{ "stalker_ges": { "hilda": [ { "name": "GE_Skill_Hilda_BloodMoon_Active_GE_Skill_Hilda_BloodMoon_Active", "class": "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C", "trigger": "InActive", "tagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 15 }, { "tag": { "tagName": "Data.Value2" }, "value": 25 } ] } ], "urud": [ { "name": "GE_Skill_Urud_Explosion_GE_Skill_Urud_Explosion", "class": "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C", "trigger": "InActive", "tagValues": [] }, { "name": "GE_Attack_Projectile_Splash_GE_Attack_Projectile_Splash", "class": "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C", "trigger": "OnProjectileHitRangedTarget", "tagValues": [ { "tag": { "tagName": "Data.Value" }, "value": 0.30000001192092896 }, { "tag": { "tagName": "Data.SkillRate" }, "value": 0.30000001192092896 } ] } ], "nave": [ { "name": "GE_Skill_Nave_Escape_Active_GE_Skill_Nave_Escape_Active", "class": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C", "trigger": "InActive", "tagValues": [] }, { "name": "GE_Skill_Nave_Escape_GE_Skill_Nave_Escape", "class": "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C", "trigger": "OnActiveRangedTarget", "tagValues": [ { "tag": { "tagName": "Skill.Effect.SkillPer" }, "value": 0 } ] } ], "baran": [ { "name": "GE_StunMotion_GE_StunMotion", "class": "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C", "trigger": "CustomEventTarget1", "tagValues": [ { "tag": { "tagName": "Data.Duration" }, "value": 3 } ] }, { "name": "GE_Attack_Splash_Physical_GE_Attack_Splash_Physical", "class": "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C", "trigger": "CustomEventTarget1", "tagValues": [] } ], "rio": [ { "name": "GE_Skill_Rio_Sensitive_Active_GE_Skill_Rio_Sensitive_Active", "class": "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C", "trigger": "InActive", "tagValues": [] } ], "clad": [], "rene": [], "sinobu": [ { "name": "GE_Skill_Sinobu_Silence_GE_Skill_Sinobu_Silence", "class": "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C", "trigger": "InActive", "tagValues": [] } ], "lian": [ { "name": "GE_Skill_Lian_ManaStoneSilence_GE_Skill_Lian_ManaStoneSilence", "class": "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C", "trigger": "InActive", "tagValues": [] } ], "cazimord": [] }, "all_ge_classes": [ "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape.GE_Skill_Nave_Escape_C", "/Game/Blueprints/Characters/Nave/GE_Skill_Nave_Escape_Active.GE_Skill_Nave_Escape_Active_C", "/Game/Blueprints/Abilities/GE_Attack_Projectile_Splash.GE_Attack_Projectile_Splash_C", "/Game/Blueprints/Abilities/GE_StunMotion.GE_StunMotion_C", "/Game/Blueprints/Characters/Rio/GE_Skill_Rio_Sensitive_Active.GE_Skill_Rio_Sensitive_Active_C", "/Game/Blueprints/Characters/Lian/GE_Skill_Lian_ManaStoneSilence.GE_Skill_Lian_ManaStoneSilence_C", "/Game/Blueprints/Abilities/GE_Attack_Splash_Physical.GE_Attack_Splash_Physical_C", "/Game/Blueprints/Characters/Sinobu/GE_Skill_Sinobu_Silence.GE_Skill_Sinobu_Silence_C", "/Game/Blueprints/Abilities/GE_Skill_Hilda_BloodMoon_Active.GE_Skill_Hilda_BloodMoon_Active_C", "/Game/Blueprints/Characters/Urud/GE_Skill_Urud_Explosion.GE_Skill_Urud_Explosion_C" ] }