Files
DS-Combat_analy/분석결과/20251027_153101_v2/intermediate_data.json
2025-10-27 17:04:37 +09:00

52918 lines
2.3 MiB

{
"hilda": {
"id": "hilda",
"stats": {
"id": "hilda",
"name": "Hilda (힐다)",
"koreanName": "힐다",
"englishName": "Hilda",
"jobName": "전사",
"stats": {
"str": 20,
"dex": 15,
"int": 10,
"con": 20,
"wis": 10
},
"hp": 100,
"mp": 50,
"manaRegen": 0.2,
"physicalDamage": 0,
"magicalDamage": 0,
"criticalPer": 5,
"criticalDamage": 0,
"defaultSkills": [
"SK100201",
"SK100202",
"SK100204"
],
"subSkill": "SK100101",
"ultimateSkill": "SK100301",
"equipableTypes": [
"WeaponShield",
"Heavy",
"Light"
],
"ultimatePoint": 2495,
"source": "DT_CharacterStat"
},
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"weaponShield": {
"abilityClass": "None",
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_01.AM_PC_Hilda_B_Attack_W01_01'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_02.AM_PC_Hilda_B_Attack_W01_02'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_03.AM_PC_Hilda_B_Attack_W01_03'"
]
}
},
"abilities": [],
"source": "DT_CharacterAbility"
},
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{
"index": 1,
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},
{
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"rateScale": 1,
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"attackMultiplier": 5.0,
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{
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"attackMultiplier": -5.0,
"hasAttack": true
}
]
},
"skills": {
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"skillId": "SK100201",
"stalkerName": "hilda",
"name": "칼날 격돌",
"desc": "검을 휘둘러 {0}%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
"descFormatted": "검을 휘둘러 130%만큼 번개 속성 물리 피해를 입힙니다. 적중된 대상은 잠시 경직됩니다.",
"descValues": [
130,
0
],
"simpleDesc": "검을 휘둘러 피해를 입힙니다.\r\n적중된 대상은 잠시 경직됩니다.",
"bIsUltimate": false,
"bIsStackable": false,
"maxStackCount": 0,
"skillDamageRate": 1.3,
"skillAttackType": "PhysicalSkill",
"skillElementType": "Lightning",
"manaCost": 11,
"coolTime": 6,
"castingTime": 0,
"activeDuration": 0,
"activeRange": {
"bShowTargetOutline": false,
"dist": 0,
"tick": 0,
"count": 0,
"height": 0,
"angle": 0,
"toBreakableDamage": 0,
"traceRadius": 20,
"bHitSelf": false,
"bHitPlayer": false,
"bHitParty": false,
"bPartyOnly": false,
"bHitEnemy": false,
"multiTarget": false,
"bBlockBreakable": true
},
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_Ready.AM_PC_Hilda_B_Skill_Ready'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Skill_SwordStrike.AM_PC_Hilda_B_Skill_SwordStrike'"
],
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{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
"gETagValues": []
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_ShockMotion_Weak.GE_ShockMotion_Weak_C",
"gETagValues": []
},
{
"trigger": "OnHitTarget",
"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
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{
"tag": {
"tagName": "Data.Value"
},
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}
]
}
],
"abilityClass": "/Game/Blueprints/Characters/Hilda/GA_Skill_Hilda_SwordStrike.GA_Skill_Hilda_SwordStrike_C",
"icon": "/Game/_UI/Icon_Skill/SkillIcon_100201.SkillIcon_100201",
"bUsable": true,
"bUnSelectable": false,
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"category": "WorldStalker",
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},
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"defaultValue": "False",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
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},
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"source": "C++ParentClass",
"category": "WorldStalker",
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},
"ManaCostEffectClass": {
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"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"CoolTimeEffectClass": {
"name": "CoolTimeEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"SkillRateEffectClass": {
"name": "SkillRateEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_DamageRate.GE_Skill_DamageRate_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"WalkSpeedEffectClass": {
"name": "WalkSpeedEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"AdditionalCosts": {
"name": "AdditionalCosts",
"type": "TArray",
"defaultValue": "",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"bStopAutoTargetWhenEndAbility": {
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"defaultValue": "True",
"source": "C++ParentClass",
"category": "WorldStalker",
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"isBlueprintVisible": false
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"ActivationOrderGroup": {
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"category": "WorldStalker",
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},
"bDisableOrderGroup": {
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"type": "bool",
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"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"bCanBeCancel": {
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"type": "bool",
"defaultValue": "True",
"source": "C++ParentClass",
"category": "WorldStalker",
