은 피", "desc": "‘피의 검’ 사용 시, 갑옷과 HP에 동시에 피해를 입힙니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk2", "attribute": "/Script/WorldStalker.PassiveSet:Perk2", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 100, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1107400", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160205", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107401", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160205", "manaCost": 0, "manaCostPer": 0, "coolTime": -1, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107410", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 1, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107411", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160205", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107412", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160205", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107420", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 10, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1107500", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [ 4, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 4, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107501", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 1, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160206", "manaCost": -1, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 6500, "unlockSkillPoint": 5, "unlockCost": [] } }, { "RowName": "1107510", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkDurationInc.SkillIcon_PerkDurationInc", "name": "지속 시간 증가", "desc": "스킬의 지속 시간이 {Value0}초 증가합니다.", "descValues": [ 6, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "DurationTime", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 6, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107511", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160206", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107512", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 }, { "argumentName": "", "type": "Value", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK160206", "manaCost": 0, "manaCostPer": 0, "coolTime": -3, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1107520", "Data": { "stalkerName": "rene", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000705.SkillIcon_1000705", "name": "얼어붙은 계약", "desc": "‘정령 소환 : 냉기’ 사용 시, 정령의 소환 시간이 {Value0}% 증가합니다.", "descValues": [ 50, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "Value", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk5", "attribute": "/Script/WorldStalker.PassiveSet:Perk5", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1108000", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108001", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180202", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108010", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 20, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 20, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108011", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 3, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180202", "manaCost": -3, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108012", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 }, { "argumentName": "", "type": "Value", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180202", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108020", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109300.SkillIcon_1109300", "name": "갈래꽃 다발", "desc": "기폭찰 사용 시 {0}개의 표창을 추가로 던집니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk5", "attribute": "/Script/WorldStalker.PassiveSet:Perk5", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1108100", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 10, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 10, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108101", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180203", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108110", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkSkillRateInc.SkillIcon_PerkSkillRateInc", "name": "위력 증가", "desc": "스킬의 위력을 {Value0}%만큼 추가로 증가 시킵니다.", "descValues": [ 25, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 25, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108111", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180203", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108112", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 }, { "argumentName": "", "type": "Value", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180203", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108120", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109400.SkillIcon_1109400", "name": "유채 걸음", "desc": "비뢰각 시전 후 뒤로 더 크게 물러납니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk3", "attribute": "/Script/WorldStalker.PassiveSet:Perk3", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1108200", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180205", "manaCost": -2, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108201", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCooldownDec.SkillIcon_PerkCooldownDec", "name": "재사용 대기시간 감소", "desc": "재사용 대기시간을 {Value0}초 만큼 감소 시킵니다.", "descValues": [ 2, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CoolTime", "index": 0 }, { "argumentName": "", "type": "Value", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180205", "manaCost": 0, "manaCostPer": 0, "coolTime": -2, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108210", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkManaCostDec.SkillIcon_PerkManaCostDec", "name": "마나 소모량 감소", "desc": "마나 소모량을 {Value0}만큼 감소 시킵니다.", "descValues": [ 4, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "ManaCost", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180205", "manaCost": -4, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108211", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_PerkCastTimeDec.SkillIcon_PerkCastTimeDec", "name": "시전 시간 감소", "desc": "스킬의 시전 시간이 {Value0}초 감소합니다.", "descValues": [ 0.5, 0 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "CastingTimeReduce", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK180205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0.5, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 7600, "unlockSkillPoint": 25, "unlockCost": [] } }, { "RowName": "1108220", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_1109500.SkillIcon_1109500", "name": "꽈리 껍데기", "desc": "인술 ‘바꿔치기’ 의 타격이 적에게 적중 시 {0}초간 물리/마법 공격력이 {1}% 증가합니다.", "descValues": [ 15, 25 ], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk3", "attribute": "/Script/WorldStalker.PassiveSet:Perk3", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "1108221", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": true, "icon": "/Game/_UI/Icon_Skill/SkillIcon_180206.SkillIcon_180206", "name": "인술 : 도마뱀붙이", "desc": "스킬을 인술 : 도마뱀붙이로 변경합니다. 천장으로 뛰어올라 거꾸로 매달립니다. 획득한 어그로를 모두 제거하며 더 이상 어그로를 획득하지 않는 상태가 됩니다.", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [], "skillModify": { "skillRowName": "SK180205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "SK180206" }, "unlockLevel": 0, "unlockGold": 10800, "unlockSkillPoint": 50, "unlockCost": [] } }, { "RowName": "_a", "Data": { "stalkerName": "cazimord", "bUnSelectable": false, "bUsable": true, "icon": "None", "name": "날카로운 섬광", "desc": "", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk1", "attribute": "/Script/WorldStalker.PassiveSet:Perk1", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 250, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK170101", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_a_0", "Data": { "stalkerName": "cazimord", "bUnSelectable": false, "bUsable": true, "icon": "None", "name": "맹금 떨구기", "desc": "", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk2", "attribute": "/Script/WorldStalker.PassiveSet:Perk2", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 40, "valueRate": 1, "duration": 15, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK170202", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_a_1", "Data": { "stalkerName": "cazimord", "bUnSelectable": false, "bUsable": true, "icon": "None", "name": "무의식 회피", "desc": "", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK170204", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "SK170204_0" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_a_2", "Data": { "stalkerName": "cazimord", "bUnSelectable": false, "bUsable": true, "icon": "None", "name": "긴급 전환", "desc": "", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK170205", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "SK170205_0" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_a_3", "Data": { "stalkerName": "cazimord", "bUnSelectable": false, "bUsable": true, "icon": "None", "name": "원기 집중", "desc": "", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK170203", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "SK170203_0" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_a_4", "Data": { "stalkerName": "cazimord", "bUnSelectable": false, "bUsable": true, "icon": "None", "name": "표피 재생", "desc": "", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [], "skillModify": { "skillRowName": "SK170206", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "SK170206_0" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_b", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "민들레 씨앗", "desc": "", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk1", "attribute": "/Script/WorldStalker.PassiveSet:Perk1", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_b_0", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "동백 표창", "desc": "", "descValues": [], "type": "Passive", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk2", "attribute": "/Script/WorldStalker.PassiveSet:Perk2", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "SK180101", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": -40, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_b_1", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "갈래꽃 다발", "desc": "", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk5", "attribute": "/Script/WorldStalker.PassiveSet:Perk5", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_b_2", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "유채 걸음", "desc": "", "descValues": [], "type": "Perk", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk3", "attribute": "/Script/WorldStalker.PassiveSet:Perk3", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_b_3", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "꽈리 껍데기", "desc": "", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk3", "attribute": "/Script/WorldStalker.PassiveSet:Perk3", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "_b_4", "Data": { "stalkerName": "sinobu", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "하늘나리 춤", "desc": "", "descValues": [], "type": "Perk", "descArguments": [ { "argumentName": "Value0", "type": "SkillRatePer", "index": 0 } ], "stateModify": [ { "attribute": { "attributeName": "Perk4", "attribute": "/Script/WorldStalker.PassiveSet:Perk4", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 1, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 30, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "test_", "Data": { "stalkerName": "test", "bUnSelectable": false, "bUsable": true, "icon": "None", "name": "", "desc": "", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1010000", "Data": { "stalkerName": "lian", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "소울 샷", "desc": "다크 소울즈가 사라질 타이밍에 근처 적 한명을 타겟팅하고그쪽으로 빠르게 날라간다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk1", "attribute": "/Script/WorldStalker.PassiveSet:Perk1", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1010001", "Data": { "stalkerName": "lian", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "노련한 조준", "desc": "정조준 사용시, 이동 속도도 7% 상승시킨다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk2", "attribute": "/Script/WorldStalker.PassiveSet:Perk2", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1010002", "Data": { "stalkerName": "lian", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "폭발 쥐", "desc": "쥐 호출로 불러낸 쥐가 죽을 때 폭발한다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk3", "attribute": "/Script/WorldStalker.PassiveSet:Perk3", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1010003", "Data": { "stalkerName": "lian", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "더 강한 엄폐물", "desc": "엄폐물 생성 사용시, 체력이 120인 엄폐물을 만든다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk4", "attribute": "/Script/WorldStalker.PassiveSet:Perk4", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1010004", "Data": { "stalkerName": "lian", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "백스텝연속어택", "desc": "백스텝 어택 사용시, 화살 공격을 2회 발사한다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk5", "attribute": "/Script/WorldStalker.PassiveSet:Perk5", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } }, { "RowName": "1010005", "Data": { "stalkerName": "lian", "bUnSelectable": false, "bUsable": false, "icon": "None", "name": "보충겸재장전", "desc": "화살 보충 사용시, 재장전도 동시에 이루어진다.", "descValues": [], "type": "Passive", "descArguments": [], "stateModify": [ { "attribute": { "attributeName": "Perk6", "attribute": "/Script/WorldStalker.PassiveSet:Perk6", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PassiveSet'" }, "bAttributeReplicated": false, "value": 50, "valueRate": 1, "duration": 0, "grantTag": { "tagName": "None" } } ], "skillModify": { "skillRowName": "None", "manaCost": 0, "manaCostPer": 0, "coolTime": 0, "coolTimePer": 0, "castingTimeReduce": 0, "castingTimeReducePer": 0, "skillRate": 0, "skillRatePer": 0, "durationTime": 0, "attackType": "None", "elementType": "None", "replaceSkillRowName": "None" }, "unlockLevel": 1, "unlockGold": 0, "unlockSkillPoint": 0, "unlockCost": [] } } ] }, { "AssetName": "DT_MissionExp", "AssetPath": "/Game/Blueprints/DataTable/DT_MissionExp.DT_MissionExp", "RowStructure": "MissionExpData", "Rows": [ { "RowName": "1", "Data": { "name": "유해 송환", "desc": "던전 안에서 죽은 스토커즈의 기사들의 시체를 송환한다", "countMessage": "", "completionMessage": "", "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon01.T_UI_Content_GM_Dungeon01", "missionType": "Corpse", "value": 2, "expActionId": "", "rewardId": 20000, "rewardDTId": "I10301" } }, { "RowName": "2", "Data": { "name": "유물 탐색", "desc": "던전의 비밀을 풀 수 있는 유물을 조사한다", "countMessage": "", "completionMessage": "", "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon00.T_UI_Content_GM_Dungeon00", "missionType": "Relic", "value": 2, "expActionId": "", "rewardId": 20001, "rewardDTId": "I10300" } }, { "RowName": "3", "Data": { "name": "암살", "desc": "던전 안에서 모험가들을 처치한다", "countMessage": "", "completionMessage": "", "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon02.T_UI_Content_GM_Dungeon02", "missionType": "Kill", "value": 1, "expActionId": "", "rewardId": 20002, "rewardDTId": "I10302" } }, { "RowName": "4", "Data": { "name": "몬스터 처치", "desc": "던전 안에서 적대적인 몬스터를 처치한다", "countMessage": "", "completionMessage": "", "banner": "/Game/_UI/ETC_UI_Textures/T_UI_Content_GM_Dungeon11.T_UI_Content_GM_Dungeon11", "missionType": "MonsterKill", "value": 20, "expActionId": "", "rewardId": 20003, "rewardDTId": "I107003" } } ] }, { "AssetName": "DT_MasonRecipe", "AssetPath": "/Game/Blueprints/DataTable/DT_MasonRecipe.DT_MasonRecipe", "RowStructure": "MasonDataRow", "Rows": [ { "RowName": "MREQ0040000", "Data": { "resultItemDTId": "EQ0040000", "materials": [ { "itemId": "I105002", "count": 3 }, { "itemId": "I104011", "count": 1 }, { "itemId": "I104013", "count": 1 }, { "itemId": "I104007", "count": 5 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ0140000", "Data": { "resultItemDTId": "EQ0140000", "materials": [ { "itemId": "I105302", "count": 3 }, { "itemId": "I104010", "count": 1 }, { "itemId": "I104014", "count": 1 }, { "itemId": "I104008", "count": 5 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ0140300", "Data": { "resultItemDTId": "EQ0140300", "materials": [ { "itemId": "I105302", "count": 3 }, { "itemId": "I104011", "count": 1 }, { "itemId": "I104012", "count": 1 }, { "itemId": "I104008", "count": 5 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ0241000", "Data": { "resultItemDTId": "EQ0241000", "materials": [ { "itemId": "I105303", "count": 3 }, { "itemId": "I104012", "count": 1 }, { "itemId": "I104015", "count": 1 }, { "itemId": "I104005", "count": 5 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ0341000", "Data": { "resultItemDTId": "EQ0341000", "materials": [ { "itemId": "I105304", "count": 3 }, { "itemId": "I104011", "count": 1 }, { "itemId": "I104015", "count": 1 }, { "itemId": "I104006", "count": 5 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ0440000", "Data": { "resultItemDTId": "EQ0440000", "materials": [ { "itemId": "I105305", "count": 3 }, { "itemId": "I104012", "count": 1 }, { "itemId": "I104013", "count": 1 }, { "itemId": "I104007", "count": 5 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ0541000", "Data": { "resultItemDTId": "EQ0541000", "materials": [ { "itemId": "I105306", "count": 3 }, { "itemId": "I104010", "count": 1 }, { "itemId": "I104012", "count": 1 }, { "itemId": "I104009", "count": 5 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ1143002", "Data": { "resultItemDTId": "EQ1143002", "materials": [ { "itemId": "I105300", "count": 3 }, { "itemId": "I104013", "count": 1 }, { "itemId": "I104015", "count": 1 }, { "itemId": "I105308", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ1443002", "Data": { "resultItemDTId": "EQ1443002", "materials": [ { "itemId": "I105301", "count": 3 }, { "itemId": "I104012", "count": 1 }, { "itemId": "I104014", "count": 1 }, { "itemId": "I105309", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ1443006", "Data": { "resultItemDTId": "EQ1443006", "materials": [ { "itemId": "I105300", "count": 3 }, { "itemId": "I104013", "count": 1 }, { "itemId": "I104014", "count": 1 }, { "itemId": "I105308", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ1443007", "Data": { "resultItemDTId": "EQ1443007", "materials": [ { "itemId": "I105300", "count": 3 }, { "itemId": "I104010", "count": 1 }, { "itemId": "I104011", "count": 1 }, { "itemId": "I105309", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ2043004", "Data": { "resultItemDTId": "EQ2043004", "materials": [ { "itemId": "I105002", "count": 3 }, { "itemId": "I104010", "count": 1 }, { "itemId": "I104015", "count": 1 }, { "itemId": "I105307", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ2143001", "Data": { "resultItemDTId": "EQ2143001", "materials": [ { "itemId": "I105300", "count": 3 }, { "itemId": "I104014", "count": 1 }, { "itemId": "I104015", "count": 1 }, { "itemId": "I105307", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ2143008", "Data": { "resultItemDTId": "EQ2143008", "materials": [ { "itemId": "I105301", "count": 3 }, { "itemId": "I104011", "count": 1 }, { "itemId": "I104014", "count": 1 }, { "itemId": "I105310", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ2243001", "Data": { "resultItemDTId": "EQ2243001", "materials": [ { "itemId": "I105301", "count": 3 }, { "itemId": "I104010", "count": 1 }, { "itemId": "I104013", "count": 1 }, { "itemId": "I105309", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ2343004", "Data": { "resultItemDTId": "EQ2343004", "materials": [ { "itemId": "I105301", "count": 3 }, { "itemId": "I104011", "count": 1 }, { "itemId": "I104015", "count": 1 }, { "itemId": "I105308", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ3043003", "Data": { "resultItemDTId": "EQ3043003", "materials": [ { "itemId": "I105002", "count": 3 }, { "itemId": "I104011", "count": 1 }, { "itemId": "I104013", "count": 1 }, { "itemId": "I105311", "count": 1 }, { "itemId": "I10313", "count": 1 } ], "goldCost": 5000, "preReqQuestIds": [], "maxGrade": 0, "effectInfo": { "effect": "RandomOptionCount", "values": [ 3 ], "desc": "" }, "payback": { "currencyType": "SkillPoint", "currencyAmount": 240 }, "bIsDefault": false, "masonLevel": 0 } }, { "RowName": "MREQ3043005", "Data": { 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"itemOption": "None", "rarity": "Legendary", "score": 90 } }, { "RowName": "GearScoreUniqueRings", "Data": { "equipSlotType": "Rings", "itemOption": "None", "rarity": "Unique", "score": 135 } }, { "RowName": "GearScoreCommonNecklace", "Data": { "equipSlotType": "Necklaces", "itemOption": "None", "rarity": "Common", "score": 8 } }, { "RowName": "GearScoreUncommonNecklace", "Data": { "equipSlotType": "Necklaces", "itemOption": "None", "rarity": "Uncommon", "score": 24 } }, { "RowName": "GearScoreRareNecklace", "Data": { "equipSlotType": "Necklaces", "itemOption": "None", "rarity": "Rare", "score": 40 } }, { "RowName": "GearScoreLegendaryNecklace", "Data": { "equipSlotType": "Necklaces", "itemOption": "None", "rarity": "Legendary", "score": 80 } }, { "RowName": "GearScoreUniqueNecklaces", "Data": { "equipSlotType": "Necklaces", "itemOption": "None", "rarity": "Unique", "score": 120 } } ] }, { "AssetName": "DT_Event", "AssetPath": "/Game/Blueprints/DataTable/DT_Event.DT_Event", "RowStructure": "EventDataRow", "Rows": [ { "RowName": "EV01", "Data": { "name": "출석 이벤트", "eventType": "Attendance", "desc": "매일 획득하는 출석 선물!", "order": 1, "startTime": "2025.08.04-02.00.00", "endTime": "2025.10.28-15.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_Attendant01.T_UI_EventTab_Final_Attendant01", "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_Attendant01.T_UI_Event_Final_Attendant01", "bShow": true, "attendanceEventKey": "defaultevent", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 34 }, "textPanelHorizontalAlign": "HAlign_Right", "textPanelVerticalAlign": "VAlign_Center", "textNameHorizontalAlign": "HAlign_Right", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_Attendant01.T_UI_EventBanner_Final_Attendant01'", "textBannerName": "출석이벤트", "bShowBanner": true, "bShowBannerTimer": false, "bShowGotoButton": false, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Attendant.WBP_Event_Attendant_C'" } }, { "RowName": "EV09", "Data": { "name": "초보자 출석 이벤트", "eventType": "AttendanceBoost", "desc": "7일간 함께 하는 출석 선물!", "order": 2, "startTime": "2025.08.04-02.00.00", "endTime": "2025.10.28-15.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_EventQuest01.T_UI_EventTab_Final_EventQuest01", "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_EventQuest01.T_UI_Event_Final_EventQuest01", "bShow": true, "attendanceEventKey": "boostevent", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 34 }, "textPanelHorizontalAlign": "HAlign_Right", "textPanelVerticalAlign": "VAlign_Center", "textNameHorizontalAlign": "HAlign_Center", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_EventQuest01.T_UI_EventBanner_Final_EventQuest01'", "textBannerName": "초보자\r\n출석이벤트", "bShowBanner": true, "bShowBannerTimer": false, "bShowGotoButton": false, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Attendant.WBP_Event_Attendant_C'" } }, { "RowName": "EV02", "Data": { "name": "집중 플레이 이벤트", "eventType": "AttentionTime", "desc": "매일 함께 한 소중한 시간을 기념해 선물을 드립니다.", "order": 3, "startTime": "2025.08.04-02.00.00", "endTime": "2025.10.28-15.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_TimeCount01.T_UI_EventTab_Final_TimeCount01", "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_TimeCount01.T_UI_Event_Final_TimeCount01", "bShow": true, "attendanceEventKey": "None", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 34 }, "textPanelHorizontalAlign": "HAlign_Right", "textPanelVerticalAlign": "VAlign_Center", "textNameHorizontalAlign": "HAlign_Center", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_TimeCount01.T_UI_EventBanner_Final_TimeCount01'", "textBannerName": "집중플레이\r\n 이벤트", "bShowBanner": true, "bShowBannerTimer": false, "bShowGotoButton": false, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_TimeCount.WBP_Event_TimeCount_C'" } }, { "RowName": "EV08", "Data": { "name": "핫 타임 이벤트", "eventType": "Promotion_4", "desc": "전설 장비 드랍률 200% 핫 타임 이벤트!\r\n\r\n매일 찾아오는 전설 장비 획득의 기회를 놓치지 마세요!