초기 커밋: DS-전투시스템 종합분석 저장소

This commit is contained in:
Gnill82
2025-10-23 22:03:00 +09:00
commit 83baf7b417
9 changed files with 4887 additions and 0 deletions

View File

@ -0,0 +1,107 @@
#!/usr/bin/env python3
"""
캐릭터 스탯 분석 스크립트
DT_CharacterStat 테이블에서 스토커들의 기본 스탯을 추출하고 비교 분석합니다.
사용법:
python analyze_character_stats.py <DataTable.json 경로>
"""
import json
import sys
from pathlib import Path
def find_character_stat_table(datatables):
"""DT_CharacterStat 테이블 찾기"""
for dt in datatables:
if dt.get('AssetName') == 'DT_CharacterStat':
return dt
return None
def analyze_stats(json_path):
"""캐릭터 스탯 분석"""
with open(json_path, 'r', encoding='utf-8') as f:
datatables = json.load(f)
char_stat_table = find_character_stat_table(datatables)
if not char_stat_table:
print("오류: DT_CharacterStat 테이블을 찾을 수 없습니다.")
return
stalkers = []
for row in char_stat_table.get('Rows', []):
data = row['Data']
stalker_info = {
'id': row['RowName'],
'name': data.get('name', ''),
'job': data.get('jobName', ''),
'str': data.get('str', 0),
'dex': data.get('dex', 0),
'int': data.get('int', 0),
'con': data.get('con', 0),
'wis': data.get('wis', 0),
'hp': data.get('hP', 0),
'mp': data.get('mP', 0)
}
stalkers.append(stalker_info)
return stalkers
def print_stat_table(stalkers):
"""스탯 테이블 출력"""
print("\n스토커별 기본 스탯")
print("=" * 100)
print(f"{'이름':<10} {'직업':<10} {'STR':>5} {'DEX':>5} {'INT':>5} {'CON':>5} {'WIS':>5} {'HP':>5} {'MP':>5}")
print("-" * 100)
for s in stalkers:
print(f"{s['name']:<10} {s['job']:<10} {s['str']:>5} {s['dex']:>5} {s['int']:>5} {s['con']:>5} {s['wis']:>5} {s['hp']:>5} {s['mp']:>5}")
def print_stat_rankings(stalkers):
"""스탯별 랭킹 출력"""
print("\n\n스탯별 랭킹")
print("=" * 100)
stats = ['str', 'dex', 'int', 'con', 'wis']
stat_names = {'str': 'STR', 'dex': 'DEX', 'int': 'INT', 'con': 'CON', 'wis': 'WIS'}
for stat in stats:
sorted_stalkers = sorted(stalkers, key=lambda x: x[stat], reverse=True)
top3 = sorted_stalkers[:3]
print(f"\n{stat_names[stat]} 순위:")
for i, s in enumerate(top3, 1):
print(f" {i}위: {s['name']} ({s[stat]})")
def main():
if len(sys.argv) < 2:
print("사용법: python analyze_character_stats.py <DataTable.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
if not json_path.exists():
print(f"오류: 파일을 찾을 수 없습니다: {json_path}")
sys.exit(1)
print(f"분석 중: {json_path}")
stalkers = analyze_stats(json_path)
if stalkers:
print(f"\n{len(stalkers)}명의 스토커 발견")
print_stat_table(stalkers)
print_stat_rankings(stalkers)
if __name__ == "__main__":
main()