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"isBlueprintVisible": true
},
"ActivationTrigger": {
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"type": "EWSAbilityActivationTrigger",
"defaultValue": "OnceInput",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
}
},
"montageData": [
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25,
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15
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},
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"descFormatted": "마석의 힘을 해방하여 20초 동안 공격력 15, 방어력 25 증가합니다.",
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20,
15,
25
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25,
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15
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60,
4
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"descFormatted": "마석의 힘을 해방하여 15초 동안 화살에 범위 피해 효과를 부여합니다. 적중된 대상은 30% 확률로 화상에 걸립니다.",
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15,
30
],
"simpleDesc": "일시적으로 화살에 범위 피해 효과를 부여합니다. 일정 확률로 화상을 적에게 부여합니다.",
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"descFormatted": "화살에 독을 발라 발사합니다. 적중된 대상은 중독됩니다. 화살을 1개 소모합니다.",
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"descFormatted": "60초 동안 유지되는 덫을 최대 4개 설치할 수 있습니다. 덫을 밟은 대상은 기절합니다.",
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4
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"bShouldFireInEditor": "True"
},
"IsBranchingPoint": true
}
],
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}
],
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"isUtility": true
},
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},
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"id": "nave",
"stats": {
"id": "nave",
"name": "Nave (네이브)",
"koreanName": "네이브",
"englishName": "Nave",
"jobName": "마법사",
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"str": 10,
"dex": 10,
"int": 25,
"con": 10,
"wis": 20
},
"hp": 100,
"mp": 50,
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"criticalPer": 5,
"criticalDamage": 0,
"defaultSkills": [
"SK120201",
"SK120202",
"SK120206"
],
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"Staff",
"Light",
"Cloth"
],
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"source": "DT_CharacterStat"
},
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Attack_W01_02.AM_PC_Nave_B_Attack_W01_02'"
]
}
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},
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{
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{
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}
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"skillId": "SK120201",
"stalkerName": "nave",
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"descFormatted": "최대 3개의 마법 화살을 생성하여 일반 공격으로 발사합니다. 마법 화살은 각각 80%만큼 마법 피해를 입힙니다.",
"descValues": [
3,
80
],
"simpleDesc": "3개의 마법 화살을 생성하여 발사합니다.",
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"skillDamageRate": 0.8,
"skillAttackType": "MagicalSkill",
"skillElementType": "None",
"manaCost": 18,
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"bBlockBreakable": true
},
"useMontages": [
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],
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"bUsable": true,
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"defaultValue": "False",
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},
"bCanSkillCancel": {
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},
"AttackEffectClass": {
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"defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
"source": "C++ParentClass",
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},
"ManaCostEffectClass": {
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"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
"source": "C++ParentClass",
"category": "WorldStalker",
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"isBlueprintVisible": false
},
"CoolTimeEffectClass": {
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},
"SkillRateEffectClass": {
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"source": "C++ParentClass",
"category": "WorldStalker",
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},
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"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
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"category": "WorldStalker",
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},
"AdditionalCosts": {
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"defaultValue": "",
"source": "C++ParentClass",
"category": "WorldStalker",
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},
"bStopAutoTargetWhenEndAbility": {
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},
"ActivationOrderGroup": {
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"defaultValue": "3",
"source": "C++ParentClass",
"category": "WorldStalker",
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},
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"defaultValue": "False",
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},
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},
"ActivationTrigger": {
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"category": "WorldStalker",