\r\n\r\n\r\nAsia#1 / Asia#2 \r\nUTC 오후 1시 ~ 3시\r\n\r\nNorth America / Europe\r\nUTC 오전 2시 ~ 4시", "order": 4, "startTime": "2025.09.08-02.00.00", "endTime": "2025.10.28-15.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_HotTime01.T_UI_EventTab_S0_HotTime01", "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_HotTime01.T_UI_Event_S0_HotTime01", "bShow": true, "attendanceEventKey": "None", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 34 }, "textPanelHorizontalAlign": "HAlign_Left", "textPanelVerticalAlign": "VAlign_Center", "textNameHorizontalAlign": "HAlign_Left", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_HotTime01.T_UI_EventBanner_S0_HotTime01'", "textBannerName": "전설 장비\r\n200%핫 타임\r\n이벤트", "bShowBanner": true, "bShowBannerTimer": false, "bShowGotoButton": false, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" } }, { "RowName": "EV03", "Data": { "name": "일일 미션", "eventType": "SeasonDaily", "desc": "기간한정 일일 미션을 완료하고 보상을 받아가세요", "order": 0, "startTime": "2025.04.01-00.00.00", "endTime": "2025.06.30-00.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_Final_EventQuest01.T_UI_EventTab_Final_EventQuest01", "imageBackGround": "/Game/_UI/Event/T_UI_Event_Final_EventQuest01.T_UI_Event_Final_EventQuest01", "bShow": false, "attendanceEventKey": "None", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 48 }, "textPanelHorizontalAlign": "HAlign_Right", "textPanelVerticalAlign": "VAlign_Bottom", "textNameHorizontalAlign": "HAlign_Right", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_Final_EventQuest01.T_UI_EventBanner_Final_EventQuest01'", "textBannerName": "일일미션", "bShowBanner": false, "bShowBannerTimer": false, "bShowGotoButton": false, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_EventQuest.WBP_Event_EventQuest_C'" } }, { "RowName": "EV04", "Data": { "name": "시즌 여정", "eventType": "Journey", "desc": "일주일간의 여정을 응원합니다", "order": 0, "startTime": "2025.04.01-00.00.00", "endTime": "2025.06.30-00.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Journey01.T_UI_EventTab_S0_Journey01", "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Journey01.T_UI_Event_S0_Journey01", "bShow": false, "attendanceEventKey": "None", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 34 }, "textPanelHorizontalAlign": "HAlign_Left", "textPanelVerticalAlign": "VAlign_Top", "textNameHorizontalAlign": "HAlign_Left", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Journey01.T_UI_EventBanner_S0_Journey01'", "textBannerName": "시즌 여정", "bShowBanner": false, "bShowBannerTimer": false, "bShowGotoButton": false, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Journey.WBP_Event_Journey_C'" } }, { "RowName": "EV05", "Data": { "name": "아이오스의 용사", "eventType": "Promotion_1", "desc": "새벽을 불러오는 서광의 빛.\r\n\r\n빛의 여신이자 여명과 생명의 성위에 위치한 장밋빛 손가락의 여인, 아이오스에게 선택 된 전사\r\n\r\n여신의 빛을 품은 신성의 대리인과 함께하세요.", "order": 5, "startTime": "2025.08.04-02.00.00", "endTime": "2026.01.14-15.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Nave.T_UI_EventTab_S1_Promotion_Nave", "imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Nave.T_UI_Event_S1_Promotion_Nave", "bShow": true, "attendanceEventKey": "None", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 34 }, "textPanelHorizontalAlign": "HAlign_Right", "textPanelVerticalAlign": "VAlign_Top", "textNameHorizontalAlign": "HAlign_Right", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Nave.T_UI_EventBanner_S1_Promotion_Nave'", "textBannerName": "별의 그림자\r\n 한정 의상", "bShowBanner": true, "bShowBannerTimer": true, "bShowGotoButton": true, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" } }, { "RowName": "EV06", "Data": { "name": "스콜라 에퀘스테르", "eventType": "Promotion_2", "desc": "싱그러운 아카데미의 새로운 계절이 찾아왔습니다.\r\n\r\n기사도 학교 스콜라 에퀘스테르의 생도에게 지급 된 정식 유니폼을 만나보세요.\r\n\r\n야만적이고 어두운 던전에 기사도가 유려하게 펼쳐질 것 입니다.", "order": 6, "startTime": "2025.08.04-02.00.00", "endTime": "2025.09.15-02.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Squire.T_UI_EventTab_S0_Promotion_Squire", "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Squire.T_UI_Event_S0_Promotion_Squire", "bShow": true, "attendanceEventKey": "None", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 48 }, "textPanelHorizontalAlign": "HAlign_Right", "textPanelVerticalAlign": "VAlign_Bottom", "textNameHorizontalAlign": "HAlign_Right", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Squire.T_UI_EventBanner_S0_Promotion_Squire'", "textBannerName": "아카데미 유니폼\r\n한정 의상", "bShowBanner": true, "bShowBannerTimer": true, "bShowGotoButton": true, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" } }, { "RowName": "EV07", "Data": { "name": "아틀리에 오넬", "eventType": "Promotion_3", "desc": "타니아의 왕실 재단사 '오넬 디엘'의 드레스와 수트를 만나보세요.\r\n\r\n사용인들에게서도 고결함과 아름다움을 놓치지 않는 그 디자인 감각\r\n\r\n지금은 모험가들에게도 유행으로 퍼져 나가고 있습니다.", "order": 7, "startTime": "2025.09.08-02.00.00", "endTime": "2025.10.28-15.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_S0_Promotion_Maid.T_UI_EventTab_S0_Promotion_Maid", "imageBackGround": "/Game/_UI/Event/T_UI_Event_S0_Promotion_Maid.T_UI_Event_S0_Promotion_Maid", "bShow": true, "attendanceEventKey": "None", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 34 }, "textPanelHorizontalAlign": "HAlign_Left", "textPanelVerticalAlign": "VAlign_Top", "textNameHorizontalAlign": "HAlign_Left", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S0_Promotion_Maid.T_UI_EventBanner_S0_Promotion_Maid'", "textBannerName": "오넬 컬렉션\r\n한정 의상", "bShowBanner": true, "bShowBannerTimer": true, "bShowGotoButton": true, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" } }, { "RowName": "EV10", "Data": { "name": "트로피컬 버닝", "eventType": "Promotion_2", "desc": "먼 대륙의 에메랄드 빛 해변에서 날아온 최신 스타일의 휴양지 전통 의상을 만나보세요.\r\n\r\n바다와 함께한 역사와 더불어 민첩성과 활동성이 폭발적으로 뿜어져 나옵니다.\r\n\r\n어두운 던전에서도 트로피컬한 휴양을 즐겨보세요.", "order": 7, "startTime": "2025.09.08-02.00.00", "endTime": "2026.01.14-15.00.00", "tabImage": "/Game/_UI/Event/T_UI_EventTab_S1_Promotion_Swimsuit.T_UI_EventTab_S1_Promotion_Swimsuit", "imageBackGround": "/Game/_UI/Event/T_UI_Event_S1_Promotion_Swimsuit.T_UI_Event_S1_Promotion_Swimsuit", "bShow": true, "attendanceEventKey": "None", "textPanelMargin": { "left": 20, "top": 34, "right": 20, "bottom": 34 }, "textPanelHorizontalAlign": "HAlign_Left", "textPanelVerticalAlign": "VAlign_Top", "textNameHorizontalAlign": "HAlign_Left", "textureBanner": "/Script/Engine.Texture2D'/Game/_UI/Event/T_UI_EventBanner_S1_Promotion_Swimsuit.T_UI_EventBanner_S1_Promotion_Swimsuit'", "textBannerName": "트로피컬 수영복\r\n한정 의상", "bShowBanner": true, "bShowBannerTimer": true, "bShowGotoButton": true, "widgetSubClass": "/Script/UMG.WidgetBlueprintGeneratedClass'/Game/Blueprints/UI/Contents/Event/WBP_Event_Promotion.WBP_Event_Promotion_C'" } } ] }, { "AssetName": "DT_EquipSet", "AssetPath": "/Game/Blueprints/DataTable/DT_EquipSet.DT_EquipSet", "RowStructure": "EquipSetDataRow", "Rows": [ { "RowName": "NewRow", "Data": { "equipSetGroupId": "None", "name": "", "desc": "", "equipId_1": "None", "equipId_2": "None", "equipId_3": "None", "equipId_4": "None", "setCount_1": 0, "passiveSkillId_1": "None", "setCount_2": 0, "passiveSkillId_2": "None" } } ] }, { "AssetName": "DT_EquipOptionSelector", "AssetPath": "/Game/Blueprints/DataTable/DT_EquipOptionSelector.DT_EquipOptionSelector", "RowStructure": "EquipOptionSelectorDataRow", "Rows": [ { "RowName": "EOS1000", "Data": { "rarity": "Junk", "equipSlot": "Weapon", "equipType": "ALL", "optionGroupId": 1000, "rateOptionNone": 1000, "rateOption1": 0, "rateOption2": 0, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1001", "Data": { "rarity": "Junk", "equipSlot": "Head", "equipType": "ALL", "optionGroupId": 2000, "rateOptionNone": 1000, "rateOption1": 0, "rateOption2": 0, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1002", "Data": { "rarity": "Junk", "equipSlot": "Body", "equipType": "ALL", "optionGroupId": 3000, "rateOptionNone": 1000, "rateOption1": 0, "rateOption2": 0, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1003", "Data": { "rarity": "Junk", "equipSlot": "Gloves", "equipType": "ALL", "optionGroupId": 4000, "rateOptionNone": 1000, "rateOption1": 0, "rateOption2": 0, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1004", "Data": { "rarity": "Junk", "equipSlot": "Boots", "equipType": "ALL", "optionGroupId": 5000, "rateOptionNone": 1000, "rateOption1": 0, "rateOption2": 0, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1005", "Data": { "rarity": "Junk", "equipSlot": "Legs", "equipType": "ALL", "optionGroupId": 6000, "rateOptionNone": 1000, "rateOption1": 0, "rateOption2": 0, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1006", "Data": { "rarity": "Junk", "equipSlot": "Rings", "equipType": "ALL", "optionGroupId": 7000, "rateOptionNone": 1000, "rateOption1": 0, "rateOption2": 0, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1007", "Data": { "rarity": "Junk", "equipSlot": "Necklaces", "equipType": "ALL", "optionGroupId": 8000, "rateOptionNone": 1000, "rateOption1": 0, "rateOption2": 0, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1008", "Data": { "rarity": "Common", "equipSlot": "Weapon", "equipType": "ALL", "optionGroupId": 1000, "rateOptionNone": 250, "rateOption1": 500, "rateOption2": 250, "rateOption3": 0, "rateOption4": 0, "rateOption5": 0, "rateOption6": 0 } }, { "RowName": "EOS1009", "Data": { "rarity": "Common", "equipSlot": "Head", "equipType": "ALL", "optionGroupId": 2000, "rateOptionNone": 250, "rateOption1": 500, "rateOption2": 250, "rateOption3": 0, "rateOption4": 0, "rateOption5": 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"Normal", "icon": "/Game/_UI/Normal/T_UI_StatShape_PhysicalDamage.T_UI_StatShape_PhysicalDamage", "attribute": { "attributeName": "PhysicalDamage", "attribute": "/Script/WorldStalker.CharacterSet:PhysicalDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "PhysicalSkillRate", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "MagicalDamage", "Data": { "name": "마법 피해", "desc": "마법 공격력을 의미합니다.", "bVisible": true, "notation": "Normal", "icon": "/Game/_UI/Normal/T_UI_StatShape_MagicalDamage.T_UI_StatShape_MagicalDamage", "attribute": { "attributeName": "MagicalDamage", "attribute": "/Script/WorldStalker.CharacterSet:MagicalDamage", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": 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"attribute": { "attributeName": "Armor", "attribute": "/Script/WorldStalker.CharacterSet:Armor", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "ArmorMax", "attribute": "/Script/WorldStalker.CharacterSet:ArmorMax", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" } } }, { "RowName": "Ap_ToolTip", "Data": { "name": "방어구 내구도", "desc": "체력을 대신해서 먼저 피해를 받는 수치입니다.\r\n모든 수치가 소모 시 방어력이 적용되지 않습니다.", "bVisible": false, "notation": "Normal", "icon": "/Game/_UI/Normal/T_UI_StatShape_AP.T_UI_StatShape_AP", "attribute": { "attributeName": "ArmorMax", "attribute": "/Script/WorldStalker.CharacterSet:ArmorMax", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "Str", "Data": { "name": "힘", "desc": "일반 공격과 물리 스킬 피해량에 영향을 줍니다.", "bVisible": true, "notation": "Normal", "icon": "None", "attribute": { "attributeName": "Str", "attribute": "/Script/WorldStalker.PrimarySet:Str", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "Dex", "Data": { "name": "민첩", "desc": "이동 속도와 일반 공격 속도에 영향을 줍니다.", "bVisible": true, "notation": "Normal", "icon": "None", "attribute": { "attributeName": "Dex", "attribute": "/Script/WorldStalker.PrimarySet:Dex", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "Int", "Data": { "name": "지능", "desc": "스킬 시전 속도와 마법 스킬 피해량에 영향을 줍니다.", "bVisible": true, "notation": "Normal", "icon": "None", "attribute": { "attributeName": "Int", "attribute": "/Script/WorldStalker.PrimarySet:Int", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "Con", "Data": { "name": "체질", "desc": "최대 체력과 지속 피해에 영향을 줍니다.", "bVisible": true, "notation": "Normal", "icon": "None", "attribute": { "attributeName": "Con", "attribute": "/Script/WorldStalker.PrimarySet:Con", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "Wis", "Data": { "name": "지혜", "desc": "최대 마나와 마나소비량에 영향을 줍니다.", "bVisible": true, "notation": "Normal", "icon": "None", "attribute": { "attributeName": "Wis", "attribute": "/Script/WorldStalker.PrimarySet:Wis", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.PrimarySet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "ManaRegen", "Data": { "name": "마나 회복", "desc": "초당 재생되는 마나를 의미합니다.", "bVisible": true, "notation": "Div", "icon": "None", "attribute": { "attributeName": "DisplayMPRegen", "attribute": "/Script/WorldStalker.CharacterSet:DisplayMPRegen", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "StatRate1", "attribute": "", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "WalkSpeed", "Data": { "name": "이동속도", "desc": "이동 속도를 의미합니다.", "bVisible": true, "notation": "Normal", "icon": "None", "attribute": { "attributeName": "DisplayWalkSpeed", "attribute": "/Script/WorldStalker.CharacterSet:DisplayWalkSpeed", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "WalkSpeedRate", "Data": { "name": "이동 속도", "desc": "", "bVisible": false, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "MoveSpeedModify", "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "MoveSpeedModify", "Data": { "name": "MoveSpeedModify", "desc": "장비에 의한 이속", "bVisible": false, "notation": "Normal", "icon": "None", "attribute": { "attributeName": "MoveSpeedModify", "attribute": "/Script/WorldStalker.CharacterSet:MoveSpeedModify", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "CriticalRate", "Data": { "name": "치명타 확률", "desc": "치명타 공격이 발생할 확률을 의미합니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "CriticalPer", "attribute": "/Script/WorldStalker.CharacterSet:CriticalPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "AttackSpeedRate", "Data": { "name": "공격속도", "desc": "일반 공격 속도를 의미합니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "AttackSpeedPer", "attribute": "/Script/WorldStalker.CharacterSet:AttackSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "SkillCastSpeedPer", "Data": { "name": "스킬 시전 속도", "desc": "스킬 시전에 필요한 시간을 의미합니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "SkillCastSpeedPer", "attribute": "/Script/WorldStalker.CharacterSet:SkillCastSpeedPer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "SkillCostReduceRate", "Data": { "name": "마나 소비 감소", "desc": "스킬 시전에 필요한 마나 양을 의미합니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "SkillCostReducePer", "attribute": "/Script/WorldStalker.CharacterSet:SkillCostReducePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "HeadShotDamReduce", "Data": { "name": "머리 피해 감소", "desc": "머리에 피해 받았을 때 증가하는 피해를 감소 시킵니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "HeadShotDamReducePer", "attribute": "/Script/WorldStalker.CharacterSet:HeadShotDamReducePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "DOTReduceRate", "Data": { "name": "지속 피해 저항", "desc": "화상, 독, 부식 등의 지속 피해의 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "DOTReducePer", "attribute": "/Script/WorldStalker.CharacterSet:DOTReducePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "PhysicalResistance", "Data": { "name": "물리 저항", "desc": "물리 스킬 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "PhysicalResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:PhysicalResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "RangedResistance", "Data": { "name": "투사체 저항", "desc": "투사체 스킬 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "RangedResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:RangedResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "MagicalResistance", "Data": { "name": "마법 저항", "desc": "마법 스킬 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "MagicalResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:MagicalResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "FireResistance", "Data": { "name": "화염 저항", "desc": "불 속성 스킬, 화상 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "FireResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:FireResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "PoisonResistance", "Data": { "name": "독 저항", "desc": "불 속성 스킬, 중독 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "PoisonResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:PoisonResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "WaterResistance", "Data": { "name": "물 저항", "desc": "물 속성 스킬 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "WaterResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:WaterResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "LightningResistance", "Data": { "name": "번개 저항", "desc": "번개 속성 스킬 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "LightningResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:LightningResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "HolyResistance", "Data": { "name": "빛 저항", "desc": "빛 속성 스킬 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "HolyResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:HolyResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "DarkResistance", "Data": { "name": "암흑 저항", "desc": "어둠 속성 스킬, 부식 대미지에 영향을 줍니다.", "bVisible": true, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "DarkResistancePer", "attribute": "/Script/WorldStalker.CharacterSet:DarkResistancePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "ManaRegen_Equip", "Data": { "name": "마나 회복", "desc": "", "bVisible": false, "notation": "Normal", "icon": "None", "attribute": { "attributeName": "MPRegen", "attribute": "/Script/WorldStalker.CharacterSet:MPRegen", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } }, { "RowName": "SkillcoolTimeRed_Equip", "Data": { "name": "쿨타임 감소", "desc": "", "bVisible": false, "notation": "Percent", "icon": "None", "attribute": { "attributeName": "SkillCoolTimeReducePer", "attribute": "/Script/WorldStalker.CharacterSet:SkillCoolTimeReducePer", "attributeOwner": "/Script/CoreUObject.Class'/Script/WorldStalker.CharacterSet'" }, "rateAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" }, "maxAttribute": { "attributeName": "", "attribute": "", "attributeOwner": "None" } } } ] }, { "AssetName": "DT_CharacterStat", "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterStat.DT_CharacterStat", "RowStructure": "CharacterStatData", "Rows": [ { "RowName": "hilda", "Data": { "name": "힐다", "jobName": "전사", "capsuleRadius": 34, "str": 20, "dex": 15, "int": 10, "con": 20, "wis": 10, "hP": 100, "mP": 50, "manaRegen": 0.20000000298023224, "stamina": 100, "physicalDamage": 0, "magicalDamage": 0, "criticalPer": 5, "criticalDamage": 0, "backAttackDamage": 0, "defense": 0, "physicalResistancePer": 0, "rangedResistancePer": 0, "magicalResistancePer": 0, "fireResistancePer": 0, "poisonResistancePer": 0, "waterResistancePer": 0, "lightningResistancePer": 0, "holyResistancePer": 0, "darkResistancePer": 0, "dOTReduceRatePer": 0, "walkSpeed": 0, "defaultSkills": [ "SK100201", "SK100202", "SK100204" ], "subSkill": "SK100101", "ultimateSkill": "SK100301", "abilities": [], "tags": { "gameplayTags": [] }, "montageMap": { }, "defaultEquip": { }, "equipableTypes": [ "WeaponShield", "Heavy", "Light" ], "hitRadius": 170, "ultimatePoint": 2495, "breakdownMax": -1, "breakdownStunTime": 0, "breakdownResetTime": 0 } }, { "RowName": "urud", "Data": { "name": "우르드", "jobName": "원거리", "capsuleRadius": 35, "str": 15, "dex": 20, "int": 10, "con": 15, "wis": 15, "hP": 100, "mP": 50, "manaRegen": 0.20000000298023224, "stamina": 100, "physicalDamage": 0, "magicalDamage": 0, "criticalPer": 5, "criticalDamage": 0, "backAttackDamage": 0, "defense": 0, "physicalResistancePer": 0, "rangedResistancePer": 0, "magicalResistancePer": 0, "fireResistancePer": 0, "poisonResistancePer": 0, "waterResistancePer": 0, "lightningResistancePer": 0, "holyResistancePer": 0, "darkResistancePer": 0, "dOTReduceRatePer": 0, "walkSpeed": 0, "defaultSkills": [ "SK110205", "SK110204", "SK110201", "SK110207" ], "subSkill": "SK110101", "ultimateSkill": "SK110301", "abilities": [], "tags": { "gameplayTags": [] }, "montageMap": { }, "defaultEquip": { }, "equipableTypes": [ "Bow", "Light", "Cloth" ], "hitRadius": 170, "ultimatePoint": 2623, "breakdownMax": -1, "breakdownStunTime": 0, "breakdownResetTime": 0 } }, { "RowName": "nave", "Data": { "name": "네이브", "jobName": "마법사", "capsuleRadius": 34, "str": 10, "dex": 10, "int": 25, "con": 10, "wis": 20, "hP": 100, "mP": 50, "manaRegen": 0.20000000298023224, "stamina": 100, "physicalDamage": 0, "magicalDamage": 0, "criticalPer": 5, "criticalDamage": 0, "backAttackDamage": 0, "defense": 0, "physicalResistancePer": 0, "rangedResistancePer": 0, "magicalResistancePer": 0, "fireResistancePer": 0, "poisonResistancePer": 0, "waterResistancePer": 0, "lightningResistancePer": 0, "holyResistancePer": 0, "darkResistancePer": 0, "dOTReduceRatePer": 0, "walkSpeed": 0, "defaultSkills": [ "SK120201", "SK120202", "SK120206" ], "subSkill": "SK120101", "ultimateSkill": "SK120301", "abilities": [], "tags": { "gameplayTags": [] }, "montageMap": { }, "defaultEquip": { }, "equipableTypes": [ "Staff", "Light", "Cloth" ], "hitRadius": 150, "ultimatePoint": 2728, "breakdownMax": -1, "breakdownStunTime": 0, "breakdownResetTime": 0 } }, { "RowName": "baran", "Data": { "name": "바란", "jobName": "전사", "capsuleRadius": 35, "str": 25, "dex": 10, "int": 5, "con": 25, "wis": 10, "hP": 100, "mP": 50, "manaRegen": 0.20000000298023224, "stamina": 100, "physicalDamage": 0, "magicalDamage": 0, "criticalPer": 5, "criticalDamage": 0, "backAttackDamage": 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"Data": { "bDebuff": true, "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_1000101.SkillIcon_1000101", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_Provoked.GE_Provoked_C" } }, { "RowName": "Hilda_Counter", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_Defense.Icon_Buff_Defense", "duration": 5, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Hilda/GE_Skill_Hilda_Counter_Duration.GE_Skill_Hilda_Counter_Duration_C" } }, { "RowName": "Hilda_Counter_Force", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_AttackDamage.Icon_Buff_AttackDamage", "duration": 5, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Hilda/GE_PerkHildaCounterNormalAttackDamagerPer.GE_PerkHildaCounterNormalAttackDamagerPer_C" } }, { "RowName": "Urud_SubAttack", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_110101.SkillIcon_110101", "duration": 10, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_ArrowAttack_Buff.GE_Skill_Urud_ArrowAttack_Buff_C" } }, { "RowName": "Urud_Trapped", "Data": { "bDebuff": true, "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_BearTrap.Icon_Buff_BearTrap", "duration": 3, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_Trapped.GE_Trapped_C" } }, { "RowName": "Urud_Explosion", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK110301.Icon_Buff_SK110301", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C" } }, { "RowName": "Nave_Invisibility", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK120203.Icon_Buff_SK120203", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Invisibility.GE_Skill_Nave_Invisibility_C" } }, { "RowName": "Nave_MagicWeapon", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK120207.Icon_Buff_SK120207", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_WeaponReinforcement.GE_Skill_Nave_WeaponReinforcement_C" } }, { "RowName": "Baran_WarmUp", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_AttackSpeedRate.Icon_Buff_AttackSpeedRate", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Baran/GE_Skill_Baran_Prepare.GE_Skill_Baran_Prepare_C" } }, { "RowName": "Baran_TauntBuffDefense", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_Defense.Icon_Buff_Defense", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Baran/GE_Skill_Baran_ProvokePerk.GE_Skill_Baran_ProvokePerk_C" } }, { "RowName": "Rio_SubAttack", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_140101.SkillIcon_140101", "duration": 10, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_DroppingAttack_Stack.GE_Skill_Rio_DroppingAttack_Stack_C" } }, { "RowName": "Rio_ApproachDamage", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_140205.SkillIcon_140205", "duration": 3, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Rio/GE_Perk_Rio_DashAttackDamagePer.GE_Perk_Rio_DashAttackDamagePer_C" } }, { "RowName": "Rio_EquipBuffCorrosion", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK140203.Icon_Buff_SK140203", "duration": 10, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_EquipBuff_Corrosion.GE_EquipBuff_Corrosion_C" } }, { "RowName": "Rio_Sensitivity", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK140301.Icon_Buff_SK140301", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C" } }, { "RowName": "Clad_HolyShield", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_Shield.Icon_Buff_Shield", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_Shield_Duration.GE_Shield_Duration_C" } }, { "RowName": "Clad_Gold", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK150301.Icon_Buff_SK150301", "duration": 5, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Clad/GE_Skill_Clad_Gold.GE_Skill_Clad_Gold_C" } }, { "RowName": "Rene_Carnival", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_160301.SkillIcon_160301", "duration": 20, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Rene/GE_Skill_Rene_RedCarnival.GE_Skill_Rene_RedCarnival_C" } }, { "RowName": "Rene_Carnival_1", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK100301.Icon_Buff_SK100301", "duration": 20, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "None" } }, { "RowName": "Rene_IgnoreHeal", "Data": { "bDebuff": true, "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_Int.Icon_Buff_Int", "duration": 10, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Rene/GE_Skill_Rene_PoisonGas_IgnoreHeal.GE_Skill_Rene_PoisonGas_IgnoreHeal_C" } }, { "RowName": "Sinobu_NinpoChange", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_180205.SkillIcon_180205", "duration": 10, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoChange.GE_Skill_Sinobu_NinpoChange_C" } }, { "RowName": "Sinobu_Silence", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_180301.SkillIcon_180301", "duration": 7, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C" } }, { "RowName": "Sinobu_Silence_EFF", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK120203.Icon_Buff_SK120203", "duration": 3, "buffSlotClass": "None", "effectClass": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_NinpoChange_Invisible.GE_Skill_Sinobu_NinpoChange_Invisible_C" } }, { "RowName": "Lian_DarkSouls", "Data": { "bDebuff": true, "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_AttackDamage.Icon_Buff_AttackDamage", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_DarkSoulsDebuff.GE_Skill_Lian_DarkSoulsDebuff_C" } }, { "RowName": "Passive_NpcKill", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK130301.Icon_Buff_SK130301", "duration": 20, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_AttackDamagePerOnNpcKill.GE_AttackDamagePerOnNpcKill_C" } }, { "RowName": "BattleField_StartDash", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_WalkSpeed.Icon_Buff_WalkSpeed", "duration": 7200, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_BattleField_StartDash.GE_BattleField_StartDash_C" } }, { "RowName": "SpeedDownGorgeCreeper", "Data": { "bDebuff": true, "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_WalkSpeed.Icon_Buff_WalkSpeed", "duration": 3, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Enemy/GorgeCreeper/GE_GorgeCreeper_ThornSlow.GE_GorgeCreeper_ThornSlow_C" } }, { "RowName": "BuffShield", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_Shield.Icon_Buff_Shield", "duration": 120, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_Buff_Shield_Duration.GE_Buff_Shield_Duration_C" } }, { "RowName": "OneAim", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_AttackDamage.Icon_Buff_AttackDamage", "duration": 30, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_OneAim.GE_Skill_Lian_OneAim_C" } }, { "RowName": "OneAimSpeedUp", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_WalkSpeed.Icon_Buff_WalkSpeed", "duration": 30, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_OneAim_SpeedUp.GE_Skill_Lian_OneAim_SpeedUp_C" } }, { "RowName": "MoreArrow", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_SK110208.Icon_Buff_SK110208", "duration": 30, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_MoreArrowDuration.GE_Skill_Lian_MoreArrowDuration_C" } }, { "RowName": "ManaStoneSilence", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_190301.SkillIcon_190301", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C" } }, { "RowName": "BleedingState", "Data": { "bDebuff": true, "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_Con.Icon_Buff_Con", "duration": 10, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_BleedingState.GE_BleedingState_C" } }, { "RowName": "GE_Rune_10102", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Advance.RuneIcon_Advance", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_10102.GE_Rune_10102_C" } }, { "RowName": "GE_Rune_20101", "Data": { "bDebuff": true, "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Curse.RuneIcon_Curse", "duration": 5, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_20101.GE_Rune_20101_C" } }, { "RowName": "GE_Rune_20102", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Erosion.RuneIcon_Erosion", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_20102.GE_Rune_20102_C" } }, { "RowName": "GE_Rune_20103", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Vitality.RuneIcon_Vitality", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_20103.GE_Rune_20103_C" } }, { "RowName": "GE_Rune_30101", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Vacuity.RuneIcon_Vacuity", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_30101.GE_Rune_30101_C" } }, { "RowName": "GE_Rune_30103", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Perfection.RuneIcon_Perfection", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_30103.GE_Rune_30103_C" } }, { "RowName": "GE_Rune_40201", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Immunity.RuneIcon_Immunity", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_40201.GE_Rune_40201_C" } }, { "RowName": "GE_Rune_40202", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Surprise.RuneIcon_Surprise", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_40202.GE_Rune_40202_C" } }, { "RowName": "GE_Rune_50101", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Gift.RuneIcon_Gift", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_50101.GE_Rune_50101_C" } }, { "RowName": "GE_Rune_50102", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Rune/RuneIcon_Accumulation.RuneIcon_Accumulation", "duration": 99999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/Rune/GE_Rune_50102.GE_Rune_50102_C" } }, { "RowName": "Common_ItemPotionStamina", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_Invisibility.Icon_Buff_Invisibility", "duration": 15, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_StaminaRegen_Buff.GE_StaminaRegen_Buff_C" } }, { "RowName": "NewRow", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201", "duration": 9999, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Characters/Clad/GE_Clad_NormalAttackPer.GE_Clad_NormalAttackPer_C" } }, { "RowName": "DOTImmune", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_DOTReduceRate.Icon_Buff_DOTReduceRate", "duration": 5, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": "/Game/Blueprints/Abilities/GE_DOT_Immune.GE_DOT_Immune_C" } }, { "RowName": "Hilda_ProvokeSlow", "Data": { "bDebuff": true, "bg": "/Game/_UI/Normal/T_UI_Base_DeBuff.T_UI_Base_DeBuff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_WalkSpeed.Icon_Buff_WalkSpeed", "duration": 3, "buffSlotClass": "/Script/WorldStalker.WSBuffSlot", "effectClass": "/Game/Blueprints/Abilities/GE_ProvokeSlow.GE_ProvokeSlow_C" } }, { "RowName": "Common_ItemScrollSpeedUp", "Data": { "bDebuff": false, "bg": "/Game/_UI/Normal/T_UI_Base_Buff.T_UI_Base_Buff", "icon": "/Game/_UI/Icon_Buff/Icon_Buff_AttackSpeedRate.Icon_Buff_AttackSpeedRate", "duration": 300, "buffSlotClass": "/Game/Blueprints/UI/Battle/WBP_Slot_Buff.WBP_Slot_Buff_C", "effectClass": 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"materialObj": "None", "meshScale": 1, "effectSize": "None", "interactionSize": 40 } } ] }, { "AssetName": "DT_BossPhase", "AssetPath": "/Game/Blueprints/DataTable/DT_BossPhase.DT_BossPhase", "RowStructure": "BossPhaseDataRow", "Rows": [ { "RowName": "BP1001", "Data": { "enemyName": "Slaughterer", "activationType": "Add", "conditionType": "HPPer", "phaseValue": 0.5, "montageName": "AttackN04_01" } }, { "RowName": "BP1002", "Data": { "enemyName": "Slaughterer", "activationType": "Add", "conditionType": "HPPer", "phaseValue": 0.5, "montageName": "AttackN04_02" } }, { "RowName": "BP1003", "Data": { "enemyName": "Slaughterer", "activationType": "Once", "conditionType": "HPPer", "phaseValue": 0.5, "montageName": "AttackS02" } }, { "RowName": "BP1004", "Data": { "enemyName": "Slaughterer", "activationType": "Once", "conditionType": "HPPer", "phaseValue": 0.34999999403953552, "montageName": "AttackS03" } }, { "RowName": "BP110", "Data": { "enemyName": "KinuKing", "activationType": "Add", "conditionType": "HPPer", "phaseValue": 0.80000001192092896, "montageName": "AttackN05" } }, { "RowName": "BP111", "Data": { "enemyName": "KinuKing", "activationType": "Add", "conditionType": "HPPer", "phaseValue": 0.60000002384185791, "montageName": "AttackS02" } }, { "RowName": "BP112", "Data": { "enemyName": "KinuKing", "activationType": "Once", "conditionType": "HPPer", "phaseValue": 0.34999999403953552, "montageName": "AttackS01" } }, { "RowName": "BP1201", "Data": { "enemyName": "MimicQueen_Queen", "activationType": "Once", "conditionType": "HPPer", "phaseValue": 0.5, "montageName": "AttackS03" } } ] }, { "AssetName": "DT_CharacterExpAction", "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterExpAction.DT_CharacterExpAction", "RowStructure": "CharacterExpActionDataRow", "Rows": [ { "RowName": "1", "Data": { "expActionName": "보물상자 오픈", "expActionType": "Adventure", "expAction": "AdventureTreasureBox", "expActionLimit": 999, "expValue": 15 } }, { "RowName": "2", "Data": { "expActionName": "몬스터 처치", "expActionType": "Battle", "expAction": "BattleMonsterKill", "expActionLimit": 999, "expValue": 10 } }, { "RowName": "3", "Data": { "expActionName": "포탈 사용", "expActionType": "Adventure", "expAction": "AdventureUsePortal", "expActionLimit": 1, "expValue": 50 } }, { "RowName": "4", "Data": { "expActionName": "모험가 처치", "expActionType": "Battle", "expAction": "BattlePCKill", "expActionLimit": 15, "expValue": 25 } } ] }, { "AssetName": "DT_CharacterVisual", "AssetPath": "/Game/Blueprints/DataTable/DT_CharacterVisual.DT_CharacterVisual", "RowStructure": "CharacterVisualDataRow", "Rows": [ { "RowName": "Hilda", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Hilda.ChaSelect_Portrait_Hilda", "animInstanceClass": "/Game/_Art/_Character/PC/Hilda/Rigs/ABP_Lobby_Hilda.ABP_Lobby_Hilda_C", "characterSkins": [ { "assetName": "Hilda", "goodsId": "CO100101" }, { "assetName": "hilda_a01", "goodsId": "CO100102" }, { "assetName": "hilda_a08", "goodsId": "CO100103" }, { "assetName": "hilda_a09", "goodsId": "CO100104" }, { "assetName": "hilda_a04", "goodsId": "CO100401" }, { "assetName": "hilda_a05", "goodsId": "CO100501" }, { "assetName": "hilda_b01", "goodsId": "CO100801" }, { "assetName": "hilda_c01", "goodsId": "CO100901" }, { "assetName": "hilda_e01", "goodsId": "CO101101" }, { "assetName": "hilda_f01", "goodsId": "CO101201" }, { "assetName": "hilda_d01", "goodsId": "CO101001" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq3100000" }, { "slotType": "Weapon", "dTId": "eq0000000" }, { "slotType": "Legs", "dTId": "eq3300000" } ], "name": "힐다", "desc": "아시온의 킹스가더\r\n강직한 성품과 자신보다 나라를 생각하는 마음이 먼저인 왕국의 충직한 기사로, 기사 단장에게 던전 탐사 임무를 받고 조사에 나선다.\r\n자신이 이런 중요한 임무를 맡은 이유가 신뢰받고 있기 때문이라 믿고 있고, 자신의 모든 것을 던져서 이 임무를 달성하겠다는 맹세와 함께 던전으로 향한다.\r\n", "descSub": "명예의 기사", "race": "인간", "tendency": "선", "class": "기사", "mainWeapon": "한손 검", "subWeapon": "", "difficulty": "Easy", "toolTipText": "" } }, { "RowName": "Urud", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape01.T_UI_StalkersJob_Shape01", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Urud.ChaSelect_Portrait_Urud", "animInstanceClass": "/Game/_Art/_Character/PC/Urud/Rigs/ABP_Lobby_Urud.ABP_Lobby_Urud_C", "characterSkins": [ { "assetName": "Urud", "goodsId": "CO110101" }, { "assetName": "urud_a02", "goodsId": "CO110201" }, { "assetName": "urud_a04", "goodsId": "CO110401" }, { "assetName": "urud_a07", "goodsId": "CO110701" }, { "assetName": "urud_b01", "goodsId": "CO110801" }, { "assetName": "urud_c01", "goodsId": "CO110901" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq2100000" }, { "slotType": "Weapon", "dTId": "eq0100000" }, { "slotType": "Legs", "dTId": "eq2300000" } ], "name": "우르드", "desc": "변방의 사냥꾼\r\n타니아 제3기사단의 단장이었던 그는 마지막 전쟁에 참여하는 것을 거부하고 탈영해 전쟁과 멀어져 가족들과 숨어 살아가고 있다.\r\n갑자기 생겨난 거대한 구멍, 던전 마저도 그에게는 큰일이 아니었지만 딸이 그 던전으로 들어갔다면 이야기는 달라진다. 딸은 친구들에게 겁쟁이라 놀림을 받고 혼자서 그 던전에 들어갔고, 돌아오지 않았다. 사태의 심각성을 느낀 딸의 친구들이 그에게 이 사실을 알렸다.\r\n우르드는 지체하지 않고 바로 자신의 활을 들고 던전으로 향한다.\r\n", "descSub": "변방의 사냥꾼", "race": "인간", "tendency": "혼돈", "class": "사냥꾼", "mainWeapon": "활", "subWeapon": "", "difficulty": "Normal", "toolTipText": "" } }, { "RowName": "Nave", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape02.T_UI_StalkersJob_Shape02", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Nave.ChaSelect_Portrait_Nave", "animInstanceClass": "/Game/_Art/_Character/PC/Nave/Rigs/ABP_Lobby_Nave.ABP_Lobby_Nave_C", "characterSkins": [ { "assetName": "Nave", "goodsId": "CO120101" }, { "assetName": "nave_a01", "goodsId": "CO120102" }, { "assetName": "nave_a02", "goodsId": "CO120201" }, { "assetName": "nave_a08", "goodsId": "CO120103" }, { "assetName": "nave_a09", "goodsId": "CO120104" }, { "assetName": "nave_a03", "goodsId": "CO120301" }, { "assetName": "nave_a06", "goodsId": "CO120601" }, { "assetName": "nave_b01", "goodsId": "CO120801" }, { "assetName": "nave_c01", "goodsId": "CO120901" }, { "assetName": "nave_e01", "goodsId": "CO121101" }, { "assetName": "nave_f01", "goodsId": "CO121201" }, { "assetName": "nave_d01", "goodsId": "CO121001" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq1100000" }, { "slotType": "Weapon", "dTId": "eq0300000" }, { "slotType": "Legs", "dTId": "eq1300000" } ], "name": "네이브", "desc": "던전을 헤매는 마법사.\r\n과거 파티가 위기에 처한 상황에서 혼자서 도망쳤고, 이후에 동료들이 전멸한 자리에서 마석을 발견했다.\r\n씻을 수 없는 죄책감에 휩싸여 그 마석이 동료들을 되돌려줄 것이라 믿고 먹지도 않고 어둠 속을 방랑하며 연구하고 있다.\r\n자신의 과오를 만회하기 위해서.", "descSub": "속죄의 방랑자", "race": "엘프", "tendency": "중립", "class": "마법사", "mainWeapon": "지팡이", "subWeapon": "", "difficulty": "Hard", "toolTipText": "" } }, { "RowName": "Baran", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Baran.ChaSelect_Portrait_Baran", "animInstanceClass": "/Game/_Art/_Character/PC/Baran/Rigs/ABP_Lobby_Baran.ABP_Lobby_Baran_C", "characterSkins": [ { "assetName": "Baran", "goodsId": "CO130101" }, { "assetName": "baran_a02", "goodsId": "CO130201" }, { "assetName": "baran_a07", "goodsId": "CO130701" }, { "assetName": "baran_b01", "goodsId": "CO130801" }, { "assetName": "baran_c01", "goodsId": "CO130901" }, { "assetName": "baran_d01", "goodsId": "CO131001" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq2100000" }, { "slotType": "Weapon", "dTId": "eq0200000" }, { "slotType": "Legs", "dTId": "eq2300000" } ], "name": "바란", "desc": "도적단 ‘슈미터’ 행동대장.\r\n동료였던 리오가 임무 중 도적단의 귀중한 장물 중 하나인 마석을 빼 돌렸고, 배신자에 대한 척결 명령이 떨어지자 그녀를 구하기 위해 스스로 그 역할에 지원한다.\r\n그의 의도를 다 안다는 듯, 도적단의 두목은 언제든 발동할 수 있는 죽음의 문신을 얼굴에 새기도록 강요했고 그 모든 비웃음과 악의 속에서도 그는 묵묵히 조건을 받아들였다.\r\n그렇게 바란은 묵묵히 던전으로 향한다.\r\n", "descSub": "돌격대장", "race": "인간", "tendency": "중립", "class": "전사", "mainWeapon": "대검", "subWeapon": "", "difficulty": "Easy", "toolTipText": "" } }, { "RowName": "Rio", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape03.T_UI_StalkersJob_Shape03", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Rio.ChaSelect_Portrait_Rio", "animInstanceClass": "/Game/_Art/_Character/PC/Rio/Rigs/ABP_Lobby_Rio.ABP_Lobby_Rio_C", "characterSkins": [ { "assetName": "Rio", "goodsId": "CO140101" }, { "assetName": "rio_a04", "goodsId": "CO140401" }, { "assetName": "rio_a06", "goodsId": "CO140601" }, { "assetName": "rio_a07", "goodsId": "CO140701" }, { "assetName": "rio_b01", "goodsId": "CO140801" }, { "assetName": "rio_c01", "goodsId": "CO140901" }, { "assetName": "rio_e01", "goodsId": "CO141101" }, { "assetName": "rio_f01", "goodsId": "CO141201" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq2100000" }, { "slotType": "Weapon", "dTId": "eq0400000" }, { "slotType": "Legs", "dTId": "eq2300000" } ], "name": "리오", "desc": "도적단 ‘슈미터’의 도적.\r\n밝고 도전적이며 쾌활한 모습 덕분에 누구도 그녀가 선천적인 병 때문에 시한부 신세라는 것을 알 수 없다.\r\n남은 삶을 보람차게 보내고자 했던 그녀였지만, 우연히 만난 기묘한 의사에게 던전의 붉은 꽃이 그녀를 살려줄 치료제라는 사실을 듣게 된다. 삶에 대한 희망은 그녀의 쾌활한 미소에 독으로 작용했고, 굳었던 의지는 피폐해지고 삶에 대한 집착은 병적으로 그녀의 마음에 뿌리내린다.\r\n결국 그녀는 도적단의 장물인 마석을 훔쳐 던전으로 향한다.\r\n", "descSub": "사막의 샛별", "race": "인간", "tendency": "혼돈", "class": "도적", "mainWeapon": "단검", "subWeapon": "", "difficulty": "Hard", "toolTipText": "" } }, { "RowName": "Clad", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Clad.ChaSelect_Portrait_Clad", "animInstanceClass": "/Game/_Art/_Character/PC/Clad/Rigs/ABP_Lobby_Clad.ABP_Lobby_Clad_C", "characterSkins": [ { "assetName": "Clad", "goodsId": "CO150101" }, { "assetName": "clad_a02", "goodsId": "CO150201" }, { "assetName": "clad_a03", "goodsId": "CO150301" }, { "assetName": "clad_a07", "goodsId": "CO150701" }, { "assetName": "clad_b01", "goodsId": "CO150801" }, { "assetName": "clad_c01", "goodsId": "CO150901" }, { "assetName": "clad_d01", "goodsId": "CO151001" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq3100000" }, { "slotType": "Weapon", "dTId": "eq0500000" }, { "slotType": "Legs", "dTId": "eq3300000" } ], "name": "클라드", "desc": "빛의 여신 ‘아이오스’를 섬기는 성직자.\r\n그는 어릴 때부터 신전에서 신앙심과 성직자 훈련을 받으며 성장했다. 하지만 그 과정에서 알 수 없는 악한 기운이 함께 하는 것을 느끼곤 했다. 전쟁 통에 마을을 지키고자 빛의 주문을 외우다 검게 타들어 가며 사망한 어머니를 목격한 후, 그는 자신의 신앙에 의문을 느끼게 된다.\r\n때마침 마녀의 던전에서 동일한 현상이 발생했다는 정보를 듣고, 그는 진실을 찾기 위해 던전으로 향한다.", "descSub": "진실의 추적자", "race": "인간", "tendency": "선", "class": "성직자", "mainWeapon": "둔기", "subWeapon": "", "difficulty": "Easy", "toolTipText": "" } }, { "RowName": "Rene", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape02.T_UI_StalkersJob_Shape02", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Rene.ChaSelect_Portrait_Rene", "animInstanceClass": "/Game/_Art/_Character/PC/Rene/Rigs/ABP_Lobby_Rene.ABP_Lobby_Rene_C", "characterSkins": [ { "assetName": "Rene", "goodsId": "CO160101" }, { "assetName": "rene_a01", "goodsId": "CO160102" }, { "assetName": "rene_a02", "goodsId": "CO160201" }, { "assetName": "rene_a03", "goodsId": "CO160301" }, { "assetName": "rene_a07", "goodsId": "CO160701" }, { "assetName": "rene_b01", "goodsId": "CO160801" }, { "assetName": "rene_c01", "goodsId": "CO160901" }, { "assetName": "rene_e01", "goodsId": "CO161101" }, { "assetName": "rene_f01", "goodsId": "CO161201" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq1100000" }, { "slotType": "Weapon", "dTId": "eq0300000" }, { "slotType": "Legs", "dTId": "eq1300000" } ], "name": "레네", "desc": "이세계의 신비를 연구하는 뱀파이어 소환사\r\n흡혈귀로 태어나 오래 살아온 그녀는 일찍부터 인간의 증오에 쫓기며 사는 긴 삶에 흥미를 잃었다. 그녀는 은거를 택했고 강력한 의지로 본능을 억누르며 은신처에 틀어박혀 도피하듯 특기인 소환술을 연구했다.\r\n정령의 속삭임에 귀를 기울이며 보낸 긴 시간 끝에 그녀는 이세계의 존재와 다른 세계로 통하는 문의 실존을 확인하게 된다. 그 통로를 통해 자신을 다른 차원으로 역소환하는 발상에 이르자, 그녀는 쫓기지 않는 평온한 삶에 대한 달콤한 희망을 품게 된다.\r\n그 통로는 던전에 있다. 그녀는 정체를 숨기고 인간 사이에 섞일 방법을 고민하다 생전에 자신을 아낌 없이 돌봐줬던 인간 수녀의 옷을 꺼내 입고 던전으로 향한다.", "descSub": "검은 순례자", "race": "뱀파이어", "tendency": "악", "class": "소환사", "mainWeapon": "지팡이", "subWeapon": "", "difficulty": "Normal", "toolTipText": "구매로 획득 가능" } }, { "RowName": "Sinobu", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape03.T_UI_StalkersJob_Shape03", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Sinobu.ChaSelect_Portrait_Sinobu", "animInstanceClass": "/Game/_Art/_Character/PC/Sinobu/Rigs/ABP_Lobby_Sinobu.ABP_Lobby_Sinobu_C", "characterSkins": [ { "assetName": "Sinobu", "goodsId": "CO180101" }, { "assetName": "sinobu_a01", "goodsId": "CO180102" }, { "assetName": "sinobu_b01", "goodsId": "CO180201" }, { "assetName": "sinobu_c01", "goodsId": "CO180301" }, { "assetName": "sinobu_e01", "goodsId": "CO181101" }, { "assetName": "sinobu_f01", "goodsId": "CO181201" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq2100000" }, { "slotType": "Weapon", "dTId": "eq0400000" }, { "slotType": "Legs", "dTId": "eq2300000" } ], "name": "시노부", "desc": "동양의 나라 ‘카요쿠 (Kayoku)'에서 건너온 닌자.\r\n최고의 닌자를 상징하는 칭호, ‘한조’ (Hanzo)를 물려받기 위해서는 모두에게 자신을 증명해야 했다. 가문의 장로들에게 ‘대륙의 큰 난제를 해결하라.'는 조언을 받은 시노부는 다른 경쟁자들과 차별화 되기 위해 특별한 사건을 찾는데 전력을 다했다. 그 누구도 이견을 달 수 없을 정도의 난제가 필요했다.\r\n정보 수집을 계속하던 어느 날, 믿을만한 소식통에게서 서방의 두 나라 사이에 큰 던전이 생겼고, 그것이 양국의 형세를 기이하게 뒤틀고, 복잡한 문제를 일으키고 있다는 소식을 입수했다. 시노부는 이 사건이 심상치 않음을 직감하고, 즉시 배편을 구해 던전이 있는 서방으로 향한다.\r\n한조가 되면, 어릴 적 왕에게 입양된 동생을 경호하는 임무를 맡을 수 있다. 험난한 항해를 이어가는 배 위에서 시노부는 천진난만한 동생의 미소와, 반드시 동생을 지키겠다는 옛날의 약속을 떠올렸다.\r\n그렇게 시노부는 가장 어려운 시련에 자신을 던진다.", "descSub": "꽃 그림자", "race": "인간", "tendency": "중립", "class": "닌자", "mainWeapon": "단검", "subWeapon": "", "difficulty": "Normal", "toolTipText": "구매로 획득 가능" } }, { "RowName": "Lian", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape01.T_UI_StalkersJob_Shape01", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Lian.ChaSelect_Portrait_Lian", "animInstanceClass": "/Game/_Art/_Character/PC/Lian/Rigs/ABP_Lobby_Lian.ABP_Lobby_Lian_C", "characterSkins": [ { "assetName": "Lian", "goodsId": "CO190101" }, { "assetName": "lian_a01", "goodsId": "CO190201" }, { "assetName": "lian_e01", "goodsId": "CO191101" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq2100000" }, { "slotType": "Weapon", "dTId": "eq0100000" }, { "slotType": "Legs", "dTId": "eq2300000" } ], "name": "리옌", "desc": "먼 대륙의 산 속 깊은 곳에서 찾아온 소녀.\r\n리옌은 스승에게서 신비로운 연꽃의 이름을 받아, 조화의 길을 따라 수양을 하던 수행자였습니다. 수행의 마지막 과제로 멀리 두 나라의 전쟁 중에 생긴 던전 안에서 자신의 '달빛 연꽃'을 찾아내야 한다는 과제를 받았습니다.\r\n스승에게서 ‘달빛 연꽃’이 무엇인지 듣지 못했고, 세상 물정도 전혀 모르는 상태로 세상으로 나오게 되었지만, 그 불안 속에서도 그녀는 이 과제의 모든 과정이 자신의 수행을 완료하기 위해 꼭 필요한 것이라는 것을 이해하고 있었습니다.\r\n이 잔혹한 세상에서 무엇을 보고, 무엇을 잃던, 그 모든 것은 깊은 이해와 지혜 속을 걷는 그녀의 발걸음이 되어 줄 것입니다.", "descSub": "여덟 번째 연꽃", "race": "선인", "tendency": "선", "class": "궁수", "mainWeapon": "활", "subWeapon": "", "difficulty": "Normal", "toolTipText": "구매로 획득 가능" } }, { "RowName": "Cazimord", "Data": { "bHiddenInUI": false, "symbol": "/Game/_UI/Normal/T_UI_StalkersJob_Shape00.T_UI_StalkersJob_Shape00", "portrait": "/Game/_UI/ETC_UI_Textures/ChaSelect_Portrait_Cazimord.ChaSelect_Portrait_Cazimord", "animInstanceClass": "/Game/_Art/_Character/PC/Cazimord/Rigs/ABP_Lobby_Cazimord.ABP_Lobby_Cazimord_C", "characterSkins": [ { "assetName": "Cazimord", "goodsId": "CO170101" }, { "assetName": "cazimord_a03", "goodsId": "CO170102" }, { "assetName": "cazimord_b01", "goodsId": "CO170201" } ], "basicEquipments": [ { "slotType": "Body", "dTId": "eq2100000" }, { "slotType": "Weapon", "dTId": "eq0000000" }, { "slotType": "Legs", "dTId": "eq2300000" } ], "name": "카지모르드", "desc": "타니아의 장교로 복무하며 수많은 공훈을 쌓아 올린 카지모르드는, 날렵한 검술로 ‘섬광의 매’로 불리며 전사들의 존경과 찬사를 한 몸에 받았다. \r\n하지만 한 전투에서 전쟁 마법사를 제거하는 위험한 임무를 받게 되고, 임무 수행 중 마법사의 강력한 화염 마법에 휘말려 신체의 많은 부분이 훼손되고 만다. 흉측하게 일그러진 외모 때문에 깊은 수렁과 같은 자괴감에 빠진 카지모르드는, 결국 사랑하는 연인이었던 ‘에스메랄다'를 모질게 대하고 밀어내게 된다.\r\n자신을 지탱하던 사람과 헤어진 후 카지모르드는 더욱더 자책의 어둠으로 굴러 떨어졌고, 에스메랄다가 가문의 사정으로 약혼하게 되었다는 소식을 듣자 완전히 무너지고 말았다.\r\n‘모든 건 이 흉터 때문이다.’ 지독하게 고통스러운 생각을 곱씹던 카지모르드는 한 치료사에게 일그러진 육체를 회복 시킬 수 있는 의문의 약초 ‘붉은 꽃’에 대한 소문을 듣게 된다.\r\n그 약초는 과거 전장이었던 곳, 던전에 있다. 