초기 커밋: DS-전투시스템 종합분석 저장소
This commit is contained in:
74
원본데이터/20251023/샘플_AnimMontage.json
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74
원본데이터/20251023/샘플_AnimMontage.json
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[
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{
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"AssetName": "AM_PC_Hilda_B_Attack_W01_01",
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"AssetPath": "/Game/_Art/_Character/PC/Hilda/AnimMontage/Base/AM_PC_Hilda_B_Attack_W01_01.AM_PC_Hilda_B_Attack_W01_01",
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"SequenceLength": 1.6000000238418579,
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"RateScale": 1,
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"Sections": [
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{
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"SectionName": "Default",
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"StartTime": 0,
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"NextSectionName": "None"
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}
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],
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"NumSections": 1,
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"SlotAnimTracks": [
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{
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"SlotName": "DefaultSlot",
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"AnimSegments": [
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{
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"AnimReference": "Ani_PC_Hilda_Base_B_Attack_W01_01",
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"AnimPath": "/Game/_Art/_Character/PC/Hilda/Animations/Base/Ani_PC_Hilda_Base_B_Attack_W01_01.Ani_PC_Hilda_Base_B_Attack_W01_01",
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"StartPos": 0,
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"AnimStartTime": 0,
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"AnimEndTime": 1.6000000238418579,
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"AnimPlayRate": 1,
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"LoopingCount": 1
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}
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]
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}
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],
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"AnimNotifies": [
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{
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"NotifyName": "ANS_AttackBlock_C",
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"TriggerTime": 0,
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"Duration": 0.80000001192092896,
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"NotifyType": "NotifyState",
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"NotifyStateClass": "ANS_AttackState_C",
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"CustomProperties": {
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"AddGameplayTags": "(GameplayTags=((TagName=\"Ability.BlockGroup.SubAttack\"),(TagName=\"Character.State.Attack\")))",
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"AttackMoveSpeedEffect": "/Script/Engine.BlueprintGeneratedClass'/Game/Blueprints/Abilities/GE_AttackingWalkSpeedDown.GE_AttackingWalkSpeedDown_C'",
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"AddNormalAttackPer": "30.000000",
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"AddPhysicalAttackPer": "",
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"NotifyColor": "(B=200,G=198,R=202,A=255)",
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"bShouldFireInEditor": "True"
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},
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"IsBranchingPoint": true
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},
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{
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"NotifyName": "AttackWithEquip",
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"TriggerTime": 0.73333334922790527,
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"Duration": 0.13333334028720856,
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"NotifyType": "NotifyState",
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"NotifyStateClass": "AnimNotifyState_AttackWithEquip",
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"CustomProperties": {
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"AttackTag": "(TagName=\"Event.Attack.Normal\")",
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"PreviewNS": "/Game/_Art/FX/Effects/Common/NS_Hit_DirectionalE001.NS_Hit_DirectionalE001",
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"bUseEffectNormal": "True",
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"EffectNormal": "(X=0.000000,Y=-1.500000,Z=-1.000000)",
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"SocketName": "socket_R_Weapon",
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"bSendShotEventToActor": "True",
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"NotifyColor": "(B=111,G=0,R=255,A=255)",
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"bShouldFireInEditor": "True"
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},
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"IsBranchingPoint": true
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}
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],
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"BlendInTime": 0.25,
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"BlendOutTime": 0.25,
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"BlendOutTriggerTime": -1,
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"BlendModeIn": "Standard",
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"BlendModeOut": "Standard",
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"Notes": "샘플: Hilda 기본 공격 1타 몽타주 (주요 Notify만 포함, 구조 참고용)"
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}
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]
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77
원본데이터/20251023/샘플_Blueprint.json
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77
원본데이터/20251023/샘플_Blueprint.json
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[
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{
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"AssetName": "GA_Skill_Hilda_SwordStrike",
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"ParentClass": "GA_Skill_Knight_LeapAttack_C",
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"Variables": [
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{
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"Name": "bActiveOnGive",
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"Type": "bool",
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"DefaultValue": "False",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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},
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{
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"Name": "ActivationOrderGroup",
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"Type": "uint8",
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"DefaultValue": "4",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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},
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{
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"Name": "AttackEffectClass",
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"Type": "TSoftClassPtr<UGameplayEffect> ",
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"DefaultValue": "/Game/Blueprints/Abilities/GE_Attack_Ability.GE_Attack_Ability_C",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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},
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{
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"Name": "ManaCostEffectClass",
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"Type": "TSoftClassPtr<UGameplayEffect> ",
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"DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_ManaCost.GE_Skill_ManaCost_C",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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},
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{
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"Name": "CoolTimeEffectClass",
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"Type": "TSoftClassPtr<UGameplayEffect> ",
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"DefaultValue": "/Game/Blueprints/Abilities/GE_Skill_CoolTime.GE_Skill_CoolTime_C",
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"IsEditable": true,
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"IsBlueprintVisible": false,
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"IsBlueprintReadOnly": false,
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"IsEditDefaultsOnly": true,
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"CategoryName": "WorldStalker",
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"Source": "C++ParentClass",
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"OwnerClass": "WSGameplayAbility"
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}
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],
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"EventGraphs": [
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{
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"GraphName": "EventGraph",
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"Nodes": [
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"(예시) 실제로는 수십~수백 개의 노드가 포함됨"
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]
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}
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],
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"Notes": "샘플: Hilda SwordStrike 스킬 Blueprint (주요 Variables만 포함, 구조 참고용)"
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}
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]
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67
원본데이터/20251023/샘플_DataTable.json
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67
원본데이터/20251023/샘플_DataTable.json
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[
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{
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"AssetName": "DT_CharacterStat",
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"AssetPath": "/Game/Blueprints/DataTable/DT_CharacterStat.DT_CharacterStat",
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"RowStructure": "CharacterStatData",
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"Rows": [
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{
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"RowName": "hilda",
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"Data": {
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"name": "힐다",
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"jobName": "전사",
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"capsuleRadius": 34,
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"str": 20,
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"dex": 15,
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"int": 10,
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"con": 20,
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"wis": 10,
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"hP": 100,
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"mP": 50,
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"manaRegen": 0.20000000298023224,
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"stamina": 100,
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"physicalDamage": 0,
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"magicalDamage": 0,
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"criticalPer": 5,
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"criticalDamage": 0,
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"backAttackDamage": 0,
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"defense": 0,
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"physicalResistancePer": 0,
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"rangedResistancePer": 0,
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"magicalResistancePer": 0,
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"fireResistancePer": 0,
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"poisonResistancePer": 0,
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"waterResistancePer": 0,
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"lightningResistancePer": 0,
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"holyResistancePer": 0,
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"darkResistancePer": 0,
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"dOTReduceRatePer": 0,
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"walkSpeed": 0,
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"defaultSkills": [
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"SK100201",
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"SK100202",
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"SK100204"
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],
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"subSkill": "SK100101",
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"ultimateSkill": "SK100301",
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"abilities": [],
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"tags": {
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"gameplayTags": []
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},
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"montageMap": {},
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"defaultEquip": {},
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"equipableTypes": [
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"WeaponShield",
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"Heavy",
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"Light"
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],
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"hitRadius": 170,
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"ultimatePoint": 2495,
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"breakdownMax": -1,
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"breakdownStunTime": 0,
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"breakdownResetTime": 0
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}
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}
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],
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"Notes": "샘플: Hilda 스토커 기본 스탯 데이터 (구조 참고용)"
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}
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]
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