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}
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{
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{
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{
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"LocationOffset": "(X=0.000000,Y=0.000000,Z=50.000000)",
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{
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},
"SK120202": {
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"stalkerName": "nave",
"name": "화염구",
"desc": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 {0}% 화염 속성 마법 피해와 주변에 {1}% 추가 피해를 입힙니다.",
"descFormatted": "화염구를 생성하여 일반 공격으로 발사합니다. 화염구는 200% 화염 속성 마법 피해와 주변에 150% 추가 피해를 입힙니다.",
"descValues": [
200,
150
],
"simpleDesc": "화염구를 생성하여 발사합니다.\r\n화염구는 주변에 추가 피해를 입힙니다.",
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"maxStackCount": 0,
"skillDamageRate": 2,
"skillAttackType": "MagicalSkill",
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"coolTime": 5,
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},
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Nave/AnimMontage/Base/AM_PC_Nave_B_Skill_FireWall.AM_PC_Nave_B_Skill_FireWall'"
],
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{
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{
"trigger": "OnProjectileHitRangedTarget",
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{
"tag": {
"tagName": "Data.SkillRate"
},
"value": 1.5
}
]
}
],
"abilityClass": "/Game/Blueprints/Abilities/GA_Skill_Casting_CanMove_CanRelease.GA_Skill_Casting_CanMove_CanRelease_C",
"icon": "/Game/_UI/Icon_Skill/SkillIcon_120202.SkillIcon_120202",
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"defaultValue": "False",
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"category": "WorldStalker",
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"bCanSkillCancel": {
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"defaultValue": "False",
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"defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
"source": "C++ParentClass",
"category": "WorldStalker",
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},
"ManaCostEffectClass": {
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"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
"source": "C++ParentClass",
"category": "WorldStalker",
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},
"CoolTimeEffectClass": {
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"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
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},
"SkillRateEffectClass": {
"name": "SkillRateEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "None",
"source": "C++ParentClass",
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},
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},
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},
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},
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150
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"jobName": "암살자",
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"dex": 25,
"int": 10,
"con": 15,
"wis": 10
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"SK140202"
],
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"ultimateSkill": "SK140301",
"equipableTypes": [
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"Cloth",
"Light"
],
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"source": "DT_CharacterStat"
},
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25
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"descFormatted": "마석의 힘을 개방하여 연계 점수 3점을 획득하고, 15초 동안 은신 및 투시 효과를 획득합니다. 대상의 뒤를 공격 시 '약점' 판정이 적용됩니다.",
"descValues": [
15,
0
],
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},
{
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},
{
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},
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},
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},
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"isBlueprintVisible": false
},
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"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
"source": "C++ParentClass",
"category": "WorldStalker",
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"isBlueprintVisible": false
},
"CoolTimeEffectClass": {
"name": "CoolTimeEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
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"category": "WorldStalker",
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},
"SkillRateEffectClass": {
"name": "SkillRateEffectClass",
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"source": "C++ParentClass",
"category": "WorldStalker",
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},
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"name": "WalkSpeedEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
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},
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"name": "AdditionalCosts",
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"defaultValue": "",
"source": "C++ParentClass",
"category": "WorldStalker",