카지모르드는 약초가 이 모든 것을 해결할 수 있을 것이란 믿음을 맹목적으로 되새기며 던전으로 향한다.", "descSub": "떨어진 매", "race": "인간", "tendency": "중립", "class": "검사", "mainWeapon": "한손검", "subWeapon": "", "difficulty": "Hard", "toolTipText": "구매로 획득 가능" } } ] }, { "AssetName": "DT_ColorStyle", "AssetPath": "/Game/Blueprints/DataTable/DT_ColorStyle.DT_ColorStyle", "RowStructure": "ColorStyleDataRow", "Rows": [ { "RowName": "RARITY_NONE", "Data": { "color": { "r": 0.30946901440620422, "g": 0.30946901440620422, "b": 0.30946901440620422, "a": 1 }, "bUseTextureColor": true, "textureColor": { "r": 1, "g": 0.87962299585342407, "b": 0.78353798389434814, "a": 1 } } }, { "RowName": "RARITY_JUNK", "Data": { "color": { "r": 0.30946901440620422, "g": 0.30946901440620422, "b": 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"Normal", "Data": { "iD": "1", "groupId": "100", "aggroDamage": 0.5, "aggroHeal": 1, "aggroCost": 1.5 } }, { "RowName": "NPC_Summon", "Data": { "iD": "1", "groupId": "100", "aggroDamage": 0.5, "aggroHeal": 1, "aggroCost": 1.5 } } ] }, { "AssetName": "DT_EnemyAttack", "AssetPath": "/Game/Blueprints/DataTable/DT_EnemyAttack.DT_EnemyAttack", "RowStructure": "EnemyAttackDataRow", "Rows": [ { "RowName": "EA1101", "Data": { "enemyName": "BatFighter", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 50, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA1102", "Data": { "enemyName": "BatFighter", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.89999997615814209, "activeRatio": 50, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", 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"BeholderWatcher_Cursed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 80, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA1701", "Data": { "enemyName": "BeholderWatcherFire_Cursed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 45, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA1702", "Data": { "enemyName": "BeholderWatcherFire_Cursed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 55, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA1801", "Data": { "enemyName": "BeholderWatcherFire_Summon", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 50, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA1802", "Data": { "enemyName": "BeholderWatcherFire_Summon", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.89999997615814209, "activeRatio": 50, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA1901", "Data": { "enemyName": "BlagPoison", "bIsPhaseAttack": false, "montageName": "Attack", "damageRate": 1, "activeRatio": 100, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/BlagPoison/GA_BlagPoison_Burst.GA_BlagPoison_Burst_C" } }, { "RowName": "EA2001", "Data": { "enemyName": "GargoyleBronze", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "/Game/Blueprints/Enemy/GargoyleStone/GA_GargoyleStone_Fireball.GA_GargoyleStone_Fireball_C" } }, { "RowName": "EA2002", "Data": { "enemyName": "GargoyleBronze", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.64999997615814209, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "/Game/Blueprints/Enemy/GargoyleStone/GA_GargoyleStone_Fireball.GA_GargoyleStone_Fireball_C" } }, { "RowName": "EA2003", "Data": { "enemyName": "GargoyleBronze", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1.1000000238418579, "activeRatio": 40, "attackRange": 100, 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"abilityClass": "/Game/Blueprints/Enemy/GargoyleStone/GA_GargoyleStone_Fireball.GA_GargoyleStone_Fireball_C" } }, { "RowName": "EA2203", "Data": { "enemyName": "GargoyleGold", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1.1000000238418579, "activeRatio": 40, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2301", "Data": { "enemyName": "GargoyleStone", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "/Game/Blueprints/Enemy/GargoyleStone/GA_GargoyleStone_Fireball.GA_GargoyleStone_Fireball_C" } }, { "RowName": "EA2302", "Data": { "enemyName": "GargoyleStone", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.64999997615814209, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "/Game/Blueprints/Enemy/GargoyleStone/GA_GargoyleStone_Fireball.GA_GargoyleStone_Fireball_C" } }, { "RowName": "EA2303", "Data": { "enemyName": "GargoyleStone", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1.1000000238418579, "activeRatio": 40, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2401", "Data": { "enemyName": "KinuLightning", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Lightning", "abilityClass": "None" } }, { "RowName": "EA2402", "Data": { "enemyName": "KinuLightning", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Lightning", "abilityClass": "None" } }, { "RowName": "EA2403", "Data": { "enemyName": "KinuLightning", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1, "activeRatio": 40, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2501", "Data": { "enemyName": "KinuLightning_Summon", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Lightning", "abilityClass": "None" } }, { "RowName": "EA2502", "Data": { "enemyName": "KinuLightning_Summon", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, 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"attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Lightning", "abilityClass": "None" } }, { "RowName": "EA2603", "Data": { "enemyName": "KinuLightningCoop", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1, "activeRatio": 40, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2701", "Data": { "enemyName": "MimicChest", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2702", "Data": { "enemyName": "MimicChest", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2801", "Data": { "enemyName": "MimicChestGold", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2802", "Data": { "enemyName": "MimicChestGold", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2711", "Data": { "enemyName": "MimicChestPalace", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA2712", 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"EA3002", "Data": { "enemyName": "SkeletonArcherGold", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.69999998807907104, "activeRatio": 50, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Abilities/GA_Enemy_Projectile_Fire.GA_Enemy_Projectile_Fire_C" } }, { "RowName": "EA3101", "Data": { "enemyName": "SkeletonArcherRed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 40, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3102", "Data": { "enemyName": "SkeletonArcherRed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.69999998807907104, "activeRatio": 60, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3201", "Data": { "enemyName": "SkeletonFighter", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 40, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3202", "Data": { "enemyName": "SkeletonFighter", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 60, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3301", "Data": { "enemyName": "SkeletonFighter_Witch", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 40, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3302", "Data": { "enemyName": "SkeletonFighter_Witch", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 60, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3401", "Data": { "enemyName": "SkeletonFighterGold", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 33, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3402", "Data": { "enemyName": "SkeletonFighterGold", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 33, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3403", "Data": { "enemyName": "SkeletonFighterGold", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1, "activeRatio": 33, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3501", "Data": { "enemyName": "SkeletonFighterRed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 33, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3502", "Data": { "enemyName": "SkeletonFighterRed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 33, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3503", "Data": { "enemyName": "SkeletonFighterRed", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1, "activeRatio": 33, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3601", "Data": { "enemyName": "SkeletonWarrior", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 50, "attackRange": 80, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3602", "Data": { "enemyName": "SkeletonWarrior", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 80, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3701", "Data": { "enemyName": "SkeletonWarriorGold", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 33, "attackRange": 80, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3702", "Data": { "enemyName": "SkeletonWarriorGold", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 33, "attackRange": 80, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3703", "Data": { "enemyName": "SkeletonWarriorGold", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1.1000000238418579, "activeRatio": 33, "attackRange": 80, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3801", "Data": { "enemyName": "SkeletonWarriorRed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 33, "attackRange": 80, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3802", "Data": { "enemyName": "SkeletonWarriorRed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 33, "attackRange": 80, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3803", "Data": { "enemyName": "SkeletonWarriorRed", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 1.1000000238418579, "activeRatio": 33, "attackRange": 80, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA3901", "Data": { "enemyName": "Spiderling", "bIsPhaseAttack": false, "montageName": "Attack", "damageRate": 0.89999997615814209, "activeRatio": 100, "attackRange": 45, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4001", "Data": { "enemyName": "SpiderNest", "bIsPhaseAttack": false, "montageName": "None", "damageRate": 0, "activeRatio": 100, "attackRange": 0, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4101", "Data": { "enemyName": "GhostFire", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.60000002384185791, "activeRatio": 80, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA4102", "Data": { "enemyName": "GhostFire", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.5, "activeRatio": 0, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA4103", "Data": { "enemyName": "GhostFire", "bIsPhaseAttack": false, "montageName": "AttackS", "damageRate": 0.80000001192092896, "activeRatio": 20, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "abilityClass": "/Game/Blueprints/Enemy/GhostFire/GA_GhostFire_Breath.GA_GhostFire_Breath_C" } }, { "RowName": "EA4201", "Data": { "enemyName": "GhostFire_Cursed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 70, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA4202", "Data": { "enemyName": "GhostFire_Cursed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.69999998807907104, "activeRatio": 10, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA4203", "Data": { "enemyName": "GhostFire_Cursed", "bIsPhaseAttack": false, "montageName": "AttackS", "damageRate": 1, "activeRatio": 20, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "abilityClass": "/Game/Blueprints/Enemy/GhostFire/GA_GhostFire_Breath.GA_GhostFire_Breath_C" } }, { "RowName": "EA4301", "Data": { "enemyName": "CursedLancer", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4302", "Data": { "enemyName": "CursedLancer", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 30, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4303", "Data": { "enemyName": "CursedLancer", "bIsPhaseAttack": false, "montageName": "AttackS02", "damageRate": 0.40000000596046448, "activeRatio": 40, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/CursedLancer/GA_CursedLancer_Shockwave.GA_CursedLancer_Shockwave_C" } }, { "RowName": "EA4401", "Data": { "enemyName": "CursedLancer_Summon", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4402", "Data": { "enemyName": "CursedLancer_Summon", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 30, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4403", "Data": { "enemyName": "CursedLancer_Summon", "bIsPhaseAttack": false, "montageName": "AttackS02", "damageRate": 0.40000000596046448, "activeRatio": 40, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/CursedLancer/GA_CursedLancer_Shockwave.GA_CursedLancer_Shockwave_C" } }, { "RowName": "EA4501", "Data": { "enemyName": "CursedLancerCoop", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.69999998807907104, "activeRatio": 0, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4502", "Data": { "enemyName": "CursedLancerCoop", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.69999998807907104, "activeRatio": 50, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4503", "Data": { "enemyName": "CursedLancerCoop", "bIsPhaseAttack": false, "montageName": "AttackS02", "damageRate": 0.40000000596046448, "activeRatio": 50, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/CursedLancer/GA_CursedLancer_Shockwave.GA_CursedLancer_Shockwave_C" } }, { "RowName": "EA4601", "Data": { "enemyName": "SkeletonDoubleSword", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 50, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4602", "Data": { "enemyName": "SkeletonDoubleSword", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1.2000000476837158, "activeRatio": 100, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4701", "Data": { "enemyName": "SkeletonDoubleSword_Summon", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 50, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4702", "Data": { "enemyName": "SkeletonDoubleSword_Summon", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1.2000000476837158, "activeRatio": 50, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4801", "Data": { "enemyName": "SkeletonDoubleSwordGold", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 33, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4802", "Data": { "enemyName": "SkeletonDoubleSwordGold", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1.2000000476837158, "activeRatio": 33, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4803", "Data": { "enemyName": "SkeletonDoubleSwordGold", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.80000001192092896, "activeRatio": 33, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4901", "Data": { "enemyName": "SkeletonDoubleSwordRed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 33, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4902", "Data": { "enemyName": "SkeletonDoubleSwordRed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1.2000000476837158, "activeRatio": 33, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA4903", "Data": { "enemyName": "SkeletonDoubleSwordRed", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.80000001192092896, "activeRatio": 33, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5001", "Data": { "enemyName": "Ghoul", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5002", "Data": { "enemyName": "Ghoul", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5101", "Data": { "enemyName": "GhoulRed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5102", "Data": { "enemyName": "GhoulRed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5201", "Data": { "enemyName": "GhoulRed_Cursed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1.1000000238418579, "activeRatio": 40, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5202", "Data": { "enemyName": "GhoulRed_Cursed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 60, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5103", "Data": { "enemyName": "GhoulRed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5104", "Data": { "enemyName": "GhoulRed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5301", "Data": { "enemyName": "Rat", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 50, "attackRange": 45, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5302", "Data": { "enemyName": "Rat", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5401", "Data": { "enemyName": "RatRed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 50, "attackRange": 45, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5402", "Data": { "enemyName": "RatRed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5501", "Data": { "enemyName": "Rat_Cursed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 65, "attackRange": 45, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5502", "Data": { "enemyName": "Rat_Cursed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1.1000000238418579, "activeRatio": 35, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5601", "Data": { "enemyName": "RatRed_Cursed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 65, "attackRange": 45, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5602", "Data": { "enemyName": "RatRed_Cursed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1.2000000476837158, "activeRatio": 35, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5701", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": false, "montageName": "AttackN01", "damageRate": 1.1000000238418579, "activeRatio": 100, "attackRange": 200, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_BasicAttack.GA_Slaughterer_BasicAttack_C" } }, { "RowName": "EA5702", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": false, "montageName": "AttackN02_01", "damageRate": 1.1000000238418579, "activeRatio": 100, "attackRange": 200, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_BasicAttack.GA_Slaughterer_BasicAttack_C" } }, { "RowName": "EA5703", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": false, "montageName": "AttackN03", "damageRate": 1.3999999761581421, "activeRatio": 100, "attackRange": 200, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_BasicAttack.GA_Slaughterer_BasicAttack_C" } }, { "RowName": "EA5704", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": false, "montageName": "AttackN04_01", "damageRate": 1.6499999761581421, "activeRatio": 100, "attackRange": 400, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_Press.GA_Slaughterer_Press_C" } }, { "RowName": "EA5705", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": false, "montageName": "AttackN06", "damageRate": 1.2999999523162842, "activeRatio": 100, "attackRange": 200, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_BasicAttack.GA_Slaughterer_BasicAttack_C" } }, { "RowName": "EA5706", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1, "activeRatio": 100, "attackRange": 500, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_Shockwave.GA_Slaughterer_Shockwave_C" } }, { "RowName": "EA5707", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": true, "montageName": "AttackN04_02", "damageRate": 1.2200000286102295, "activeRatio": 100, "attackRange": 400, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_Press.GA_Slaughterer_Press_C" } }, { "RowName": "EA5708", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": true, "montageName": "AttackN02_02", "damageRate": 1, "activeRatio": 100, "attackRange": 200, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_BasicAttack.GA_Slaughterer_BasicAttack_C" } }, { "RowName": "EA5709", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": true, "montageName": "AttackS02", "damageRate": 0.80000001192092896, "activeRatio": 100, "attackRange": 1200, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_Meteor.GA_Slaughterer_Meteor_C" } }, { "RowName": "EA5710", "Data": { "enemyName": "Slaughterer", "bIsPhaseAttack": true, "montageName": "AttackS03", "damageRate": 0, "activeRatio": 0, "attackRange": 1200, "attackInterval": 15, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Slaughterer/GA_Slaughterer_Summon.GA_Slaughterer_Summon_C" } }, { "RowName": "EA5801", "Data": { "enemyName": "KinuKing", "bIsPhaseAttack": false, "montageName": "AttackN01", "damageRate": 1, "activeRatio": 150, "attackRange": 275, "attackInterval": 10, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5802", "Data": { "enemyName": "KinuKing", "bIsPhaseAttack": false, "montageName": "AttackN02", "damageRate": 1, "activeRatio": 150, "attackRange": 650, "attackInterval": 10, "bIsVisibilityNeed": false, "skillAttackType": "MagicalSkill", "skillElementType": "Lightning", "abilityClass": "/Game/Blueprints/Enemy/KinuKing/GA_KinuKing_Lightning.GA_KinuKing_Lightning_C" } }, { "RowName": "EA5803", "Data": { "enemyName": "KinuKing", "bIsPhaseAttack": false, "montageName": "AttackN03", "damageRate": 1, "activeRatio": 150, "attackRange": 275, "attackInterval": 10, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA5804", "Data": { "enemyName": "KinuKing", "bIsPhaseAttack": false, "montageName": "AttackN04", "damageRate": 1, "activeRatio": 150, "attackRange": 275, "attackInterval": 10, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/KinuKing/GA_KinuKing_Press.GA_KinuKing_Press_C" } }, { "RowName": "EA5805", "Data": { "enemyName": "KinuKing", "bIsPhaseAttack": false, "montageName": "AttackN06", "damageRate": 1, "activeRatio": 150, "attackRange": 650, "attackInterval": 10, "bIsVisibilityNeed": false, "skillAttackType": "MagicalSkill", "skillElementType": "Lightning", "abilityClass": "/Game/Blueprints/Enemy/KinuKing/GA_KinuKing_Lightning.GA_KinuKing_Lightning_C" } }, { "RowName": "EA5806", "Data": { "enemyName": "KinuKing", "bIsPhaseAttack": true, "montageName": "AttackN05", "damageRate": 0.80000001192092896, "activeRatio": 150, "attackRange": 650, "attackInterval": 10, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/KinuKing/GA_KinuKing_Dash.GA_KinuKing_Dash_C" } }, { "RowName": "EA5807", "Data": { "enemyName": "KinuKing", "bIsPhaseAttack": true, "montageName": "AttackS02", "damageRate": 1, "activeRatio": 150, "attackRange": 350, "attackInterval": 10, "bIsVisibilityNeed": false, "skillAttackType": "MagicalSkill", "skillElementType": "Lightning", "abilityClass": "/Game/Blueprints/Enemy/KinuKing/GA_KinuKing_Thunder.GA_KinuKing_Thunder_C" } }, { "RowName": "EA5808", "Data": { "enemyName": "KinuKing", "bIsPhaseAttack": true, "montageName": "AttackS01", "damageRate": 1, "activeRatio": 0, "attackRange": 1200, "attackInterval": 10, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/KinuKing/GA_KinuKing_Summon.GA_KinuKing_Summon_C" } }, { "RowName": "EA5901", "Data": { "enemyName": "Slime", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 100, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6001", "Data": { "enemyName": "CursedLancerBlack", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 20, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6002", "Data": { "enemyName": "CursedLancerBlack", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 20, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6003", "Data": { "enemyName": "CursedLancerBlack", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1, "activeRatio": 20, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6004", "Data": { "enemyName": "CursedLancerBlack", "bIsPhaseAttack": false, "montageName": "AttackS02", "damageRate": 0.40000000596046448, "activeRatio": 40, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/CursedLancer/GA_CursedLancer_Shockwave.GA_CursedLancer_Shockwave_C" } }, { "RowName": "EA6101", "Data": { "enemyName": "GoblinBasic", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GoblinBasic/GA_GoblinBasic_Torch.GA_GoblinBasic_Torch_C" } }, { "RowName": "EA6102", "Data": { "enemyName": "GoblinBasic", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GoblinBasic/GA_GoblinBasic_Torch.GA_GoblinBasic_Torch_C" } }, { "RowName": "EA6201", "Data": { "enemyName": "GoblinBasic_Red", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GoblinBasic/GA_GoblinBasic_Torch.GA_GoblinBasic_Torch_C" } }, { "RowName": "EA6202", "Data": { "enemyName": "GoblinBasic_Red", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 50, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GoblinBasic/GA_GoblinBasic_Torch.GA_GoblinBasic_Torch_C" } }, { "RowName": "EA6301", "Data": { "enemyName": "GoblinWarrior", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 35, "attackRange": 60, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6302", "Data": { "enemyName": "GoblinWarrior", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 35, "attackRange": 60, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6303", "Data": { "enemyName": "GoblinWarrior", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1, "activeRatio": 30, "attackRange": 60, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GoblinWarrior/GA_GoblinWarrior_Block.GA_GoblinWarrior_Block_C" } }, { "RowName": "EA6401", "Data": { "enemyName": "GoblinWarrior_Red", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 35, "attackRange": 60, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6402", "Data": { "enemyName": "GoblinWarrior_Red", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 35, "attackRange": 60, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6403", "Data": { "enemyName": "GoblinWarrior_Red", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1, "activeRatio": 30, "attackRange": 60, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GoblinWarrior/GA_GoblinWarrior_Block.GA_GoblinWarrior_Block_C" } }, { "RowName": "EA6501", "Data": { "enemyName": "GoblinWatcher", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 80, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6502", "Data": { "enemyName": "GoblinWatcher", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 20, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6601", "Data": { "enemyName": "GoblinWatcher_Red", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 80, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6602", "Data": { "enemyName": "GoblinWatcher_Red", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 20, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA6701", "Data": { "enemyName": "GoblinBomber", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 100, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GoblinBomber/GA_GoblinBomber_Ignite.GA_GoblinBomber_Ignite_C" } }, { "RowName": "EA6801", "Data": { "enemyName": "GoblinArcher", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Abilities/GA_Enemy_Projectile_Poison.GA_Enemy_Projectile_Poison_C" } }, { "RowName": "EA6802", "Data": { "enemyName": "GoblinArcher", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Abilities/GA_Enemy_Projectile_Poison.GA_Enemy_Projectile_Poison_C" } }, { "RowName": "EA6901", "Data": { "enemyName": "GoblinArcher_Red", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Abilities/GA_Enemy_Projectile_Poison.GA_Enemy_Projectile_Poison_C" } }, { "RowName": "EA6902", "Data": { "enemyName": "GoblinArcher_Red", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Abilities/GA_Enemy_Projectile_Poison.GA_Enemy_Projectile_Poison_C" } }, { "RowName": "EA7001", "Data": { "enemyName": "GoblinCollector", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7002", "Data": { "enemyName": "GoblinCollector", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7101", "Data": { "enemyName": "GoblinCollector_Red", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7102", "Data": { "enemyName": "GoblinCollector_Red", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 50, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7201", "Data": { "enemyName": "Tentacle", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 100, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7301", "Data": { "enemyName": "Croc_N", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7302", "Data": { "enemyName": "Croc_N", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.60000002384185791, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7303", "Data": { "enemyName": "Croc_N", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.40000000596046448, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7304", "Data": { "enemyName": "Croc_N", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1.1000000238418579, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Croc/GA_Croc_Shockwave.GA_Croc_Shockwave_C" } }, { "RowName": "EA7401", "Data": { "enemyName": "Croc_N_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7402", "Data": { "enemyName": "Croc_N_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.60000002384185791, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7403", "Data": { "enemyName": "Croc_N_BattleField", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.40000000596046448, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7404", "Data": { "enemyName": "Croc_N_BattleField", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1.1000000238418579, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Croc/GA_Croc_Shockwave.GA_Croc_Shockwave_C" } }, { "RowName": "EA7501", "Data": { "enemyName": "Croc_Green", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7502", "Data": { "enemyName": "Croc_Green", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.60000002384185791, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7503", "Data": { "enemyName": "Croc_Green", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.40000000596046448, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7504", "Data": { "enemyName": "Croc_Green", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1.1000000238418579, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Croc/GA_Croc_Shockwave.GA_Croc_Shockwave_C" } }, { "RowName": "EA7601", "Data": { "enemyName": "Croc_Green_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7602", "Data": { "enemyName": "Croc_Green_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.60000002384185791, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7603", "Data": { "enemyName": "Croc_Green_BattleField", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.40000000596046448, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7604", "Data": { "enemyName": "Croc_Green_BattleField", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1.1000000238418579, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Croc/GA_Croc_Shockwave.GA_Croc_Shockwave_C" } }, { "RowName": "EA7701", "Data": { "enemyName": "Croc_Black", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7702", "Data": { "enemyName": "Croc_Black", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.60000002384185791, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7703", "Data": { "enemyName": "Croc_Black", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.40000000596046448, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7704", "Data": { "enemyName": "Croc_Black", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1.1000000238418579, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Croc/GA_Croc_Shockwave_KnockBack.GA_Croc_Shockwave_KnockBack_C" } }, { "RowName": "EA7801", "Data": { "enemyName": "Croc_Black_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7802", "Data": { "enemyName": "Croc_Black_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.60000002384185791, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7803", "Data": { "enemyName": "Croc_Black_BattleField", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.40000000596046448, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7804", "Data": { "enemyName": "Croc_Black_BattleField", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 1.1000000238418579, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/Croc/GA_Croc_Shockwave_KnockBack.GA_Croc_Shockwave_KnockBack_C" } }, { "RowName": "EA7901", "Data": { "enemyName": "SeizeCreeper_N", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.5, "activeRatio": 75, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA7902", "Data": { "enemyName": "SeizeCreeper_N", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 25, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8001", "Data": { "enemyName": "SeizeCreeper_N_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.5, "activeRatio": 75, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8002", "Data": { "enemyName": "SeizeCreeper_N_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 25, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8101", "Data": { "enemyName": "SeizeCreeper_Green", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.5, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8102", "Data": { "enemyName": "SeizeCreeper_Green", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8103", "Data": { "enemyName": "SeizeCreeper_Green", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.64999997615814209, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8104", "Data": { "enemyName": "SeizeCreeper_Green", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Poison", "abilityClass": "/Game/Blueprints/Enemy/SeizeCreeper/GA_SeizeCreeper_PoisonBolt_PoisonCloud.GA_SeizeCreeper_PoisonBolt_PoisonCloud_C" } }, { "RowName": "EA8201", "Data": { "enemyName": "SeizeCreeper_Green_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.5, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8202", "Data": { "enemyName": "SeizeCreeper_Green_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 30, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8203", "Data": { "enemyName": "SeizeCreeper_Green_BattleField", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.64999997615814209, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8204", "Data": { "enemyName": "SeizeCreeper_Green_BattleField", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Poison", "abilityClass": "/Game/Blueprints/Enemy/SeizeCreeper/GA_SeizeCreeper_PoisonBolt_PoisonCloud.GA_SeizeCreeper_PoisonBolt_PoisonCloud_C" } }, { "RowName": "EA8301", "Data": { "enemyName": "SeizeCreeper_Black", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.5, "activeRatio": 25, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8302", "Data": { "enemyName": "SeizeCreeper_Black", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 25, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8303", "Data": { "enemyName": "SeizeCreeper_Black", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.64999997615814209, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8304", "Data": { "enemyName": "SeizeCreeper_Black", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 0.80000001192092896, "activeRatio": 20, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Poison", "abilityClass": "/Game/Blueprints/Enemy/SeizeCreeper/GA_SeizeCreeper_PoisonBolt_PoisonCloud.GA_SeizeCreeper_PoisonBolt_PoisonCloud_C" } }, { "RowName": "EA8305", "Data": { "enemyName": "SeizeCreeper_Black", "bIsPhaseAttack": false, "montageName": "AttackS02", "damageRate": 0.40000000596046448, "activeRatio": 20, "attackRange": 1000, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "/Game/Blueprints/Enemy/SeizeCreeper/GA_SeizeCreeper_FireBolt.GA_SeizeCreeper_FireBolt_C" } }, { "RowName": "EA8401", "Data": { "enemyName": "SeizeCreeper_Black_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.5, "activeRatio": 25, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8402", "Data": { "enemyName": "SeizeCreeper_Black_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 25, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8403", "Data": { "enemyName": "SeizeCreeper_Black_BattleField", "bIsPhaseAttack": false, "montageName": "Attack03", "damageRate": 0.64999997615814209, "activeRatio": 10, "attackRange": 90, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8404", "Data": { "enemyName": "SeizeCreeper_Black_BattleField", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 0.80000001192092896, "activeRatio": 20, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Poison", "abilityClass": "/Game/Blueprints/Enemy/SeizeCreeper/GA_SeizeCreeper_PoisonBolt_PoisonCloud.GA_SeizeCreeper_PoisonBolt_PoisonCloud_C" } }, { "RowName": "EA8405", "Data": { "enemyName": "SeizeCreeper_Black_BattleField", "bIsPhaseAttack": false, "montageName": "AttackS02", "damageRate": 0.40000000596046448, "activeRatio": 20, "attackRange": 1000, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "/Game/Blueprints/Enemy/SeizeCreeper/GA_SeizeCreeper_FireBolt.GA_SeizeCreeper_FireBolt_C" } }, { "RowName": "EA8501", "Data": { "enemyName": "GorgeCreeper_N", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1.1000000238418579, "activeRatio": 60, "attackRange": 150, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8502", "Data": { "enemyName": "GorgeCreeper_N", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.80000001192092896, "activeRatio": 40, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Shoot.GA_GorgeCreeper_Shoot_C" } }, { "RowName": "EA8601", "Data": { "enemyName": "GorgeCreeper_N_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1.1000000238418579, "activeRatio": 60, "attackRange": 150, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8602", "Data": { "enemyName": "GorgeCreeper_N_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.80000001192092896, "activeRatio": 40, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Shoot.GA_GorgeCreeper_Shoot_C" } }, { "RowName": "EA8701", "Data": { "enemyName": "GorgeCreeper_Green", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1.1000000238418579, "activeRatio": 40, "attackRange": 150, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8702", "Data": { "enemyName": "GorgeCreeper_Green", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Shoot.GA_GorgeCreeper_Shoot_C" } }, { "RowName": "EA8703", "Data": { "enemyName": "GorgeCreeper_Green", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 0.30000001192092896, "activeRatio": 30, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Thorn.GA_GorgeCreeper_Thorn_C" } }, { "RowName": "EA8801", "Data": { "enemyName": "GorgeCreeper_Green_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1.1000000238418579, "activeRatio": 40, "attackRange": 150, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8802", "Data": { "enemyName": "GorgeCreeper_Green_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Shoot.GA_GorgeCreeper_Shoot_C" } }, { "RowName": "EA8803", "Data": { "enemyName": "GorgeCreeper_Green_BattleField", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 0.30000001192092896, "activeRatio": 30, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Thorn.GA_GorgeCreeper_Thorn_C" } }, { "RowName": "EA8901", "Data": { "enemyName": "GorgeCreeper_Black", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1.1000000238418579, "activeRatio": 40, "attackRange": 150, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA8902", "Data": { "enemyName": "GorgeCreeper_Black", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.89999997615814209, "activeRatio": 30, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Shoot.GA_GorgeCreeper_Shoot_C" } }, { "RowName": "EA8903", "Data": { "enemyName": "GorgeCreeper_Black", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 0.30000001192092896, "activeRatio": 30, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Thorn_Corn.GA_GorgeCreeper_Thorn_Corn_C" } }, { "RowName": "EA9001", "Data": { "enemyName": "GorgeCreeper_Black_BattleField", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1.1000000238418579, "activeRatio": 40, "attackRange": 150, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9002", "Data": { "enemyName": "GorgeCreeper_Black_BattleField", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.89999997615814209, "activeRatio": 30, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Shoot.GA_GorgeCreeper_Shoot_C" } }, { "RowName": "EA9003", "Data": { "enemyName": "GorgeCreeper_Black_BattleField", "bIsPhaseAttack": false, "montageName": "AttackS01", "damageRate": 0.30000001192092896, "activeRatio": 30, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/GorgeCreeper/GA_GorgeCreeper_Thorn_Corn.GA_GorgeCreeper_Thorn_Corn_C" } }, { "RowName": "EA9101", "Data": { "enemyName": "BlagFire", "bIsPhaseAttack": false, "montageName": "Attack", "damageRate": 1, "activeRatio": 100, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/BlagFire/GA_BlagFire_Burst.GA_BlagFire_Burst_C" } }, { "RowName": "EA9201", "Data": { "enemyName": "SkeletonKing", "bIsPhaseAttack": false, "montageName": "AttackN01", "damageRate": 0.80000001192092896, "activeRatio": 100, "attackRange": 250, "attackInterval": 5, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9202", "Data": { "enemyName": "SkeletonKing", "bIsPhaseAttack": false, "montageName": "AttackN02", "damageRate": 0.5, "activeRatio": 100, "attackRange": 250, "attackInterval": 5, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/SkeletonKing/GA_SkeletonKing_Upper.GA_SkeletonKing_Upper_C" } }, { "RowName": "EA9203", "Data": { "enemyName": "SkeletonKing", "bIsPhaseAttack": false, "montageName": "AttackN03", "damageRate": 1, "activeRatio": 100, "attackRange": 250, "attackInterval": 5, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9204", "Data": { "enemyName": "SkeletonKing", "bIsPhaseAttack": false, "montageName": "AttackN04", "damageRate": 0.89999997615814209, "activeRatio": 100, "attackRange": 250, "attackInterval": 5, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/SkeletonKing/GA_SkeletonKing_Impact.GA_SkeletonKing_Impact_C" } }, { "RowName": "EA9205", "Data": { "enemyName": "SkeletonKing", "bIsPhaseAttack": false, "montageName": "AttackN05", "damageRate": 0.60000002384185791, "activeRatio": 100, "attackRange": 250, "attackInterval": 5, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9301", "Data": { "enemyName": "TrainingDummyWarrior", "bIsPhaseAttack": false, "montageName": "Attack", "damageRate": 1, "activeRatio": 1, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9401", "Data": { "enemyName": "SkeletonFighter_Summon", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 40, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9402", "Data": { "enemyName": "SkeletonFighter_Summon", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 1, "activeRatio": 60, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9501", "Data": { "enemyName": "SkeletonArcher_Summon", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 1, "activeRatio": 50, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9601", "Data": { "enemyName": "GhostFire_Red", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.60000002384185791, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA9602", "Data": { "enemyName": "GhostFire_Red", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.5, "activeRatio": 10, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA9603", "Data": { "enemyName": "GhostFire_Red", "bIsPhaseAttack": false, "montageName": "AttackS", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "abilityClass": "/Game/Blueprints/Enemy/GhostFire/GA_GhostFire_Breath.GA_GhostFire_Breath_C" } }, { "RowName": "EA9604", "Data": { "enemyName": "GhostFire_Red", "bIsPhaseAttack": false, "montageName": "AttackS02", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "abilityClass": "/Game/Blueprints/Enemy/GhostFire/GA_GhostFire_Red_BloodRing.GA_GhostFire_Red_BloodRing_C" } }, { "RowName": "EA9701", "Data": { "enemyName": "GhostFire_Red_Cursed", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.80000001192092896, "activeRatio": 30, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA9702", "Data": { "enemyName": "GhostFire_Red_Cursed", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.69999998807907104, "activeRatio": 20, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Fire", "abilityClass": "None" } }, { "RowName": "EA9703", "Data": { "enemyName": "GhostFire_Red_Cursed", "bIsPhaseAttack": false, "montageName": "AttackS", "damageRate": 1, "activeRatio": 20, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "abilityClass": "/Game/Blueprints/Enemy/GhostFire/GA_GhostFire_Breath.GA_GhostFire_Breath_C" } }, { "RowName": "EA9704", "Data": { "enemyName": "GhostFire_Red_Cursed", "bIsPhaseAttack": false, "montageName": "AttackS02", "damageRate": 1, "activeRatio": 30, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "abilityClass": "/Game/Blueprints/Enemy/GhostFire/GA_GhostFire_Red_BloodRing.GA_GhostFire_Red_BloodRing_C" } }, { "RowName": "EA9801", "Data": { "enemyName": "SkeletonKing_BonePrison", "bIsPhaseAttack": false, "montageName": "AttackN01", "damageRate": 0.80000001192092896, "activeRatio": 100, "attackRange": 250, "attackInterval": 3, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9802", "Data": { "enemyName": "SkeletonKing_BonePrison", "bIsPhaseAttack": false, "montageName": "AttackN02", "damageRate": 0.5, "activeRatio": 100, "attackRange": 250, "attackInterval": 3, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/SkeletonKing/GA_SkeletonKing_Upper.GA_SkeletonKing_Upper_C" } }, { "RowName": "EA9803", "Data": { "enemyName": "SkeletonKing_BonePrison", "bIsPhaseAttack": false, "montageName": "AttackN03", "damageRate": 1, "activeRatio": 100, "attackRange": 250, "attackInterval": 3, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9804", "Data": { "enemyName": "SkeletonKing_BonePrison", "bIsPhaseAttack": false, "montageName": "AttackN04", "damageRate": 0.89999997615814209, "activeRatio": 100, "attackRange": 250, "attackInterval": 3, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "/Game/Blueprints/Enemy/SkeletonKing/GA_SkeletonKing_Impact.GA_SkeletonKing_Impact_C" } }, { "RowName": "EA9805", "Data": { "enemyName": "SkeletonKing_BonePrison", "bIsPhaseAttack": false, "montageName": "AttackN05", "damageRate": 0.60000002384185791, "activeRatio": 100, "attackRange": 250, "attackInterval": 3, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA9901", "Data": { "enemyName": "SkeletonArcher_Tutorial", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 100, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": true, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10001", "Data": { "enemyName": "CursedLancer_Tutorial", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 30, "attackRange": 100, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { 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"None" } }, { "RowName": "EA10301", "Data": { "enemyName": "BatFighter_Tutorial", "bIsPhaseAttack": false, "montageName": "Attack01", "damageRate": 0.89999997615814209, "activeRatio": 50, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10302", "Data": { "enemyName": "BatFighter_Tutorial", "bIsPhaseAttack": false, "montageName": "Attack02", "damageRate": 0.89999997615814209, "activeRatio": 50, "attackRange": 200, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "Normal", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10401", "Data": { "enemyName": "MimicQueen_Queen", "bIsPhaseAttack": false, "montageName": "AttackN01", "damageRate": 1, "activeRatio": 1, "attackRange": 300, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10402", "Data": { "enemyName": "MimicQueen_Queen", "bIsPhaseAttack": false, "montageName": "AttackS01_1", "damageRate": 1, "activeRatio": 1, "attackRange": 2000, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "abilityClass": "/Game/Blueprints/Enemy/MimicQueen/GA_MimicQueen_Queen_LazorFixed.GA_MimicQueen_Queen_LazorFixed_C" } }, { "RowName": "EA10403", "Data": { "enemyName": "MimicQueen_Queen", "bIsPhaseAttack": false, "montageName": "AttackS01_2", "damageRate": 1, "activeRatio": 1, "attackRange": 2000, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "MagicalSkill", "skillElementType": "Dark", "abilityClass": "/Game/Blueprints/Enemy/MimicQueen/GA_MimicQueen_Queen_LazorFixed_Follow.GA_MimicQueen_Queen_LazorFixed_Follow_C" } }, { "RowName": "EA10404", "Data": { "enemyName": "MimicQueen_Queen", "bIsPhaseAttack": false, "montageName": "AttackS02_1", "damageRate": 1, "activeRatio": 1, "attackRange": 2000, 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"/Game/Blueprints/Enemy/MimicQueen/GA_MimicQueen_Quiz.GA_MimicQueen_Quiz_C" } }, { "RowName": "EA10501", "Data": { "enemyName": "MimicQueen_Beast", "bIsPhaseAttack": false, "montageName": "AttackN01", "damageRate": 1, "activeRatio": 1, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10502", "Data": { "enemyName": "MimicQueen_Beast", "bIsPhaseAttack": false, "montageName": "AttackN02", "damageRate": 1, "activeRatio": 1, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10503", "Data": { "enemyName": "MimicQueen_Beast", "bIsPhaseAttack": false, "montageName": "AttackN03", "damageRate": 1, "activeRatio": 1, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10504", "Data": { "enemyName": "MimicQueen_Beast", "bIsPhaseAttack": false, "montageName": "AttackN04_01", "damageRate": 1, "activeRatio": 1, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10505", "Data": { "enemyName": "MimicQueen_Beast", "bIsPhaseAttack": false, "montageName": "AttackN04_02", "damageRate": 