View File

@ -0,0 +1,115 @@
#!/usr/bin/env python3
"""
Activation Order Group 추출 스크립트
Blueprint.json에서 스토커별 스킬의 ActivationOrderGroup 값을 추출합니다.
사용법:
python extract_activation_order_groups.py <Blueprint.json 경로>
"""
import json
import sys
from pathlib import Path
from collections import defaultdict
def extract_activation_order_groups(json_path):
"""Blueprint.json에서 ActivationOrderGroup 추출"""
with open(json_path, 'r', encoding='utf-8') as f:
blueprints = json.load(f)
# 스토커별 스킬 그룹화
stalker_skills = defaultdict(list)
stalkers = ['Hilda', 'Urud', 'Nave', 'Baran', 'Rio', 'Clad', 'Rene', 'Sinobu', 'Lian', 'Cazimord']
for bp in blueprints:
asset_name = bp.get('AssetName', '')
# GA_Skill_{Stalker}_ 패턴 찾기
if asset_name.startswith('GA_Skill_'):
for stalker in stalkers:
if f'_{stalker}_' in asset_name:
# ActivationOrderGroup 찾기
activation_order = None
for var in bp.get('Variables', []):
if var.get('Name') == 'ActivationOrderGroup':
activation_order = var.get('DefaultValue', '0')
break
skill_name = asset_name.replace(f'GA_Skill_{stalker}_', '')
stalker_skills[stalker].append({
'skill': skill_name,
'order_group': int(activation_order) if activation_order else 0,
'full_name': asset_name
})
return stalker_skills
def print_stalker_skills(stalker_skills):
"""스토커별 스킬과 ActivationOrderGroup 출력"""
print("\n스토커별 Activation Order Group")
print("=" * 100)
for stalker, skills in sorted(stalker_skills.items()):
print(f"\n{stalker}:")
# Order Group별로 정렬
skills_by_group = defaultdict(list)
for skill in skills:
skills_by_group[skill['order_group']].append(skill['skill'])
for group in sorted(skills_by_group.keys(), reverse=True):
print(f" Group {group}: {', '.join(sorted(skills_by_group[group]))}")
def print_statistics(stalker_skills):
"""통계 정보 출력"""
print("\n\n통계")
print("=" * 100)
# 각 Group별 사용 빈도
group_count = defaultdict(int)
for stalker, skills in stalker_skills.items():
for skill in skills:
group_count[skill['order_group']] += 1
print("\nGroup별 스킬 수:")
for group in sorted(group_count.keys(), reverse=True):
print(f" Group {group}: {group_count[group]}")
# 스토커별 스킬 수
print("\n스토커별 스킬 수:")
for stalker, skills in sorted(stalker_skills.items(), key=lambda x: len(x[1]), reverse=True):
print(f" {stalker}: {len(skills)}")
def main():
if len(sys.argv) < 2:
print("사용법: python extract_activation_order_groups.py <Blueprint.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
if not json_path.exists():
print(f"오류: 파일을 찾을 수 없습니다: {json_path}")
sys.exit(1)
print(f"분석 중: {json_path}")
stalker_skills = extract_activation_order_groups(json_path)
print(f"\n{sum(len(skills) for skills in stalker_skills.values())}개의 스킬 발견")
print_stalker_skills(stalker_skills)
print_statistics(stalker_skills)
if __name__ == "__main__":
main()

View File

@ -0,0 +1,69 @@
#!/usr/bin/env python3
"""
스킬 캔슬 윈도우 추출 스크립트
AnimMontage.json에서 ANS_SkillCancel_C 노티파이를 가진 몽타주를 찾아
캔슬 가능 시간 구간을 추출합니다.
사용법:
python extract_skill_cancel_windows.py <AnimMontage.json 경로>
"""
import json
import sys
from pathlib import Path
def extract_cancel_windows(json_path):
"""AnimMontage.json에서 스킬 캔슬 윈도우 추출"""
with open(json_path, 'r', encoding='utf-8') as f:
montages = json.load(f)
cancel_montages = []
for montage in montages:
asset_name = montage.get('AssetName', '')
# ANS_SkillCancel_C 노티파이 찾기
for notify in montage.get('AnimNotifies', []):
if notify.get('NotifyStateClass') == 'ANS_SkillCancel_C':
trigger_time = notify['TriggerTime']
duration = notify['Duration']
cancel_montages.append({
'montage': asset_name,
'start': trigger_time,
'end': trigger_time + duration,
'duration': duration
})
return cancel_montages
def main():
if len(sys.argv) < 2:
print("사용법: python extract_skill_cancel_windows.py <AnimMontage.json 경로>")
sys.exit(1)
json_path = Path(sys.argv[1])
if not json_path.exists():
print(f"오류: 파일을 찾을 수 없습니다: {json_path}")
sys.exit(1)
print(f"분석 중: {json_path}")
print("-" * 80)
cancel_windows = extract_cancel_windows(json_path)
print(f"\n{len(cancel_windows)}개의 스킬 캔슬 윈도우 발견\n")
for item in cancel_windows:
print(f"{item['montage']}")
print(f" 캔슬 구간: {item['start']:.3f}s ~ {item['end']:.3f}s (지속: {item['duration']:.3f}s)")
print()
if __name__ == "__main__":
main()