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"isBlueprintVisible": false
},
"bStopAutoTargetWhenEndAbility": {
"name": "bStopAutoTargetWhenEndAbility",
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"source": "C++ParentClass",
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},
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},
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},
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},
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}
},
"montageData": [
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{
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{
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{
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},
{
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},
{
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],
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{
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}
],
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],
"isDot": false,
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"isUtility": true
},
"summons": {}
},
"clad": {
"id": "clad",
"stats": {
"id": "clad",
"name": "Clad (클라드)",
"koreanName": "클라드",
"englishName": "Clad",
"jobName": "성직자",
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"dex": 10,
"int": 10,
"con": 20,
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},
"hp": 100,
"mp": 50,
"manaRegen": 0.2,
"physicalDamage": 0,
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"criticalPer": 5,
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"defaultSkills": [
"SK150206",
"SK150201",
"SK150202"
],
"subSkill": "SK150101",
"ultimateSkill": "SK150301",
"equipableTypes": [
"Mace",
"Heavy",
"Light"
],
"ultimatePoint": 2325,
"source": "DT_CharacterStat"
},
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"abilityClass": "None",
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_Attack_Mace1.AM_PC_Clad_Base_Attack_Mace1'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_Attack_Mace2.AM_PC_Clad_Base_Attack_Mace2'"
]
}
},
"abilities": [],
"source": "DT_CharacterAbility"
},
"basicAttacks": {
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{
"index": 1,
"montageName": "AM_PC_Clad_Base_Attack_Mace1",
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{
"index": 2,
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]
},
"skills": {
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"stalkerName": "clad",
"name": "치유",
"desc": "대상의 체력의 {0} 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
"descFormatted": "대상의 체력의 60 회복합니다. 대상이 없을 경우 자신에게 시전합니다.",
"descValues": [
60,
0
],
"simpleDesc": "대상의 체력을 회복시킵니다.\r\n대상이 없을 경우 자신에게 시전합니다.",
"bIsUltimate": false,
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"skillDamageRate": 1,
"skillAttackType": "MagicalSkill",
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"coolTime": 3,
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"dist": 1000,
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"bHitSelf": true,
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"bHitParty": true,
"bPartyOnly": true,
"bHitEnemy": false,
"multiTarget": false,
"bBlockBreakable": true
},
"useMontages": [
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_Ready.AM_PC_Clad_Base_B_Skill_Ready'",
"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Clad/AnimMontage/Base/AM_PC_Clad_Base_B_Skill_HolyCure.AM_PC_Clad_Base_B_Skill_HolyCure'"
],
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"icon": "/Game/_UI/Icon_Skill/SkillIcon_150206.SkillIcon_150206",
"bUsable": true,
"bUnSelectable": false,
"source": "DT_Skill",
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"defaultValue": "False",
"source": "C++ParentClass",
"category": "WorldStalker",
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},
"bCanSkillCancel": {
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"defaultValue": "False",
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},
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"source": "C++ParentClass",
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},
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"name": "ManaCostEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
"source": "C++ParentClass",
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},
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"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
"source": "C++ParentClass",
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},
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"name": "SkillRateEffectClass",
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"source": "C++ParentClass",
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"source": "C++ParentClass",
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},
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5,
300
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"Shiva": {
"summonSkillId": "SK160206",
"summonSkillName": "정령 소환 : 냉기",
"activeDuration": 60,
"skillDamageRate": 0.8,
"attackMontages": [
{
"montageName": "AM_Sum_Elemental_Ice_Attack_N01",
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}
],
"dotType": ""
}
}
},
"sinobu": {
"id": "sinobu",