1, "activeRatio": 1, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": "EA10506", "Data": { "enemyName": "MimicQueen_Beast", "bIsPhaseAttack": false, "montageName": "AttackN05", "damageRate": 1, "activeRatio": 1, "attackRange": 500, "attackInterval": 0, "bIsVisibilityNeed": false, "skillAttackType": "PhysicalSkill", "skillElementType": "None", "abilityClass": "None" } }, { "RowName": 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({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } }, { "RowName": "3", "Data": { "level": 3, "currentLevelDescs": [ "건설 레벨 확장 ({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } }, { "RowName": "4", "Data": { "level": 4, "currentLevelDescs": [ "건설 레벨 확장 ({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } }, { "RowName": "5", "Data": { "level": 5, "currentLevelDescs": [ "건설 레벨 확장 ({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } }, { "RowName": "6", "Data": { "level": 6, "currentLevelDescs": [ "건설 레벨 확장 ({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } }, { "RowName": "7", "Data": { "level": 7, "currentLevelDescs": [ "건설 레벨 확장 ({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } }, { "RowName": "8", "Data": { "level": 8, "currentLevelDescs": [ "건설 레벨 확장 ({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } }, { "RowName": "9", "Data": { "level": 9, "currentLevelDescs": [ "건설 레벨 확장 ({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } }, { "RowName": "10", "Data": { "level": 10, "currentLevelDescs": [ "건설 레벨 확장 ({Level}레벨)" ], "totalDescs": [ "건설 레벨 확장 ({Level}레벨)" ] } } ] }, { "AssetName": "DT_HotTime", "AssetPath": "/Game/Blueprints/DataTable/DT_HotTime.DT_HotTime", "RowStructure": "HotTimeDataRow", "Rows": [ { "RowName": "asia1", "Data": { "hotTimes": [ { "startDate": "0001.01.01-13.00.00", "duration": "+00000000.02:00:00.000000000" } ] } }, { "RowName": "asia2", "Data": { "hotTimes": [ { "startDate": "0001.01.01-13.00.00", "duration": "+00000000.02:00:00.000000000" } ] } }, { "RowName": "eu", "Data": { "hotTimes": [ { "startDate": "0001.01.02-02.00.00", "duration": "+00000000.02:00:00.000000000" } ] } }, { "RowName": "na", "Data": { "hotTimes": [ { "startDate": "0001.01.02-02.00.00", "duration": "+00000000.02:00:00.000000000" } ] } }, { "RowName": "dev", "Data": { "hotTimes": [ { "startDate": "0001.01.01-13.00.00", "duration": "+00000000.02:00:00.000000000" } ] } } ] }, { "AssetName": "DT_InputImage", 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"/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_C.T_UI_Icon_Keyboard_C", "inputDeviceType": "KeyBoard" } }, { "RowName": "D", "Data": { "key": "D", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_D.T_UI_Icon_Keyboard_D", "inputDeviceType": "KeyBoard" } }, { "RowName": "E", "Data": { "key": "E", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_E.T_UI_Icon_Keyboard_E", "inputDeviceType": "KeyBoard" } }, { "RowName": "F", "Data": { "key": "F", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F.T_UI_Icon_Keyboard_F", "inputDeviceType": "KeyBoard" } }, { "RowName": "G", "Data": { "key": "G", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_G.T_UI_Icon_Keyboard_G", "inputDeviceType": "KeyBoard" } }, { "RowName": "H", "Data": { "key": "H", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_H.T_UI_Icon_Keyboard_H", "inputDeviceType": "KeyBoard" } }, { "RowName": "I", "Data": { "key": "I", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_I.T_UI_Icon_Keyboard_I", "inputDeviceType": "KeyBoard" } }, { "RowName": "J", "Data": { "key": "J", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_J.T_UI_Icon_Keyboard_J", "inputDeviceType": "KeyBoard" } }, { "RowName": "K", "Data": { "key": "K", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_K.T_UI_Icon_Keyboard_K", "inputDeviceType": "KeyBoard" } }, { "RowName": "L", "Data": { "key": "L", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_L.T_UI_Icon_Keyboard_L", "inputDeviceType": "KeyBoard" } }, { "RowName": "M", "Data": { "key": "M", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_M.T_UI_Icon_Keyboard_M", "inputDeviceType": "KeyBoard" } }, { "RowName": "N", "Data": { "key": "N", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_N.T_UI_Icon_Keyboard_N", "inputDeviceType": "KeyBoard" } }, { "RowName": "O", "Data": { "key": "O", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_O.T_UI_Icon_Keyboard_O", "inputDeviceType": "KeyBoard" } }, { "RowName": "P", "Data": { "key": "P", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_P.T_UI_Icon_Keyboard_P", "inputDeviceType": "KeyBoard" } }, { "RowName": "Q", "Data": { "key": "Q", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Q.T_UI_Icon_Keyboard_Q", "inputDeviceType": "KeyBoard" } }, { "RowName": "R", "Data": { "key": "R", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_R.T_UI_Icon_Keyboard_R", "inputDeviceType": "KeyBoard" } }, { "RowName": "S", "Data": { "key": "S", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_S.T_UI_Icon_Keyboard_S", "inputDeviceType": "KeyBoard" } }, { "RowName": "T", "Data": { "key": "T", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_T.T_UI_Icon_Keyboard_T", "inputDeviceType": "KeyBoard" } }, { "RowName": "U", "Data": { "key": "U", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_U.T_UI_Icon_Keyboard_U", "inputDeviceType": "KeyBoard" } }, { "RowName": "V", "Data": { "key": "V", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_V.T_UI_Icon_Keyboard_V", "inputDeviceType": "KeyBoard" } }, { "RowName": "W", "Data": { "key": "W", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_W.T_UI_Icon_Keyboard_W", "inputDeviceType": "KeyBoard" } }, { "RowName": "X", "Data": { "key": "X", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_X.T_UI_Icon_Keyboard_X", "inputDeviceType": "KeyBoard" } }, { "RowName": "Y", "Data": { "key": "Y", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Y.T_UI_Icon_Keyboard_Y", "inputDeviceType": "KeyBoard" } }, { "RowName": "Z", "Data": { "key": "Z", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Z.T_UI_Icon_Keyboard_Z", "inputDeviceType": "KeyBoard" } }, { "RowName": "Escape", "Data": { "key": "Escape", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Esc.T_UI_Icon_Keyboard_Esc", "inputDeviceType": "KeyBoard" } }, { "RowName": "Tab", "Data": { "key": "Tab", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Tab.T_UI_Icon_Keyboard_Tab", "inputDeviceType": "KeyBoard" } }, { "RowName": "Enter", "Data": { "key": "Enter", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Enter.T_UI_Icon_Keyboard_Enter", "inputDeviceType": "KeyBoard" } }, { "RowName": "SpaceBar", "Data": { "key": "SpaceBar", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Spacebar.T_UI_Icon_Keyboard_Spacebar", "inputDeviceType": "KeyBoard" } }, { "RowName": "LeftShift", "Data": { "key": "LeftShift", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LShift.T_UI_Icon_Keyboard_LShift", "inputDeviceType": "KeyBoard" } }, { "RowName": "RightShift", "Data": { "key": "RightShift", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RShift.T_UI_Icon_Keyboard_RShift", "inputDeviceType": "KeyBoard" } }, { "RowName": "LeftAlt", "Data": { "key": "LeftAlt", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LAlt.T_UI_Icon_Keyboard_LAlt", "inputDeviceType": "KeyBoard" } }, { "RowName": "RightAlt", "Data": { "key": "RightAlt", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RAlt.T_UI_Icon_Keyboard_RAlt", "inputDeviceType": "KeyBoard" } }, { "RowName": "LeftControl", "Data": { "key": "LeftControl", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LCtrl.T_UI_Icon_Keyboard_LCtrl", "inputDeviceType": "KeyBoard" } }, { "RowName": "RightControl", "Data": { "key": "RightControl", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RCtrl.T_UI_Icon_Keyboard_RCtrl", "inputDeviceType": "KeyBoard" } }, { "RowName": "LeftMouseButton", "Data": { "key": "LeftMouseButton", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LClick.T_UI_Icon_Keyboard_LClick", "inputDeviceType": "KeyBoard" } }, { "RowName": "RightMouseButton", "Data": { "key": "RightMouseButton", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RClick.T_UI_Icon_Keyboard_RClick", "inputDeviceType": "KeyBoard" } }, { "RowName": "MiddleMouseButton", "Data": { "key": "MiddleMouseButton", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClick.T_UI_Icon_Keyboard_MClick", "inputDeviceType": "KeyBoard" } }, { "RowName": "MouseScrollUp", "Data": { "key": "MouseScrollUp", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClickUp.T_UI_Icon_Keyboard_MClickUp", "inputDeviceType": "KeyBoard" } }, { "RowName": "MouseScrollDown", "Data": { "key": "MouseScrollDown", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_MClickDown.T_UI_Icon_Keyboard_MClickDown", "inputDeviceType": "KeyBoard" } }, { "RowName": "Left", "Data": { "key": "Left", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Left.T_UI_Icon_Keyboard_Left", "inputDeviceType": "KeyBoard" } }, { "RowName": "Up", "Data": { "key": "Up", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Up.T_UI_Icon_Keyboard_Up", "inputDeviceType": "KeyBoard" } }, { "RowName": "Right", "Data": { "key": "Right", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Right.T_UI_Icon_Keyboard_Right", "inputDeviceType": "KeyBoard" } }, { "RowName": "Down", "Data": { "key": "Down", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Down.T_UI_Icon_Keyboard_Down", "inputDeviceType": "KeyBoard" } }, { "RowName": "F1", "Data": { "key": "F1", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F1.T_UI_Icon_Keyboard_F1", "inputDeviceType": "KeyBoard" } }, { "RowName": "F2", "Data": { "key": "F2", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F2.T_UI_Icon_Keyboard_F2", "inputDeviceType": "KeyBoard" } }, { "RowName": "F3", "Data": { "key": "F3", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F3.T_UI_Icon_Keyboard_F3", "inputDeviceType": "KeyBoard" } }, { "RowName": "F4", "Data": { "key": "F4", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F4.T_UI_Icon_Keyboard_F4", "inputDeviceType": "KeyBoard" } }, { "RowName": "F5", "Data": { "key": "F5", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F5.T_UI_Icon_Keyboard_F5", "inputDeviceType": "KeyBoard" } }, { "RowName": "F6", "Data": { "key": "F6", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F6.T_UI_Icon_Keyboard_F6", "inputDeviceType": "KeyBoard" } }, { "RowName": "F7", "Data": { "key": "F7", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F7.T_UI_Icon_Keyboard_F7", "inputDeviceType": "KeyBoard" } }, { "RowName": "F8", "Data": { "key": "F8", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F8.T_UI_Icon_Keyboard_F8", "inputDeviceType": "KeyBoard" } }, { "RowName": "F9", "Data": { "key": "F9", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F9.T_UI_Icon_Keyboard_F9", "inputDeviceType": "KeyBoard" } }, { "RowName": "F10", "Data": { "key": "F10", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F10.T_UI_Icon_Keyboard_F10", "inputDeviceType": "KeyBoard" } }, { "RowName": "F11", "Data": { "key": "F11", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F11.T_UI_Icon_Keyboard_F11", "inputDeviceType": "KeyBoard" } }, { "RowName": "F12", "Data": { "key": "F12", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_F12.T_UI_Icon_Keyboard_F12", "inputDeviceType": "KeyBoard" } }, { "RowName": "XBox_Dpad_Up", "Data": { "key": "Gamepad_DPad_Up", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADUP.T_UI_Icon_XBOX_DPADUP", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_Dpad_Down", "Data": { "key": "Gamepad_DPad_Down", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADDown.T_UI_Icon_XBOX_DPADDown", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_Dpad_Left", "Data": { "key": "Gamepad_DPad_Left", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADLeft.T_UI_Icon_XBOX_DPADLeft", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_Dpad_Right", "Data": { "key": "Gamepad_DPad_Right", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_DPADRight.T_UI_Icon_XBOX_DPADRight", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_LeftShoulder", "Data": { "key": "Gamepad_LeftShoulder", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LB.T_UI_Icon_XBOX_LB", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_LeftTrigger", "Data": { "key": "Gamepad_LeftTriggerAxis", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LT.T_UI_Icon_XBOX_LT", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_RightShoudler", "Data": { "key": "Gamepad_RightShoulder", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RB.T_UI_Icon_XBOX_RB", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_RightTrigger", "Data": { "key": "Gamepad_RightTriggerAxis", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RT.T_UI_Icon_XBOX_RT", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_FaceButton_Top", "Data": { "key": "Gamepad_FaceButton_Top", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_Y.T_UI_Icon_XBOX_Y", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_FaceButton_Buttom", "Data": { "key": "Gamepad_FaceButton_Bottom", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_A.T_UI_Icon_XBOX_A", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_FaceButton_Left", "Data": { "key": "Gamepad_FaceButton_Left", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_X.T_UI_Icon_XBOX_X", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_FaceButton_Right", "Data": { "key": "Gamepad_FaceButton_Right", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_B.T_UI_Icon_XBOX_B", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_LeftThumbStick", "Data": { "key": "Gamepad_LeftThumbstick", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSClick.T_UI_Icon_XBOX_LSClick", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_LeftThumbStick_XAxis", "Data": { "key": "Gamepad_LeftX", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSXAxis.T_UI_Icon_XBOX_LSXAxis", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_LeftThumbStick_YAxis", "Data": { "key": "Gamepad_LeftY", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSYAxis.T_UI_Icon_XBOX_LSYAxis", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_RightThumbStick", "Data": { "key": "Gamepad_RightThumbstick", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSClick.T_UI_Icon_XBOX_RSClick", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_RightThumbStick_XAxis", "Data": { "key": "Gamepad_RightX", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSXAxis.T_UI_Icon_XBOX_RSXAxis", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_RightThumbStick_YAxis", "Data": { "key": "Gamepad_RightY", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_RSYAxis.T_UI_Icon_XBOX_RSYAxis", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_Special_Left", "Data": { "key": "Gamepad_Special_Left", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_MenuA.T_UI_Icon_XBOX_MenuA", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_Special_Right", "Data": { "key": "Gamepad_Special_Right", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_MenuB.T_UI_Icon_XBOX_MenuB", "inputDeviceType": "XboxGamepad" } }, { "RowName": "Dual_Dpad_Up", "Data": { "key": "Gamepad_DPad_Up", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADUP.T_UI_Icon_PS5_DPADUP", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_Dpad_Down", "Data": { "key": "Gamepad_DPad_Down", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADDown.T_UI_Icon_PS5_DPADDown", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_Dpad_Left", "Data": { "key": "Gamepad_DPad_Left", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADLeft.T_UI_Icon_PS5_DPADLeft", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_Dpad_Right", "Data": { "key": "Gamepad_DPad_Right", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_DPADRight.T_UI_Icon_PS5_DPADRight", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_LeftShoulder", "Data": { "key": "Gamepad_LeftShoulder", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_L1.T_UI_Icon_PS5_L1", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_LeftTrigger", "Data": { "key": "Gamepad_LeftTriggerAxis", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_L2.T_UI_Icon_PS5_L2", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_RightShoudler", "Data": { "key": "Gamepad_RightShoulder", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_R1.T_UI_Icon_PS5_R1", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_RightTrigger", "Data": { "key": "Gamepad_RightTriggerAxis", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_R2.T_UI_Icon_PS5_R2", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_FaceButton_Top", "Data": { "key": "Gamepad_FaceButton_Top", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Triangle.T_UI_Icon_PS5_Triangle", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_FaceButton_Buttom", "Data": { "key": "Gamepad_FaceButton_Bottom", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_X.T_UI_Icon_PS5_X", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_FaceButton_Left", "Data": { "key": "Gamepad_FaceButton_Left", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Square.T_UI_Icon_PS5_Square", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_FaceButton_Right", "Data": { "key": "Gamepad_FaceButton_Right", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_O.T_UI_Icon_PS5_O", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_LeftThumbStick", "Data": { "key": "Gamepad_LeftThumbstick", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_LSClick.T_UI_Icon_PS5_LSClick", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_LeftThumbStick_XAxis", "Data": { "key": "Gamepad_LeftX", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_LSXAxis.T_UI_Icon_PS5_LSXAxis", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_LeftThumbStick_YAxis", "Data": { "key": "Gamepad_LeftY", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_LSYAxis.T_UI_Icon_PS5_LSYAxis", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_RightThumbStick", "Data": { "key": "Gamepad_RightThumbstick", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_RSClick.T_UI_Icon_PS5_RSClick", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_RightThumbStick_XAxis", "Data": { "key": "Gamepad_RightX", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_RSXAxis.T_UI_Icon_PS5_RSXAxis", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_RightThumbStick_YAxis", "Data": { "key": "Gamepad_RightY", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_RSYAxis.T_UI_Icon_PS5_RSYAxis", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_Special_Left", "Data": { "key": "Gamepad_Special_Left", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Create.T_UI_Icon_PS5_Create", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Dual_Special_Right", "Data": { "key": "Gamepad_Special_Right", "image": "/Game/_UI/HotKey/PS5/T_UI_Icon_PS5_Options.T_UI_Icon_PS5_Options", "inputDeviceType": "DualSenseGamepad" } }, { "RowName": "Semicolon", "Data": { "key": "Semicolon", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Semicolon.T_UI_Icon_Keyboard_Semicolon", "inputDeviceType": "KeyBoard" } }, { "RowName": "Apostrophe", "Data": { "key": "Apostrophe", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Apostrophe.T_UI_Icon_Keyboard_Apostrophe", "inputDeviceType": "KeyBoard" } }, { "RowName": "Asterix", "Data": { "key": "Asterix", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Asterisk.T_UI_Icon_Keyboard_Asterisk", "inputDeviceType": "KeyBoard" } }, { "RowName": "Backslash", "Data": { "key": "Backslash", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_BackSlash.T_UI_Icon_Keyboard_BackSlash", "inputDeviceType": "KeyBoard" } }, { "RowName": "BackSpace", "Data": { "key": "BackSpace", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_BackSpace.T_UI_Icon_Keyboard_BackSpace", "inputDeviceType": "KeyBoard" } }, { "RowName": "Tilde", "Data": { "key": "Tilde", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Backquote.T_UI_Icon_Keyboard_Backquote", "inputDeviceType": "KeyBoard" } }, { "RowName": "CapsLock", "Data": { "key": "CapsLock", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_CapsLock.T_UI_Icon_Keyboard_CapsLock", "inputDeviceType": "KeyBoard" } }, { "RowName": "Comma", "Data": { "key": "Comma", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Comma.T_UI_Icon_Keyboard_Comma", "inputDeviceType": "KeyBoard" } }, { "RowName": "Delete", "Data": { "key": "Delete", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Delete.T_UI_Icon_Keyboard_Delete", "inputDeviceType": "KeyBoard" } }, { "RowName": "End", "Data": { "key": "End", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_End.T_UI_Icon_Keyboard_End", "inputDeviceType": "KeyBoard" } }, { "RowName": "Equals", "Data": { "key": "Equals", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Equal.T_UI_Icon_Keyboard_Equal", "inputDeviceType": "KeyBoard" } }, { "RowName": "Home", "Data": { "key": "Home", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Home.T_UI_Icon_Keyboard_Home", "inputDeviceType": "KeyBoard" } }, { "RowName": "Insert", "Data": { "key": "Insert", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Insert.T_UI_Icon_Keyboard_Insert", "inputDeviceType": "KeyBoard" } }, { "RowName": "LeftBracket", "Data": { "key": "LeftBracket", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_LBracket.T_UI_Icon_Keyboard_LBracket", "inputDeviceType": "KeyBoard" } }, { "RowName": "Hyphen", "Data": { "key": "Hyphen", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Minus.T_UI_Icon_Keyboard_Minus", "inputDeviceType": "KeyBoard" } }, { "RowName": "NumLock", "Data": { "key": "NumLock", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_NumLock.T_UI_Icon_Keyboard_NumLock", "inputDeviceType": "KeyBoard" } }, { "RowName": "PageDown", "Data": { "key": "PageDown", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Pagedown.T_UI_Icon_Keyboard_Pagedown", "inputDeviceType": "KeyBoard" } }, { "RowName": "PageUp", "Data": { "key": "PageUp", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Pageup.T_UI_Icon_Keyboard_Pageup", "inputDeviceType": "KeyBoard" } }, { "RowName": "Pause", "Data": { "key": "Pause", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_PauseBreak.T_UI_Icon_Keyboard_PauseBreak", "inputDeviceType": "KeyBoard" } }, { "RowName": "Period", "Data": { "key": "Period", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Period.T_UI_Icon_Keyboard_Period", "inputDeviceType": "KeyBoard" } }, { "RowName": "Add", "Data": { "key": "Add", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Plus.T_UI_Icon_Keyboard_Plus", "inputDeviceType": "KeyBoard" } }, { "RowName": "Subtract", "Data": { "key": "Subtract", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Minus.T_UI_Icon_Keyboard_Minus", "inputDeviceType": "KeyBoard" } }, { "RowName": "RightBracket", "Data": { "key": "RightBracket", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_RBracket.T_UI_Icon_Keyboard_RBracket", "inputDeviceType": "KeyBoard" } }, { "RowName": "ScrollLock", "Data": { "key": "ScrollLock", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_ScrollLock.T_UI_Icon_Keyboard_ScrollLock", "inputDeviceType": "KeyBoard" } }, { "RowName": "Slash", "Data": { "key": "Slash", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Slash.T_UI_Icon_Keyboard_Slash", "inputDeviceType": "KeyBoard" } }, { "RowName": "Multiply", "Data": { "key": "Multiply", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Asterisk.T_UI_Icon_Keyboard_Asterisk", "inputDeviceType": "KeyBoard" } }, { "RowName": "Divide", "Data": { "key": "Divide", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_Slash.T_UI_Icon_Keyboard_Slash", "inputDeviceType": "KeyBoard" } }, { "RowName": "XBox_LeftThumbStick_Up", "Data": { "key": "Gamepad_LeftStick_Up", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSUp.T_UI_Icon_XBOX_LSUp", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_LeftThumbStick_Left", "Data": { "key": "Gamepad_LeftStick_Left", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSLeft.T_UI_Icon_XBOX_LSLeft", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_LeftThumbStick_Down", "Data": { "key": "Gamepad_LeftStick_Down", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSDown.T_UI_Icon_XBOX_LSDown", "inputDeviceType": "XboxGamepad" } }, { "RowName": "XBox_LeftThumbStick_Right", "Data": { "key": "Gamepad_LeftStick_Right", "image": "/Game/_UI/HotKey/XBOX/T_UI_Icon_XBOX_LSRight.T_UI_Icon_XBOX_LSRight", "inputDeviceType": "XboxGamepad" } }, { "RowName": "MouseThumbButton_1", "Data": { "key": "ThumbMouseButton", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_SClick5.T_UI_Icon_Keyboard_SClick5", "inputDeviceType": "KeyBoard" } }, { "RowName": "MouseThumbButton_2", "Data": { "key": "ThumbMouseButton2", "image": "/Game/_UI/HotKey/PC/T_UI_Icon_Keyboard_SClick4.T_UI_Icon_Keyboard_SClick4", "inputDeviceType": "KeyBoard" } } ] }, { "AssetName": "DT_LobbyContent", "AssetPath": "/Game/Blueprints/DataTable/DT_LobbyContent.DT_LobbyContent", "RowStructure": "LobbyContentDataRow", "Rows": [ { "RowName": "DungeonLobby", "Data": { "type": "Dungeon", "name": "로비", "icon": "None", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Dungeon" }, "levelTag": { "tagName": "Level.Lobby.Main" }, "cameraTag": { "tagName": "Camera.Lobby.Main" } } }, { "RowName": "Event", "Data": { "type": "Event", "name": "이벤트", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Attendance.T_UI_ShapeInfo_Attendance", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Event" }, "levelTag": { "tagName": "Level.Lobby.Main" }, "cameraTag": { "tagName": "Camera.Lobby.Main" } } }, { "RowName": "Loadout", "Data": { "type": "Barrack", "name": "정비", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_UserInfo.T_UI_ShapeInfo_UserInfo", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Loadout" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Shop", "Data": { "type": "Trader", "name": "상점", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Transaction.T_UI_ShapeInfo_Transaction", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Shop" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Shop_Weapon", "Data": { "type": "Trader_Weapon", "name": "무기 상인", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Weapon.T_UI_ShapeInfo_Trader_Weapon", "bIsInstantlyUsable": false, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Shop.Weapon" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Shop_Armor", "Data": { "type": "Trader_Armor", "name": "방어구 상인", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Armor.T_UI_ShapeInfo_Trader_Armor", "bIsInstantlyUsable": false, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Shop.Armor" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Shop_Alchemist", "Data": { "type": "Trader_Alchemist", "name": "연금술사", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_Alchemist.T_UI_ShapeInfo_Trader_Alchemist", "bIsInstantlyUsable": false, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Shop.Alchemist" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Shop_Guild", "Data": { "type": "Trader_AdventureGuild", "name": "모험가 길드", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Flag.T_UI_ShapeInfo_Flag", "bIsInstantlyUsable": false, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Shop.Guild" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Shop_Enchant", "Data": { "type": "Trader_Enchanter", "name": "마법 부여사", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Enchant.T_UI_ShapeInfo_Enchant", "bIsInstantlyUsable": false, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Shop.Enchanter" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Shop_Witch", "Data": { "type": "Trader_Legendary", "name": "마녀교 사도", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Mission_UseTrain.T_UI_ShapeInfo_Mission_UseTrain", "bIsInstantlyUsable": false, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Shop.Legendary" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Market", "Data": { "type": "Market", "name": "거래소", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_LimitBuy.T_UI_ShapeInfo_Trader_LimitBuy", "bIsInstantlyUsable": false, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Trade" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Mason", "Data": { "type": "Mason", "name": "제작소", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Trader_LimitMake.T_UI_ShapeInfo_Trader_LimitMake", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Mason" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Loadout" } } }, { "RowName": "Hideout", "Data": { "type": "Hideout", "name": "건설", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_LobbySetting.T_UI_ShapeInfo_LobbySetting", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Hideout" }, "levelTag": { "tagName": "Level.Lobby.Hideout" }, "cameraTag": { "tagName": "Camera.Lobby.Hideout" } } }, { "RowName": "Stalker", "Data": { "type": "Stalkers", "name": "스토커즈 정보", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Info.T_UI_ShapeInfo_Stalker_Info", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Stalkers" }, "levelTag": { "tagName": "Level.Lobby.Stalker" }, "cameraTag": { "tagName": "Camera.Lobby.Stalker" } } }, { "RowName": "FirstPlayerStalker", "Data": { "type": "NewPlayerStalkers", "name": "스토커즈 정보", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Info.T_UI_ShapeInfo_Stalker_Info", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.NewPlayerStalker" }, "levelTag": { "tagName": "Level.Lobby.Stalker" }, "cameraTag": { "tagName": "Camera.Lobby.Stalker" } } }, { "RowName": "Rune", "Data": { "type": "Rune", "name": "룬", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Rune.T_UI_ShapeInfo_Rune", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Rune" }, "levelTag": { "tagName": "Level.Lobby.Stalker" }, "cameraTag": { "tagName": "Camera.Lobby.Stalker" } } }, { "RowName": "Stalker_Appearance", "Data": { "type": "Appearance", "name": "외형", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Costume.T_UI_ShapeInfo_Costume", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Appearance" }, "levelTag": { "tagName": "Level.Lobby.Stalker" }, "cameraTag": { "tagName": "Camera.Lobby.Costume" } } }, { "RowName": "Stalker_Motion", "Data": { "type": "Motion", "name": "동작", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Stalker_Motion.T_UI_ShapeInfo_Stalker_Motion", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Action" }, "levelTag": { "tagName": "Level.Lobby.Stalker" }, "cameraTag": { "tagName": "Camera.Lobby.Costume" } } }, { "RowName": "SeasonPass", "Data": { "type": "Season", "name": "시즌 패스", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_SeasonPass.T_UI_ShapeInfo_SeasonPass", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Season" }, "levelTag": { "tagName": "Level.Lobby.Main" }, "cameraTag": { "tagName": "Camera.Lobby.Main" } } }, { "RowName": "Leaderboard", "Data": { "type": "LeaderBoard", "name": "리더보드", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Preseason.T_UI_ShapeInfo_Preseason", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.LeaderBoard" }, "levelTag": { "tagName": "Level.Lobby.Main" }, "cameraTag": { "tagName": "Camera.Lobby.Main" } } }, { "RowName": "Matching", "Data": { "type": "Matching", "name": "", "icon": "None", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Matching" }, "levelTag": { "tagName": "Level.Lobby.Matching" }, "cameraTag": { "tagName": "Camera.Lobby.Matching" } } }, { "RowName": "Social", "Data": { "type": "Social", "name": "", "icon": "None", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Social" }, "levelTag": { "tagName": "Level.Lobby.Main" }, "cameraTag": { "tagName": "Camera.Lobby.Main" } } }, { "RowName": "Mail", "Data": { "type": "MailBox", "name": "", "icon": "None", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Mail" }, "levelTag": { "tagName": "Level.Lobby.Main" }, "cameraTag": { "tagName": "Camera.Lobby.Main" } } }, { "RowName": "Store_Bundle", "Data": { "type": "Store_Bundle", "name": "번들", "icon": "/Game/_UI/Normal/T_UI_ShapeInfo_Mission_UseMerchant.T_UI_ShapeInfo_Mission_UseMerchant", "bIsInstantlyUsable": true, "widgetTag": { "tagName": "UI.Layer.Widget.Lobby.Store.Bundle" }, "levelTag": { "tagName": 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"UI.Layer.Widget.Lobby.Execution" }, "levelTag": { "tagName": "Level.Lobby.Stalker" }, "cameraTag": { "tagName": "Camera.Lobby.Costume" } } } ] }, { "AssetName": "DT_LobbyVisual", "AssetPath": "/Game/Blueprints/DataTable/DT_LobbyVisual.DT_LobbyVisual", "RowStructure": "LobbyVisualDataRow", "Rows": [ { "RowName": "Lobby", "Data": { "tag": { "tagName": "Level.Lobby.Main" }, "bShowPartyMembers": true, "bShowEquipment": false, "level": "/Game/Maps/Lobby/L_LobbyTavern.L_LobbyTavern" } }, { "RowName": "Hideout", "Data": { "tag": { "tagName": "Level.Lobby.Hideout" }, "bShowPartyMembers": false, "bShowEquipment": true, "level": "/Game/Maps/Hideout/L_Hideout_A.L_Hideout_A" } }, { "RowName": "Stalker", "Data": { "tag": { "tagName": "Level.Lobby.Stalker" }, "bShowPartyMembers": false, "bShowEquipment": true, "level": "/Game/Maps/Hideout/L_Hideout_Character.L_Hideout_Character" } }, { "RowName": "Matching", "Data": { "tag": { "tagName": "Level.Lobby.Matching" }, "bShowPartyMembers": true, 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{ "RowName": "NewRow_0", "Data": { "name": "레이드 포탈", "type": "RaidPortal", "icon": "/Game/_UI/UI_Materials/MI_UI_BattleMap_BossPortal.MI_UI_BattleMap_BossPortal", "areaSize": 0, "phaseBeginCount": 0, "phaseActiveCount": 0, "requireSkills": [] } }, { "RowName": "NewRow_1", "Data": { "name": "엘리트 구역", "type": "EliteArea", "icon": "/Game/_UI/Normal/T_UI_Shape_MiniMap_Enemy.T_UI_Shape_MiniMap_Enemy", "areaSize": 0.10000000149011612, "phaseBeginCount": 0, "phaseActiveCount": 0, "requireSkills": [] } }, { "RowName": "NewRow_2", "Data": { "name": "잠긴 보물 구역", "type": "LockedTreasureBox", "icon": "/Game/_UI/Normal/T_UI_Shape_MiniMap_Item.T_UI_Shape_MiniMap_Item", "areaSize": 0, "phaseBeginCount": 0, "phaseActiveCount": 0, "requireSkills": [] } }, { "RowName": "NewRow_4", "Data": { "name": "탈출의 비석", "type": "ExitTeleporter", "icon": "/Game/_UI/UI_Materials/MI_UI_BattleMap_Teleporter.MI_UI_BattleMap_Teleporter", "areaSize": 0, "phaseBeginCount": 0, "phaseActiveCount": 0, "requireSkills": [] } } ] 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"defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" } }, { "RowName": "NewRow_9", "Data": { "levelName": "L_PC_Sinobu_VictoryLS_01", "stalkersName": "sinobu", "bIsExitDungeon": true, "defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" } }, { "RowName": "NewRow_10", "Data": { "levelName": "L_PC_Urud_VictoryLS_01", "stalkersName": "urud", "bIsExitDungeon": true, "defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Entrance.AM_PC_Urud_Lobby_Entrance" } }, { "RowName": "NewRow_11", "Data": { "levelName": "L_PC_Baran_DefeatLS_01", "stalkersName": "baran", "bIsExitDungeon": false, "defaultMontage": "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_B_HalfDeath.AM_PC_Baran_B_HalfDeath" } }, { "RowName": "NewRow_12", "Data": { "levelName": "L_PC_Cazimord_DefeatLS_01", "stalkersName": "cazimord", "bIsExitDungeon": false, "defaultMontage": "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_B_HalfDeath.AM_PC_Cazimord_B_HalfDeath" } }, { "RowName": "NewRow_13", "Data": { "levelName": "L_PC_Clad_DefeatLS_01", "stalkersName": "clad", "bIsExitDungeon": false, "defaultMontage": "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_B_HalfDeath.AM_PC_Clad_B_HalfDeath" } }, { "RowName": "NewRow_14", "Data": { "levelName": "L_PC_Nave_DefeatLS_01", "stalkersName": "nave", "bIsExitDungeon": false, "defaultMontage": "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_HalfDeath.AM_PC_Nave_B_HalfDeath" } }, { "RowName": "NewRow_15", "Data": { "levelName": "L_PC_Sinobu_DefeatLS_01", "stalkersName": "sinobu", "bIsExitDungeon": false, "defaultMontage": "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_HalfDeath.AM_PC_Sinobu_B_HalfDeath" } }, { "RowName": "NewRow_16", "Data": { "levelName": "L_PC_Urud_DefeatLS_01", "stalkersName": "urud", "bIsExitDungeon": false, "defaultMontage": "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_B_HalfDeath.AM_PC_Urud_B_HalfDeath" } }, { "RowName": "NewRow_17", "Data": { "levelName": "L_PC_Lian_VictoryLS_01", "stalkersName": "lian", "bIsExitDungeon": true, "defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Victory_01.AM_PC_Lian_Base_000_Victory_01" } }, { "RowName": "NewRow_18", "Data": { "levelName": "L_PC_Lian_DefeatLS_01", "stalkersName": "lian", "bIsExitDungeon": false, "defaultMontage": "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_HitStatus_HalfDeath.AM_PC_Lian_Base_000_HitStatus_HalfDeath" } } ] }, { "AssetName": "DT_SystemSetting", "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSetting.DT_SystemSetting", "RowStructure": "SystemSettingDataRow", "Rows": [ { "RowName": "1000", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "언어", "settingValueHandleType": "Languages", "getFuncName": "GetCurrentLanguageIndex", "setFuncName": "SetCurrentLanguageByIndex", "type": "Cycle", "valueType": "List", "desc": "표시되는 언어를 선택합니다", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1001", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "지역 서버", "settingValueHandleType": "Region", "getFuncName": "GetCurrentRegionIndex", "setFuncName": "SetCurrentRegionIndex", "type": "Cycle", "valueType": "List", "desc": "플레이 할 서버를 선택합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "CanChangeCurrentRegion", "bIsUnused": false } }, { "RowName": "1012", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "서버 확장 허용", "settingValueHandleType": "Bool", "getFuncName": "GetAllowRegionExpansion", "setFuncName": "SetAllowRegionExpansion", "type": "Cycle", "valueType": "Bool", "desc": "지정한 서버에 사람이 없는 경우, 매칭 가능 서버를 확장하여 가능한 플레이 인원이 있는 곳으로 서버를 배정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "CanChangeAllowRegionExpansion", "bIsUnused": false } }, { "RowName": "1014", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "프라임 매칭", "settingValueHandleType": "Bool", "getFuncName": "GetPrimeMatching", "setFuncName": "SetPrimeMatching", "type": "Cycle", "valueType": "Bool", "desc": "프라임 유저끼리만 매칭합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "CanChangePrimeMatchingValue", "bIsUnused": false } }, { "RowName": "1002", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "수평 감도", "settingValueHandleType": "Float", "getFuncName": "GetMouseSensitivityX", "setFuncName": "SetMouseSensitivityX", "type": "Slider", "valueType": "Numeric", "desc": "마우스 수평 이동의 감도를 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1003", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "수직 감도", "settingValueHandleType": "Float", "getFuncName": "GetMouseSensitivityY", "setFuncName": "SetMouseSensitivityY", "type": "Slider", "valueType": "Numeric", "desc": "마우스 수직 이동의 감도를 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1004", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "패드 감도", "settingValueHandleType": "Float", "getFuncName": "GetGamepadSensitivityLevel", "setFuncName": "SetGamepadSensitivityLevel", "type": "Slider", "valueType": "Numeric", "desc": "패드의 전체적인 감도를 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1005", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "패드 커서 감도", "settingValueHandleType": "Float", "getFuncName": "GetGamepadCursorSensitivityLevel", "setFuncName": "SetGamepadCursorSensitivityLevel", "type": "Slider", "valueType": "Numeric", "desc": "패드로 플레이 시 커서의 감도를 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1006", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "앉기 토글", "settingValueHandleType": "Bool", "getFuncName": "IsCrouchToggle", "setFuncName": "SetCrouchToggle", "type": "Cycle", "valueType": "Bool", "desc": "앉기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1007", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "달리기 토글", "settingValueHandleType": "Bool", "getFuncName": "IsSprintToggle", "setFuncName": "SetSprintToggle", "type": "Cycle", "valueType": "Bool", "desc": "달리기 행동을 토글 방식 혹은 유지 방식으로 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1013", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "자유 시점 토글", "settingValueHandleType": "Bool", "getFuncName": "IsFreeCamToggle", "setFuncName": "SetFreeCamToggle", "type": "Cycle", "valueType": "Bool", "desc": "자유시점을 토글 방식 혹은 유지 방식으로 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1008", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "데미지 수치 표시", "settingValueHandleType": "Bool", "getFuncName": "IsDisplayDamage", "setFuncName": "SetDisplayDamageToggle", "type": "Cycle", "valueType": "Bool", "desc": "데미지 수치를 표시할지 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1009", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "피아식별 아웃라인", "settingValueHandleType": "Bool", "getFuncName": "GetDrawTeamOutline", "setFuncName": "SetDrawTeamOutline", "type": "Cycle", "valueType": "Bool", "desc": "아군, 적군을 구분하기 위한 아웃라인을 표시할지 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1010", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "수직 반전", "settingValueHandleType": "Bool", "getFuncName": "GetMouseInvertYToggle", "setFuncName": "SetMouseInvertYToggle", "type": "Cycle", "valueType": "Bool", "desc": "수직 화면 이동에 대한 입력을 반대로 할지 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1011", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "카메라 흔들기", "settingValueHandleType": "Float", "getFuncName": "GetCameraShakeIntensity", "setFuncName": "SetCameraShakeIntensity", "type": "Slider", "valueType": "Numeric", "desc": "화면의 흔들림 정도를 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "1015", "Data": { "category": "GamePlay", "groupName": "게임 플레이", "name": "카메라 거리 변경", "settingValueHandleType": "Index", "getFuncName": "GetCameraDistanceType", "setFuncName": "SetCameraDistanceType", "type": "Cycle", "valueType": "List", "desc": "카메라 거리에 대해 확대할지, 축소할지 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2000", "Data": { "category": "Graphic", "groupName": "그래픽", "name": "창모드", "settingValueHandleType": "Index", "getFuncName": "GetFullscreenMode", "setFuncName": "SetWindowMode", "type": "Cycle", "valueType": "List", "desc": "창 모드를 선택합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2001", "Data": { "category": "Graphic", "groupName": "그래픽", "name": "화면 비율", "settingValueHandleType": "GameplayTag", "getFuncName": "GetAspectRatioTag", "setFuncName": "SetAspectRatioTag", "type": "Cycle", "valueType": "List", "desc": "화면 비율을 선택합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "CanChangeAspectRatio", "bIsUnused": false } }, { "RowName": "2002", "Data": { "category": "Graphic", "groupName": "그래픽", "name": "해상도", "settingValueHandleType": "Resolution", "getFuncName": "None", "setFuncName": "None", "type": "Cycle", "valueType": "List", "desc": "해상도를 선택합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "CanChangeResolution", "bIsUnused": false } }, { "RowName": "2008", "Data": { "category": "Graphic", "groupName": "그래픽", "name": "수직 동기화", "settingValueHandleType": "Bool", "getFuncName": "IsVSyncEnabled", "setFuncName": "SetVSyncEnabled", "type": "Cycle", "valueType": "Bool", "desc": "수직 동기 사용으로 티어링 현상을 제거할 수 있으나, 입력 지연 현상이 발생할 수 있습니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2003", "Data": { "category": "Graphic", "groupName": "그래픽", "name": "프레임 제한", "settingValueHandleType": "Float", "getFuncName": "GetFrameRateLimit", "setFuncName": "SetFrameRateLimit", "type": "Slider", "valueType": "Numeric", "desc": "게임 전체의 프레임을 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2010", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "필름 그레인", "settingValueHandleType": "Bool", "getFuncName": "IsFilmGrainEnable", "setFuncName": "SetFilmGrain", "type": "Cycle", "valueType": "Bool", "desc": "화면에 미세한 노이즈 효과를 더해 분위기를 강조할 수 있습니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2009", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "모션 블러", "settingValueHandleType": "Bool", "getFuncName": "IsMotionBlurEnable", "setFuncName": "SetMotionBlur", "type": "Cycle", "valueType": "Bool", "desc": "빠른 움직임을 부드럽게 보이게 하는 효과로 화면 회전 시 잔상 효과가 발생합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2006", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "업스케일링 모드", "settingValueHandleType": "Index", "getFuncName": "GetSuperResolutionMode", "setFuncName": "SetSuperResolutionMode", "type": "Cycle", "valueType": "List", "desc": "그래픽 품질을 유지하면서 성능을 향상시키는 설정입니다.\r\n\r\nFSR: AMD GPU 최적화, 성능 중심의 업스케일링\r\nDLSS: NVIDIA RTX 전용, AI 기반 화질 향상\r\nXeSS: Intel 개발, 범용성 높은 업스케일링 기술", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2007", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "NVIDIA Reflex Low Latency", "settingValueHandleType": "Index", "getFuncName": "GetCurrentReflex", "setFuncName": "SetReflexModeByIndex", "type": "Cycle", "valueType": "List", "desc": "Nvidia Reflex 사용으로 시스템 지연 시간을 줄이고, PC 반응 속도를 향상시킵니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2004", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "그래픽 프리셋", "settingValueHandleType": "GraphicPreset", "getFuncName": "GetOverallScalabilityLevel", "setFuncName": "SetOverallScalabilityLevel", "type": "Cycle", "valueType": "List", "desc": "전반적인 그래픽 품질을 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2005", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "안티 앨리어싱", "settingValueHandleType": "Index", "getFuncName": "GetAntiAliasingQuality", "setFuncName": "SetAntiAliasingQuality", "type": "Cycle", "valueType": "List", "desc": "안티 앨리어싱 적용 수준을 설정합니다.