"stats": {
"id": "sinobu",
"name": "Sinobu (시노부)",
"koreanName": "시노부",
"englishName": "Sinobu",
"jobName": "닌자",
"stats": {
"str": 10,
"dex": 25,
"int": 10,
"con": 15,
"wis": 15
},
"hp": 100,
"mp": 50,
"manaRegen": 0.2,
"physicalDamage": 0,
"magicalDamage": 0,
"criticalPer": 5,
"criticalDamage": 0,
"defaultSkills": [
"SK180202",
"SK180203",
"SK180205"
],
"subSkill": "SK180101",
"ultimateSkill": "SK180301",
"equipableTypes": [
"ShortSword",
"Cloth",
"Light"
],
"ultimatePoint": 2035,
"source": "DT_CharacterStat"
},
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"attackMontageMap": {
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"abilityClass": "/Game/Blueprints/Characters/Sinobu/GA_Attack_Sinobu.GA_Attack_Sinobu_C",
"montageArray": [
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Attack_W01_01.AM_PC_Sinobu_B_Attack_W01_01'"
]
}
},
"abilities": [],
"source": "DT_CharacterAbility"
},
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{
"index": 1,
"montageName": "AM_PC_Sinobu_B_Attack_W01_03",
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"attackMultiplier": -20.0,
"hasAttack": true
},
{
"index": 2,
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}
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"stalkerName": "sinobu",
"name": "기폭찰",
"desc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 {0}%만큼 물리 피해를 입힙니다.\r\n사용 시 표창 {1}개를 충전합니다.",
"descFormatted": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 130%만큼 물리 피해를 입힙니다. 사용 시 표창 1개를 충전합니다.",
"descValues": [
130,
1
],
"simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.",
"bIsUltimate": false,
"bIsStackable": false,
"maxStackCount": 0,
"skillDamageRate": 1.3,
"skillAttackType": "PhysicalSkill",
"skillElementType": "None",
"manaCost": 10,
"coolTime": 6,
"castingTime": 1,
"activeDuration": 0,
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"dist": 0,
"tick": 0,
"count": 0,
"height": 0,
"angle": 0,
"toBreakableDamage": 0,
"traceRadius": 20,
"bHitSelf": false,
"bHitPlayer": false,
"bHitParty": false,
"bPartyOnly": false,
"bHitEnemy": false,
"multiTarget": false,
"bBlockBreakable": true
},
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],
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"bUsable": true,
"bUnSelectable": false,
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"type": "real",
"defaultValue": "",
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"category": "디폴트",
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"isBlueprintVisible": true
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"MaxCount": {
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"source": "Blueprint",
"category": "디폴트",
"isEditable": true,
"isBlueprintVisible": true
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"type": "object",
"defaultValue": "",
"source": "Blueprint",
"category": "디폴트",
"isEditable": true,
"isBlueprintVisible": true
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"CurrentProjectileIndex": {
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"source": "Blueprint",
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"isEditable": true,
"isBlueprintVisible": true
},
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"defaultValue": "False",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
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"bCanSkillCancel": {
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"type": "bool",
"defaultValue": "False",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
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"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"ManaCostEffectClass": {
"name": "ManaCostEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"CoolTimeEffectClass": {
"name": "CoolTimeEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"SkillRateEffectClass": {
"name": "SkillRateEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "None",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"WalkSpeedEffectClass": {
"name": "WalkSpeedEffectClass",
"type": "TSoftClassPtr<UGameplayEffect> ",
"defaultValue": "/Game/Blueprints/Abilities/GE_Skill_WalkSpeedMultiplier.GE_Skill_WalkSpeedMultiplier_C",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"AdditionalCosts": {
"name": "AdditionalCosts",
"type": "TArray",
"defaultValue": "",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"bStopAutoTargetWhenEndAbility": {
"name": "bStopAutoTargetWhenEndAbility",
"type": "bool",
"defaultValue": "True",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"ActivationOrderGroup": {
"name": "ActivationOrderGroup",
"type": "uint8",
"defaultValue": "4",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"bDisableOrderGroup": {
"name": "bDisableOrderGroup",
"type": "bool",
"defaultValue": "False",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
},
"bCanBeCancel": {
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"type": "bool",
"defaultValue": "True",
"source": "C++ParentClass",
"category": "WorldStalker",
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"isBlueprintVisible": true
},
"ActivationTrigger": {
"name": "ActivationTrigger",
"type": "EWSAbilityActivationTrigger",
"defaultValue": "OnceInput",
"source": "C++ParentClass",
"category": "WorldStalker",
"isEditable": true,