\r\n옵션 수치가 높을수록 이미지가 부드럽게 표현되나, GPU의 부하가 증가합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2011", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "가시거리", "settingValueHandleType": "Index", "getFuncName": "GetViewDistanceQuality", "setFuncName": "SetViewDistanceQuality", "type": "Cycle", "valueType": "List", "desc": "플레이 중 볼 수 있는 오브젝트의 표시 거리를 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2012", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "그림자", "settingValueHandleType": "Index", "getFuncName": "GetShadowQuality", "setFuncName": "SetShadowQuality", "type": "Cycle", "valueType": "List", "desc": "그림자 표현을 얼마나 상세하게 표현할지 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2013", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "글로벌 일루미네이션", "settingValueHandleType": "Index", "getFuncName": "GetGlobalIlluminationQuality", "setFuncName": "SetGlobalIlluminationQuality", "type": "Cycle", "valueType": "List", "desc": "빛이 표면에 반사되어 주변을 자연스럽게 밝히는 조명 효과를 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2014", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "반사", "settingValueHandleType": "Index", "getFuncName": "GetReflectionQuality", "setFuncName": "SetReflectionQuality", "type": "Cycle", "valueType": "List", "desc": "바닥, 물, 거울 등에 캐릭터나 배경이 자연스럽게 비치도록 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2015", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "포스트 프로세싱", "settingValueHandleType": "Index", "getFuncName": "GetPostProcessingQuality", "setFuncName": "SetPostProcessingQuality", "type": "Cycle", "valueType": "List", "desc": "빛 번짐, 화면 흐림, 색감 보정 등 현실감 있는 효과를 설정합니다", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2016", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "텍스처", "settingValueHandleType": "Index", "getFuncName": "GetTextureQuality", "setFuncName": "SetTextureQuality", "type": "Cycle", "valueType": "List", "desc": "게임 내 오브젝트 표면의 디테일과 선명도를 조절합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2017", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "효과", "settingValueHandleType": "Index", "getFuncName": "GetVisualEffectQuality", "setFuncName": "SetVisualEffectQuality", "type": "Cycle", "valueType": "List", "desc": "게임 내 캐릭터, 몬스터들의 스킬 효과에 대한 디테일과 선명도를 조절합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "2018", "Data": { "category": "Graphic", "groupName": "고급 설정", "name": "풀리지", "settingValueHandleType": "Index", "getFuncName": "GetFoliageQuality", "setFuncName": "SetFoliageQuality", "type": "Cycle", "valueType": "List", "desc": "게임 내 자연 요소의 밀도와 디테일을 조절합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "3000", "Data": { "category": "Audio", "groupName": "사운드", "name": "마스터 볼륨", "settingValueHandleType": "Float", "getFuncName": "GetMasterVolumePercent", "setFuncName": "SetMasterVolumeByPercent", "type": "Slider", "valueType": "Numeric", "desc": "게임의 전체 볼륨을 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "3001", "Data": { "category": "Audio", "groupName": "사운드", "name": "효과 볼륨", "settingValueHandleType": "Float", "getFuncName": "GetEffectVolumePercent", "setFuncName": "SetSoundEffectVolumeByPercent", "type": "Slider", "valueType": "Numeric", "desc": "게임의 효과 사운드 볼륨을 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "3002", "Data": { "category": "Audio", "groupName": "사운드", "name": "음악 볼륨", "settingValueHandleType": "Float", "getFuncName": "GetMusicVolumePercent", "setFuncName": "SetMusicVolumeByPercent", "type": "Slider", "valueType": "Numeric", "desc": "게임의 음악 사운드 볼륨을 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "3003", "Data": { "category": "Audio", "groupName": "사운드", "name": "캐릭터 목소리 볼륨", "settingValueHandleType": "Float", "getFuncName": "GetVoiceVolumePercent", "setFuncName": "SetVoiceVolumeByPercent", "type": "Slider", "valueType": "Numeric", "desc": "게임의 캐릭터 목소리 볼륨을 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "3004", "Data": { "category": "Audio", "groupName": "사운드", "name": "UI 볼륨", "settingValueHandleType": "Float", "getFuncName": "GetUIVolumePercent", "setFuncName": "SetUIVolumeByPercent", "type": "Slider", "valueType": "Numeric", "desc": "게임의 UI 볼륨을 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "3005", "Data": { "category": "Audio", "groupName": "사운드", "name": "음소거", "settingValueHandleType": "Bool", "getFuncName": "IsMute", "setFuncName": "SetIsMute", "type": "Cycle", "valueType": "Bool", "desc": "소리를 전체 음소거 시킵니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": true } }, { "RowName": "3006", "Data": { "category": "Audio", "groupName": "음성 채팅", "name": "음성 채팅", "settingValueHandleType": "Bool", "getFuncName": "GetUseVoiceChat", "setFuncName": "SetUseVoiceChat", "type": "Cycle", "valueType": "Bool", "desc": "음성 채팅 기능을 사용할지 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "None", "bIsUnused": false } }, { "RowName": "3007", "Data": { "category": "Audio", "groupName": "음성 채팅", "name": "음성 채팅 마이크 사용", "settingValueHandleType": "Bool", "getFuncName": "GetUseVoiceChatMic", "setFuncName": "SetUseVoiceChatMic", "type": "Cycle", "valueType": "Bool", "desc": "음성 채팅 마이크를 사용할지 설정합니다.", "bHasOptionDependency": true, "bDisabled": false, "isEnableFuncName": "CanChangeUseVoiceChatMic", "bIsUnused": false } }, { "RowName": "3008", "Data": { "category": "Audio", "groupName": "음성 채팅", "name": "음성 채팅 모드", "settingValueHandleType": "Index", "getFuncName": "GetVoiceChatMicMode", "setFuncName": "SetVoiceChatMicMode", "type": "Cycle", "valueType": "List", "desc": "음성 채팅을 어떻게 사용할지 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "CanChangeVoiceChatMicMode", "bIsUnused": false } }, { "RowName": "3009", "Data": { "category": "Audio", "groupName": "음성 채팅", "name": "입력 음량", "settingValueHandleType": "Float", "getFuncName": "GetVoiceChatInputVolume", "setFuncName": "SetVoiceChatInputVolume", "type": "Slider", "valueType": "Numeric", "desc": "자신의 마이크 볼륨 음량을 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "CanChangeVoiceChatInputVolume", "bIsUnused": false } }, { "RowName": "3010", "Data": { "category": "Audio", "groupName": "음성 채팅", "name": "출력 음량", "settingValueHandleType": "Float", "getFuncName": "GetVoiceChatOutputVolume", "setFuncName": "SetVoiceChatOutputVolume", "type": "Slider", "valueType": "Numeric", "desc": "다른 플레이어의 마이크 볼륨 음량을 설정합니다.", "bHasOptionDependency": false, "bDisabled": false, "isEnableFuncName": "CanChangeVoiceChatOutputVolume", "bIsUnused": false } } ] }, { "AssetName": "DT_SystemSettingBool", "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingBool.DT_SystemSettingBool", "RowStructure": "SystemSettingBoolDataRow", "Rows": [ { "RowName": "1012", "Data": { "defaultValue": true, "editorOnlyDesc": "서버 확장 허용" } }, { "RowName": "1014", "Data": { "defaultValue": false, "editorOnlyDesc": "프라임 매칭" } }, { "RowName": "1006", "Data": { "defaultValue": true, "editorOnlyDesc": "앉기 토글" } }, { "RowName": "1007", "Data": { "defaultValue": false, "editorOnlyDesc": "달리기 토글" } }, { "RowName": "1008", "Data": { "defaultValue": true, "editorOnlyDesc": "데미지 수치 표시" } }, { "RowName": "1009", "Data": { "defaultValue": true, "editorOnlyDesc": "피아식별 아웃라인" } }, { "RowName": "1010", "Data": { "defaultValue": false, "editorOnlyDesc": "수직 반전" } }, { "RowName": "2008", "Data": { "defaultValue": true, "editorOnlyDesc": "수직 동기화" } }, { "RowName": "2009", "Data": { "defaultValue": true, "editorOnlyDesc": "모션 블러" } }, { "RowName": "2010", "Data": { "defaultValue": false, "editorOnlyDesc": "필름 그레인" } }, { "RowName": "3005", "Data": { "defaultValue": false, "editorOnlyDesc": "음소거" } }, { "RowName": "3006", "Data": { "defaultValue": true, "editorOnlyDesc": "음성 채팅 사용" } }, { "RowName": "3007", "Data": { "defaultValue": false, "editorOnlyDesc": "음성 채팅 마이크 사용" } }, { "RowName": "1013", "Data": { "defaultValue": true, "editorOnlyDesc": "달리기 토글" } } ] }, { "AssetName": "DT_SystemSettingList", "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingList.DT_SystemSettingList", "RowStructure": "SystemSettingListDataRow", "Rows": [ { "RowName": "1000", "Data": { "defaultValue": { "tagName": "UI.Setting.Language.Auto" }, "values": [ { "tagName": "UI.Setting.Language.Korean" }, { "tagName": "UI.Setting.Language.English" }, { "tagName": "UI.Setting.Language.Japanese" }, { "tagName": "UI.Setting.Language.Chinese_Simplified" }, { "tagName": "UI.Setting.Language.Chinese_Traditional" } ], "editorOnlyDesc": "언어 설정" } }, { "RowName": "1001", "Data": { "defaultValue": { "tagName": "None" }, "values": [], "editorOnlyDesc": "지역 서버" } }, { "RowName": "1015", "Data": { "defaultValue": { "tagName": "UI.Setting" }, "values": [ { "tagName": "UI.Key.CameraBasic" }, { "tagName": "UI.Key.CameraZoomIn" } ], "editorOnlyDesc": "카메라 거리 변경" } }, { "RowName": "2000", "Data": { "defaultValue": { "tagName": "UI.Setting.WindowMode" }, "values": [ { "tagName": "UI.Setting.WindowMode.Fullscreen" }, { "tagName": "UI.Setting.WindowMode.WindowedFullscreen" }, { "tagName": "UI.Setting.WindowMode.Windowed" } ], "editorOnlyDesc": "창모드" } }, { "RowName": "2001", "Data": { "defaultValue": { "tagName": "UI.Setting.Resolution" }, "values": [ { "tagName": "UI.Setting.Resolution.4:3" }, { "tagName": "UI.Setting.Resolution.16:9" }, { "tagName": "UI.Setting.Resolution.16:10" }, { "tagName": "UI.Setting.Resolution.21:9" } ], "editorOnlyDesc": "화면 비율" } }, { "RowName": "2002", "Data": { "defaultValue": { "tagName": "UI.Setting.Resolution" }, "values": [ { "tagName": "UI.Setting.Resolution.4:3.1400*1050" }, { "tagName": "UI.Setting.Resolution.4:3.1440*1080" }, { "tagName": "UI.Setting.Resolution.4:3.1600*1200" }, { "tagName": "UI.Setting.Resolution.4:3.1920*1440" }, { "tagName": "UI.Setting.Resolution.16:9.1280*720" }, { "tagName": "UI.Setting.Resolution.16:9.1360*768" }, { "tagName": "UI.Setting.Resolution.16:9.1600*900" }, { "tagName": "UI.Setting.Resolution.16:9.1920*1080" }, { "tagName": "UI.Setting.Resolution.16:9.2560*1440" }, { "tagName": "UI.Setting.Resolution.16:10.1280*768" }, { "tagName": "UI.Setting.Resolution.16:10.1280*800" }, { "tagName": "UI.Setting.Resolution.16:10.1600*1024" }, { "tagName": "UI.Setting.Resolution.16:10.1680*1050" }, { "tagName": "UI.Setting.Resolution.16:10.1920*1200" }, { "tagName": "UI.Setting.Resolution.21:9.2048*1080" }, { "tagName": "UI.Setting.Resolution.21:9.2560*1080" }, { "tagName": "UI.Setting.Resolution.21:9.3440*1440" } ], "editorOnlyDesc": "해상도" } }, { "RowName": "2004", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" }, { "tagName": "UI.Setting.Graphic.Custom" } ], "editorOnlyDesc": "그래픽 프리셋" } }, { "RowName": "2005", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "안티 앨리어싱" } }, { "RowName": "2006", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Upscaling.Off" }, { "tagName": "UI.Setting.Upscaling.FSR" }, { "tagName": "UI.Setting.Upscaling.DLSS" }, { "tagName": "UI.Setting.Upscaling.Xess" } ], "editorOnlyDesc": "업스케일링 모드" } }, { "RowName": "2007", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Reflex.Off" }, { "tagName": "UI.Setting.Reflex.Enabled" }, { "tagName": "UI.Setting.Reflex.Enabled+Boost" } ], "editorOnlyDesc": "NVIDIA Reflex Low Latency" } }, { "RowName": "2011", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "가시거리" } }, { "RowName": "2012", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.VeryLow" }, { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "그림자" } }, { "RowName": "2013", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "글로벌 일루미네이션" } }, { "RowName": "2014", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "반사" } }, { "RowName": "2015", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "포스트 프로세싱" } }, { "RowName": "2016", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "텍스처" } }, { "RowName": "2017", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "효과" } }, { "RowName": "2018", "Data": { "defaultValue": { "tagName": "UI.Setting.Graphic" }, "values": [ { "tagName": "UI.Setting.Graphic.Low" }, { "tagName": "UI.Setting.Graphic.Medium" }, { "tagName": "UI.Setting.Graphic.High" }, { "tagName": "UI.Setting.Graphic.Epic" } ], "editorOnlyDesc": "풀리지" } }, { "RowName": "3008", "Data": { "defaultValue": { "tagName": "UI.Setting.VoiceChat" }, "values": [ { "tagName": "UI.Setting.VoiceChat.AlwaysOn" }, { "tagName": "UI.Setting.VoiceChat.PushToTalk" } ], "editorOnlyDesc": "음성 채팅 모드" } } ] }, { "AssetName": "DT_SystemSettingNumeric", "AssetPath": "/Game/Blueprints/DataTable/DT_SystemSettingNumeric.DT_SystemSettingNumeric", "RowStructure": "SystemSettingNumericDataRow", "Rows": [ { "RowName": "1002", "Data": { "defaultValue": 1, "minValue": 0, "maxValue": 2, "stepValue": 0.0099999997764825821, "editorOnlyDesc": "마우스 수평 감도" } }, { "RowName": "1003", "Data": { "defaultValue": 1, "minValue": 0, "maxValue": 2, "stepValue": 0.0099999997764825821, "editorOnlyDesc": "마우스 수직 감도" } }, { "RowName": "1004", "Data": { "defaultValue": 2, "minValue": 0, "maxValue": 10, "stepValue": 1, "editorOnlyDesc": "패드 감도" } }, { "RowName": "1005", "Data": { "defaultValue": 2, "minValue": 0, "maxValue": 10, "stepValue": 1, "editorOnlyDesc": "패드 커서 감도" } }, { "RowName": "1011", "Data": { "defaultValue": 1, "minValue": 0, "maxValue": 1, "stepValue": 0.10000000149011612, "editorOnlyDesc": "카메라 흔들기" } }, { "RowName": "2003", "Data": { "defaultValue": 60, "minValue": 0, "maxValue": 250, "stepValue": 1, "editorOnlyDesc": "프레임 제한" } }, { "RowName": "3000", "Data": { "defaultValue": 50, "minValue": 0, "maxValue": 100, "stepValue": 1, "editorOnlyDesc": "마스터 볼륨" } }, { "RowName": "3001", "Data": { "defaultValue": 50, "minValue": 0, "maxValue": 100, "stepValue": 1, "editorOnlyDesc": "효과 볼륨" } }, { "RowName": "3002", "Data": { "defaultValue": 50, "minValue": 0, "maxValue": 100, "stepValue": 1, "editorOnlyDesc": "음악 볼륨" } }, { "RowName": "3003", "Data": { "defaultValue": 50, "minValue": 0, "maxValue": 100, "stepValue": 1, "editorOnlyDesc": "캐릭터 목소리 볼륨" } }, { "RowName": "3004", "Data": { "defaultValue": 50, "minValue": 0, "maxValue": 100, "stepValue": 1, "editorOnlyDesc": "UI 볼륨" } }, { "RowName": "3009", "Data": { "defaultValue": 50, "minValue": 0, "maxValue": 100, "stepValue": 1, "editorOnlyDesc": "입력 음량" } }, { "RowName": "3010", "Data": { "defaultValue": 50, "minValue": 0, "maxValue": 100, "stepValue": 1, "editorOnlyDesc": "출력 음량" } } ] }, { "AssetName": "DT_Level", "AssetPath": "/Game/Blueprints/DataTable/DT_Level.DT_Level", 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"Damage_Bleeding_Dot", "Data": { "color": { "specifiedColor": { "r": 0.72916698455810547, "g": 0.66080701351165771, "b": 0.66080701351165771, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_2Color01.MI_UI_Gradation_2Color01'", "outlineSettings": { "outlineSize": 3, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 32, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.0097209997475147247, "g": 0.00030399998649954796, "b": 0.00030399998649954796, "a": 0.5 }, "fontScale": 1, "text": "", "comment": "출혈 지속 데미지", "shakeCameraScale": 0 } }, { "RowName": "State_Fire", "Data": { "color": { "specifiedColor": { "r": 0.80000001192092896, "g": 0.037500001490116119, "b": 0.037500001490116119, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_2Color01.MI_UI_Gradation_2Color01'", "outlineSettings": { "outlineSize": 3, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, 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"/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_2Color01.MI_UI_Gradation_2Color01'", "outlineSettings": { "outlineSize": 3, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.0097209997475147247, "g": 0.00030399998649954796, "b": 0.00030399998649954796, "a": 0.5 }, "fontScale": 1, "text": "부식", "comment": "부식 상태 이상 알림", "shakeCameraScale": 1 } }, { "RowName": "State_Bleeding", "Data": { "color": { "specifiedColor": { "r": 0.80000001192092896, "g": 0.037500001490116119, "b": 0.037500001490116119, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_2Color01.MI_UI_Gradation_2Color01'", "outlineSettings": { "outlineSize": 3, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.0097209997475147247, "g": 0.00030399998649954796, "b": 0.00030399998649954796, "a": 0.5 }, "fontScale": 1, "text": "출혈", "comment": "출혈 상태 이상 알림", "shakeCameraScale": 1 } }, { "RowName": "State_Rune_20101", "Data": { "color": { "specifiedColor": { "r": 0.56752502918243408, "g": 0.12083300203084946, "b": 0.80000001192092896, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_2Color01.MI_UI_Gradation_2Color01'", "outlineSettings": { "outlineSize": 3, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.0097209997475147247, "g": 0.00030399998649954796, "b": 0.00030399998649954796, "a": 0.5 }, "fontScale": 1, "text": "저주받음", "comment": "저주룬 상태 이상 알림", "shakeCameraScale": 1 } }, { "RowName": "State_Cure_Remove", "Data": { "color": { "specifiedColor": { "r": 0.80000001192092896, "g": 0.5509679913520813, "b": 0.4623199999332428, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_DamageFontBase.MI_UI_Gradation_DamageFontBase'", "outlineSettings": { "outlineSize": 2, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, 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"bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.00030399998649954796, "g": 0.0074990000575780869, "b": 0.0097209997475147247, "a": 0.50196099281311035 }, "fontScale": 1, "text": "", "comment": "HP 회복", "shakeCameraScale": 0 } }, { "RowName": "Heal_MP", "Data": { "color": { "specifiedColor": { "r": 0.023489000275731087, "g": 0.50065797567367554, "b": 0.80000001192092896, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_DamageFontBase.MI_UI_Gradation_DamageFontBase'", "outlineSettings": { "outlineSize": 2, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.00030399998649954796, "g": 0.0074990000575780869, "b": 0.0097209997475147247, "a": 0.50196099281311035 }, "fontScale": 1, "text": "", "comment": "MP 회복", "shakeCameraScale": 0 } }, { "RowName": "Heal_Armor", "Data": { "color": { "specifiedColor": { "r": 0.7991030216217041, "g": 0.53327697515487671, "b": 0.31854701042175293, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_DamageFontBase.MI_UI_Gradation_DamageFontBase'", "outlineSettings": { "outlineSize": 2, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.00030399998649954796, "g": 0.0074990000575780869, "b": 0.0097209997475147247, "a": 0.50196099281311035 }, "fontScale": 1, "text": "내구도 회복", "comment": "방어구 회복", "shakeCameraScale": 0 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0.00030399998649954796, "g": 0.0074990000575780869, "b": 0.0097209997475147247, "a": 0.50196099281311035 }, "fontScale": 1, "text": "지구력 회복", "comment": "스태미나 회복", "shakeCameraScale": 0 } }, { "RowName": "Heal_Disabled", "Data": { "color": { "specifiedColor": { "r": 0.30208298563957214, "g": 0.30208298563957214, "b": 0.30208298563957214, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_2Color02.MI_UI_Gradation_2Color02'", "outlineSettings": { "outlineSize": 2, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.0097209997475147247, "g": 0.00030399998649954796, "b": 0.00030399998649954796, "a": 0.34999999403953552 }, "fontScale": 1, "text": "회복봉인", "comment": "출혈 상태에서 회복 시도", "shakeCameraScale": 0 } }, { "RowName": "Get_Shield", "Data": { "color": { "specifiedColor": { "r": 0.80000001192092896, "g": 0.5509679913520813, "b": 0.4623199999332428, "a": 1 }, "colorUseRule": "UseColor_Specified" }, "font": { "fontObject": "/Script/Engine.Font'/Game/Font/UI_WS_NotoSerif_Kr.UI_WS_NotoSerif_Kr'", "fontMaterial": "/Script/Engine.MaterialInstanceConstant'/Game/_UI/UI_Materials/MI_UI_Gradation_DamageFontBase.MI_UI_Gradation_DamageFontBase'", "outlineSettings": { "outlineSize": 2, "bMiteredCorners": false, "bSeparateFillAlpha": false, "bApplyOutlineToDropShadows": false, "outlineMaterial": "None", "outlineColor": { "r": 0.0099999997764825821, "g": 0.00023400000645779073, "b": 0.00023400000645779073, "a": 0.30000001192092896 } }, "typefaceFontName": "Font", "size": 36, "letterSpacing": 0, "skewAmount": 0, "bForceMonospaced": false, "bMaterialIsStencil": false, "monospacedWidth": 1 }, "justification": "Center", "shadowOffset": { "x": 6, "y": 3 }, "shadowColor": { "r": 0.00030399998649954796, "g": 0.0074990000575780869, "b": 0.0097209997475147247, "a": 0.50196099281311035 }, "fontScale": 1, "text": "보호막", "comment": "보호막 획득", "shakeCameraScale": 0 } } ] }, { "AssetName": "DT_LobbyMontage_Urud", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Urud.DT_LobbyMontage_Urud", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Tavern_Idle_01.AM_PC_Urud_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Tavern_Idle_02.AM_PC_Urud_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Tavern_Idle_03.AM_PC_Urud_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Hideout_Idle.AM_PC_Urud_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Entrance.AM_PC_Urud_Lobby_Entrance" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Urud/AnimMontage/Base/AM_PC_Urud_Lobby_Entrance.AM_PC_Urud_Lobby_Entrance" ] } } ] }, { "AssetName": "DT_LobbyMontage_Baran", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Baran.DT_LobbyMontage_Baran", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Hideout_Idle.AM_PC_Baran_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Entrance.AM_PC_Baran_Lobby_Entrance" ] } } ] }, { "AssetName": "DT_LobbyMontage_Cazimord", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Cazimord.DT_LobbyMontage_Cazimord", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_01.AM_PC_Baran_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_02.AM_PC_Baran_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Baran/AnimMontage/Base/AM_PC_Baran_Lobby_Tavern_Idle_03.AM_PC_Baran_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Hideout_Idle.AM_PC_Cazimord_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Cazimord/AnimMontage/Base/AM_PC_Cazimord_Lobby_Entrance.AM_PC_Cazimord_Lobby_Entrance" ] } } ] }, { "AssetName": "DT_LobbyMontage_Clad", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Clad.DT_LobbyMontage_Clad", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_01.AM_PC_Clad_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_02.AM_PC_Clad_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Tavern_Idle_03.AM_PC_Clad_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Hideout_Idle.AM_PC_Clad_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Lobby_Entrance.AM_PC_Clad_Lobby_Entrance" ] } } ] }, { "AssetName": "DT_Job", "AssetPath": "/Game/Blueprints/DataTable/DT_Job.DT_Job", "RowStructure": "JobDataRow", "Rows": [ { "RowName": "Knight", "Data": { "bPClass": "None", "jobName": "전사", "jobDesc": "전투 타입 / 근접\r\n무기 / 검과 방패\r\n공격력 / 16\r\n방어력 / 3", "skillName_1": "리프 어택", "skillDesc_1": "정면으로 달려들어 적을 찌른다.", "skillName_2": "카운터", "skillDesc_2": "방어를 성공하면\r\n적에게 즉시 반격을 한다.", "skillName_3": "방어", "skillDesc_3": "방패로 정면의 공격을 막는다." } }, { "RowName": "Hunter", "Data": { "bPClass": "None", "jobName": "사냥꾼", "jobDesc": "전투 타입 / 원거리\r\n무기 / 활\r\n공격력 / 8\r\n방어력 / 1", "skillName_1": "연속 발사", "skillDesc_1": "화살을 빠르게 3연속으로 쏘아\r\n적을 제압한다.", "skillName_2": " 덫 설치", "skillDesc_2": "자신의 앞에 덮을 설치한다.\r\n덮을 밟은 적은 한동안 움직일 수 없다.", "skillName_3": "후퇴", "skillDesc_3": "이동속도가 잠시 증가한다." } }, { "RowName": "Magician", "Data": { "bPClass": "None", "jobName": "마법사", "jobDesc": "전투 타입 : 근거리 / 원거리\r\n무기 : 지팡이\r\n공격력 : 10\r\n방어력 : 2", "skillName_1": "매직 미사일", "skillDesc_1": "마법으로 만들어진 발사체를\r\n4발 발사한다.", "skillName_2": "파이어월", "skillDesc_2": "불 덩어리를 던진다. \r\n그 불이 닿은 곳은 불마다가 된다.", "skillName_3": "투명화", "skillDesc_3": "자신의 모습을 완전히 숨긴다.\r\n행동을 하면 풀린다." } } ] }, { "AssetName": "DT_LobbyMontage_Lian", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Lian.DT_LobbyMontage_Lian", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_Tavern_Idle_01.AM_PC_Lian_Base_000_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_Tavern_Idle_02.AM_PC_Lian_Base_000_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_Tavern_Idle_03.AM_PC_Lian_Base_000_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_Hideout_Idle.AM_PC_Lian_Base_000_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_01.AM_PC_Lian_Base_000_Lobby_01" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Lian/AnimMontage/AM_PC_Lian_Base_000_Lobby_01.AM_PC_Lian_Base_000_Lobby_01" ] } } ] }, { "AssetName": "DT_LobbyMontage_Nave", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Nave.DT_LobbyMontage_Nave", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_01.AM_PC_Nave_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_02.AM_PC_Nave_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Tavern_Idle_03.AM_PC_Nave_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Hideout_Idle.AM_PC_Nave_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_Lobby_Entrance.AM_PC_Nave_Lobby_Entrance" ] } } ] }, { "AssetName": "DT_LobbyMontage_Rene", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Rene.DT_LobbyMontage_Rene", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_01.AM_PC_Rene_Base_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_02.AM_PC_Rene_Base_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Tavern_Idle_03.AM_PC_Rene_Base_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_Lobby_Hideout_Idle.AM_PC_Rene_Base_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Rene/AnimMontage/AM_PC_Rene_Base_L_Entrance.AM_PC_Rene_Base_L_Entrance" ] } } ] }, { "AssetName": "DT_LobbyMontage_Rio", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Rio.DT_LobbyMontage_Rio", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_01.AM_PC_Rio_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_02.AM_PC_Rio_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Tavern_Idle_03.AM_PC_Rio_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Hideout_Idle.AM_PC_Rio_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Rio/AnimMontage/Base/AM_PC_Rio_Lobby_Entrance.AM_PC_Rio_Lobby_Entrance" ] } } ] }, { "AssetName": "DT_LobbyMontage_Sinobu", "AssetPath": "/Game/Blueprints/DataTable/LobbyMontage/DT_LobbyMontage_Sinobu.DT_LobbyMontage_Sinobu", "RowStructure": "LobbyMontageDataRow", "Rows": [ { "RowName": "Main_Tavern_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Main" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_01.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_01", "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_02.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_02", "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_03.AM_PC_Sinobu_BaseA_000_Lobby_Tavern_Idle_03" ] } }, { "RowName": "Hideout_Idle", "Data": { "levelTag": { "tagName": "Level.Lobby.Hideout" }, "state": "Idle", "montages": [ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Hideout_Idle.AM_PC_Sinobu_BaseA_000_Lobby_Hideout_Idle" ] } }, { "RowName": "Hideout_Stalker_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Stalker" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" ] } }, { "RowName": "Store_Detail_Entrance", "Data": { "levelTag": { "tagName": "Level.Lobby.Store.Detail" }, "state": "Entrance", "montages": [ "/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_BaseA_000_Lobby_Entrance.AM_PC_Sinobu_BaseA_000_Lobby_Entrance" ] } } ] } ] }