"isBlueprintVisible": false
}
},
"montageData": [
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"sections": [
{
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"numSections": 1,
"allNotifies": [
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"NotifyColor": "(B=255,G=142,R=196,A=255)",
"bShouldFireInEditor": "True"
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{
"NotifyName": "SpawnBurstEffect",
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"TagMapTemplate": "",
"LocationOffset": "(X=90.000000,Y=0.000000,Z=80.000000)",
"RotationOffset": "(Pitch=45.000000,Yaw=0.000000,Roll=0.000000)",
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"bAttached": "True",
"SocketName": "socket_Root_FX",
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"UserVector2D": "",
"UserVector3D": "",
"UserLinearColors": "",
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"PreviewEquipActorClass": "",
"NotifyColor": "(B=99,G=255,R=192,A=255)",
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"VolumeMultiplier": "1.000000",
"PitchMultiplier": "1.000000",
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"bShouldFireInEditor": "True"
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{
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"NotifyColor": "(B=255,G=142,R=196,A=255)",
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{
"NotifyName": "ANS_Jump_C",
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{
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"LocationOffset": "(X=0.000000,Y=0.000000,Z=0.000000)",
"RotationOffset": "(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)",
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"BPClass": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Characters/Sinobu/BP_Sinobu_BombTalisman.BP_Sinobu_BombTalisman_C'",
"EventTag": "(TagName=\"Event.SpawnProjectile\")",
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},
"SK180203": {
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"stalkerName": "sinobu",
"name": "비뢰각",
"desc": "대각선으로 날아차기를 하여 {0}%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.\r\n적중 시 표창 {1}개를 충전합니다.",
"descFormatted": "대각선으로 날아차기를 하여 110%만큼 번개 속성 물리 피해를 입힙니다. 점프 상태에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다. 적중 시 표창 1개를 충전합니다.",
"descValues": [
110,
1
],
"simpleDesc": "대각선으로 날아차기를 하여 피해를 입힙니다. 공중에서만 사용 가능하며, 적중된 대상은 잠시 경직됩니다.",
"bIsUltimate": false,
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"skillDamageRate": 1.1,
"skillAttackType": "PhysicalSkill",
"skillElementType": "Lightning",
"manaCost": 11,
"coolTime": 8,
"castingTime": 0,
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"dist": 700,
"tick": 0,
"count": 0,
"height": 0,
"angle": 30,
"toBreakableDamage": 0,
"traceRadius": 20,
"bHitSelf": false,
"bHitPlayer": false,
"bHitParty": false,
"bPartyOnly": false,
"bHitEnemy": false,
"multiTarget": false,
"bBlockBreakable": true
},
"useMontages": [
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"/Script/Engine.AnimMontage'/Game/_Art/_Character/PC/Sinobu/AnimMontage/AM_PC_Sinobu_B_Skill_ThunderKick_E.AM_PC_Sinobu_B_Skill_ThunderKick_E'"
],
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"gEClass": "/Game/Blueprints/Abilities/GE_Enemy_ShockMotion.GE_Enemy_ShockMotion_C",
"gETagValues": []
},
{
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},
{
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"gEClass": "/Game/Blueprints/Abilities/GE_Breakdown_Add.GE_Breakdown_Add_C",
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"icon": "/Game/_UI/Icon_Skill/SkillIcon_180203.SkillIcon_180203",
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"source": "DT_Skill",
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"source": "Blueprint",
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"isEditable": true,
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"source": "Blueprint",
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},
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"isEditable": true,
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},
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"defaultValue": "False",
"source": "C++ParentClass",
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},
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},
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"defaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
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},
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0
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"descFormatted": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발하여 130%만큼 물리 피해를 입힙니다. 사용 시 표창 1개를 충전합니다.",
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130,
1
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"simpleDesc": "뒤로 점프하며 기폭찰 쿠나이를 설치합니다. 기폭찰 쿠나이는 적이 근처에 오면 폭발합니다.",
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},
"AdditionalCosts": {
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},
"bStopAutoTargetWhenEndAbility": {
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},
"ActivationOrderGroup": {
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},
"bDisableOrderGroup": {
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